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Messages - Endarire

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41
Now I'm wondering how a tabletop rules system would look if optimizers made it.

42
@Garryl
Forcibly changing the favored weapon for every maneuver seems unpleasant.  I know some people have like random weapon swap in Dark Souls games, but offering the option to change seems more player-pleasing.

43
KNIGHTS OF THE CHALICE 2 finally has a Kickstarter publicly available after more than a year of waiting!  Fund, fund, fund!

44
Min/Max 3.x / Re: min-maxing your party's meta-awareness?
« on: May 23, 2020, 12:45:23 AM »
Hindsight and foresight spells.

45
D&D 3.5 and Pathfinder / Re: Power's Tier List for Pathfinder
« on: May 23, 2020, 12:42:20 AM »
Master Summoner: How does this change its tier if it does?  Paizo warned people about its exceptional power, and I seek your opinion.

Magus: What archetypes notably change its tiering?  Magus and Warpriest are focused on doing the martial + casting from low levels while full casters seemingly are meant to be more powerful and versatile later.

46
Handbook Submission / Re: Initiative Math (aka opposed rolls)
« on: May 15, 2020, 05:20:56 AM »
An important note is that you're normally facing things with different initiative modifiers.  Thus, getting 70/30 odds against one foe may mean getting 100% odds against another.

47
Why no mention in the guide of the feat Academic Priest to use INT instead of WIS for bonus Archivist spell slots?

48
What do you mean by #8 about giving people the same EXP number?

49
Greetings, all!

It's been about a decade since Pathfinder 1e launched, and recently Pathfinder 2e launched, marking the end of official new material for Pathfinder 1e, at least for now.

PF1 set out to be a successor to and sorta reboot of D&D 3.5, to compete with D&D 4e, and to rebalance D&D 3.5.  There may have been other notable goals, and, if so, list them in your talking points below.

I assume PF1 did some things worse and better than D&D 3.5.  (This is a somewhat subjective analysis.)  Mention what you think went worse or better in your talking points below.

An early analysis of D&D 3.5 to Pathfinder 1e is in Saph's 3.5/Pathfinder Handbook which compares PF's core and early releases to D&D 3.5's content at the end of its official run.

Let's keep this discourse civil and on topic.  D&D 4e/5e and other systems may have influenced PF1, but aren't the main focus here.

Thankee!

50
Already checked and nothing.  (Pathfinder has the Shaping Focus feat which is +4 EWSL to a max of HD.)

Thankee though.

51
I made this respec document directed to the game's GM (Tobias) for Uriel, my Druid who was a Planar Shepherd of Lamannia then forcibly-by-the-GM-at-level-9 respecced into a pure Druid.  (This Google Doc is done in the style of some D&D guides and meant to be informative and entertaining.  This is the first time I've illustrated such a thing with Google Images.)  Uriel is now level 11, meaning he'd be a NG Illumian Druid1/Conjurer1/Druid+5/Arcane Hierophant4, finishing AH then going MT because level 9 Druid spells and level 7 Wizard spells pre-Epic are just that good.  (He's Human now but changing races would be allowed, and Illumian works for its Krau sigil and, by RAW and seemingly also by RAI, for its Aeshkrau rune word.)  For me, even losing one level of casting has been a major downside to me.  It's one reason I loathed Sorcerers being a level behind Wizards.

Uriel has been played from level 1, and the ability to buy gear or change his gear is TBA.  We were allowed 1 flaw for a feat and 1 trait.  His ability scores are a set array, placeable where we wanted, of 10 STR/12 DEX/14 CON/16 WIS (+2 item and +2 more levels)/18 INT/12 CHA.  (Pre-respec, he had 18 base WIS and 16 base INT.)

Companion Familiar says that if I have a familiar, I must dismiss it, never requiring one.  The point is to swap out a familiar for Abrupt Jaunt ASAP and never replace it since I don't need to.

We're in a world-spanning (likeliy planes-spanning) anti-Vampire "Masquerade" situation where something happened on Ravenloft and now Vampires took over much of reality.  We've also run multiple groups capping at or around level 8, with our main characters (of which Uriel this Arcane Hierophant is one) having no upper level limit.

Arcane Hierophant levels 11+ pre-epic would be homebrew, but easily extendable.  At least at present, Mystic Theurge means level Druid 9 spells at MT1, and shapechange is just that powerful.  It also progresses

52
The Beast set from Complete Champion gives +1 effective Wild Shape level (EWSL).  A Wild Shape Amulet gives +4 EWSL, max 20 total.  A Skin of Kaletor gives +4 EWSL with no upper limit.

What about bonuses to EWSL from feats, affiliations, race, or otherwise?

53
@Nifft
Throughout this campaign, mage armor has largely eluded my companion and me.  We had a Beguiler early game, and a Warmage later, but no reliable source of that spell.  Luminous armor I self-cast, but used it less after how our GM ruled ability damage.

