As the two sides meet, a large dust cloud envelopes the front lines.
The dust from the charge clears enough for you to see the front lines have been overwhelmed by the sheer number of foes. Even your skilled elven allies could not hold back the tide, fighting odds of close to 4-to-1. The enemies lack of discipline, skill, and equipment plays to your favor, but will it be enough?
All around, there are masses of ill equipped humans fighting elves. Every now and again one of their attacks lands a hit, which flares with flame. There is a large group of the humans gathered around a better armored soldier wielding a crossbow. His voice seems to carry across the whole battlefield and it sounds like he is preaching about the Silver Flame.
Directly in front of you an elf falls to the assaults of three of the levies, who quickly look for another foe, like you.
Roll inti, you will use it for this whole encounter.
1d20+1=13 (http://invisiblecastle.com/roller/view/2949740/)
(http://i481.photobucket.com/albums/rr172/sohala/Aundair.jpg)
1 club - Thrane human levy
2 short spear - Thrane human levy
3 sickle - Thrane human levy
4 club - Thrane human levy
5 short spear - Thrane human levy
6 sickle - Thrane human levy
7 club - Thrane human levy
8 short spear - Thrane human levy
9 sickle - Thrane human levy
10 club - Thrane human levy
11 short spear - Thrane human levy
12 sickle - Thrane human levy
13 club - Thrane human levy
14 short spear - Thrane human levy
15 sickle - Thrane human levy
16 club - Thrane human levy
17 short spear - Thrane human levy
C1 sickle - Thrane human levy
C2 club - Thrane human levy
C3 short spear - Thrane human levy
C4 sickle - Thrane human levy
C5 club - Thrane human levy
C6 short spear - Thrane human levy
C7 sickle - Thrane human levy
C8 club - Thrane human levy
C9 short spear - Thrane human levy
C10 sickle - Thrane human levy
Ma crossbow – Thrane human
E1 scimitar/shield – Aundair elf
E2 scimitar/shield – Aundair elf
E3 scimitar/shield – Aundair elf
E4 scimitar/shield – Aundair elf
E5 scimitar/shield – Aundair elf
E6 scimitar/shield – Aundair elf
E7 scimitar/shield – Aundair elf
Initiative 1d20+1=10 (http://invisiblecastle.com/roller/view/2950171/)
Seeing the treacherous Thranites before him, Kargos made sure his trusted axe, a gift from his father many years ago, and his shield were readied for the fourth time since joining the field of battle, and prepared to enter the swirling maelstrom of combat.
I rolled lower than them on initiative, so not a whole lot I can do just yet besides: Stance - Martial Spirit, Granted Maneuvers - Stone Bones, Vanguard Strike.
Wonderful, Vanguard Strike. The one maneuver I know that wouldn't be immediately useful to me in this fight.
1 moves to O8 and attacks
2 charges to O9 and attacks
3 moves to O10 and attacks
1d20+1=8, 1d6+1=6 miss
1d20+1=10, 1d6+1=2 miss
1d20+1=7, 1d6+1=7 miss (http://invisiblecastle.com/roller/view/2950695/)
As they catch sight of Kargos, the middle one makes a mad dash for him, waving his, spear about, while the other two approach with mild caution. All three try in futility to hit the dwarf with their shoddy weapons, but there is determination on their faces.
1d20+4=10, 1d10+5=6 (http://invisiblecastle.com/roller/view/2952606/), attacking 1 with Stone Bones, power attack for 1
Deftly stepping out of the way of the desperate attacks, Kargos was calmed by the knowledge he was more in control of himself than his foes. Testing the waters of his opponents defenses, he slipped into the easy rhythm and launched an attack, though his axe was unable to find purchase through their armor. Kargos wasn't upset, he knew he was better, and what mattered was they would go down.
Granted maneuver this round: Charging Minotaur
Indeed a miss.
1d20+1=2, 1d6+1=5 (http://invisiblecastle.com/roller/view/2952760/) miss
1d20+1=14, 1d6+1=3 (http://invisiblecastle.com/roller/view/2952764/) miss
1d20+1=5, 1d6+1=7 (http://invisiblecastle.com/roller/view/2952765/) miss
The axe misses the levy, as it grazes off his club.
