Gror is a stocky dwarf, surprisingly, he has no beard and is completely bald. His skin is a deep tan, but shimmers with a faint reddish glow. Covering the left side of his face, is a white scarred patch of flesh that was burnt by an unspeakably hot flame. And thick red scar travels across his empty eye socket. Despite his hideous appearance, Gror has a deep sense of honor. This has allowed him to build a strong reputation that his word is his bond.
He comes for a small underground mining town in the shadow of the Valley of Fire, called Tro'odar. Like many of his kinsmen, he has a deep familiarity with stone and metal, leading him along the path of the metalsmith, as his father had, and his father before him.
“Gror”
LN Fireblood Pathfinder Dwarf Fighter 1
Medium Humanoid (dragonblood, dwarf)
Hit Dice (hp): 1d10+7 (17 hp)
Initiative: +1
Speed: 20ft
AC: 21 (+6 armor, +1 Dex, +3 shield, +1 dodge), touch 12, flatfooted 19
BAB/Grapple: +1/+4
Attack: Longsword +5 melee (1d8+3; 19-20/x2)
Full Attack: Longsword +5 melee (1d8+3; 19-20/x2)
Face/Reach: 5ft/5ft
SA: -
SQ: bonus feat, dragonblood subtype, fireblood dwarf traits
Saves: Fort +6, Ref +1, Will +1 (+2 racial vs. spells and spell-like abilities)
Abilities: Str 16, Dex 13, Con 18, Int 11, Wis 10, Cha 4
Skills: Appraise +0 (+2 with stone and metal), Climb -8, Craft (armorsmithing, weaponsmithing) +7 (+9 with stone and metal), Hide -10, Jump -8, Listen +0, Move Silently -10, Profession (blacksmith) +3, Spot +0
Feats: Dodge (B), Exotic Shield Proficiency (extreme shield) (B), Imbue Equipment (B), Skill Focus (Craft) (B), Toughness
Flaws: Pathetic Charisma, Shaky
Traits: Signature Moves (armor), Sword Scion
Languages: Common, Dwarven
Equipment: 33.78 gp, Armor Maintenance Kit (1 gp), Backpack (2 gp), Belt Pouch (1 gp), Black Masterwork Splint Mail [armor razors, environmentally designed, netcutter spikes, signature crest] (870 gp, 80 lbs), Bolt Cutters (6 gp), Chain (10 gp), Flint and Steel (1 gp), Grappling Hook (1 gp), Hammer (0.1 gp), Hollow Boot Heal (20 gp), Jeweler's Loupe (20 gp), Longsword (15 gp, 4 lbs), Metal Tongs (3 gp), Money Belt (4 gp), Rope, Silk (10 gp), Sack (0.1 gp), Small Magnet (10 gp), Steel Extreme Shield (30 gp, 25 lbs), Trail Bars x20 (20 gp), Waterskin (2 gp), Whetstone (0.02 gp)