Author Topic: Sarkrith Thane  (Read 5127 times)

Offline oslecamo

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Sarkrith Thane
« on: August 10, 2012, 11:28:00 AM »
Sarkrith Thane


HD:d8
LevelBabFortRefWillFeature
1+1+2+2+0Sarkrith Body, Scent, Mask Scent, Vow of Magic Hate, Sarkith Craft, Brutal and Efficient
2+2+3+3+0Adaptative Resistance, Sharp Scent, +1 Str, +1 Con
3+3+3+3+1Adrenaline Boost, +1 Str, +1 Con
4+4+4+4+1Resist Blows, Bonus Feat, +1 Str, +1 Con
5+5+4+4+1Magic Hate Field, Growth , +1 Str, +1 Con
6+6+5+5+2Hunt the Witch , +1 Str, +1 Con
7+7+5+5+2Greater Adrenaline Boost, +1 Str, +1 Con
8+8+6+6+2Hunt the Witch, Bonus Feat, +1 Str, +1 Con
9+9+6+6+3Mask Presence, Killing Focus, +1 Str, +1 Con
10+10+7+7+3Fierce Loyalty, Hunt the Witch, +1 Str, +1 Con
11+11+7+7+3Brutal Adrenaline Boost, Sarkith Champion, +1 Str, +1 Con
Skills: 4+int modifier, quadruple at 1st level. The Sarkrith Thane’s class skills (and the key ability for each skills) are Balance(Dex), Climb(Str), Craft (Int), Disguise (Cha), Jump(Str), Knowledge (any, Int), Intimidate(Cha), Listen(Wis), Profession (Wis), Survival (Wis)  and Spot (Wis).

Proficiencies:Simple and martial weapons, light, medium and heavy armor and all shields, including tower shields

Features
Sarkrith Body:At 1st level a Sarkrith Thane loses all racial bonus he had before and gains Monstrous humanoid traits (basically dark vision 60 feets). He's a medium sized Monstrous humanoid with base speed 40 feet.

In addition the Sarkrith Thane gains a bonus to Nat Armor equal to his Con modifier and is immune to the Blindness and scent-nullification of Pure Silver artifactwork armor. All of its abilities are Ex.

Scent: The  Sarkrith Thane has the Scent basic ability

Mask Scent: Once per day as an immediate action, the  Sarkrith Thane can mask its scent, which prevents it from being detected with the scent ability. This ability lasts for 1 hour. At 5 HD and every 5 HD after that, you gain an extra use of this ability.

Vow of Magic Hate: The Sarkrith wage a war that few understand. Beings of logic and cold calculation, sarkriths cannot abide the unpredictable altough undeniably powerful forces of magic. To the Sarkrith, peace means control, and magic in the hands of anyone is a symbol that the Sarkrith do not have control.

The  Sarkrith can never willingly use spells/powers/SLAs/PLAs or similar, use magic/psionic/similar items (alchemical are still ok) or fail its saves against spells,even harmless ones. Not even magic compulsion/control/mindrape/similar can
force the  Sarkrith  to perform those actions. The  Sarkrith Thane can use Survival instead of Spellcraft to identify magics and qualify for feats.

In addition, anyone trying to polymorph/metamorphosis/alter self/shapechange into a Sarkrith or steal/copy its abilities automatically gains the Vow of Magic Hate ability, which then can't be removed by any means, since it is an inherent part of its very being.

Sarkith Craft: Despite their own bodies having strong anti-magic properties, Sakriths aren't delusional enough to think they can purge magic of the world with their bare hands, and have thus greatly refined the art of nonmagic craft. The  Sarkrith gains Pure Crafting as a bonus feat if he invested at least 4 ranks in Craft(weapons and Armor), and can craft Pure Metal items in half the normal time. It may even craft them in just 1/4 time, altough that leaves them fatigued. It may acelerate even more to crafting them in just 1/10th time, but that'll leave them Exhausted. A  Sarkrith cannot craft items while fatigued or exhausted. This acelerated crafting also applies to combining and separating items with Pure Alloy, Greater Alloy and Noble Alloy.

