Author Topic: Circle - Shocking Current  (Read 3255 times)

Offline DonQuixote

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Circle - Shocking Current
« on: November 10, 2011, 10:51:11 PM »
Formula List
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Shocking Current
Few things are as primal as a raging storm.  As lightning flashes, the world must bow beneath the might of the sky's fury.  Foes of a Shocking Current adept find themselves assaulted by this same primordial force, which can overwhelm the unprepared with ease.

Spellshape Attack
The spellshape attack associated with the Shocking Current circle is galvanic arc.  A galvanic arc is a ray of electricity energy with a range of 60 feet and the [Electricity] descriptor.  It is a ranged touch attack that affects a single target, dealing 1d6 points of electricity damage.  For every four shaper levels beyond 1st, you deal an additional 1d6 points of electricity damage to the subject, to a maximum of 5d6 at 17th level.

Numen
While under the effect of the Shocking Current numen, you and your allies gain a +4 bonus on Escape Artist, Jump, and Tumble checks.  In addition, an affected creature gains a +1 bonus on Reflex saves.  This bonus increases by 1 for every five shaper levels you have, to a maximum of +5 at 20th level.

Incantations
The incantations of the Shocking Current circle allow a spellshaper to summon thundering steeds of storm clouds, thwart magical spying, and teleport through raging storms.

Storm Runner
Shocking Current (Incantation)
Level: Least
Shaping Time: 10 minutes
Range: 0 feet
Effect: One quasi-real, horselike creature
Duration: 1 hour/level (D)
Saving Throw: None
Spell Resistance: No

You conjure a Large, quasi-real, horselike creature made of roiling clouds and flashing lightning.  The steed can be ridden only by you or by the one person for whom you specifically created the mount.  A storm runner has eyes that flash like lightning and a body of dark, roiling clouds, in which occasional arcs of electricity can be seen.  Its hooves are insubstantial and make no sound.  The steed have what seems to be a saddle, bit, and bridle.  It does not fight, but animals shun it and refuse to attack it.
   The mount has an AC of 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points +1 hit point per shaper level.  If it loses all its hit points, the storm runner disappears.  A storm runner has a speed of 20 feet per shaper level, to a maximum of 240 feet.  It can bear its rider's weight plus up to 10 pounds per shaper level.
   A storm runner gains certain powers according to its creator's shaper level.  The mount's abilities include those of storm runners of lower shaper levels.  Thus, a mount created by a 12th-level shaper has the 8th, 10th, and 12th shaper level abilities.
   8th Level: The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed.
   10th Level: The mount can use water walk at will (as the spell, no action required to activate this ability).
   12th Level: The mount can use air walk at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground.
   14th Level: The mount can fly at its speed (average maneuverability).

Wrath of the Storm
Shocking Current (Incantation)
Level: Lesser
Shaping Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 hour/level
Saving Throw: See text
Spell Resistance: See text

This incantation imbues a creature with the rumbling fury of a storm, granting it defenses capable of terribly wounding any would-be scryer.  If the subject of Wrath of the Storm comes within 10 feet of a sensor created by a divination (scrying) spell or effect, a surge of electricity automatically arcs from the subject to the sensor.  The scryer takes 1d6 points of damage per your shaper level and is blinded for 1 minute.  A successful Will save halves the damage and negates the blindness; spell resistance also applies against this effect.
   Even on a successful save, the scryer must succeed on a caster level check (DC 10 + your shaper level) or the scrying effect is dispelled immediately (spell resistance does not apply against this effect).  The subject of Wrath of the Storm becomes automatically aware when the incantation triggers, although the subject gains no knowledge as to the nature of the scrying effect or its caster.  However, the visual arc of electricity generated by this incantation betrays the sensor's location (until, of course, it moves).
   If you are within 40 feet of the subject when Wrath of the Storm triggers, you can make a shaper level check opposed by the scryer's caster level check.  If you at least match the scryer's result, you get a visual image of the scryer and an accurate sense of his or her direction and distance from you.  Spell resistance does not apply against this effect.
   Once Wrath of the Storm has been triggered by a scrying sensor, that sensor will not trigger the effect again until the subject of the incantation has been more than 10 feet away from it.

