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Creative Corner => Arhosa => Campaign Settings and World-Building => Homebrew and House Rules (D&D) => Non-Arhosan Material => Topic started by: Stratovarius on July 02, 2017, 05:33:30 PM

Title: Goblin Shaman [Base]
Post by: Stratovarius on July 02, 2017, 05:33:30 PM
Goblin Shaman
"Iz got the da godz wiv me. Whoz you gotz?"
- Inky Skulltalka, Orc Goblin Shaman

A Goblin Shaman's spells are weedy and irritating, but dangerous – just like the Goblins themselves. While Orc Shamans tend to be seen as trance-addled buffoons, Goblin Shamans are cagey and cunning, if no less odd. They often use their magics to barter for tribal influence. Many Goblin Shamans work their way into a top position, either advising the Warboss or even taking the command role themselves. Any greenskin that opposes a Goblin Shaman is apt to suffer nasty rashes, mysterious beetle infestation, or some other wicked malady. In battle, Goblin Shamans turn their spiteful spells toward slaying, or at least annoying, the foe. These spells are more subtle than their larger kin's, but no less effective. When an enemy fails to charge because they have doubled up with itchy hives, or the weapons of the greenskins seem to dart unerringly for weak spots in a foe's armour, it is often due to the magics of a Goblin Shaman.

Making a Goblin Shaman
Shaman exemplify the Goblin tribe to which they belong. For instance, the Shamans of many tribes of Wolf Riders are a feral lot, draped in skins and laden with wolf skulls. Like their comrades, these Shaman are bent, wind-gnarled and bow-legged from their life crossing the plains on wolfback. Shamans of the Red Cloud tribe ritually use their magics to turn themselves at least half red depending on the cycle of the moon. There are bandage-covered Dust-Goblins from the deserts of Araby, shrewd fortune-teller mystics of the nomadic Goblin trader tribes, and more.

Abilities: Wisdom, Constitution.

Races: Goblin Shaman appear only the goblin races.

Alignment: Goblin Shaman are usually non-good, but not entirely so.

Table 1: The Goblin Shaman

Level  BAB   Ref   Fort  Will  Abilities                             
----------------------------------------------------------------------------------
1      +0    +2    +0    +0    Horde, Supreme Cowardice, Sneaky Stabbin' (+1, 0d6), Magic Mushrooms
2      +1    +3    +1    +1    Better Sneaking
3      +1    +3    +1    +1    Sneaky Stabbin' (+1, 1d6)
4      +2    +4    +2    +2    Itchy Nuisance
5      +2    +4    +2    +2    Sneaky Stabbin' (+2, 1d6)
6      +3    +5    +3    +3    What a Stench
7      +3    +5    +3    +3    Bigger Hording, Sneaky Stabbin' (+2, 2d6)
8      +4    +6    +2    +2    Numbers are Better
9      +4    +6    +3    +3    Sneaky Stabbin' (+3, 2d6)
10     +5    +7    +3    +3    Stalking
11     +5    +7    +3    +3    Sneaky Stabbin' (+3, 3d6)
12     +6    +8    +4    +4    Boo!, We Is Many
13     +6    +8    +4    +4    Sneaky Stabbin' (+4, 3d6)
14     +7    +9    +4    +4    Gork'll Fix It, Huge Horde
15     +7    +9    +5    +5    Sneaky Stabbin' (+4, 4d6)
16     +8    +10   +5    +5    Circle Magic
17     +8    +10   +5    +5    Sneaky Stabbin' (+5, 4d6)
18     +9    +11   +6    +6    Curse of da Bad Moon
19     +9    +11   +6    +6    Sneaky Stabbin' (+5, 5d6)
20     +10   +12   +6    +6    We's Never There, Biggest Horde


Game Rule Information
Goblin Shaman have the following game statistics.

Alignment: Any
Hit Die: d6
Requirements: Race must be goblin
Starting Gold: As beguiler
Starting Age: As beguiler

Class skills (6 + Int modifier): Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex).

Class Features
All the following are class features of the Goblin Shaman class.
(click to show/hide)
Title: Re: Goblin Shaman [Base]
Post by: Stratovarius on July 06, 2017, 09:21:05 PM
So, reviewing this class, there's a number of abilities I don't like, but I'm not sure how to replace. They are:

Spell list - I think I need to take the effort to make a custom list.
Escape Plan - While it's kind of thematic, it doesn't quite feel like it fits.
Speed of Fear - Copied over from the Warboss, this seems like it should be something else to reflect the more cowardly and dastardly abilities of the goblin.
Get Aways From Them - One random ranged ability that doesn't fit.
Bigga Designs - Spellcasting benefits just don't seem to work.
Send In Da Gitz - As above
Just Making Sure - As above
We Own The Dark - While it's kind of thematic, it doesn't quite feel like it fits.
Inspirational Magic - While it's kind of thematic, it doesn't quite feel like it fits.
'Eez Not Bad - While it's kind of thematic, it doesn't quite feel like it fits.
Energy Reserves - Spellcasting benefits just don't seem to work.

I'm tempted to throw all of that away, which leaves the class looking like this (table only):

Level  BAB   Ref   Fort  Will  Abilities                             
----------------------------------------------------------------------------------
1      +0    +2    +0    +2    Horde, Supreme Cowardice, Sneaky Stabbin' (+1, 0d6)
2      +1    +3    +1    +3    Find the Dark Places
3      +2    +3    +1    +3    Sneaky Stabbin' (+1, 1d6)
4      +3    +4    +2    +4    Sneaker's Magic, Its Your Turn
5      +3    +4    +2    +4    Sneaky Stabbin' (+2, 1d6)
6      +4    +5    +3    +5   
7      +5    +5    +3    +5    Bigger Hording, Sneaky Stabbin' (+2, 2d6)
8      +6    +6    +2    +6    Its Your Turn
9      +6    +6    +3    +6    Sneaky Stabbin' (+3, 2d6)
10     +7    +7    +3    +7    Mind Above Matter
11     +8    +7    +3    +7    Armour? What's That?, Sneaky Stabbin' (+3, 3d6)
12     +9    +8    +4    +8    Sneaker's Magic, We Is Many
13     +9    +8    +4    +8    Circle Magic, Sneaky Stabbin' (+4, 3d6)
14     +10   +9    +4    +9    Huge Horde
15     +11   +9    +5    +9    Sneaky Stabbin' (+4, 4d6)
16     +12   +10   +5    +10   
17     +12   +10   +5    +10   Sneaky Stabbin' (+5, 4d6)
18     +13   +11   +6    +11   
19     +14   +11   +6    +11   Sneaky Stabbin' (+5, 5d6)
20     +15   +12   +6    +12   Biggest Horde


I'm tempted to go further and revamp everything into something like this (all even levels):

Gifts of Mork (or Gork): The god(s) of the greenskins have seen fit to bless the goblin shaman, as well as all of those who follow his lead. Any of these gifts that require an action to activate use a standard unless otherwise specified.
Title: Re: Goblin Shaman [Base]
Post by: Stratovarius on July 07, 2017, 10:30:04 AM
Brand new Goblin Shaman class up