Author Topic: Necromantic Index & General Discussion  (Read 32448 times)

Offline Stratovarius

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Re: Necromantic General Discussion
« Reply #80 on: October 30, 2015, 04:59:10 PM »
Created the Boncyff racial PrC, as well as added in instructions to use all of the Warforged classes with the Boncyff as well. Gives them a decent amount of material now.

Offline Stratovarius

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Re: Necromantic General Discussion
« Reply #81 on: November 01, 2015, 01:44:02 PM »
Created the Hegni racial PrC.

Gollwyd is next on the list. Can't do the last one until Fleshgrafting is finished.

Offline VennDygrem

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Re: Necromantic General Discussion
« Reply #82 on: November 01, 2015, 06:03:41 PM »
Seeing these go up prompted me to re-read the races. Even though they needed some rewriting to fit the setting better, I'm still a little proud of them. I might have to steal them back and rename them if I ever end up writing some fantasy...  ;)

Offline Stratovarius

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Re: Necromantic General Discussion
« Reply #83 on: November 01, 2015, 06:14:03 PM »
Seeing these go up prompted me to re-read the races. Even though they needed some rewriting to fit the setting better, I'm still a little proud of them. I might have to steal them back and rename them if I ever end up writing some fantasy...  ;)

Feel free, you did do the hard work of getting them all started up :D

Although I can pretty much guarantee they're going to end up in at least one fantasy story - I've got an incomplete one from ages ago set in Marleath that I really need to go back and finish. But I think I have 6 or 7 incomplete stories set in Arhosa...

And if you have any suggestions on the Gollwyd, give a shout - they're slightly less obvious than the Boncyff (who kind of have 5), and the Hegni.

Offline VennDygrem

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Re: Necromantic General Discussion
« Reply #84 on: November 01, 2015, 08:26:49 PM »
Oh, the Gollwyd should absolutely focus on bossing others around, maybe granting more bonuses to allies. It would benefit both their party-members and any Undead companions they get as part of a Nercomantic class, so it would fit those filling that role or any other the character wants. It shouldn't benefit only Gollwyd Overlords, but it shouldn't leave them out, either. Maybe a capstone allowing the Gollwyd to mess with an enemy's mind. Not quite as powerful as Dominate Person/Monster, but along those lines. Whatever abilities it gets should probably also be confined in the range of its auras. Possibly even increase the distance of those. Thirty feet can be somewhat limited, though it's plenty of space for the typical player. Sixty feet is simply better.

As for the races, I just like the idea of these races which mirror aspects of classic monsters but with a deeper racial history, as well as a lot of superstition, rumors, etc. even among themselves.

Offline Stratovarius

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Re: Necromantic General Discussion
« Reply #85 on: November 05, 2015, 07:32:01 AM »
Took me a little longer to get around to than I thought it would, but here's the Gollwyd Suzerain. Pretty much an aura user, it focuses most of its abilities on its allies.

Offline Nanshork

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Re: Necromantic General Discussion
« Reply #86 on: May 06, 2016, 05:53:54 PM »
Where do you want me to start?

Offline Stratovarius

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Re: Necromantic General Discussion
« Reply #87 on: May 06, 2016, 06:17:40 PM »
Rules are usually a good place. I'd go with Necromancer and Overlord after that.

Offline Nanshork

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Re: Necromantic General Discussion
« Reply #88 on: May 06, 2016, 07:30:52 PM »
Do a search for Necromant and you'll see that you use it off in one or two places (You use it in place of Necro at least once), but other than that everything seems pretty clear.

Offline Stratovarius

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Re: Necromantic General Discussion
« Reply #89 on: May 06, 2016, 08:05:10 PM »
Necromant means "necromantic caster", basically. So if you look at a necromant advancing PrC, you'll see it gives +1 Necromant level. It's so there's a distinction between the class names and generic caster level.

Offline Nanshork

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Re: Necromantic General Discussion
« Reply #90 on: May 06, 2016, 10:16:05 PM »
You didn't do what I told you to do.  :P

This sentence is in the rules post: "thus, to learn a 5th level Necromant, he must know a minimum of 2 1sts, 2 2nds, 2 3rds, and 2 4ths in the chosen Vein."

Offline Stratovarius

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Re: Necromantic General Discussion
« Reply #91 on: May 07, 2016, 06:39:21 AM »
I did and I still missed it. Even edited one or two other things. Blah. Sorted.

Offline Nanshork

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Re: Necromantic General Discussion
« Reply #92 on: May 07, 2016, 11:58:49 PM »
Never doubt my proofreading skills again.   :P

What next?

