Okay, I'm back to this.
My goal is to generate the most individual, granted attacks in a single action (full round in this case, but still, only
one action used). No manuevers, no multi-pouncing, no fusion, no infinites, no arbitrary numbers, no extra actions, no clone or cohort attacks. Just one character making as many granted attacks as I can squeeze into one single action.
The idea is for a Dragonwrought Kobold to use her Psion Cohort and his Red Wizard Cohort to True Mind Switch with a heavily templated beast.
The Psion creates a Dorje of Metamorphosis, Greater, which the Kobold will be able to use after a few (or several, whatever) tries with UPD. We turn into a Barghest, then feed until we have at least two extra HD. This will be useful later.
By using Circle Magic the Red Wizard gets his CL up to a minimum of 25 (Lizzipede's HD). He then uses Mental Pinnacle to turn it all to ML, and the Psion manifests Metaconcert so that his True Mind Switch power has access to the raised ML.
The Lizzipede is summoned with a CL 22 scroll of Gate (it's an outsider after all!). If Gate calling templated, non-unique creatures works, it is ordered to fail it's save. If a unique creature must be called, an Elder Evil worshipping soulless brain sucking Dragonwrought Kobold/Illithid should be tempting enough for it to show. In this case, in the round before the scroll is used, the Metaconcert casts Linked My Light and True Mind Switch. After the sroll is used and the Lizzipede appears, the True Mind Switch is manifested, and the high ML assures it will bypass the Will Save.
True Mind Switch is then cast again on the Kobold/Illithid, putting her in the Lizzipede's body.
Lizardfolk Templates:
Half-Illithid - gains 4 tentacles on head
Obah-Blessed (4 arms)
Aberrant Limbs(arms)
Half-Ogre - considered a Giant as well as base creature (let's us make other abuses)
Half-Golem (flesh)
Incarnate Construct - brings us back to humanoid
Insectile Creature - adds 4 arms we can't use (yet)
Tauric Creature:
Base Humanoid: Templated Lizardfolk
Base Creature: Large Monstrous Centipede
This gives us 100 more legs.
Callix names this the Lizzipede.
Tauric Creature Templates:
Half-Troll - type becomes Giant
Half-Minotaur - gains gore, becomes Large
Half-Dragon(red) - type becomes Dragon and gains bite and wings because of Large size; this allows flying so we can use all 100 legs
Half-Farspawn - type becomes Outsider again, gains 2 tentacles
Half-Fiend(
Bebilith) - becomes Huge
Multi-Headed(12)
Psuedonatural - gain 6 tentacle rakes
And it looks, a little something like this:
Flying above you, over ten feet tall, the monstrosity, barely humanoid in shape, roars; its muscles swelling to almost comicly large proportions. It's form is covered by hard chitin of a deep blue color, with layers of flexible, crimson scales under the joints and cracks. Oozing pustules and unblinking, multi-faceted eyes cover the chitinous shell. It's shoulders and arms appear to be from some other creature entirely, stitched and riveted into place. Halfway down, the arms transform into tentacles, though they still end in clawed hands. Ten more tentacles and five more arms sprout from each of it's side, and from it's chest, eight pairs of tentacles squirm hungrily. Each tentacle ends in a wicked, clawed hand. Thirteen long, flexible necks sprout from it's shoulders, each supporting it's own head. It's mouths are toothy maws, each surrounded by four writhing tentacles, also ending in clawed hands, and a pair of mandibles. It's eyes are multi-faceted, like that of a giant fly, and a large crest of spines, accented by a pair of twitching antennae and a pair of massive horns, starts at each snout and travels to each spine. A tangled mass of scraggly hair adorns each head, with a small, twisted knife braided into the matt. From it's back spread a large pair of bright ruby wings, scaled and covered in spines. It's segmented torso is elongated, stretching out over fifteen feet, and coiled beneath it as it flies. A hundred pairs of small, insectile legs sprout from underneath it. Each leg splits into a mass of 10 twisted tentacles topped with a small, gnarled hand. The end of the torso sports a long, snakelike tail. It's armor is stitched and welded together from smaller suits, and is adorned with many spikes and blades. Each of it's hands carries two blades shaped like the crescent moon, and it's mouthes use it's wicked teeth to wield two more. Wrapped in the end of it's tail are two more. Each of the crescent shaped blades is also on fire.
When it attacks, it throws the knives in a kaleidoscopic whirlwind of motion. Each knife somehow finds it's way back to the creature to be thrown again and again, leaving an insane network of trailers from the flames that adorn them. Occasionally one of the knives bursts into fire when it finds it's mark, yet the flames still trail back to the creature, reforming the blade to be thrown again. At the same time, it's snakelike heads lash at, battering it's foe with it's necks, horns, and the blades twisted in it's hair. It's torso also swings around, dragging the spiked and bladed armor across it's enemies.
