I've been thinking about this, so I thought I'd post it here, using Amechra's lovely template. (Maybe we should make a stickied "blueprints" page?)
Blueprint: Migration Habitat
Principles Necessary: Um... like... all of them? Particularly GEOC, YGGD, ARCD, HEUR.
Prestige Class: Yes -- Apogineer.
Explanation: This is an exercise in creating a fully self-sufficient habitat, one which can be used for, e.g., colony ships and the like. It is fully contained in one Slow Time demiplane of sufficient size, with the access point tied to an object (like a door held inside a rolled portable hole) which can be part of a streamlined and very fast spacefaring vessel.
Subunits housed in connected semi-spaces:
~A massive phlogiston/modified blue ice array to serve as a self-sustaining ebb generator for the entire complex.
~A raw-materials-processing plant, blueprint to be posted, to create things like planetary metals and their upgraded versions.
The main plane is a habitat created via a mixed-metal biome, with a platinum biome adjacent for living space.
Mixed-metal Pole
The primary metal is Tin, with Copper and Mercury as secondary metals. The Mercury and Tin poles are both affected by Earthlore, so you have fertile grasslands for plant-based food production, fungus (aka mushrooms) in the forests, and fish in the lake. Streams run through the forest and grasslands, connecting to the lake, making irrigation trivial. You can bring livestock onto the demiplane to feed of the grass as well.
Platinum Pole
This is just a normal city, giving living and interaction space to the colonists. Individual colonists get deeds to their living spaces, which they can design as they like. The sewer system (with water purification included) connects to the lake.
Farming
All of the farming is done via eldrikinetic drones. (Seeds must be brought on board, but once this is done the plants should be sustainable.) Plows, harvesters, etc. are simple machines hooked to simple orthogonal engines; a power grid covers the top of the fields to provide ebbs to the engines as necessary.
Medicine
Healing springs and carmot incubators provide maintenance of the population itself.
Atmosphere
Air is provided by both the forest and other plants, and by oxygen generators made out of biostructure.
Conclusion
This is quite complex to set up, requiring a number of various specialists, but once it's complete it can be entirely self-contained.
Patent Holder: sirpercival
Do I need to include anything else?