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As the title says
Rolled 1d100 : 55, total 55
Rolled 1d100 : 61, total 61
Rolled 1d100 : 73, total 73
Rolled 1d100 : 61, total 61
Rolled 1d100 : 25, total 25
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Enemy iniatives
Rolled 1d20+6 : 1 + 6, total 7
Rolled 1d20+6 : 15 + 6, total 21
Rolled 1d20+6 : 8 + 6, total 14
Rolled 1d20-4 : 10 - 4, total 6
Rolled 1d20-4 : 12 - 4, total 8
Rolled 1d20-4 : 13 - 4, total 9
Rolled 1d20-4 : 4 - 4, total 0
Rolled 1d20-4 : 20 - 4, total 16
Rolled 1d20-4 : 8 - 4, total 4
Rolled 1d20-4 : 17 - 4, total 13
Rolled 1d20-4 : 11 - 4, total 7
Rolled 1d20-4 : 19 - 4, total 15
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Myriam's Crappy Initiative, go!
Rolled 1d20+1 : 10 + 1, total 11
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GOTTA GO FAST! (apologies for posting in the other rolling thread)
Rolled 1d20+15 : 13 + 15, total 28
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Let's see if the forum has changed its mind about giving me crappy rolls...
Initiative for Alan:
Rolled 1d20+7 : 20 + 7, total 27
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Attack 1:
To Hit:
Rolled 1d20+23 : 5 + 23, total 28
Damage:
Rolled 1d6+11 : 5 + 11, total 16
Attack 2:
To Hit:
Rolled 1d20+22 : 9 + 22, total 31
Damage:
Rolled 1d6+11 : 1 + 11, total 12
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Attack:
Rolled 1d20+16 : 17 + 16, total 33
Damage, the 1d4 cannot be resisted, ignores DR and Hardness.
Rolled 2d6+1 : 3, 6 + 1, total 10
Grapple roll, if it hits, ignores FoM:
Rolled 1d20+16 : 14 + 16, total 30
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Rolled 8d4 : 2, 4, 2, 2, 1, 1, 4, 2, total 18
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Attack of the walking mountain!
Rolled 1d20+22 : 7 + 22, total 29
Damage of the walking mountain (doubled via cleave)! Rolled 8d6+28 : 5, 5, 1, 1, 1, 2, 2, 3 + 28, total 48
The above assumes that both Regideus and his target are standing on the ground (which should be accurate unless the mob is composed of Elocaters (http://www.d20srd.org/srd/psionic/prestigeClasses/elocater.htm#scornEarth).)
Tanek's Earthbreaker Damage (ref DC 17 for half, immobilized for 1 turn on a failed save) Rolled 6d8 : 1, 6, 6, 5, 3, 7, total 28
x1.5 against the mobs
Tank's charge attack Rolled 1d20+11 : 1 + 11, total 12
Tank's Damage Rolled 1d8+10 : 3 + 10, total 13
Also assuming the target is standing on the ground.
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Alan's Knowledge (local) check about Bagra.
Rolled 1d20+16 : 5 + 16, total 21
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Reactive Rolls. Main update should come up later on sunday tough, kinda too sleepy now.
