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Topics - mrttao

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D&D 5e / Lore school learning all the nonwizard spells in the game
« on: June 08, 2020, 10:30:10 PM »
I noticed something amusing in the lore school which supposedly comes from unearthed arcana (I do not own the book and have to rely on the wiki, which is unreliable as people often post their homebrew and claim it is official).
http://dnd5e.wikidot.com/wizard:lore-mastery

Their level 14 ability is
Quote
Master of Magic
At 14th level, your knowledge of magic allows you to duplicate almost any spell. As a bonus action, you can call to mind the ability to cast one spell of your choice from any class’s spell list. The spell must be of a level for which you have spell slots, you mustn’t have it prepared, and you follow the normal rules for casting it, including expending a spell slot. If the spell isn’t a wizard spell, it counts as a wizard spell when you cast it. The ability to cast the spell vanishes from your mind when you cast it or when the current turn ends.

You can’t use this feature again until you finish a long rest.
The key part is
Quote
it counts as a wizard spell when you cast it
5e still does not have official magic item crafting rules (but there are a few unofficial ones).
but in previous editions the key component to craft a scroll was being able to cast the spell.

So in theory once the official scroll rules are out, you could use this feature to create a scroll with a wizard version of any spell ever printed in 5e. And then copy it from the scroll into your spellbook as a wizard spell regardless of which class it originally belonged to.

Just an amusing wizard lifehack I thought I would share

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I have noticed in discussions about what you would do if dropped in faerun, or fanfics, or just general stories set in faerun or similar dnd lands that people tend to think being a wizard is the best.

However, is this really such a good idea? for all of a wizard's power, Mystra keeps on dying and that causes many wizards to have their head explode or something. Isn't being a wizard known as an incredibly unsafe occupation by now?

Mystra Deaths:
-339 DR = Karsus' folly
1358 DR = Time of Troubles, killed by helm
1385 DR = Killed by Cyric and Shar
1480 DR = came back to life, spellplague finally over
1482 DR = for once an edition change that does not involve mystra dying. instead its Ao doing another sundering

So... yea. being a wizard doesn't seem like the healthiest career choice considering the above. Karsus was far enough away to be considered an outlier. But then she manages to die twice a mere 27 years apart. Magic is then horrible for almost a hundred years, and then you get a new edition a mere 2 years after the last catastrophy finally ended.
Would you really trust your life to such an iffy prospect?

3
I am vaguely remembering a devel + restore XP exploit and wondering if someone could point me at the item/spells involved.

IIRC it went something like:
1. Be a level 20 wizard. (for example, its not the only way to do it, can be a bit lower level and a different class)
2. Use [item/spell that makes item], recording your current memories/level/XP against potential losses
3. get a reliable controlled source of level drain.
4. level drain yourself to 19 negative levels.
5. choose to intentionally fail saving throws, you are now truly level 1 in every way.
6. touch [item], you are instantly restored to the same XP as before, but not automatically restored to the same class and levels. You now level up with whatever classes you choose. such as level 1 wizard + level 19 sorcerer, or level 19 psion, or level 19 cleric, or level 19 druid, or level 19 artificer.
7. when done doing whatever needed that other class, repeat the process and return to your default build

Does someone else recognize this and can tell me which item/spell was involved in this?

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