The Lizzipede also only has 25 HD and no SR, so some complications are removed.
Once in the body of the Lizzipede, the Kobold has 8 arms, 12 heads with 12 bite attacks. She receives a casting of Girallon's Blessing from the mage for 2 more, totaling 10. Normally these would all only be able to make off-hand attacks, however, Superior Multiweapon fighting makes as many arms as you have heads capable of making attacks as if they were your mainhand.
However, the Wizard casts Trait Removal (from Serpent Kingdoms) to take the Superior Multi-weapon fighting EX ability away from her. Normally this would be a bad thing... But since she has Perfect Two-weapon fighting as a Dragonwrought Kobold, this is in fact a good thing.
A very good thing.
He then does the Embrace/Shun the Dark Chaos feat shuffle on her to swap out the TWF feat tree for MWF, since she now qualifies with multiple arms. If she uses an 'Added Tail' graft from Serpent Kingdoms, she can shuffle one of her Vile Feats to Prehensile Tail from Savage Species (since the Added Tail has a grapple attack).
Once adding the Tail Graft, the Kobold/Illithid/Lizzipede uses a dorje of Astral Seed (bought) until it works, then lets her cohorts kill her body. The extra HD from feeding as a Barghest is lost, but our new body is our new body, and we can kill the pre-mindswitch body without issues (and do other stuff as well).
She then shuffles two more feats into EWP (Eagle's Claw) and Eagle's Fury, then makes her main hand Crescent Knife an aptitude weapon to gain the benefits of these feats.
And Perfect Multiweapon fighting is very interesting, in that it allows us to make as many attacks with each off-hand weapon as we do with our primary.
With Bloodstorm Blade, we can throw Crescent Knives as if they were a small ranged weapon, allowing us to use Palm Throw with them.
But Bloodstorm Blade also allows us to treat those ranged attacks as melee attacks, meaning we still get the doubled attacks of a crescent knife.
The Red Mage makes her a staff of Divine Power. The Kobold/Illithid/Lizzipede uses a dorje of Form of Doom (bought) until it works, then uses her 19 UMD to use it the staff of Divine Power, giving her 20 BAB.
This gives her 7 attacks (20/17/14/11/8/5/2 from Maho-Bujin). Whirling Frenzy adds another for 8. Flailing Strike (which we can use now, since Shou Disciple levels let us use all weapons in a flurry) gives a maximum of 4 more (and since this is going for tops, that's what we'll use) for 12 total. Rapid Shot adds one more for 13. Eagle's Fury adds another for 14. Thousand Cuts doubles this to 28. Sakkratar's Triple Strike gives two more for 30 (and makes all our crescent knife attacks
keen and
flaming burst to boot). Palm Throw doubles this to 60. Using Crescent Knives doubles all these, meaning she makes 120 main-hand attacks.
That means each of our off-hand attack routines make 120 base attacks.She has 9 already with Girallon's Blessing. The Wizard casts Arms of Plenty for two more clawed limbs. These and her 8 tentacles (2 from half-farspawn, 6 from Psuedonatural) make use of Gloves of Man. Using Aboleth Tentacle Grafts, we gain 16 more tentacles (one above each of our permanent arms, and one replacing each of our useless insectiel arms), also using Arms of Man. Totemist's Girallon's Arms bound to the Totem Chakra add two more, so use 2 more Gloves of Man. With her 12 heads using mouthpick weapons, that's 49. She also, though, has 4 tentacles on each head, thanks to the multi-headed template, and giving each of those Gloves of Man adds 48 more. Her 100 centipede legs each use a Leg of Squid pirate Peg-leg, turning 100 legs into 1000 tentacles, all using Gloves of Man. Her Prehensile Tail is another. The Serpent Arm graft adds an arm with a snake head at the end. With the Multi-headed template, this head also has a gore and 4 tentacles as soon as it attaches to her, adding (after gloves and mouthpick weapon) 5 more offhands. Using a Staff of Fearsome Grapple adds 4 more tentacles that she uses GoM on, for 4 more. Form of Doom adds 4 more that she uses GoM on. That's 1111 off-hand attack sequences that use crescent knives, each making 120 attacks. That alone nets her 133320 attacks, but Thousand Cuts doubles this, for 266640, and Palm Throw doubles this again, for 533280. Crescent Knives doubles this
again, making it 1066560, or 1066680 attack so far.
She also has armor spikes and unarmed attacks for 120 more each, doubled for thousand cuts, giving a total of 480 more, or 1067160 attacks so far.
Her Half-Minotaur gives a gore attack, which all her heads get due to benefits of the Multi-headed template for 13 total, and since we're going all out, let's do 13 braid blades, limiting it to one per head, but still doubled for thousand cuts. This gives her 52 more attacks.