Once we reach level 18+, I intended to continue Arcane Hierophant if the GM permits or Mystic Theurge otherwise.  Level 9 spells are too good to ignore, and progressing Wizard casting - at least until Epic AH or level 20ish Wizard casting - seems wise.

Wizard spell wise, what things are best for a Conjurer1 with Abrupt Jaunt?  (I'm familiar with TreantMonk's Wizard guide, but I wanted your advice as well.)

54
Min/Max 3.x / Re: Theurge Casting Spells from Other Class's Slots
« on: April 16, 2020, 05:23:51 PM »
@Nifft
Thankee!

55
The point is to avoid losing levels progressing Wild Shape and Animal Companion.  I know various people have said those aren't important, but, from my experience with this GM, they are!

Also, no fractional BAB stacking.

Furthermore, Druid4 gives the ACF to gain immunity to Nauseated, becoming Sickened instead.  This has saved our party once in a major fight!

56
Min/Max 3.x / Re: Theurge Casting Spells from Other Class's Slots
« on: April 07, 2020, 05:53:47 PM »
I already checked "Dragon" 325 and found nothing specifically for this.

A Ring of Theurgy (Complete Arcane 145) costs 20K and may work, but a Boccob's Blessed Book costs only 12,500G and scribing spells in there for preparation as a Wizard absolutely works.  The Ring of Theurgy is faster on a day-to-day level since it doesn't require filling a spellbook which could take days, weeks, or longer.

57
Min/Max 3.x / Theurge Casting Spells from Other Class's Slots
« on: April 07, 2020, 01:59:21 AM »
Greetings, all!

As mentioned in certain recent threads, I plan to play a Druid6/Wizard1/Arcane Hierophant10/Mystic TheurgeX using early entry.  This thread isn't for general build advice, nor do I intend to change this build any time soon!  Instead, this thread is to learn what official options exist in official D&D 3.5 books, web articles, and magazine articles that answer this question:  For a Druid/Wizard, how can I prepare spells in Wizard spell slots slots that are on both spell lists without obtaining scrolls or spellbooks of them?

For example, resist energy and various animal buffs (cat's grace, etc.) are on each list.  Assuming I'm a able to cast level 2+ Druid and Wizard spells, I didn't have resist energy in a Wizard spellbook I could access, and I wanted to prepare and cast resist energy using Wizard spell slots, how could I officially do so?

Thankee!

58
Intro
Greetings, all!


A friend encouraged me to seriously consider respeccing from a Human Druid11 into a Human Druid2/Wizard1 (Conjurer)/Druid+4/Arcane HierophantX.  (The feats Practiced Spellcaster: Wizard and Alternative Source Spell are assumed for this build.)  After Arcane Hierophant10, the plan is likely to finish with Mystic Theurge.  (IF we go epic, expect me to continue with Mystic Theurge or some sort of homebrew Epic Arcane Hierophant.)

We have access to all 3.5 official source material by default, as well as Spheres of Power and Spheres of Might from Pathfinder.  No stacking of partial BAB/saves, and limit 1 flaw and 1 trait per person.  Leadership feats are banned or generally discouraged to be taken by player characters.

I've seriously considered the cons and pros of each method, as well as various Arcane Hierophant builds.  I am well aware that theurges are best off leveraging their breadth of abilities and their casting stamina.

Our party composition is TBA, and this is a long-running Undead-heavy campaign where we find and stop vampires.

What I Ask of You
What is your experience playing theurges, especially Arcane Hierophants?  More specifically, include these details:

-Campaign level range.  When did you start and when did you end?

-Notable features of your campaign.  Was it a module?  An Undead-heavy game?  A planar traveling campaign?  And so on.

-What theurgic classes you used and how you entered them.

-When did you feel gimped compared to a full caster?  When did you feel glad you theurged?

-Could you use Leadership or another ability to get a cohort or other character to act as the other half of your theurge?  If you could, why didn't you?  (For example, if you're a Druid with Leadership, you could take a Wizard cohort to sorta act like the other half of your theurge.)

-For Arcane Hierophants specifically, how did you notably benefit from this class?  What spells (especially arcane spells) did you use on your animal companion/companion familiar that were notable?

-Your party's general composition.  (Mention races, classes, builds, number of party members, and anything else that seems important.)

-How powerful were you (or did you seem) compared to the rest of your party?  Why?

-What did your fellow players and GMs think of your character?

-Anything else of note that's relevant.

Thankee!

59
@eggynack
Arcane Hierophant with early entry tricks (like Druid2/Conjurer1/Druid+4/AH+X) seems spiffier than you credited it.  Abrupt Jaunt, Augment Summoning, and casting from another list (including from Wiz items) is powerful, though whether it's worth 2 feats (Alternative Source Spell & Practiced Spellcaster) and a Wizard level is debatable.  It's better at later levels, and something worth more consideration if you start at level 11+.

Also, to my present understanding, Blink Dogs can fly and move through walls via blink since they're incorporeal.

60
Min/Max 3.x / Re: My first caster
« on: March 17, 2020, 01:28:49 AM »
@Kell
Tell us more, Kell!

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