Storm Jaunt
Shocking Current (Incantation) [Teleportation]
Level: Greater
Shaping Time: 10 minutes; see text
Range: Personal and touch; see text
Targets: You and up to one other creature for every two levels
Duration: Instantaneous; see text
Saving Throw: None and Will negates (object)
Spell Resistance: No and Yes (object)

You change the weather in the local area to a raging thunderstorm, then travel through lightning to a designated destination, which can be any distance away.  You need not have seen the destination, but in that case you must have at least a reliable description of the place to which you are teleporting.  If you attempt to teleport with insufficient information (or with misleading information), you disappear and simply reappar in your original location.  Interplanar travel is not possible.
   You can bring along objects as long as their weight doesn't exceed your maximum load.  You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent (see below) per two shaper levels.  A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth.  All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.
   It takes 10 minutes to shape the incantation and an additional 10 minutes for the storm to form.  The storm takes effect in a 2-mile-radius circle, centered on you.  Once the storm has formed, it suddenly intensifies in the area where the incantation was shaped, obscuring sight of those affected with a strike of lightning.  On the next round, the disturbance disappears and the characters affected by the incantation are gone.  Over the following 10 minutes, the storm created by the incantation dissipates (though stormy conditions persist if they were present before the incantation was shaped).
   Though the targets of the incantation disappear instantaneously once the storm forms, they do not immediately appear at the incantation's destination.  Instead, 10 minutes elapse during which a thunderstorm quickly develops in a 2-mile-radius circle, centered on the target location.  This is plainly not a natural occurrence to anyone who witnesses it, unless there is already a storm in progress.
   Then, an intensification of this storm obscures sight at the target location, and the targets of the incantation reappear in a second strike of lightning.  The targets always appear in some place that is open to the storm--thus, they can appear on the upper parapets of a castle, but not inside the castle.  After the targets of the incantation arrive at their destination, the storm that facilitated their arrival dissipates over the following 10 minutes (though stormy conditions persist if they were present before the incantation was shaped).
   Though 10 minutes have passed since they disappeared, it appears to the travelers as though the transport was instantaneous.  Additionally, for the 10 minutes while the targets are gone, they are treated as though they were in another plane.



Formulae
The formulae of the Shocking Current circle seek to replicate the awesome might of a storm through bolts and bursts of lightning, shocking and confounding foes.

Arc Trail
Shocking Current (Major) [Electricity]
Level: Elemental adept 5, impulse mage 5, spellsage 5, spellshape champion 5
Prerequisite: Two Shocking Current formulae
Shaping Time: 1 standard action
Range: Personal and 60 ft.
Target/Area: You/10-to-60-ft. line
Duration: Instantaneous
Saving Throw: None and Reflex half
Spell Resistance: No and Yes

You transform yourself into a line of lightning, similar to that created by the lightning bolt spell.  This line can be of any length from 10 feet to 60 feet, measured in 5-foot increments.  You reappear in any square adjacent to the last square entered by the line, along with any gear worn or carried (up to a maximum of your heavy load limit).  You can’t bring along other creatures.
   The line deals 1d6 points of electricity damage per shaper level (maximum 15d6) to anything in its area.  A successful Reflex save halves this damage, and spell resistance applies.


Blinding Sparks
Shocking Current (Minor) [Electricity]
Level: Elemental adept 4, impulse mage 4, spellsage 4, spellshape champion 4
Prerequisite: Two Shocking Current formulae
Shaping Time: 1 swift action
Range: Personal
Target: You
Duration: End of turn

You draw upon the power of flashing electricity to blind your foes.  Until the end of your turn, any creature that takes damage from your galvanic arc attack must make a Fortitude save or be blinded for 1d8 rounds.


Chains of Lightning
Shocking Current (Major) [Electricity]
Level: Elemental adept 3, impulse mage 3, spellsage 3, spellshape champion 3
Prerequisite: One Shocking Current formula
Shaping Time: 1 standard action
Range: Galvanic arc attack
Target: One creature
Area: 10-ft.-radius burst
Duration: Instantaneous and 4 rounds; see text
Saving Throw: Reflex negates
Spell Resistance: As spellshape; see text

As a part of shaping this formula, you make a single galvanic arc attack that deals an extra 3d6 points of electricity damage.  If it hits, your attack explodes in a 10-foot-radius burst of lightning that forms electrical tethers.  Any creature within the area, including your target, must make a Reflex save or be entangled by chains made of electrical arcs for 4 rounds.  If a creature has spell resistance, it applies to this effect.  Whenever a creature entangled by this effect moves, the chains deal 1d6 points of electricity damage to it for every five feet moved.


