Author Topic: Spin-off OOC  (Read 94473 times)

Offline Clanjos

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Re: Spin-off OOC
« Reply #220 on: May 28, 2013, 10:15:57 PM »
I've been playing Sonic Adventure 2 recently and remembered the scene in the jungle.

Skip to four minutes.
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Offline Sneaky_Sable

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Re: Spin-off OOC
« Reply #221 on: May 29, 2013, 10:09:05 AM »
So, since Capcom, a third-party company, is allowed in the form of Doctors Blight and Waily...

Could I use my Spellwarped Cheese to create an insanely fast knight with a magic talking sword?

LA is not allowed so you'd have to use the Spellwarped Creature Monster Class which is not conducive to the combo outlined in your thread (speed has the same duration as the others and the bonuses don't stack in any case.)

If you wanted to be Sonic, however, the Anthropomorphic Animal class is probably the place to start. You can get some pretty ridiculous speeds out of the fast/faster/fastest line of abilities.

Then a level of Shadow Creature  will give you an additional +50% to your ridiculous speed. That would make you more akin to this anthropomorphic hedgehog but it is an option.

Paragon gets +50% speed at lv3, but you can't take both that and Shadow Creature, and 5 levels of Anthropomorphic Animal (which is what you need to get Fastest) by lv8. Going Paragon 3 would give you various other fun abilities and the class's flavor fits pretty well with Sonic.

I'm sure there's other speed increasing options out there but those are the ones that occur to me at the moment. Deadly Dancer is another very very fast monster class but I don't think even refluffing could make it work with the Sonic concept.

All that, with the Gunslinger class from Pathfinder, and you're an accurate Shadow the Hedgehog. ;)
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Offline Raineh Daze

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Re: Spin-off OOC
« Reply #222 on: May 29, 2013, 10:26:13 AM »
... forgot if Saves/BAB are fractional are not. Damn it. >.<

And here's to hoping I actually roll well with base HP for once:

Rolled 7d8+8 : 3, 4, 8, 2, 6, 7, 8 + 8, total 46

Offline ariasderros

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Re: Spin-off OOC
« Reply #223 on: May 29, 2013, 12:40:26 PM »
... forgot if Saves/BAB are fractional are not. Damn it. >.<

Majorly important EDIT:
Hm. Are saves and BAB fractional?
No.
However:
Answering questions from the other threads piled overnight. Let me know if I missed something.

[...]
Are fractional BAB and saves in effect?
Sure, why not?

Which is it?
:blush

I'll go with my previous word, fractional saves are in.
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Offline Clanjos

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Re: Spin-off OOC
« Reply #224 on: May 29, 2013, 12:51:26 PM »
Quick question- how is ability score generation done?
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Offline Jackinthegreen

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Re: Spin-off OOC
« Reply #225 on: May 29, 2013, 12:54:31 PM »
Quick question- how is ability score generation done?

It's 32 PB.

Offline Raineh Daze

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Re: Spin-off OOC
« Reply #226 on: May 29, 2013, 12:55:52 PM »
Finished. Probably. A better use for money than 1k on a cloak and 2k just sitting around doing nothing would be desirable, and I could probably improve the backstory.

Offline Clanjos

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Re: Spin-off OOC
« Reply #227 on: May 29, 2013, 02:55:06 PM »
Okay, another question. Is it possible to make an intelligent magic item without giving it powers beyond the enhancement bonus?
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Offline oslecamo

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Re: Spin-off OOC
« Reply #228 on: May 29, 2013, 05:36:05 PM »
I don't check this for one day and you advance three pages. Let me know if I miss something. :p

Personally speaking, both characters seem quite interesting, but I would like to see the pseudonatural creature more. :p

"Personally speaking, both characters seem quite interesting" (+1), but I think the pseudonatural creature could contribute more.



So, Osle, just so I understand something here:
If a weapon were to be sized as Colossal, and then TK were to 'grab' it with Combat Maneuver or Sustained Force, would it then shrink?
If a weapon were to be sized as Colossal, and then TK were to throw it with Violent Thrust, would it then shrink?
Yes to first, in second case it only shrinks at the end of the round.

Assuming it's magic of course. If it's nonmagical it remains on the same size.

The Shoggoth has quite a few traits like that (natural armour increases, DR/Cold Iron and Magic, etc.). The way the DR is set up is basically the standard HD/2 thing, though, even if it's tied to the levels.

... oh well, I get DR /- anyway, so I'm not sure it matters much.

Main thing that gets affected is if it's 5+Con Mod or 3+Con Mod for natural armour, and the blindsight there.
When it says level, it means Shoggoth level. It already had plenty of auto-scaling goodies, that's why some got tied to level instead of HD.


The inability to overcome the size difference is annoying, yeah.

Also problematic is what I see happening at character level 10--Rotting Constriction automatically drains at least 1d6 Con, which isn't good if I want to have a healthy minion.
Good point, made it optinal (and also fixed the other typo).

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Alien Assimilation:At 6th level as a fullround action, the pseudonatural creature can insert mysterious fluids into an helpless/pinned corporeal creature it is grappling. The creature loses any number of levels of your choice and gains the same amount of levels of Pseudonatural creature (it cannot replace more levels than it originally had). It also becomes friendly towards you (unless it had more to begin with).  At your choice, it also enters a catatonic state and will wake up in 1d12 hours whitout memories of what hapened (but will still be instintively be friendly towards you in either form), in which case it will take some time time to realize its “new” nature. If it reproduces, the offspring will have one level of pseudonatural creature. Only a limited wish, wish or miracle can revert this process.

