Author Topic: Fun Finds v7.0 - Now with +15% more reposts!  (Read 209545 times)

Offline Nifft

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #560 on: July 30, 2017, 10:13:21 PM »
Whoa you can learn Wu Jen spells? Cause, much like Paladin spells, theres some real nice gems in all that rough.

... sure.

You just pay for the privilege by never being able to learn regular Sorc/Wiz spells.

Enjoy those gems.

Offline ketaro

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #561 on: July 30, 2017, 10:14:59 PM »
Oh I didn't read the "either" part.

Offline SorO_Lost

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #562 on: July 30, 2017, 10:21:05 PM »
Leadership as always offers a solution. Take a Sorcerer Cohort that choose the Wu Jen Spell List and use Dragonblood Spellpact to trade Spells around. Trading 700xp to gain Body Outside Body is worth it, and by level 16 you can swap a Spell Known to relearn what you traded away anyway.

Offline Nifft

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #563 on: July 30, 2017, 10:35:32 PM »
Leadership as always offers a solution. Take a Sorcerer Cohort that choose the Wu Jen Spell List and use Dragonblood Spellpact to trade Spells around. Trading 700xp to gain Body Outside Body is worth it, and by level 16 you can swap a Spell Known to relearn what you traded away anyway.
I don't see a line in that spell which requires both participants to be Sorcerers (nor to cast like Sorcerers, though in the example they both do).

If you can use Dragonblood Spell-Pact to get off-list spells, then surely you could use a Dragonblood Wizard / Wu-Jen / Druid / Bard / Chameleon or whatever to get lower-level versions of on-list spells.

Offline SorO_Lost

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #564 on: July 31, 2017, 01:12:44 AM »
If you can use Dragonblood Spell-Pact to get off-list spells, then surely you could use a Dragonblood Wizard / Wu-Jen / Druid / Bard / Chameleon or whatever to get lower-level versions of on-list spells.
Probably simultaneously yes and no.

It's a Sorcerer-only Spell that trades Known Spells and claiming it works with Wizards is a pretty loaded debate. The tl;dr is it's a typical Glossary vs clear intent debate that'll ignore unanswerable complexities with lots and lots of assumptions. Like Wizards use Spellbooks, writing new spells requires understanding (sic houserule) and if you try say they just need a Spellcraft Check to understand things you're pulling that idea from a section that limits you to your Class Spell List to begin with.

And if you choose to skip the debate you simply need a Spontaneous Spellcasters. Like a Divine Bard / Prestigious Ranger, Warmage / Rainbow Servant, or Child of Eberron Steel Dragon / Silver Pyromancer, Favored Soul, or whatever combinations there of to create a more expensive version of an Erudite. But at least it snags 9ths with no effort.
« Last Edit: July 31, 2017, 01:22:25 AM by SorO_Lost »

Offline Amechra

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #565 on: September 04, 2017, 06:18:24 PM »
A weird one: Cyrite from PGtE (p 117) is listed as a special material, but implies (when describing the Hardness and HP of the material) that it's a modification you can make to a given metal (which gives you a +1 resistance bonus to saves vs. spells and SLAs for armor and shields, or allows you to bypass DR/magic on weapons). It's pretty cheap for weapons, too - 250gp is very affordable.

A Dwarvencraft Cyrite weapon actually compares quite favorably with a more standard +1 weapon - it's a bit more durable, has the same bonus to attack rolls, and doesn't have a magical aura. Plus, it only costs 850gp over the normal cost of the weapon - that's an absolute steal.

=---=

Also from PGtE, on page 23 there is the Bloodtouched Rite, a ritual that the Blood of Vol performs for people who have impressed them. You drink a bunch of blood, permanently lose 2 Con, and gain the following:

+Cha to your HP.
A +2 Profane bonus to saves vs.  a lot of things.
+1 to your CL for Necromancy.
+1 to your effective Cleric level for Rebuking.

These benefits are free (I mean, you lose the benefits if you get rid of your Con score, but still). If you're in an E6 game, you might not even notice the drawback if your Charisma is high enough.