The trio tried again to hit the dwarf, but his defenses were proving too much for them, but their determination appeared to hold, for now.
*Sigh*. Nat 1. 1d20+4=5, 1d10+5=8 (http://invisiblecastle.com/roller/view/2952892/)
Trying to divide his attention between the three men fighting against him, and his elven allies, Kargos nearly had his axe knocked from his hands by another parry by his target's club. I need to focus on what's going on around me right now, the elves can take care of themselves. Kargos's face turned dour as he focused his attention back to the more pressing threat.
Granted maneuver: Crusader's strike
1d20+1=6, 1d6+1=3 miss
1d20+1=3, 1d6+1=2 miss
1d20+1=9, 1d6+1=7 miss (http://invisiblecastle.com/roller/view/2953112/)
Heartened by the dwarf's misfortune, the levies continued their attack upon their foe, but faired no better.
Five foot step to P8, attack enemy 2. 1d20+4=22, 1d10+5=7 (http://invisiblecastle.com/roller/view/2953720/). I wish my damage roll was as good as my attack roll :(
Focused on his immediate foes, Kargos let loose a mighty bellow into his enemies face as he shuffled sideways, sending his axe striking home through the opening created by the Thranites surprise. Most combatants underestimate the volume of a dwarven battlecry up close. Kargos knew this one would never get the chance to do so again, as he could already feel the battle momentum swinging back towards him. He shouted words of encouragement to his ally off to the side, knowing that preserving battlefield morale was important for hard engagements like these.
Unless E2 looks much worse off than E1, I'm giving E1 the benefit of my Martial Spirit stance, and healing him 2 hit points. If E2 is much worse, then I step to P10 instead and grant E2 the 2 points of healing.
A hit, of course.
E1 is the greater wounded of the two. Don't forget your granted.
3, 5 foot steps to P9, following you.
1d20+1=8, 1d6+1=3 miss (http://invisiblecastle.com/roller/view/2953895/)
1d20+1=10, 1d6+1=4 miss
1d20+1=20, 1d6+1=6 (http://invisiblecastle.com/roller/view/2953897/) hit!
Those nearest the dwarf were startled by the outburst, barely able to raise their weapons in retaliation as one of their own was struck. The farthest among them was able to hold it together, enough to strike a blow on him.
Attacking 2 again, Crusader's strike, no power attack, 1d20+5=23, 1d10+4=12 (http://invisiblecastle.com/roller/view/2954236/), forgot to add 1 from furious counterstrike to damage before rolling, so that should be 13 damage. Healed from CS 1d6+1=7 (http://invisiblecastle.com/roller/view/2954242/)
Gritting his teeth as one of the three slipped an attack passed his shield, Kargos bellowed again and lashed out with his axe, taking pleasure in the fleshy thud accompanying his axe blow and using it to ignore the pain from the gash the third soldier just gave him. He continued trying to encourage his wounded ally.
heal E1 another 2 HP, I'm back to full, even though my damage pool delayed all but 1 of it so it was irrelevant so far.
No more grantable maneuvers, so new granted series of maneuvers: Charging minotaur, Vanguard Strike
Very nice hit. He is good and dead.
1d20+1=6, 1d6+1=4 miss
1d20+1=4, 1d6+1=6 (http://invisiblecastle.com/roller/view/2954645/) miss
The struck soldier collapsed, and didn't get up. His companions stood & stared in horror at their fallen comrade before lashing out in desperation.
The nearest elf takes what should have been only a minor scrape, but as the blade hit, fire flared from it. The elf recoiled from the pain, dodging the other attacks.
Attacking 1, moving 5 feet closer to E1 to square P7. Power attack for 1, no maneuver since I don't have any granted at the moment that are useful. 1d20+4=12, 1d10+5=6 (http://invisiblecastle.com/roller/view/2955270/) and that's a miss...
Kargos began laughing, clearly with the intent to unnerve his remaining foes. "Your heads are next!" he bellowed, gesturing to their fallen comrade's caved in helmet with his shield before slashing the one to his left with his axe.
Granted maneuver, Crusader's strike
That is a hit actually, revise if you like.