Also, I think I have just found THE tentacle rape ability.

Pseudonatural creature totally not based on hentai. :P

Finished. Probably. A better use for money than 1k on a cloak and 2k just sitting around doing nothing would be desirable, and I could probably improve the backstory.
Looks good crunch-wise (and pretty interesting choice for you DFI aspect).

I may as well now reveal I planned to use Missigno as some semi-secret uber boss later down the main game, but aparently it/she escaped my control and decided to become a protagonist on the new party. Ah, well, still plenty of inspiration for other bosses considering the base campaign material.

Okay, another question. Is it possible to make an intelligent magic item without giving it powers beyond the enhancement bonus?
I'll allow that, as long as you still pay the base price.

Offline ariasderros

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Re: Spin-off OOC
« Reply #229 on: May 29, 2013, 05:48:04 PM »
So, Osle, just so I understand something here:
If a weapon were to be sized as Colossal, and then TK were to 'grab' it with Combat Maneuver or Sustained Force, would it then shrink?
If a weapon were to be sized as Colossal, and then TK were to throw it with Violent Thrust, would it then shrink?
Yes to first, in second case it only shrinks at the end of the round.

Assuming it's magic of course. If it's nonmagical it remains on the same size.

 :twitch
 :psyduck
 :facepalm
 :banghead

I should have asked that bit a long time ago.
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Offline Raineh Daze

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Re: Spin-off OOC
« Reply #230 on: May 29, 2013, 06:14:17 PM »
I spit on the concept of actually using my shoggoth magical ability. Charisma? Pah!

Anyway, fixed up the bits that were determined by Shoggoth level.

Reasoning for Nagato: she's made of data. Missingno is caused by data that shouldn't be being read. And Nagato is pretty eerie...

Good to see Missingno has escaped such a certain doom. :p

I need to get at this thing some time. Only other way I can think of to acquire the ability to grapple colossal creatures is a 7th level Wu Jen spell... which is much costlier. @_@
« Last Edit: May 29, 2013, 06:45:40 PM by Raineh Daze »

Offline Jackinthegreen

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Re: Spin-off OOC
« Reply #231 on: May 29, 2013, 09:50:21 PM »
I think I have enough on Alan that it's workable now.  Thoughts, besides finishing up on the skills?

Offline Clanjos

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Re: Spin-off OOC
« Reply #232 on: May 30, 2013, 01:12:38 PM »
http://www.minmaxboards.com/index.php?topic=3990.msg167347#msg167347

Here we go. Any suggestions for skills or other equipment would be appreciated.
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Offline Raineh Daze

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Re: Spin-off OOC
« Reply #233 on: May 30, 2013, 01:15:13 PM »
Why weapon proficiency: longsword?

Offline Clanjos

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Re: Spin-off OOC
« Reply #234 on: May 30, 2013, 01:16:38 PM »
Bit of a typo. The thing is, neither the Anthropomorphic Animal or Paragon get weapon proficiencies better than "Simple", so I took a Weapon Proficiency feat that was finesseable.
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Offline ariasderros

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Re: Spin-off OOC
« Reply #235 on: May 30, 2013, 02:12:10 PM »
Wait, are we finally going to have a playable-sized group?
 :jumping



EDIT:

Here we go. Any suggestions for skills or other equipment would be appreciated.

Something to shore up your saves?

Empyrial +2 Padded Armour (Allocate the bonus to saves every round, Empyrial).
Resistance +2.

Also, for your sword, there's a houserule in effect here. Same as SirP's. For the enhancement bonus, you also get enchantments.

Sonic is wearing a gauntlet in that pic.
One Gauntlet of Warning, Another of Eager.
Ring of Anticipation.
The combo of the gauntlets & the ring means you (and therefore, all of us, but let's focus on you) go first. Because you're fast.
« Last Edit: May 30, 2013, 02:20:34 PM by ariasderros »
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Offline Concerned Ninja Citizen

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Re: Spin-off OOC
« Reply #236 on: May 30, 2013, 11:28:46 PM »
Bit of a typo. The thing is, neither the Anthropomorphic Animal or Paragon get weapon proficiencies better than "Simple", so I took a Weapon Proficiency feat that was finesseable.

If you're spending a feat on it, why not make it an exotic weapon? The Elven Courtblade (races of the wild) is finessable and does 1d10.

Offline Clanjos

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Re: Spin-off OOC
« Reply #237 on: May 31, 2013, 05:30:18 PM »
It's also two-handed and thus not eligible for Paragon Finesse, sadly.
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Offline ariasderros

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Re: Spin-off OOC
« Reply #238 on: May 31, 2013, 05:48:39 PM »
Here we go. Any suggestions for skills or other equipment would be appreciated.

For Skills, some of the movement tricks might help you out.
Extreme Leap can get you to move a bit more when you have to Jump.
Twisting Charge would be really, really helpful for you, since you're a rapid pouncer.
Nimble Stand & Escape Attack are both situational, but would be really handy when you need them.
Walk the Walls will be awesome... next level.
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Offline Raineh Daze

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Re: Spin-off OOC
« Reply #239 on: May 31, 2013, 05:51:14 PM »
Next level, I can get that delicious spot trick that lets me attack Touch AC. Which means I can grab something... based on whether I can touch it. :D

Mostly seems useful  for any fight starting at range: STARE CREEPILY AT THEM, commence tentacle rape next turn.
« Last Edit: May 31, 2013, 06:03:17 PM by Raineh Daze »