Author Topic: Varrangoin, Lesser  (Read 2200 times)

Offline oslecamo

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Varrangoin, Lesser
« on: January 30, 2018, 06:55:35 AM »
Varrangoin, Lesser



Table:  Varrangoin, LesserHD: d10


Level
1
2
3
4
5
6
Base
Attack
Bonus
+1
+2
+3
+4
+5
+6

Fort
Save
+2
+3
+3
+4
+4
+5

Ref
Save
+2
+3
+3
+4
+4
+5

Will
Save
+0
+0
+1
+1
+1
+2


Special
Lesser Varrangoin Body, Abyss Blindness, +1 Str, +1 Dex
Malevolent Breath, +1 Str, +1 Dex
Malevolent Tail, Abyss Wings +1 Str, +1 Dex
Malevolent Hide, Abyss Wind, +1 Str, +1 Dex
Malevolent Bite, Abyss Wings, +1 Str, +1 Dex
Malevolent Death Throes, Abyss Wind, +1 Str, +1 Dex

Skills: 4+int modifier per level, quadruple at first level. Class skills: Bluff, Climb, Concentration, Jump, Intimidate, Knowledge(any), Hide, Listen, Move Silently, Sense Motive, Survival, Spot, Swim

Proficiencies: Only its natural weapons

Features:
Lesser Varrangoin Body: The Varrangoin, Lesser loses all other racial bonuses, and gains Magical Beast traits (darkvision 60 feet and low-light vision) with the Extraplanar subtype, a base speed of 20 feet and a flight speed of 30 feet with clumsy maneuverability, two natural claw attacks doing 1d4+Str mod each.  Lastly, it gains natural armor equal to 1+its Con bonus.

Ability score increase: a Varrangoin, Lesser gains +1 Str and +1 Dex for each level in this class, up to a total of  +6 Str and +6 Dex at 6th level.

Abyss Blindness: Exposure to bright light (such as sunlight or a daylight spell) blinds the Varrangoin for 1 round. Even after recovering from being blinded, they take a -1 circumstance penalty on all attack rolls, saves and skill checks while operating in bright light.

Abyss Wings: At 4th and 6th level flight maneuverability increases one step, up to Average.

Malevolent Breath: At 2nd level the  Varrangoin, Lesser can use one of the following breath weapons at will as a standard action- a 15 feet cone of fire, a 15 feet cone of cold, a 25 feet line of acid, or a 25 feet line of electricity, 1d6 damage per 2 HD, Reflex DC 10+1/2 HD+Con mod for half. Once the choice is made it cannot be changed. In addition the  Varrangoin, Lesser becomes immune to the chosen element as well. It can also use Breath weapon as a fullround action, increasing damage to 1d6 damage per HD, but in that case must wait 1d12 rounds before being able to use it again and during this waiting time loses the elemental immunity.

Abyss Wind: At 3rd and 5th level flight speed increases by 5 feet.

Malevolent Tail: At 3rd level the  Varrangoin, Lesser gains a Tail Sting secondary natural attack that deals 1d4+1/2 Str mod damage and delivers a Poison for 1d6 Dex damage as primary/secondary effect, Fort DC 10+1/2 HD+Con mod.

Malevolent Hide: At 4th level the  Varrangoin, Lesser gains SR equal to 11+HD, DR/silver equal to ½ HD, and resistance against acid, cold, electricity and fire equal to 1+HD. In addition the  Varrangoin, Lesser may attack with both claws and the tail sting as a standard action.

Malevolent Bite: At 5th level the Varrangoin, Lesser gains a Bite secondary Natural attack dealing 1d6+1/2 Str mod damage. In addition double the range of their breath weapon and as a fullround action the  Varrangoin, Lesser may use both Bite and Malevolent Breath. If it hits a victim with the bite, they don’t get a Reflex save against the Breath!

Death Throes: At 6th level if the  Varrangoin, Lesser would be killed or left dying/unconscious, it can release the elemental energy inside its bod in a 20 feet burst centered on itself dealing the same damage as its breath weapon. The Varrangoin, Lesser can also activate this ability as a standard action, losing HP equal to its max HP in the proccess. Once this ability is used it will not work again for 1d12 rounds even if the  Varrangoin, Lesser is somehow healed or brought back to life.

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« Last Edit: October 08, 2018, 05:34:02 AM by oslecamo »

Offline awaken_D_M_golem

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Re: Varrangoin, Lesser
« Reply #1 on: January 30, 2018, 03:56:31 PM »
 :clap ... Danka !!

I noticed the original as a flat out boosted Fighter, some time back.
Rager is better (c.o. wise) ... basically a gestalt Barb.

Perhaps they could be called :  "Bat Out Of Hell" and "Bat Out Of Hell 2"
'cept the planar is wrong, and Meat Loaf was never skeletal.

Your codpiece is a mimic.