1d20+1=2, 1d6+1=5 miss
1d20+1=10, 1d6+1=2 miss (http://invisiblecastle.com/roller/view/2956048/)
...
With all traces of eagerness gone from the pair, they tried fervently to bring down the dwarf before they too were among the dead, but to avail.
Power attack number 1, using Martial Spirit to heal E1 2 hp if I hit: 1d20+4=22, 1d10+5=14 (http://invisiblecastle.com/roller/view/2956786/) FUCK YES! About time I rolled turbo-awesome.
"Run while you can, little man!" Kargos bellowed at the remaining foe facing him while his axe sunk deeply into the wounded soldier's side, crushing ribs with a sickening cracking sound and launching the body to the side. "You're next!"
Looking over to his elven comrade who had been struck by the burst of fire, "And then I'm coming for you!" following up all of this with another bout of mad cackling. Let them think me battle-mad, it will make it all the easier to deal with them if they are reluctant to attack me.
New granted maneuver: Stone Bones.
Granted Maneuver Suite: Crusader's Strike, Charging Minotaur, Stone Bones, Vanguard Strike
I figured it's easier for me if I just start totaling all the available maneuvers here at the bottom of the post.
Good and dead.
1d20-1=13 (http://invisiblecastle.com/roller/view/2956932/) fail
1d20-1=10, 1d6+1=3 (http://invisiblecastle.com/roller/view/2956937/) miss
With what little resolve he could muster, the levy attacked once more, but it did little good.
Attacking 3, since he's the only target left next to me, power attacking for 1, no maneuver being used: 1d20+4=24, 1d10+5=10 (http://invisiblecastle.com/roller/view/2956943/) Critical threat. Confirmation roll: 1d20+4=16, 2d10+10=17 (http://invisiblecastle.com/roller/view/2956944/). I imagine a 16 confirms, so total damage is 27. E1 gets healed another 2 points via Martial Spirit. Move to Q4.
With a resounding shout, Kargos knocked aside his remaining foe's club using his shield, and buried his axe into his enemy's head, shattering it into a gory mess. "Hang on, elfy! I'ma comin' for ye'!" he bellowed, readying himself to charge to the rescue of his battle companion.
New granted maneuver: Leading the Attack.
Granted Maneuver Suite: Crusader's Strike, Charging Minotaur, Stone Bones, Vanguard Strike, Leading the Attack.
The elf seems to be relieved with the gesture, but it is hard to tell from behind him.
Charge to O4, Charging Minotaur against 6. Doesn't provoke an AoO. Opposed strength check: 1d20+5=10, 2d6+3=11 (http://invisiblecastle.com/roller/view/2958113/), action point for check: 1d6=4 (http://invisiblecastle.com/roller/view/2958115/). Total bullrush: 14. If I win opposed check, he takes 11 damage and is moved to m4, if I win by 5 or more he falls prone in m4 because there's an ally in L4.
With a hearty bellow, Kargos ducked his shoulder and crashed into one of the humans harrrying the elf with the savagery of a minotaur.
No new maneuvers to grant, entire suite gets recycled. Granted maneuvers: Vanguard strike, Crusader's strike.
How is E1 doing?
1d20+2=21 (http://invisiblecastle.com/roller/view/2959467/)(-1 cause I confused enemy type) successful opposed roll
1d20+1=8, 1d6+1=3 miss
1d20+1=18, 1d6+1=6 miss
1d20+1=20, 1d6+1=2 hit! (http://invisiblecastle.com/roller/view/2959487/)
With agility that surprised even the levy, he was able to just avoid the inhuman charge. Before Kargos could recover, the levy attacked with its curved blade, scoring a minor wound.
Even though one had stopped attack him, the slightly singed elf kept up his strong defenses, dodging another two attacks.
That two damage sits in my delayed damage pool until end-of-turn, so I haven't taken it yet.
Attack 6, power attack for one, furious counterstrike adds 1 hit and damage, Crusader Striking targeting E1: 1d20+5=17, 1d10+6=7 (http://invisiblecastle.com/roller/view/2960016/), Crusader Strike Healing: 1d6+1=7 (http://invisiblecastle.com/roller/view/2960017/). Martial Spirit decreases my DDP by 2, so I don't take any damage, still at full HP.