This gives a total of:
1,067,212 attacks in a single full round action.To be safe, use the dorje of astral seed again while Form of Doom is up.
Kobold:
Elder Evil Worshipping Cobra Strike Chaos Monk 1 Whirling Frenzy Barbarian 1 Totemist 2 Fighter 1 Maho-Bujin 1 Shou Disciple 5 Warblade 1 Bloodstorm Blade 4 Master Thrower 1 Illithid Savant 3
25 PB
Venerable
Str 8-4race=4 -> 12 from Illithid
Con 13-2race+3Belt=14 -> 12 from Illithid+3Belt=15
Dex 15+2race+6Gloves+1book+1level=26 -> 14 from Illithid+6Gloves+5book=25
Int 10+3age->19 from Illithid
Wis 8+3age
Cha 16+2+4book+3level+3age=28(9)
1: Elder Evil Worshipping Cobra Strike Chaos Monk Flaws: Shaky, Vulnerable
Feats: Dodge, IUS, Dragonwrought, Two-Weapon Fighting, Point Blank Shot, Open Vile Feat (shuffled to EWP (Eagle's Claw) later)
Skills: Balance 4, Jump 4, Sleight of Hand 2, Tumble 4
2: Whirling Frenzy Barbarian Skills: Jump 5, Balance 4.5, SoH 2.5
3: Totemist Feat:Exotic Weapon Proficiency(Crescent Knife)
Skills: Jump 6, Balance 5, SoH 3
4: Fighter Dex+1
Weapon Focus(ISU)
Skills: Jump 7, Balance 5.5, SoH 3.5
5: Maho-Bujin Feat: Open Vile Feat (shuffled to Eagle's Fury, later)
Skills: Jump 8, Balance 6, SoH 4
6: Shou Disciple Feat: Weapon Focus(Crescent Knife)
Skills: Balance 8
7: Shou Disciple Feat: Weapon Finesse
8: Shou Disciple Cha+1
9: Shou Disciple Feats: Precise Shot, Mobility
10: Shou Disciple Feat: Open Vile Feat (shuffled to Rapid Shot later)
11: Warblade
12: Bloodstorm Blade Cha+1, Feat: Improved Two-weapon Fighting
13: Bloodstorm Blade
14: Bloodstorm Blade Feat: Greater Two-weapon Fighting
15: Bloodstorm Blade Feat: Leadership, Open Vile Feat (shuffled to Perfect Two-Weapon Fighting later)
16: Master Thrower Cha+1
17: Totemist
At this point, we pay for a few DCFSs. This turns one of our Vile Feats into Perfect Two-Weapon Fighting and another into Rapid Shot.
We then pay for a casting of PAO to turn us into an Illthid and take our last 3 levels in Illithid Savant
18: Illithid Savant Acquire Skill: UMD (at least 4.5 ranks)
Feat: Open (shuffled to Open Minded later)
Skills: UMD 3.5, UPD 2.5
19: Illithid Savant Acquire Feat: Open (shuffled to Open Minded later)
Skills: UMD 13, UPD 5
20: Illithid Savant Cha+1
Acquire Class Feature: Thousand Cuts
Skills: UMD 19
Feat: Vile Feat (shuffled to Prehensile Tail later)
Cohorts:
Human Psion 17
25 PB
Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14(6)+6 Cloak+2 Book=22
Common
1: Feat: Linked Power, Metapower(My Light Linked Power), My Light
2:
3:
4:
5:
6: Craft Dorje
7:
8:
9: Metaconcert
10:
11:
12: Leadership
13:
14:
15: Improved Cohort
16:
17: Mind Switch, True; Metamorphosis, Greater
90 lvl 1 Followers
Human Wizard 6, Red Wizard 10
25 PB
Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14 (6)
Common
1: Feat: Tatto Focus, Empower Spell, Skill: Spellcraft 4, Transmuter, Prohibited Necromancy, Enchantment, Illusion, Fearsome Grapple
2:Skill: Spellcraft 5
3: Feat: Enlarge Spell, Skill: Spellcraft 6
4: Skill: Spellcraft 7
5: Skill: Spellcraft 8, Greater Magic Weapon, Haste, Girallon's Blessing, Arms of Plenty
6: Feat: Extend Spell
7:
8: Skill: Knowledge(religion) 4
9: Feat: Arcane Disciple War, Trait Removal, Divine Power, Sakkratar's Triple Strike
10:
11: Mental Pinnacle
12: Craft Staff
13:
14:
15: Embrace/Shun the Dark Chaos, Polymorph Any Object
16:
Special thanks to Callix and Aftercrescent for the vast increases in the build.
Thoughts? Concerns? Improvement ideas?
Also, to note; this blatantly ignores wealth by level, but with a psion and wizard as cohorts, just choose your method of breaking the standard wealth scheme.
The templates can be abused even more, though I kept it to bare minimum for the attacks here.