Rolled 1d20 : 10, total 10
Rolled 1d20 : 4, total 4
Rolled 1d20 : 16, total 16
Rolled 1d20 : 9, total 9
Rolled 1d20 : 18, total 18
Rolled 1d20 : 11, total 11
Rolled 1d20 : 20, total 20
Rolled 1d20 : 5, total 5
Rolled 1d20 : 14, total 14
Rolled 1d20 : 1, total 1
Rolled 1d20 : 20, total 20
Rolled 1d20 : 12, total 12
Rolled 1d20 : 7, total 7
Rolled 1d20 : 11, total 11
Rolled 1d20 : 14, total 14
Rolled 1d20 : 15, total 15
Rolled 1d20 : 9, total 9
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Enemy Phase
Rolled 1d2 : 2, total 2
Rolled 1d2 : 1, total 1
Rolled 1d2 : 1, total 1
Rolled 1d2 : 1, total 1
Rolled 1d2 : 2, total 2
Rolled 1d2 : 2, total 2
Rolled 1d6 : 5, total 5
Rolled 1d4 : 1, total 1
Rolled 1d20 : 9, total 9
Rolled 1d10 : 7, total 7
Rolled 1d8 : 6, total 6
Rolled 1d20 : 7, total 7
Rolled 1d10 : 3, total 3
Rolled 1d8 : 3, total 3
Rolled 1d20 : 7, total 7
Rolled 1d6 : 3, total 3
Rolled 1d6 : 5, total 5
Rolled 1d20 : 20, total 20
Rolled 1d6 : 3, total 3
Rolled 1d6 : 3, total 3
Rolled 1d20 : 15, total 15
Rolled 1d6 : 3, total 3
Rolled 1d6 : 1, total 1
Rolled 1d20 : 14, total 14
Rolled 1d6 : 4, total 4
Rolled 1d6 : 2, total 2
Rolled 6d6 : 3, 5, 3, 3, 2, 1, total 17
Rolled 9d6 : 5, 3, 6, 4, 2, 2, 1, 6, 6, total 35
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Crit confirm
Rolled 1d20 : 20, total 20
Rolled 2d6 : 1, 3, total 4
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Some more rolls
Rolled 1d20 : 20, total 20
Rolled 1d20 : 5, total 5
Rolled 1d20 : 1, total 1
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Resolving the AoOs before I get to next turns actions. Will be using Large and In Charge (http://www.realmshelps.org/cgi-bin/featbox.pl?feat=Large_and_In_Charge) to (hopefully) prevent the lone bandits from closing with me.
So, AoO 1: Rolled 1d20+22 : 15 + 22, total 37
Damage 1: Rolled 4d6+14 : 4, 6, 3, 1 + 14, total 28
Str check 1 (+1 for every 5 damage dealt by the above attack not included): Rolled 1d20+22 : 1 + 22, total 23
AoO 2: Rolled 1d20+22 : 20 + 22, total 42
Damage 2: Rolled 4d6+14 : 1, 1, 3, 2 + 14, total 21
Str check 2 (+1 for every 5 damage dealt by the above attack not included): Rolled 1d20+22 : 19 + 22, total 41
The str checks assume the bandits are medium size. -4 on the check for each size above medium they are.
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Crit confirm on AoO 2:
Rolled 1d20+22 : 8 + 22, total 30
Crit Damage: Rolled 4d6+14 : 5, 2, 6, 6 + 14, total 33
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Touch Attack Rolls
Special Tentacle
Rolled 1d20+16 : 9 + 16, total 25
Other Tentacles:
Rolled 1d20+15 : 19 + 15, total 34
Rolled 1d20+15 : 12 + 15, total 27
Rolled 1d20+15 : 10 + 15, total 25
Rolled 1d20+15 : 1 + 15, total 16
Rolled 1d20+15 : 8 + 15, total 23
Rolled 1d20+15 : 4 + 15, total 19
Rolled 1d20+15 : 13 + 15, total 28
Grapple Checks (enough so that if all attacks hit and all checks fail, or the attacks left over for pins fail one by one, there's enough)
All tentacles invested.
Rolled 1d20+30 : 13 + 30, total 43
Rolled 1d20+30 : 17 + 30, total 47
Rolled 1d20+30 : 2 + 30, total 32
Rolled 1d20+30 : 6 + 30, total 36
Rolled 1d20+30 : 12 + 30, total 42
Rolled 1d20+30 : 7 + 30, total 37
Rolled 1d20+30 : 2 + 30, total 32
Rolled 1d20+30 : 8 + 30, total 38
Disarm Attack Rolls
Rolled 1d20+15 : 18 + 15, total 33
Rolled 1d20+15 : 18 + 15, total 33
Rolled 1d20+15 : 12 + 15, total 27
Rolled 1d20+15 : 14 + 15, total 29
Rolled 1d20+15 : 14 + 15, total 29
Rolled 1d20+15 : 14 + 15, total 29
Rolled 1d20+15 : 11 + 15, total 26
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Bandit Str checks
Rolled 1d20 : 18, total 18
Rolled 1d20 : 16, total 16
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Alan Hide check: Base Hide is +12, Holographic Projector adds 8 for a base of +20.
Rolled 1d20+20 : 18 + 20, total 38
Move Silently check: Base +10, no modules aiding
Rolled 1d20+10 : 6 + 10, total 16
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Attack of Opportunity:
Rolled 1d20+21 : 8 + 21, total 29
Rolled 1d6+11 : 2 + 11, total 13
Full Attack:
Rolled 1d20+21 : 20 + 21, total 41
Rolled 1d6+11 : 6 + 11, total 17
Rolled 1d20+20 : 3 + 20, total 23
Rolled 1d6+11 : 3 + 11, total 14
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Rolling to confirm Crit!