IC must love Crusader's strike, it's rolled max for it both times. Shame about that minimum damage roll.
Equally as surprised at the Thranite soldier's display of agility, Kargos fell back into his training and reset for his next attack before his foe could bring his defenses back in line. "Silver Flame this you child worshipping traitors!" he let's loose another bellow of laughter that never reaches his grim-set eyes as his axe thuds home with a wet squelch. "See elf? They bleed pretty easily! It's just some burns, fight through it and give 'em what they deserve!" Almost as an afterthought he asks, "What's your name, elf? I want to know who carries the line with me when we go cut down that commander!"
New granted maneuver: Stone Bones.
Granted Maneuver Suite: Vanguard Strike, Stone Bones.
:twitch Make me name a mook....
1d20+3=21, 1d6+1=4 miss
1d20+1=7, 1d6+1=5 miss
1d20+1=15, 1d6+1=6 miss (http://invisiblecastle.com/roller/view/2960470/)
1d20+3=12, 1d6+1=6 (http://invisiblecastle.com/roller/view/2960473/) hit!
6 is dead.
The blow landed a large gash in the levy's side, but he remained standing and even managed to try and attack, but he miss by miles.
With a flourish, keeping the shield between it and the other levies, the elf made a lunge, finishing off the wounded levy. "They bleed well enough, but so do we," Replied the elf, indicating the minor wounds on its arms and legs. The elf's tone was commanding and you could almost swear it sounded feminine, "Tahllia is my name good dwarf, and if you are done yapping, there are more that need killing." To help make her point the other two levies attacked as a pair, but both found a shield in the way of their weapons.
Charge to 4, Vanguard strike, power attack for 1: 1d20+6=22, 1d10+5=13 (http://invisiblecastle.com/roller/view/2960568/). Damn, looks like the +4 to allies attacks against him may be wasted. Martial Spirit heals Tahllia for 2.
Kargos's charge knocked his enemies club wide, leaving a huge opening for Tahllia to attack that was only slightly smaller than the gash the dwarf's axe left in the man.
"What was that? Couldn't hear you over the sound of my axe killing men," Kargos quipped back with a grin, this one reaching his eyes.
New granted maneuver: Leading the Attack.
Current Maneuver Suite: Leading the Attack, Stone Bones.
It indeed did get one shotted....though you can't charge and strike, they are different actions.
1d20+1=18, 1d20+1=19, 1d6+1=4 (http://invisiblecastle.com/roller/view/2962096/)...
1d20+5=24, 1d6+1=6 (http://invisiblecastle.com/roller/view/2962102/) hit/crit
1d20+5=17, 1d6+1=3 (http://invisiblecastle.com/roller/view/2962120/) confirmed!
The elf just shook her head at the dwarf's reply, before she bashed aside a wild swing from the last levy and followed up with a deep slash of her own.
The wounded levy was virtually cowering before the pair of warriors.
Charge to M13, attacking 9. Power attack, no maneuver, Martial Spirit healing E2 if damaged for 2: 1d20+6=14, 1d10+5=13 (http://invisiblecastle.com/roller/view/2962170/). I sure hope that's a hit.
"I'll leave this runt to you then," Kargos said over his shoulder as he raised his axe high, and charged across the battlefield faster than most dwarves, bellowing a raucous warcry as he swept his waraxe down at his surprised foe's head.
New granted maneuver: Charging Minotaur.
Current Maneuver Suite:Leading the Attack, Charging Minotaur, Stone Bones, Vanguard strike because it was illegally used last round. I was thinking it was a boost for some reason.
Charging Minotaur would have been useful for this round >.<
It is! and he is dead as well!
1d20+5=7, 1d6+1=3 miss
1d20+5=10, 1d6+1=4 miss (http://invisiblecastle.com/roller/view/2962330/)
Drats*activates dm powers*
The levy collapsed under the dwarf's sudden assault, standing not even a remote chance.
Tahllia attempted to attack her remaining levy, but fear fuel his feet faster than she could swing. He didn't get very far though, as a volley of arrows just happened to hit where he was going.
