Author Topic: Mythic Sagas: Battle Maps  (Read 25881 times)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #100 on: May 30, 2014, 01:01:27 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
The gray cloud of fog is ~30 feet high; the light outer ring is above ground level, so doesn't count as obscured unless you are flying.
Remember, you cannot take 5-foot steps when your movement is hampered.

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Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #101 on: May 30, 2014, 09:12:12 PM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
The gray cloud of fog is ~30 feet high; the light outer ring is above ground level, so doesn't count as obscured unless you are flying.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #102 on: June 02, 2014, 12:15:35 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
The gray cloud of fog is ~30 feet high; the light outer ring is above ground level, so doesn't count as obscured unless you are flying.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #103 on: June 04, 2014, 08:03:32 PM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
The gray cloud of fog is ~30 feet high; the light outer ring is above ground level, so doesn't count as obscured unless you are flying.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #104 on: June 05, 2014, 12:43:22 AM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
The gray cloud of fog is ~30 feet high; the light outer ring is above ground level, so doesn't count as obscured unless you are flying.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #105 on: June 08, 2014, 11:26:33 PM »
Light green is just grass, dark green is light undergrowth (double movement cost, 20% concealment).  You can enter squares that contain small trees, and doing so gives you a +2 cover bonus to AC (it assumes you are placing the tree between you and an attacker) - note some of the creatures are already in squares with small trees.
The shaded area at the root of the fallen tree is where it was uprooted; travel through those dark squares is extremely hampered, and each square counts as four; the root bulb acts as a wall.
The branches and foliage at the top of the fallen tree will cost you 4 squares to enter each square as well, and grants 30% concealment.
The trunk of the fallen tree is acting as a low wall, granting standard cover.
The broad shaded line that follows the north side of the road is an escarpment leading up from the road; each such square also costs 4 squares to enter.
The blob of orange is a raging fire.
The gray cloud of fog is ~30 feet high; the light outer ring is above ground level, so doesn't count as obscured unless you are flying.
Remember, you cannot take 5-foot steps when your movement is hampered.

(click to show/hide)

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #106 on: June 18, 2014, 03:30:41 PM »

Offline phaedrusxy

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I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Risada

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Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #109 on: June 18, 2014, 03:59:29 PM »
Hmmm..... okay.  Well, we'll have to figure something out, then.  Maybe every night I'll post an updated map to the boards that mirrors the one on the ditzie site.  Then that map is coming just as often as it otherwise would have.

Offline Risada

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Re: Mythic Sagas: Battle Maps
« Reply #110 on: June 18, 2014, 04:03:35 PM »
Hmmm..... okay.  Well, we'll have to figure something out, then.  Maybe every night I'll post an updated map to the boards that mirrors the one on the ditzie site.  Then that map is coming just as often as it otherwise would have.

But that's... like... TWICE the work you need to do.

When I get at home I look at it and can comment more.

... I wonder if this works while I access it from my smartphone?

Offline Nanshork

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Re: Mythic Sagas: Battle Maps
« Reply #111 on: June 18, 2014, 04:09:57 PM »
The map works for me.   :D

Offline ksbsnowowl

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Re: Mythic Sagas: Battle Maps
« Reply #112 on: June 18, 2014, 04:19:06 PM »
But that's... like... TWICE the work you need to do.

Not really.  The work is in setting up the ditzie site (uploading character tokens as individual files, etc.)  You guys will be moving them between turns; I'll only move the bad guys on my turns.  So just copying positions of the last map and uploading the pic to photobucket will actually be easier than my current map processing has been, anyway.

Really, it's not a big deal.