Conductivity Surge
Shocking Current (Minor) [Electricity]
Level: Elemental adept 3, impulse mage 3, spellsage 3, spellshape champion 3
Prerequisite: One Shocking Current formula
Shaping Time: 1 swift action
Range: Personal
Target: You
Duration: 3 rounds

You draw on the conductivity of electricity to guide your attacks.  For 3 rounds, your spellshape attacks and arcane formulae ignore any miss chance caused by concealment, supernatural abilities, or spells.


Crackling Charge
Shocking Current (Major) [Electricity]
Level: Elemental adept 7, impulse mage 7, spellsage 7, spellshape champion 7
Prerequisite: Three Shocking Current formulae
Shaping Time: 1 standard action
Range: Galvanic arc attack
Target: One creature
Duration: 5 rounds
Saving Throw: Reflex half; see text
Spell Resistance: As spellshape; see text

As a part of shaping this formula, you make a single galvanic arc attack that deals an extra 10d6 points of electricity damage.  If it hits, your target becomes infused with an electrical charge that arcs across its body, dealing 1d6 points of electricity damage to it each round at the start of its turn.
   In addition, each round on your turn, you can take a move action to cause an arc of electricity to surge forth from the current infusing your foe, shocking it or another creature within 30 feet of it.  The target of this surge takes 4d6 points of electricity damage, with a Reflex save for half damage.  If a creature has spell resistance, it applies to the damage dealt by this surge.


Disrupting Shock
Shocking Current (Minor)
Level: Elemental adept 5, impulse mage 5, spellsage 5, spellshape champion 5
Prerequisite: Two Shocking Current formulae
Shaping Time: 1 swift action
Range: Personal
Target: You
Duration: End of turn

You draw upon electricity’s ability to disorient its victims.  Until the end of your turn, any creature that takes damage from your galvanic arc attack must make a Will save or be unable to take any actions for 1 round.  The target does not suffer any other drawbacks or penalties.  He can still make attacks of opportunity but is unable to take immediate actions until his next turn.


Electrify
Shocking Current (Major) [Electricity]
Level: Elemental adept 4, impulse mage 4, spellsage 4, spellshape champion 4
Prerequisite: Two Shocking Current formulae
Shaping Time: 1 standard action
Range: Galvanic arc attack
Target: One creature
Duration: 1d3 rounds
Saving Throw: Fortitude negates
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single galvanic arc attack that deals an additional 5d6 points of electricity damage.  If it hits, your target must make a successful Fortitude save or be paralyzed for 1d3 rounds.


Electrostatic Discharge
Shocking Current (Major) [Electricity]
Level: Elemental adept 4, impulse mage 4, spellsage 4, spellshape champion 4
Prerequisite: Two Shocking Current formulae
Shaping Time: 1 standard action
Range: Galvanic arc attack
Target: One creature
Effect: A line of electricity between two creatures
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: As spellshape; see text

As a part of shaping this formula, you make a single galvanic arc attack that deals an extra 6d6 points of electricity damage.  If it hits, your attack arcs to another creature within 60 feet of your target.  The arc deals damage equal to that dealt to your target to this secondary target and anything in the line between the two creatures, with a Reflex save for half damage.  If a creature has spell resistance, it applies to this effect.


Electrostatic Field
Shocking Current (Minor) [Electricity]
Level: Elemental adept 7, impulse mage 7, spellsage 7, spellshape champion 7
Prerequisite: Three Shocking Current formulae
Shaping Time: 1 swift action
Range: 20 ft.
Area: 20-ft.-radius emanation centered on you
Duration: 4 rounds
Saving Throw: Reflex half
Spell Resistance: Yes

You surround yourself with a field of electrical energy that discharges into any creature that approaches you.  Starting in the round you shape it, this formula deals 3d6 points of electricity damage to all enemies in its area each round at the beginning of your turn.