=---=

EDIT: Oh, yeah, and I just noticed something about the Beauty's Bounty feat from the old Fey web enhancement. It gives you +1 HP for each point of Permanent Charisma you gain. It's still pretty crappy, but it's a bit interesting.
« Last Edit: September 04, 2017, 06:20:32 PM by Amechra »
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Offline SorO_Lost

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #566 on: September 04, 2017, 11:59:08 PM »
EDIT: Oh, yeah, and I just noticed something about the Beauty's Bounty feat from the old Fey web enhancement. It gives you +1 HP for each point of Permanent Charisma you gain. It's still pretty crappy, but it's a bit interesting.
It's example includes Ability Damage which really isn't what I'd consider "permanent" so like an Amulet of Health, a Cloak of Charisma should affect your HP as well.

The problem is it's one Feat for one Level's worth of HP, it loses half of it's value in one level.
« Last Edit: September 05, 2017, 06:44:56 PM by SorO_Lost »

Offline nijineko

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #567 on: October 19, 2017, 08:24:01 PM »
Expanded Psionic Handbook, p62 - reading the power descriptions, saving throws section.

Quote from: Failing a Saving Throw against Mind-Affecting Powers:
If you fail your save, you are unaware that you have been affected by a power.

Mind Thrust (among others) is a damaging power that happens to be both Mind-Affecting and allows a save.

Ergo, fail your save and you don't know you just took damage....  :lmao

Offline SorO_Lost

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #568 on: October 19, 2017, 09:15:56 PM »
Ergo, fail your save and you don't know you just took damage....  :lmao
I think you're be aware of losing HP, you'd just have no idea why.

Offline phaedrusxy

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #569 on: October 19, 2017, 09:28:35 PM »
Expanded Psionic Handbook, p62 - reading the power descriptions, saving throws section.

Quote from: Failing a Saving Throw against Mind-Affecting Powers:
If you fail your save, you are unaware that you have been affected by a power.

Mind Thrust (among others) is a damaging power that happens to be both Mind-Affecting and allows a save.

Ergo, fail your save and you don't know you just took damage....  :lmao
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Offline awaken_D_M_golem

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #570 on: October 20, 2017, 04:22:24 PM »
Expanded Psionic Handbook, p62 - reading the power descriptions, saving throws section.

Quote from: Failing a Saving Throw against Mind-Affecting Powers:
If you fail your save, you are unaware that you have been affected by a power.

Mind Thrust (among others) is a damaging power that happens to be both Mind-Affecting and allows a save.

Ergo, fail your save and you don't know you just took damage....  :lmao
:lol

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Offline awaken_D_M_golem

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #571 on: October 27, 2017, 05:01:16 PM »
 :o
Primitive Caster feat is supposed to be casual ... but instead it's bonkers.
http://www.realmshelps.net/charbuild/feat/Primitive_Caster

Stick a Psi Power into a Chameleon Crafter feat Scroll,
learn it via Wiz or Archivist, stick this feat on it, VSM+focus
and even an Exp cost too, just don't have many examples.
That's +4 or 5 CLs for totes cheap.
Minor Creation psi 1 to have the rare M.

Psi can kinda get back into it via a dual caster,
more likely by using near t.o.-ish Magic Mantle, or
Cham Crafter again to bring the modded power->spell->power
into an Erudite repertoire.
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Offline SorO_Lost

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #572 on: October 27, 2017, 07:58:54 PM »
That's +4 or 5 CLs for totes cheap.
That's not how it works1, I know it's some kind of bad habit a lot of people have but you should try to stop over emphasizing one word and then making up the rest2 instead of reading the entire thing.

1. "You use screeches, wild gesticulations, and extra material components to give your spells additional power."
2. If you 'gave it an xp/focus cost', how much xp is supposed to be spent on it or how expensive should the focus be?
After skipping text and jumping to a conclusion, the only answer you thought was possible was 'free' and ran with it.

Primitive Caster feat is supposed to be casual ... but instead it's bonkers.
Not really, pretty much every Spell has a Verbal and Somatic Component barring the ones designed not to have them (like ddoor has no somatic so you can escape a grapple). So all you really get is a +1CL benefit that requires a successful Wisdom-based Skill Check in something no one will ever have any Ranks in with the catch that you can only make this Check in a very specific environment, and by standards a Feat is worth +1CL or more to begin with. Sure you could waste of Psionic Minor Creation's to access it but that Power can already provide you with optional Material Components without paying some sort of Feat tax.