Brutal and Efficient:  Sarkrith Thanes are the strong arm of the  Sarkrith, tasked with guarding its important members and taking the fight to the enemy.  Sarkrith Thane levels count as and stack with Fighter levels for purpose of qualifying for bonus feats. In addition the  Sarkrith Thane gains an enanchment bonus to Str and Con equal to 1/3 HD (minimum +1) and  SR equal to 11+HD.

Ability Score Increase:The Sarkrith Thane gains +1 Str and +1 Con at every level but first, for a total of +10 Str and +10 Con at 11th level.

Adaptative Resistance: At 2nd level any time a  Sarkrith Thane takes damage from a spell/power/SLA/PLA/smilar or another effect that deals energy damage, the  Sarkrith Thane gains resistance 5+HD against that specic element for 2 rounds.

Sharp Scent: At 2nd level the  Sarkrith Thane ignores all cover (but not total cover) and concealment(including all forms of invisibility and total concealment) from enemies inside its Scent range.

Adrenaline Boost: At 3rd level the  Sarkrith Thane can take an extra move action once during a round.  It can use this ability a number of times per day equal to its Con bonus.

Resist Blows: At 4th level the  Sarkrith Thane treats all damage dealt by bludgeoning weapons as subdual damage.

Bonus Feat: At 4th and 8th level the  Sarkrith Thane gains a bonus feat it qualifies for as a fighter.

Magic Hate Field: Such is the hate of magic of a Sarkrith Thane that it can shut magic down all around with its sheer force of will. At 5th level once per hour per 5 HD, a  Sarkrith Thane can create an Antimagic Field centered on itself and CL=Bab as an immediate action.

Growth: At 5th level the  Sarkrith Thane grows a size category. In addition it can now craft Pure Metal gear for itself at the same cost as if it was still medium sized, but such customized gear is only good for its own body.

Hunt the Witch: Altough they specialize in martial combat,  Sarkrith Thanes know well that casters pose a significant threat and learn special tecniques to counter them. At 6th, 8th and 10th level pick one of the following abilities.

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Greater Adrenaline Boost: At 7th level the  Sarkrith Thane can spend an use of Adrenaline boost to instead gain an extra standard action once during a round. It can't use both abilities on the same round.

Mask Presence: Thanks to their cold blood and logic, a veteran Sarkrith Thane knows how to evade senses that have been “automatized” by magic. At 9th level 1/day per 3 HD as an immediate action the  Sarkrith Thane can render itself completely undetectable to creatures whitout Int score, under any kind of charm/dominate/command or/and summoned/called creatures.  In addition it doesn't trigger magic traps, Alarm/Symbol spells and similar while this is active. This lasts for 1 hour.

Killing Focus: When a  Sarkrith Thane attacks a target, it gains a cumulative +1 to attack and damage rolls against that same target for each extra attack performed against it. When it attacks another target it automatically loses this bonus. But it can spend any amount of time between two attacks while retaining Killing Focus, as long as both attacks are against the same target.

Fierce Loyalty: At 10th level if you would be rendered unable to act by any effect (including death), you may instantly perform a basic attack with a weapon of your choice (including drawing a weapon as part of this last attack), that ignores all miss chances (including mirror image and similar) and DR and automatically threatens a critical hit (if it would already threaten a critical hit, then it's an automatic critical hit).

Brutal Adrenaline Boost: At 11th level the  Sarkrith Thane can spend 3 uses of Adrenaline boost to instead gain an extra fullround action once during around. It still can't use more than one Adrenaline Boost ability per round.

Sarkith Champion: At 11th level pick one of the following options. Neither can be replicated/copied/stolen by any other class ability, magic or other effect.

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Comments

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« Last Edit: March 27, 2014, 12:45:42 PM by oslecamo »

Offline DavidWL

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Re: Sarkrith Thane
« Reply #1 on: May 29, 2017, 08:56:04 PM »
Can a thane radical use magic even when equipped by a pure metal item?

Thanks!
David

Offline oslecamo

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Re: Sarkrith Thane
« Reply #2 on: July 03, 2017, 07:14:05 AM »
A Thane Radical cannot use actual spells, only magic items (or accept spells from others), which are not blocked by pure metal items.