Feedback
Shocking Current (Major) [Electricity]
Level: Elemental adept 2, impulse mage 2, spellsage 2, spellshape champion 2
Prerequisite: One Shocking Current formula
Shaping Time: 1 standard action
Range: Galvanic arc attack
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: As spellshape

As a part of shaping this maneuver, you make a single galvanic arc attack that deals an extra 2d6 points of electricity damage.  If it hits, your target must make a Will save or be stunned for 1 round.


Jolting Lightning
Shocking Current (Major) [Electricity, Mind-Affecting]
Level: Elemental adept 1, impulse mage 1, spellsage 1, spellshape champion 1
Shaping Time: 1 standard action
Range: Galvanic arc attack
Target: One creature
Duration: 1 round
Saving Throw: Fortitude negates
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single galvanic arc attack.  If it hits, your target must make a Fortitude save or be confused for 1 round.


Lightning Speed
Shocking Current (Minor)
Level: Elemental adept 2, impulse mage 2, spellsage 2, spellshape champion 2
Prerequisite: One Shocking Current formula
Shaping Time: 1 swift action
Range: Personal
Target: You
Duration: End of turn

You move across the battlefield with the speed of a bolt of lightning.  Until the end of your turn, you gain a +20-foot enhancement bonus to your land speed.


Reverberating Thunder
Shocking Current (Major) [Sonic]
Level: Elemental adept 5, impulse mage 5, spellsage 5, spellshape champion 5
Prerequisite: Two Shocking Current formulae
Shaping Time: 1 standard action
Range: Galvanic arc attack
Area: 20-ft.-radius spread, centered on target
Duration: 5 rounds (D)
Saving Throw: Fortitude partial
Spell Resistance: See text

As a part of shaping this formula, you make a single galvanic arc attack.  If it hits, you fill the area around your target with booming crashes of thunder that deal 4d6 points of sonic damage per round to creatures within the area.  Furthermore, any creature within or entering the area becomes deafened as long as it remains within and for 1 round thereafter.  A successful Fortitude save halves the sonic damage and negates the deafened effect.


Rolling Thunder
Shocking Current (Major) [Sonic]
Level: Elemental adept 3, impulse mage 3, spellsage 3, spellshape champion 3
Prerequisite: One Shocking Current formula
Shaping Time: 1 standard action
Range: Galvanic arc attack
Target/Area: One target/20-ft.-radius spread
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single galvanic arc attack that deals an extra 3d6 points of sonic damage.  If it hits, your attack creates a peal of thunder with three effects.  First, all creatures in the area around your target must make Will saves to avoid being stunned for 1 round.  Second, the creatures must make Fortitude saves or be deafened for 1 minute.  Third, they must make Reflex saves or fall prone.  Creatures that cannot hear are not stunned, but might still fall prone.  The effects of this thunder are not subject to spell resistance.


Rumbling Thunder
Shocking Current (Minor) [Sonic]
Level: Elemental adept 1, impulse mage 1, spellsage 1, spellshape champion 1
Shaping Time: 1 swift action
Range: Personal
Target: You
Duration: End of turn

You draw upon the fury of a thunderstorm to aid your attacks.  Until the end of your turn, your galvanic arc attack deals half of its damage as sonic damage and any creature that takes damage from it must make a Fortitude save or be deafened for 1d6 rounds.


Sparkflash
Shocking Current (Major)
Level: Elemental adept 1, impulse mage 1, spellsage 1, spellshape champion 1
Shaping Time: 1 standard action
Range: 30 ft.
Area: 30-ft.-radius burst centered on you
Duration: 1 round; 3 rounds
Saving Throw: Fortitude partial
Spell Resistance: No

When you shape this formula, you generate a burst of brilliant light.  Any creature other than you caught in this formula’s area must make a Fortitude save or be dazed for 1 round.  Even on a successful save, a creature caught in this formula’s area is also dazzled for 3 rounds.


