^ it's unfair, but pretty relevant from an early adopter standpoint. It's a challenge any new game system faces. RPGs come with substantial start-up costs, setting aside the $$$ even. So, they are forced to answer the "why should I bother switching?" question.
The answer, in many cases, may have a "wait and see" element. But, it can't help but be compared to the available options and what has gone before. On the plus side, it also gets to draw on those, too.