'd20+21' is not a valid dice string!
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Blasted dice roller. Rolling to confirm.
Rolled 1d20+21 : 18 + 21, total 39
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Tanek's Ref save
Rolled 1d20+4 : 4 + 4, total 8
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Touch attack for shoving arm:
Rolled 1d20+21 : 7 + 21, total 28
Opposed Str check (if successful opponent pushed back 5ft+5 per 5 point margin of success):Rolled 1d20+32 : 20 + 32, total 52
Slam attack 1: Rolled 1d20+22 : 18 + 22, total 40
Slam Damage 1 (doubled from cleave): Rolled 8d6+32 : 6, 4, 1, 4, 2, 4, 4, 2 + 32, total 59
Slam Attack 2: Rolled 1d20 : 10, total 10
Slam Damage 2 (doubled from cleave): Rolled 8d6+32 : 4, 4, 3, 5, 2, 2, 3, 6 + 32, total 61
Rend Damage (if applicable and both attacks hit): Rolled 8d6+20 : 5, 5, 4, 2, 6, 6, 2, 4 + 20, total 54
Tank's attack: Rolled 1d20+8 : 4 + 8, total 12
Opposed str check (if attack hits): Rolled 1d20+10 : 13 + 10, total 23
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Second slam should be +22 like the first one, for a total of 32.
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Live!
Rolled 1d20 : 9, total 9
Rolled 1d20 : 10, total 10
Rolled 1d20 : 6, total 6
Rolled 1d20 : 1, total 1
Rolled 1d20 : 4, total 4
Rolled 1d20 : 17, total 17
Rolled 1d20 : 15, total 15
Rolled 1d20 : 15, total 15
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Enemy Phase
Rolled 1d2 : 2, total 2
Rolled 1d2 : 1, total 1
Rolled 1d2 : 2, total 2
Rolled 1d20 : 4, total 4
Rolled 1d10 : 10, total 10
Rolled 1d20 : 8, total 8
Rolled 1d10 : 5, total 5
Rolled 9d6 : 6, 3, 1, 1, 5, 6, 1, 3, 1, total 27
Rolled 6d6 : 1, 6, 4, 4, 2, 2, total 19
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Some more rolls
Rolled 1d20 : 8, total 8
Rolled 1d6 : 4, total 4
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Another couple rolls for Alan moving around, just in case.
Hide:
Rolled 1d20+20 : 5 + 20, total 25
and -5 for moving at a speed slower than full, but faster than half.
Move Silently:
Rolled 1d20+10 : 15 + 10, total 25
with -5 for moving slower than full but faster than half.
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Enemy Phase
Rolled 1d20 : 15, total 15
Rolled 1d20 : 20, total 20
Rolled 1d20 : 10, total 10
Rolled 1d20 : 19, total 19
Rolled 1d6 : 4, total 4
Rolled 1d20 : 20, total 20
Rolled 1d6 : 1, total 1
Rolled 1d20 : 7, total 7
Rolled 1d6 : 6, total 6
Rolled 1d20 : 3, total 3
Rolled 1d6 : 5, total 5
Rolled 1d20 : 15, total 15
Rolled 1d10 : 6, total 6
Rolled 1d20 : 17, total 17
Rolled 1d10 : 8, total 8
Rolled 1d20 : 6, total 6
Rolled 1d10 : 5, total 5
Rolled 1d20 : 5, total 5
Rolled 5d6 : 3, 4, 1, 5, 6, total 19
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Some more rolls needed
Rolled 1d6 : 6, total 6
Rolled 1d6 : 6, total 6
Rolled 1d6 : 6, total 6
Rolled 1d6 : 3, total 3
Rolled 1d6 : 1, total 1
Rolled 1d6 : 6, total 6
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Miss chance (fails on a 1-15)
Rolled 1d100 : 15, total 15
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Attacks (-2 if NOT Flanking)
Rolled 1d20+18 : 11 + 18, total 29
Rolled 1d20+17 : 10 + 17, total 27
Rolled 1d20+17 : 20 + 17, total 37
Rolled 1d20+17 : 12 + 17, total 29
Rolled 1d20+17 : 3 + 17, total 20
Rolled 1d20+17 : 1 + 17, total 18
Rolled 1d20+17 : 6 + 17, total 23
Rolled 1d20+17 : 6 + 17, total 23
Damages
Rolled 2d6+1 : 3, 2 + 1, total 6
Rolled 2d6+6 : 2, 6 + 6, total 14
Rolled 2d6+6 : 1, 5 + 6, total 12
Rolled 2d6+6 : 2, 5 + 6, total 13
Rolled 2d6+6 : 5, 1 + 6, total 12
Rolled 2d6+6 : 3, 5 + 6, total 14
Rolled 2d6+6 : 6, 4 + 6, total 16
Rolled 2d6+6 : 1, 2 + 6, total 9
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Rerolling the first damage because it cut stuff out. >_>
Rolled 2d6+7 : 3, 3 + 7, total 13
Add on:
Rolled 1d4 : 4, total 4
There has GOT to be a better way to have multiple dice...