You should look into Elder Giant Magic and Reserves of Strength. Both easily allow you to increase a CL by +3 by essentially extending the casting time and you can use them both at the same time too. RoS's increased time can even be changed into damage, and it breaks dice caps.
« Last Edit: October 27, 2017, 08:22:59 PM by SorO_Lost »

Offline snakeman830

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #573 on: October 27, 2017, 08:24:30 PM »
Yeah, at most, you could only get +3 caster level to a spell with Primitive Caster, and I don't know of any spells that lack verbal, somatic, and material components.

So, if you did Silent/Still/Eschew Materials, then you could get a +3, but at that point, why are you bothering?
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Offline awaken_D_M_golem

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #574 on: October 28, 2017, 03:29:14 PM »
 :??? ---> http://minmaxforum.com/index.php?topic=4957.msg330192#msg330192


I'm not sure what the problem is.
http://www.realmshelps.net/charbuild/feat/Chameleon_Crafting
Powers don't have V or S or M or Focus.
Only a few have an Exp component, and well after level 1.

Your codpiece is a mimic.

Offline SorO_Lost

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #575 on: October 29, 2017, 09:44:02 AM »
I'm not sure what the problem is.
My guess? You saw you could create a Psionic Item called a Potion of Mind Thrust and assumed that meant it turned your ability to Manifest Powers into Casting Spells and then you built off that and claimed that you could apply a Spellcasting Feat that affects Spells & CLs to a Manifested Power for an ML increase.

This very discussion has been sitting at the top of this forum, and on another forum, for over a week now too. You should check those out.

Offline Esgath

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #576 on: November 21, 2017, 01:27:07 AM »
Familiars have Darkvision, nice.

Quote from: MM I, 306
Augmented Subtype: A creature receives this subtype when-
ever something happens to change its original type. Some crea-
tures (those with an inherited template) are born with this subtype;
others acquire it when they take on an acquired template. The aug-
mented subtype is always paired with the creature’s original type.
For example, a wizard’s raven familiar is a magical beast (aug-
mented animal). A creature with the augmented subtype usually
has the traits of its current type, but the features of its original type.
For example, a wizard’s raven familiar has an animal’s features and
the traits of a magical beast.
Quote from: MM I, 311
Traits: A magical beast possesses the following traits (unless oth-
erwise noted in a creature’s entry).
Darkvision out to 60 feet and low-light vision.
—Proficient with its natural weapons only.
—Proficient with no armor.
—Magical beasts eat, sleep, and breathe.

Offline nijineko

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #577 on: November 30, 2017, 09:38:56 PM »
Suddenly realized that the rules on enhancement bonuses adding to the hardness and hp of weapons and armor apply to the soulknife mind blade.

Offline SorO_Lost

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #578 on: January 25, 2018, 04:43:03 PM »
Since we haven't had anything posted for awhile I might as well post something kind of minor but meh, it's something.

Lyric Spell out of Complete Adventurer allows you to expend uses of Bardic Music to cast Spells, now remember there are a lot of Bard PrCs and how Bloodlines work. Skipping the exact details (too lazy to check requires for a good example), a Bard5/Bloodline3/PrC1x2/Sublime1/PrC1x5/Misc4 that dips roughly 5 PrCs that advance Music will still end up with thirty two uses of Bardic Music before considering the Extra Music Feat. You really don't trade much, other than the fact you used Bloodline Levels and the paperwork of qualifying, but you pocket almost four extra 9th level Spells per day for the heck of it.

Offline snakeman830

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Re: Fun Finds v7.0 - Now with +15% more reposts!
« Reply #579 on: January 31, 2018, 06:53:46 PM »
A Core find in the Helm of Brilliance.

Among all the fire spells and explodey bits everyone knows about, there's one line that's a bit of a gem:
Quote from:  DMG
The wearer may command any weapon he wields to become a flaming weapon. This is in addition to whatever abilities the weapon may already have (unless the weapon already is a flaming weapon). The command takes 1 round to take effect.

That's it.  Notice that there is no cost and, more importantly, no duration listed.  Sure, 1d6 fire damage on a weapon doesn't mean much at the point you have a 125k gp item, but being able to apply that to the weapons of an entire army is a pretty good deal.

I'll be crossposting this to Pathfinder fun finds because not only did they not change this bit, but they made a far cheaper version of the helm that still has this ability!  18k for applying the Flaming weapon quality to as many weapons as you want on top of the items other abilities is nuts.
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