Stone Bones vs 7, power attack for 1: 1d20+4=16, 1d10+5=12 (http://invisiblecastle.com/roller/view/2963201/). See, this is why dwarves are better than elves :P. I have DR of 5 until next turn. If this drops 7, I 5 foot step into his space. Martial Spirit heals E2 for 2 points.
With a grin on his face, Kargos let loose another fierce yell and slammed his axe into the man's face on the backswing as he yanked it free from the corpse at his feet. Maybe I could come to enjoy this soldiering thing.
No new maneuvers to grant, suite reset.
New granted maneuvers: Crusader strike, Vanguard Strike
Yes...brute force vs agility...
Up for a moment more, so no 5ft step...
1d20+1=4, 1d6+1=6 (http://invisiblecastle.com/roller/view/2964632/) miss
Okay now 7 is down.
1d20+1=11, 1d6+1=7 (http://invisiblecastle.com/roller/view/2964635/) miss
1d20+5=7, 1d6+1=4 (http://invisiblecastle.com/roller/view/2964637/) miss
E1 to J5
1d20+9=21, 1d6+1=7 (http://invisiblecastle.com/roller/view/2964646/) hit
The wound is grievous, but the levy made one last futile swing at the dwarf before facing oblivion.
The elf and reamaining levy trade blows, but neither are worse for it.
Meanwhile, Tahllia seeing that you have your fight well in hand, rushed to the aid of another elf.
Move to L15, attack 8, power attack for 1, Vanguard Strike: 1d20+4=22, 1d10+5=15 (http://invisiblecastle.com/roller/view/2964781/). If he's not down, allies gain +4 to hit him. Martial Spirit heals E2 of 2 points of damage.
I swear, I need to Vanguard strike everyone all the time, every time I use it it gets wasted because I get awesome damage.
"Y'gotta get past his guard, like this!" Kargos said, rushing up to the remaining levy and smashing his axe through the feeble attempt to parry that was presented.
New granted maneuver: Charging Minotaur.
Granted Maneuver Suite: Charging Minotaur, Crusader's Strike
Splat goes another.
E2 to J13
The elf gives you a nod of respect and rambles on about something in elvish after the levy collapses, and then moves to help his comrade.
Charge to I14, Charging Minotaur vs 16: 1d20+5=18, 2d6+3=6 (http://invisiblecastle.com/roller/view/2967376/), no attacks of opportunity provoked by me. If he fails vs my 18 by five or more, he'll move further "north", I don't have to go with him, he still takes 6 damage. That was a horrible roll for damage on 2f6+3 :(
Muttering in dwarven about elves being uppity and not talking good solid common in a multiracial army, Kargos lets loose another bellow and charges back into the fray.
New granted maneuver: Leading the Attack
Maneuver Suite: Crusader's Strike, Leading the Attack.
1d20+2=20 (http://invisiblecastle.com/roller/view/2968561/) IC doesn't want you doing that. :D
1d20+3=7, 1d6+1=4 miss
1d20+1=5, 1d6+1=6 miss
1d20+3=19, 1d6+1=4 hit on you!
1d20+1=2, 1d6+1=2 miss (http://invisiblecastle.com/roller/view/2968585/)
1d20+7=18, 1d6+1=2 (http://invisiblecastle.com/roller/view/2968588/) hit!
Kargos's charge is foiled by yet another stunning display of agility, which is followed by a quick club to the dwarf's face.
Showing off their skills, the elves manage to avoid all the attacks directed towards them, while landing one other their own.
Apparently so. I may just stop using Charging Minotaur and only use Vanguard strike from now on >.<
Attacking 16, Leading The Attack, power attack for 1, Furious Counterstrike for 1, Martial Spirit heals me for 2: 1d20+5=6, 1d10+6=7 (http://invisiblecastle.com/roller/view/2968699/). Whelp that's a miss. No healing for me. Natural 1 :(. How badly are E2 and E4 injured?
Kargos lashed out with his axe, surprised by the club, missing wildly before recovering his composure.
New granted maneuver: Stone Bones
Current Maneuver Suite: Crusader's Strike, Stone Bones
E2 has a few minor scratches, E4 on the other hand isn't looking so good.