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Rolling for Alan's hide and move silently again.
Hide: 1d20 + 22 - 5
Rolled 1d20+17 : 16 + 17, total 33
Move Silently: 1d20 + 10 - 5
Rolled 1d20+5 : 3 + 5, total 8
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Enemy Phase
Rolled 1d20 : 9, total 9
Rolled 1d20 : 14, total 14
Rolled 1d20 : 6, total 6
Rolled 1d20 : 4, total 4
Rolled 1d20 : 14, total 14
Rolled 1d20 : 20, total 20
Rolled 1d10 : 1, total 1
Rolled 1d6 : 6, total 6
Rolled 1d6 : 4, total 4
Rolled 1d20 : 13, total 13
Rolled 5d6 : 1, 5, 5, 6, 3, total 20
Rolled 1d20 : 13, total 13
Rolled 5d6 : 1, 3, 3, 3, 1, total 11
Rolled 1d20 : 1, total 1
Rolled 5d6 : 4, 6, 2, 1, 1, total 14
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Ah, yes, Bagra has miss chances of his own. Myriam's attacks fail on a 1-25
Rolled 1d100 : 89, total 89
Rolled 1d100 : 90, total 90
Rolled 1d100 : 22, total 22
Rolled 1d100 : 52, total 52
Rolled 1d100 : 50, total 50
Rolled 1d100 : 37, total 37
Rolled 1d100 : 93, total 93
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Myriam's miss chances, fail on a 1-15
Rolled 1d100 : 17, total 17
Rolled 1d100 : 50, total 50
And some more rolls needed
Rolled 1d20 : 2, total 2
Rolled 1d12 : 11, total 11
Rolled 1d6 : 1, total 1
Rolled 1d6 : 1, total 1
Rolled 1d6 : 6, total 6
Rolled 1d6 : 6, total 6
Rolled 1d6 : 2, total 2
Rolled 1d6 : 5, total 5
Rolled 1d6 : 2, total 2
Rolled 1d6 : 1, total 1
Rolled 1d6 : 1, total 1
Rolled 1d6 : 2, total 2
Rolled 1d6 : 4, total 4
Rolled 1d6 : 5, total 5
Rolled 1d6 : 5, total 5
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Will Save:
Rolled 1d20+11 : 8 + 11, total 19
Hoping you've remembered her AC is effectively 31, unless he can negate that penalty somehow.
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Rolled 1d20+14 : 7 + 14, total 21
Rolled 1d20+13 : 2 + 13, total 15
Rolled 1d20+13 : 7 + 13, total 20
Rolled 1d20+13 : 1 + 13, total 14
Rolled 1d20+13 : 4 + 13, total 17
Rolled 1d20+13 : 14 + 13, total 27
Rolled 1d20+13 : 11 + 13, total 24
Rolled 1d20+13 : 17 + 13, total 30
Damage for First Attack:
Rolled 2d6+7 : 2, 3 + 7, total 12
Rolled 1d4 : 4, total 4
Damage for the rest:
Rolled 2d6+6 : 6, 1 + 6, total 13
Rolled 2d6+6 : 2, 6 + 6, total 14
Rolled 2d6+6 : 4, 4 + 6, total 14
Rolled 2d6+6 : 5, 3 + 6, total 14
Rolled 2d6+6 : 6, 2 + 6, total 14
Rolled 2d6+6 : 3, 6 + 6, total 15
Rolled 2d6+6 : 6, 4 + 6, total 16
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Well, Jackinthegreen disapeared again, so back to the single player campaign plan!