Sparkstorm
Shocking Current (Major) [Electricity]
Level: Elemental adept 8, impulse mage 8, spellsage 8, spellshape champion 8
Prerequisite: Four Shocking Current formulae
Shaping Time: 1 standard action
Range: Galvanic arc attack
Target: One creature
Effect: Five balls of lightning
Duration: 8 rounds
Saving Throw: Reflex half; see text
Spell Resistance: As spellshape; see text

As a part of shaping this formula, you make a single galvanic arc attack that deals an extra 10d6 points of electricity damage.  If it hits, the electricity from the attack coalesces into five 5-foot-diameter balls of concentrated electricity, which appear next to your target.  As a move action, you can command all five spheres to move as you direct, flying 50 feet per round with perfect maneuverability.  If a sphere enters a space containing a creature, it stops moving for the round and deals 2d6 points of electricity damage to that creature, with a Reflex save for half damage.  If a creature has spell resistance, it applies to this damage.
   The spheres move as long as you actively direct them.  Otherwise, they merely stay at rest, damaging any creatures in their spaces.  The spheres cannot push aside unwilling creatures or batter down large obstacles, and they disappear when the formula's duration expires.


Storm Leap
Shocking Current (Minor) [Teleportation]
Level: Elemental adept 6, impulse mage 6, spellsage 6, spellshape champion 6
Prerequisite: Three Shocking Current formulae
Shaping Time: 1 swift action
Range: 50 ft.
Target: You
Duration: Instantaneous

As a part of this formula, you disappear in a surge of electricity and teleport up to 50 feet away.  You must have line of sight and line of effect to your destination.  If you attempt to use this formula to move into an occupied space, you do not move, and the formula is expended but has no effect.


Surging Fulmination
Shocking Current (Major) [Electricity, Sonic]
Level: Elemental adept 9, impulse mage 9, spellsage 9, spellshape champion 9
Prerequisite: Five Shocking Current formulae
Shaping Time: 1 standard action
Range: Galvanic arc attack
Targets: One creature
Effect: 20-ft.-radius burst of thunder
Duration: 8 rounds and Instantaneous; see text
Saving Throw: Fortitude negates and half; see text
Spell Resistance: As spellshape; see text

As a part of shaping this formula, you make a single galvanic arc attack that deals an extra 10d6 points of electricity damage.  If it hits, your target must make a Fortitude save or be completely overwhelmed by the force of your attack.  A creature that fails this saving throw is paralyzed for 2 rounds, then stunned for 2 rounds, then dazed for 2 rounds, and then dazzled for 2 rounds.  A creature with immunity to stunning and paralysis is instead dazed for 6 rounds and then dazzled for 2 rounds.  In addition, even on a successful save, your target must make a second Fortitude save or be permanently blinded.
   In addition, your attack creates a peal of thunder that deals 10d6 points of sonic damage to everything within a 20-ft.-radius burst, with a Fortitude save for half damage.  Creatures that fail this save are also permanently deafened and take a -4 penalty to attack rolls and Armor Class for 8 rounds.  If a creature has spell resistance, it applies to the effect of the thunder.


Thunderbolt
Shocking Current (Major) [Electricity]
Level: Elemental adept 2, impulse mage 2, spellsage 2, spellshape champion 2
Prerequisite: One Shocking Current formula
Shaping Time: 1 standard action
Range: 30 ft.
Area: 30-ft. line
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

Thunderbolt deals 1d6 points of electricity damage per shaper level, to a maximum of 10d6 points of damage, to each target it hits.


Voltaic Surge
Shocking Current (Major) [Electricity]
Level: Elemental adept 6, impulse mage 6, spellsage 6, spellshape champion 6
Prerequisite: Three Shocking Current formulae
Shaping Time: 1 standard action
Range: Galvanic arc attack
Targets: One creature
Duration: 5 rounds; see text
Saving Throw: Fortitude negates
Spell Resistance: As spellshape

As a part of shaping this formula, you make a single galvanic arc attack that deals an extra 8d6 points of electricity damage.  If it hits, your target must make a Fortitude save or be overwhelmed by the jolting electricity.  A creature that fails this save is paralyzed for 1 round, then dazed for 2 rounds, and then shaken for 2 rounds.  A creature with immunity to paralysis is instead dazed for 3 rounds and then shaken for 2 rounds.
« Last Edit: November 14, 2012, 06:56:17 PM by DonQuixote »
“Hast thou not felt in forest gloom, as gloaming falls on dark-some dells, when comes a whisper, hum and hiss; savage growling sounds a-near, dazzling flashes around thee flicker, whirring waxes and fills thine ears: has thou not felt then grisly horrors that grip thee and hold thee?”