Offline Stratovarius

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Re: Necromantic General Discussion
« Reply #93 on: May 08, 2016, 06:55:02 AM »
Rules are usually a good place. I'd go with Necromancer and Overlord after that.

 :P

Offline Nanshork

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Re: Necromantic General Discussion
« Reply #94 on: May 08, 2016, 11:56:34 AM »
Rules are usually a good place. I'd go with Necromancer and Overlord after that.

 :P

You think that I'm going to re-read posts?  The past is in the past, you can't go backwards.  Only forwards.  :P

Offline Nanshork

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Re: Necromantic General Discussion
« Reply #95 on: May 08, 2016, 12:12:40 PM »
I'm going to stick with what I said in the Vivisector class comments, Familiars go in the table so I believe that Necromantic Companions should as well.

Necromancer

Vein Bound (Bone) 6th level ability uses the word ravishes.  You might want to pick a different word. :p

Bone getting wings is odd, especially because skeletons don't get to keep fly speeds from wings.

Vein Bound (Curses) 2nd level ability is very underwhelming.

Vein Bound (Curses) 6th level ability needs a duration.

Vein Bound (Curses) 16th level ability needs a duration.

Vein Bound (Flesh) 6th level ability needs a duration.

Vein Bound (Poison) doesn't have any features at all.

Vein Bound (Spirit) 2nd level ability is underwhelming but less so than Curses.

Vein Bound (Spirit) 10th level ability needs a range.

Vein Bound (Spirit) 12th level ability - what if the target is already incorporeal (at a minimum should say "if not already").

Blessings of the Necromancer 3rd level ability - I get letting people choose but I would figure that the bonus would go to the vein you just picked to be your primary.

Dark Ritual needs a "casting time".

Chill of Death - a lot of these need a duration.

Capstone is a little intense.

Offline Nanshork

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Re: Necromantic General Discussion
« Reply #96 on: May 08, 2016, 12:21:02 PM »
Overlord

Seal the Breach has some vague language.  "Must not present any danger to the teleported creature" could be interpreted as not within the threatened area of an enemy.

Expand the Horde and Horde Supremacy have the same CR limits, is this intentional?


Offline Stratovarius

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Re: Necromantic General Discussion
« Reply #97 on: May 09, 2016, 07:36:47 AM »
Overlord

Seal the Breach has some vague language.  "Must not present any danger to the teleported creature" could be interpreted as not within the threatened area of an enemy.

Expand the Horde and Horde Supremacy have the same CR limits, is this intentional?

1. Meant to be the terrain/square provides no danger. Enemies are not supposed to count.

2. Intentional. Didn't want super high CR undead in the "trash undead" category.

Offline Stratovarius

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Re: Necromantic General Discussion
« Reply #98 on: May 09, 2016, 07:51:15 AM »
Vein Bound (Bone) 6th level ability uses the word ravishes.  You might want to pick a different word. :p

Oh no, that's totally intentional. :lol

Bone getting wings is odd, especially because skeletons don't get to keep fly speeds from wings.

It's stolen from the Skirr in Libris Mortis. There's a few bone-winged undead in there and other books.

Vein Bound (Curses) 2nd level ability is very underwhelming.

Yeah, it needs to be pumped up. I'll have a think.

Vein Bound (Curses) 6th level ability needs a duration.

Thinking Int mod rounds?

Vein Bound (Curses) 16th level ability needs a duration.

24 hrs, save later, probably. Or permanent.

Vein Bound (Flesh) 6th level ability needs a duration.

Int mod rounds again, probably.

Vein Bound (Poison) doesn't have any features at all.

Haven't finished the Vein of Poisons. Hence the missing class features.

Vein Bound (Spirit) 2nd level ability is underwhelming but less so than Curses.

True, I'll have a think.

Vein Bound (Spirit) 10th level ability needs a range.

60 ft. I'll add.

Vein Bound (Spirit) 12th level ability - what if the target is already incorporeal (at a minimum should say "if not already").

Just dazed then.

Blessings of the Necromancer 3rd level ability - I get letting people choose but I would figure that the bonus would go to the vein you just picked to be your primary.

Probably a good idea.

Dark Ritual needs a "casting time".

Move action, probably.

Chill of Death - a lot of these need a duration.

Necromancer level/rounds, I think.

Capstone is a little intense.

I know. I like it :D

You'll find out that the highest level material in Necromantic Magic is pretty damn strong. Somewhere around level 16 I just started going with crazy fun having abilities and less balance.

Offline Nanshork

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Re: Necromantic General Discussion
« Reply #99 on: May 09, 2016, 12:21:16 PM »
All of those seem fine.