Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - snakeman830

Pages: [1] 2 3 4 5 6 ... 55
1
Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: October 16, 2023, 07:59:23 PM »
Ring of Silent Spells (MiC page 127) doesn't get enough recognition.  Once per day, you can cast a quickened Silence spell at caster level 5 centered on yourself.  This already makes it fantastic for stealthy types, but it also allows the wearer to cast up to 3 spells of 3rd level or lower as though they had applied Silent Spell to them.  It's only 2,000 gold, making it one of the cheapest magic rings.

5 minute duration, swift action to activate, and 20ft radius is also enough to ruin the day of enemy spellcasters.

Honestly, I would recommend it as an addition to Bunko's.

2
Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: September 07, 2023, 02:37:16 PM »
Fun weapon property find in Forge of War (Eberron)
Quote
Intercepting
Price: +1 bonus
Property: Melee weapon
Caster level: 8th
Aura: Moderate (DC 19) transmutation
Activation: Free (command)
Weight: --

This weapon grants you one extra attack in a round.  If a foe attempts to charge, bull rush, overrun, or grapple you, you make a single melee attack against that foe before he attempts his action.  This attack is not an attack of opportunity, which means it functions against foes who do not provoke attacks of opportunity when they attempt these maneuvers.
If you make a successful attack against a charging, bull rushing, or overrunning opponent, the weapon deals double damage.  In addition, if the attack lands against a charging opponent, that foe loses the normal +2 bonus to hit due to the charge, but retains the associated armor class penalty.

I'm certain it's not supposed to work like this, but as written, this behaves like the Speed quality with additional upside for a fraction of the cost.  Even if you take it as the extra attack specifically means the one special action against charging etc. foes, this is still pretty decent against a number of enemies that like those maneuvers.  Lots of monsters have Improved Grab or Pounce and this works against all of them.

A second item of note from the same book is a great find for those max-range archery builds.  The Archer's Standard will likely require someone else to carry it for you (thri-kreen and other 4-armed archers can manage it solo) but it lets you ignore all penalties associated with an additional range increment and also extends your maximum range by 1 increment (11 normally, 16 for Cragtop Archer).

3
Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: April 26, 2023, 02:13:35 AM »
It turns out living objects, like plants, are immune to the Disintegrate spell!

Quote
Disintegrate
Transmutation
Level:    Destruction 7, Sor/Wiz 6
Components:    V, S, M/DF
Casting Time:    1 standard action
Range:    Medium (100 ft. + 10 ft./level)
Effect:    Ray
Duration:    Instantaneous
Saving Throw:    Fortitude partial (object)
Spell Resistance:    Yes

A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature’s equipment is unaffected.

When used against an object, the ray simply disintegrates as much as one 10-foot cube of nonliving matter. Thus, the spell disintegrates only part of any very large object or structure targeted. The ray affects even objects constructed entirely of force, such as forceful hand or a wall of force, but not magical effects such as a globe of invulnerability or an antimagic field.

A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated.

Only the first creature or object struck can be affected; that is, the ray affects only one target per casting.
Arcane Material Component

A lodestone and a pinch of dust.

Emphasis my own.  Given that it only says what happens if you hit a creature or, specifically, a nonliving object, Disintegrate does nothing to living trees or vines, assuming they aren't creatures.

4
Min/Max 3.x / Re: Creating a Tank
« on: April 22, 2023, 02:42:58 PM »
One other thing to know is what kind of enemies your DM is likely to throw at you.  Bard actually has quite a lot of good control spells in its arsenal, but they're almost all useless against undead and constructs, for example.

Remember: the actual point of the tank is not actually to soak damage, it's to prevent damage to allies.  An illusionist can, with creativity, be a powerful tank in most situations as it confuses the enemy to what and where the threats even are.  Bards get a lot of illusion spells, but they can also augment this style by using Summon Monster spells to mix in some real threats with the false, adding even more confusion. Bards also get the ever popular and versatile Grease spell and have the option of counterspelling with Dispel Magic (or Countersong, if applicable).

Fascinate can be surprisingly good for letting you just get past some threats.  Not good in combat, but it can let you skip combat entirely.

Ultimately, though, you will want to focus on the spellcasting side of Bards to be a "tank," by throwing in obstacles for enemies to actually attack your allies.  Make use of whatever methods you can to get access to more spells, be it wands, scrolls, or even just ways to get more spells per day.  Remember that you have Use Magic Device, and also remember that Cure spells are on your list, so you don't need to roll to use a Cure Light Wounds wand.

5
Min/Max 3.x / Re: Fun Finds the 2nd Party Edition
« on: February 20, 2023, 08:50:40 PM »
[Epic] feats have the additional prerequisite of 21+HD.

6
Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: July 24, 2022, 02:51:45 PM »
It's a decent investment to get there, but a character with 6 levels in the Elocutor prestige class gets Teleport and Plane Shift as 3rd level powers.  Normally these are 5th level powers.  Definitely some ways to abuse this between cheaper items and methods of sharing powers.

7
Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: June 30, 2022, 02:50:44 PM »
Cave dinosaurs from Minatures Handbook are interesting, especially for Druids.  For example, the Cave Tyrannosaurus gives you Swallow Whole as a 9HD large animal and can swallow anything 2 sizes smaller than itself.