1d20+3=11, 1d6+1=3 miss
1d20+3=15, 1d6+1=4 miss (http://invisiblecastle.com/roller/view/2970209/)
1d20+1=21, 1d6+1=5 (http://invisiblecastle.com/roller/view/2970217/) hit/crit on you!
1d20+1=13, 1d6+1=6 (http://invisiblecastle.com/roller/view/2970216/) not confirmed
1d20+1=9, 1d6+1=5 (http://invisiblecastle.com/roller/view/2970219/) miss
1d20+5=24, 1d6+1=6 (http://invisiblecastle.com/roller/view/2970225/) hit/crit
1d20+5=6, 1d6+1=4 (http://invisiblecastle.com/roller/view/2970226/) not confirmed
The surrounded elf continues to defend himself superbly, not even getting scratched.
The club wielding levy appears to be surprisingly skilled as he slips another blow by Kargos's defenses.
The other elf scores another hit on his foe.
4 actual damage taken so far, 5 points in my delayed damage pool. Attack 16 again, Crusader's Strike, power attack for 1, furious counterstrike for 1, CS heals E4, martial Spirit stance heals me for 2: 1d20+5=22, 1d10+6=10 (http://invisiblecastle.com/roller/view/2970347/), CS damage healed: 1d6+1=6 (http://invisiblecastle.com/roller/view/2970351/). End of turn my delayed damage pool gives me 3 damage, bringing my total damage taken to 7.
Fed up with that annoying club, Kargos bellowed into the face of his adversary a rather vulgar phrase in dwarven involving an anatomically unlikely activity the Thranite soldier could perform, the sheer volume of which startled the soldier to the point he left himself open to Kargos's deadly axe.
"Hah! They don't like being yelled at, elf! Let's make some noise!" The disturbing smile that didn't reach his grim eyes returned.
No new maneuvers to be granted, refreshing entire suite.
New granted maneuvers: Stone Bones, Vanguard Strike.
Hit
1d20+3=19, 1d6+1=6 miss
1d20+3=11, 1d6+1=3 miss (http://invisiblecastle.com/roller/view/2972182/)
1d20+1=6, 1d6+1=6 Aw...no crit this time :(
1d20+1=4, 1d6+1=2 miss (http://invisiblecastle.com/roller/view/2972186/)
1d20+7=15, 1d6+1=7 (http://invisiblecastle.com/roller/view/2972195/) hit!
The rain of blows from the levies continues, but not even the club wielder get a blow through. By contrast the elf manages to take the head off of his foe and then quickly moves to flank another levy; this could be due to a sound combat decision or just an urge to get away from the crazy dwarf, but who knows.
Told you they don't like being yelled at :P
Attacking 16 again (he didn't die, right?), stone bones, power attack for 1, martial spirit myself: 1d20+4=7, 1d10+5=9 (http://invisiblecastle.com/roller/view/2972223/).
Falling silent to test his yelling theory, Kargos misses wildly.
New granted maneuver: Crusader Strike
Still standing and missed.
1d20+3=16, 1d6+1=5 (http://invisiblecastle.com/roller/view/2972540/) miss
1d20+1=14, 1d6+1=7 miss
1d20+1=2, 1d6+1=5 miss (http://invisiblecastle.com/roller/view/2972542/)
1d20+7=24, 1d6+1=7 hit
1d20+7=9, 1d6+1=7 miss (http://invisiblecastle.com/roller/view/2972552/)
With one of their own down, the levies appear to becoming worried about the situation. This shows in their attacks as they seem to be holding back some.
The elves on the other hand are now going on the offensive; successfully strike one of the levies.
Crusader Strike 16, healing myself, power attack for 1. If I miss I'm going to feel really bad: 1d20+4=17, 1d10+5=12 (http://invisiblecastle.com/roller/view/2972596/) YAY I HIT! Healing: 1d6+1=2 (http://invisiblecastle.com/roller/view/2972597/). REALLY! SERIOUSLY????GAH!
5 foot step "north" to H14
Oh well, total damage taken after that crappy CS and martial spirit: 3
Satisfied his theory was right, and seeing them already on their heels, Kargos lashed out with his booming voice and sharp axe, chopping right into his target's neck. Against his better judgement, he followed that with a short burst of laughter, hoping to unnerve the Thranites by appearing crazy.