Miss on a 1-20
Rolled 1d100 : 82, total 82
Rolled 1d100 : 95, total 95
Rolled 1d100 : 22, total 22
Rolled 1d100 : 63, total 63
Rolled 1d100 : 79, total 79
Rolled 1d100 : 100, total 100
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Listen 1d20+16 : 9 + 16, total 25
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Stuff
Rolled 2d20 : 19, 2, total 21
Rolled 2d20 : 18, 7, total 25
Rolled 2d20 : 1, 12, total 13
Rolled 2d20 : 18, 17, total 35
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Initiative 1d20+1 : 1 + 1, total 2
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Enemy Phase
Rolled 1d20 : 11, total 11
Rolled 1d20 : 5, total 5
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To actually try and inflict the grappled condition...
Rolled 1d20+15 : 20 + 15, total 35
Rolled 1d20+15 : 3 + 15, total 18
Rolled 1d20+15 : 3 + 15, total 18
Rolled 1d20+15 : 14 + 15, total 29
Rolled 1d20+15 : 19 + 15, total 34
Rolled 1d20+15 : 7 + 15, total 22
Rolled 1d20+15 : 3 + 15, total 18
Taking the -10 penalty to not count as grappled... then chucking every other tentacle but one in (alternatively, if I can only choose to do that after starting the grapple, subtract 3 from the rolls (in which case the bonus applies to pinning the guy)
Rolled 1d20+18 : 13 + 18, total 31
Rolled 1d20+18 : 12 + 18, total 30
Rolled 1d20+18 : 19 + 18, total 37
Rolled 1d20+18 : 14 + 18, total 32
Rolled 1d20+18 : 14 + 18, total 32
Rolled 1d20+18 : 13 + 18, total 31
Rolled 1d20+18 : 16 + 18, total 34
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Enemy Phase
Rolled 1d20 : 15, total 15
Rolled 1d20 : 18, total 18
Rolled 1d20 : 14, total 14
Rolled 1d20 : 3, total 3
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Mysterious Tentacle Attack 1d20+16 : 12 + 16, total 28
Damage 1d8+1 : 4 + 1, total 5
Grapple Attempt if Hit 1d20+16 : 13 + 16, total 29
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Damage:
Rolled 1d8 : 5, total 5
Rolled 1d4 : 1, total 1
+6.
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Stuff
Rolled 1d20 : 6, total 6
Rolled 1d20 : 8, total 8
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That's quite a bit of saves
Rolled 1d20 : 3, total 3
Rolled 1d20 : 16, total 16
Rolled 1d20 : 20, total 20
Rolled 1d20 : 14, total 14
Rolled 1d20 : 5, total 5
Rolled 1d20 : 5, total 5
Rolled 1d20 : 14, total 14
Rolled 1d20 : 8, total 8
Rolled 1d20 : 20, total 20
Rolled 1d20 : 14, total 14
Rolled 1d20 : 11, total 11
Rolled 1d20 : 6, total 6
Rolled 1d20 : 15, total 15
Rolled 1d20 : 4, total 4
Rolled 1d20 : 5, total 5
Rolled 1d20 : 18, total 18
Rolled 1d20 : 3, total 3
Rolled 1d20 : 7, total 7
Rolled 1d20 : 12, total 12
Rolled 1d20 : 5, total 5
Rolled 1d20 : 17, total 17
Rolled 1d20 : 15, total 15
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Confusion checks
Rolled 1d100 : 76, total 76
Rolled 1d100 : 72, total 72
Rolled 1d100 : 75, total 75
Rolled 1d100 : 99, total 99
Rolled 1d100 : 31, total 31
Rolled 1d100 : 6, total 6
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I suppose I should finish updating this turn.
Confusion duration:
Rolled 1d4 : 2, total 2
Rolled 1d20 : 16, total 16
Rolled 1d8 : 6, total 6
Rolled 1d20 : 6, total 6
Rolled 1d8 : 3, total 3
Rolled 1d20 : 9, total 9
Rolled 1d8 : 7, total 7
Rolled 1d20 : 7, total 7
Rolled 1d8 : 3, total 3
Rolled 1d20 : 13, total 13
Rolled 1d8 : 4, total 4
Rolled 1d20 : 19, total 19
Rolled 1d6 : 4, total 4
Rolled 1d20 : 17, total 17
Rolled 1d8 : 6, total 6