1st level
Entangling Roots
Verdant Majesty (Stirke)
Level: Swordsage 1
Initiation Action: 1 standard action
Range: Long (100 ft. + 10 ft. per initiator level)
Area: Plants in a 20-ft.-radius spread
Duration: 1 min.
Saving Throw: Reflex partial; see text
You tap the sole of your foot to the earth and release a measure of power into it. A flat surface within range suddenly explodes with a flurry of vines and roots, forcing those touching that surface, within the area of the maneuver, to make a Reflex save or be Entangled until they move out of the effected area, or until the maneuver ends, whichever comes first. You may exempt your allies, if you so choose.
At the beginning of their turn, any creature Entangled by your roots takes your Wisdom modifier in points of bludgeoning damage.
The area of your Entangling Roots maneuver is considered "heavy vegetation" for the purposes of any other Verdant Majesty maneuvers.
This maneuver is a supernatural ability.
2nd level
Floral Weapon
Verdant Majesty (Boost)
Level: Swordsage 2
Action: Swift
Range: Personal
Target: You
Duration: 1 minute
With a flourish of your hand, you weaponize the will of nature to fight back against those that would trespass against it. Vines and leaves sprout from your outstretched arm, twisting and forming either one two-handed weapon, or, at your choice, one or two light or one-handed weapons. You must be proficient with the type of weapon you create, and each time you create a weapon with this maneuver, it may be of a different kind.
Weapons you create are always masterwork in quality. At initiator level 5, you may select a single magical enhancement for your floral weapon that is equivalent to a "+1". At 8th level, you may choose enhancements totaling up to "+2" (such as a +1 Keen Rapier or an Unholy Scythe). At 11th, 14th, 16th, 18th, 19th, and 20th level, the total amount of effective bonus your weapon can have increases to +3, +4, +5, +6, +7, and +8, respectively. The kind of bonuses you choose may be different every time you activate this maneuver. However, you may not activate this maneuver if the duration of a previous use of Floral Weapon has not yet elapsed.
Furthermore, if you are in a place with heavy vegetation, such as a grassland, plains, forest, jungle, savannah, or similar, the natural magic of the world bolsters your maneuver. Such an improved floral weapon cannot be sundered, instantly healing all damage, up to and including its own destruction, and can never leave your hand without your consent, effectively becoming immune to being disarmed.
This maneuver is a supernatural ability.
Razor Leaf Barrage
Verdant Majesty (Strike)
Level: Swordsqage 2
Initiation Action: 1 standard action
Range: 30 ft.
Area: Cone
Duration: Instant
You call to yourself, or in some cases shed, a large volume of leaves. Then with a thought you gather together these leaves and cacade them towards your target(s) with enough force to strip flesh from bone. Make a single ranged attack against all enemies in a 30 ft. long cone. Anyone hit suffers 2d6 points of slashing damage plus +1d6 points for every even level as the leafy flechette flays them.
This maneuver is a supernatural ability.
3rd level
4th level
Lethal Dance of Petals:
Verdant Majesty (Stance)
Level: Swordsage 4
Initiation Action: 1 swift action
Range: Personal
Area: 60 ft. emanation
Slowly and delibrately you begin to bring delecate petals from nearby flowers. Petals start to dance around you, becoming faster and faster, then slicing and ripping at the object of your wrath. Each round y make a ranged attack roll at all enemies in range, if succesful they suffer 4d6 points of slashing damage, +1d6 points of damage per every three levels after 7, as the delicate flower petals tear at his or her flesh.
This maneuver is a supernatural ability.
5th level
6th level
7th level
8th level
9th level