If 22 damage isn't enough to drop him, I'll edit my post to be less vicious.
New granted maneuver: Charging Minotaur.
Granted Maneuver Suite: Charging Minotaur, Vanguard Strike.
You know, sometimes I wonder about these notecards sometimes. Some rounds they love me, others they seem to grant me the least useful maneuvers I know...
It is enough, good and dead.
1d20+1=20, 1d6+1=2 (http://invisiblecastle.com/roller/view/2972719/) hit/crit
1d20+1=7, 1d6+1=3 not confirmed
1d20+1=17, 1d6+1=3 (http://invisiblecastle.com/roller/view/2972721/) hit on you!
1d20+7=24, 1d6+1=2 hit
1d20+7=21, 1d6+1=7 hit (http://invisiblecastle.com/roller/view/2972731/)
Out of desperation the levies lash out, each scoring a minor wound.
The elves bring down their flanked target before he can attack again, with the grace born of their race.
Was that both hits on me, or only the 3 damage hit?
Either way, Furious Counterstrike 1, Power attack 1, Vanguard Strike on 14: 1d20+4=6, 1d10+5=11 (http://invisiblecastle.com/roller/view/2972835/). NOOOO VANGUARD STRIKE FINALLY FAILED ME! Oh well.
Taking a deep breath in from his yelling and laughing, Kargos missed his next swing against his foe.
New granted maneuver: Leading the Attack.
Maneuver Suite: Charging Minotaur, Leading the Attack.
Just the three.
1d20+7=11, 1d6+1=2 miss
1d20+7=12, 1d6+1=7 hit
1d20+7=12, 1d6+1=5 hit
1d20+7=23, 1d6+1=5 hit (http://invisiblecastle.com/roller/view/2975235/)
1d20+1=7, 1d6+1=2 miss
1d20+1=7, 1d6+1=5 miss (http://invisiblecastle.com/roller/view/2975238/)
11, 14, E6 are dead.
You technically get an AoO on 14, but he dies regardless.
The elves move about, as to best flank the remaining levy, which has turned pale white. The elves, in a flash of steel promptly bring down the levy as his will breaks, and he attempts to flee.
Tahllia's group isn't killing as fast, but is fairing well.
The trio of elves holding back the mass of levies has lost one of their own, but is not backing down.
Silly elves blocking my charging line. Oh well, move to D10, attack C1 with Leading the Attack:1d20+4=10, 1d10+5=13 (http://invisiblecastle.com/roller/view/2976442/). Applying an action point to that attack roll:1d6=5 (http://invisiblecastle.com/roller/view/2976443/). Whoo! 15 now! If that hits, all allies gain a +4 to strike C1 until my next turn, and I heal 2 HP from Martial Spirit.
Current HP 14/20 prior to possible martial spirit healing.
"Go help Thallia and the other one, I'll go help the line!" Kargos called out as he hustled forward to the slowly failing line, praying to the Host in his head for the battlefield inspiration necessary to win this fight as he fell into the familiar movements of his training, launching an axe blow at the nearest foe.
No new maneuvers to grant, resetting maneuver suite.
New granted maneuvers: Stone Bones, Vanguard Strike.
Why couldn't it have been something nice like Crusader's Strike? *sigh*
You hit, and take out C1.
1d20+7=11, 1d6+1=7 miss
1d20+7=24, 1d6+1=6 hit
1d20+7=9, 1d6+1=6 miss
1d20+7=17, 1d6+1=7 hit (http://invisiblecastle.com/roller/view/2977898/)
12 goes down.
1d20+1=7, 1d6+1=3, 1d6=2 miss
1d20+1=6, 1d6+1=5, 1d6=1 miss
1d20+1=16, 1d6+1=3, 1d6=6 miss
1d20+1=4, 1d6+1=2, 1d6=2 miss
1d20+1=7, 1d6+1=4, 1d6=2 miss
1d20+1=8, 1d6+1=2, 1d6=1 miss
1d20+1=3, 1d6+1=4, 1d6=3 miss
1d20+1=17, 1d6+1=7, 1d6=4 hit on you, 7 blu, 4 fire (http://invisiblecastle.com/roller/view/2977902/), man the club guys like you.