But where things get really interesting is the mutations.  While Wild Shape can't normally let you take on a templated version of an animal, these mutations are not templates, but rather natural variations.

Notable ones include poison, wings (50ft, poor maneuverability), +6 Str, +6 Con, +6 Dex, and Resistance 20 to two of cold, electricity, or fire.  You only get one of these options, but it's still some significant flexibility added by just a couple of forms.

8
Min/Max 3.x / Re: Fun Pathfinds
« on: May 18, 2022, 03:11:47 AM »
Yeah, that seems more to me that Favored Enemy: Humanoid/Construct will continue to apply to them even if they become a lich (at which point, Favored enemy: Undead also works on them).

9
Don't forget Shadowsilk from Tome of Magic!

10
Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: January 11, 2022, 01:23:49 PM »
Oh, and as a bonus, just to get books thrown at you and you thrown out a window, I checked dread necromancer. They do not have an "ex-dread necromancer" section. So with some extreme chicanery, one could "give up their evil ways", become an exalted arcanist, get all the extra spells, and consecrate and purify his vampiric touch spells all day long. Just to be warped and twisted!
An exalted character with Rebuke/Command Undead.  That does have some interesting implications.

11
While it's not *strictly* RAW, it's also reasonable to say that if a PrC itself causes you to fail to meet its own prerequisites, you still maintain the benefits (such as Dragon Disciple 10).

12
D&D 3.5 and Pathfinder / Re: Sneak Attack & Magic Missile
« on: December 14, 2021, 01:00:58 AM »
Complete Arcane has a section on spells as weapons, which would cover when they can be used to sneak attack as well. 

Basic version, a spell must require an attack roll to count as a weapon and to use with sneak attack.  Some additional caveats (summoned monsters don't get to benefit from your weapon-enhancing stuff, as one example), but that's the most basic.

13
Interestingly, it benefits from anything that can be applied to longbows or shortbows.

14
As far as "best for hiding," note that Metamorphosis allows for object forms.

15
D&D 3.5 and Pathfinder / Re: Undead and natural healing
« on: November 04, 2021, 12:36:19 AM »
Mindless undead (like skeletons) explicitly don't.  It's unclear in regards to other ones.

16
Min/Max 3.x / Re: Heartfire vs Glitterdust
« on: March 28, 2021, 10:43:22 PM »
It's probably better to just use Glitterdust.  Same spell slot, but SR: No, blinding, and inability to be removed are probably stronger than some fire damage each round that can be extinguished.

17
Min/Max 3.x / Re: kusari-gama as double weapon with finesse
« on: March 28, 2021, 10:39:59 PM »
Looking at the DMG p144, it looks like Skyrock is correct.  In 3.5, the kusari-gama is no longer a double weapon.  It's simply a light weapon.  Which is interesting in itself, since it implies you can wield it in one hand while wielding a katana in the other.
actually reading the dmg p.144 it seams i don't even need weapon finesse for kusari-gama since i can use dex instead of str even in melee.
this is the quote from dmg:
Kusari-Gama: This small sickle is attached to a length of chain.
A kusari-gama is an exotic weapon that has reach. It can strike
opponents 10 feet away. In addition, unlike other weapons with
reach, it can be used against an adjacent foe. It can be used in all
respects like a spiked chain (see page 115 of the Player’s Handbook)
for trip attacks, disarming other foes, and using its wielder’s Dexterity
modifier instead of her Strength modifier in attack rolls.

I read that as "in all of these ways, it works like a Spiked Chain."  Spiked chains require Weapon Finesse to use Dex instead of Strength.

Which, that line is frankly irrelevant, since the Kusari-gama is a light weapon and doesn't need any special rules text in regard to Weapon Finesse.

18
Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: February 09, 2021, 12:13:33 PM »
Quote from: Races of the Wild, page 132
Resources
Stormtalons traditionally wield spears in combat, and the
organization has accumulated quite an arsenal of magic spears
over the years. PCs who want a magic spear can get one for
80% of its normal cost if they contact the stormtalons and
request one. Acquiring a spear this way takes one week per
point of enhancement bonus (or equivalent if the spear has
a special ability).

19
D&D 3.5 and Pathfinder / Re: Enchanting a Warforged's Body (Armour)
« on: September 08, 2020, 03:25:29 AM »
If a warforged's body is armour that can be enchanted, and he gets the Blueshine armour enchantment, does that make the warforged immune to rust and acid attacks?
No.  Blueshine only protects the armor, not the wearer.  While Composite Plating is permanently attached and can't be removed, it is still treated by the rules as a distinct entity for magical effects.

20
Is the carrying capacity chart for the d20 system based on anything at all, or is it just completely arbitrary numbers?

Also apparently it was the 20th aniversary of 3E on the 10th. Guess we missed that.

It seems fairly arbitrary.  Below 10 Str, it's fairly linear (~3.33 lbs/point is your light load), but the intervals start rising rapidly after that.

There might be a formula that can explain linear into logarithmic growth, but I don't know math well enough to come up with it.

So, sadly, you have to go by the chart.  Upside is, the chart is on d20srd.org, so it's not behind a paywall.

Pages: [1] 2 3 4 5 6 ... 55