The elves run off to aid their commander. In their initial charge they bring down one of the levies.
The swing of your axe takes out the sickle wielding levy, but another just takes his place.
The elves try to hold back the line, but it is all they can do to not be hit.
With the fall of the elf, the levies now have a hole, and they start to move through it, all the while keeping their weapons into motion to the rhythm of their leader's orders. As their weapons swing through the air red sparks trail after and on impact with anything there is a small explosion of fire. One such weapon comes arcing towards Kargos.
Ouch. 5 damage in damage pool, took the other 6 straight. I was at 16 prior to that hit due to Martial Spirit.
Attack C2, stone bones, pa for 1, FC for 1:1d20+5=21, 1d10+6=10 (http://invisiblecastle.com/roller/view/2979247/). Oh good. DR 5 until next turn, remove 2 damage from pool before it empties. Current HP 7/20.
Unprepared for the boiling forth of foes once his axe dropped another soldier, Kargos let another club slip past his defenses. This one bursting into flame when it hit him. With a grimace and another battle yell, the wearying dwarf returned favor with his axe.
New granted maneuver (if this turns up Charging Minotaur I'm going to angrily glare at my notecards): Crusader Strike.
Granted Maneuver Suite: Crusader Strike, Vanguard Strike
Hit, still standing.
1d20+1=9, 1d6+1=5, 1d6=1, 1d20+1=2, 1d6+1=5, 1d6=2, 1d20+1=2, 1d6+1=6, 1d6=4, 1d20+1=10, 1d6+1=5, 1d6=1, 1d20+1=10, 1d6+1=5, 1d6=2, 1d20+1=14, 1d6+1=5, 1d6=3, 1d20+1=7, 1d6+1=4, 1d6=1, 1d20+1=5, 1d6+1=7, 1d6=6 (http://invisiblecastle.com/roller/view/2982522/) They all miss.
1d20+7=27, 1d6+1=2 hit/crit
1d20+7=12, 1d6+1=5 confirmed! (http://invisiblecastle.com/roller/view/2982527/)
1d20+7=16, 1d6+1 =2 (http://invisiblecastle.com/roller/view/2982541/) hit
1d20+7=26, 1d6+1=6 hit/crit/dead
1d20+7=10, 1d6+1=6 (http://invisiblecastle.com/roller/view/2982542/)
1d20+7=26, 1d6+1=2 hit/crit
1d20+7=25, 1d6+1=6 confirmed (http://invisiblecastle.com/roller/view/2982544/)
1d20+7=26, 1d6+1=7 (http://invisiblecastle.com/roller/view/2982548/) hit/crit/dead
Wow...good thing the elves rolled those. C2 and 10 are dead.
The futility of the levies' attacks is clearly shown by how they hit nothing, not even a shield or bit of armor.
Thallia and half her group quickly dispatch their remaining levy, while the remaining half rush to the brethren’s and Kargos's aid. The latter of which slaying a levy.
Crusader's strike C6, power attack for 1, ifIrollanatural1Iwillscream: 1d20+4=13, 1d10+5=12 (http://invisiblecastle.com/roller/view/2982700/). Action Point time: 1d6=1 (http://invisiblecastle.com/roller/view/2982703/). Fuck me, seriously?
In case a 14 hits, Healing from CS: 1d6+1=6 (http://invisiblecastle.com/roller/view/2982704/). If this kills C6, I step into his space. Current HP before attack 7/20. HP is attack hits 15/20.
IC can go die now >.<
Kargos attempted to set his feet to maintain the offensive push, but was too out of breath from laughing at the sad attempts at flailing their foes exhibited to yell at them again.
New granted Maneuver: Leading The Attack.
Granted Maneuver Suite: LTA, Vanguard.
The sad thing is that power attack probably made all the difference here in missing vs hitting.
1d20+1=13, 1d6+1=7, 1d6=2 miss
1d20+1=13, 1d6+1=7, 1d6=5 miss
1d20+1=4, 1d6+1=5, 1d6=6 miss
1d20+1=2, 1d6+1=7, 1d6=3 miss
1d20+1=5, 1d6+1=3, 1d6=5 miss
1d20+1=21, 1d6+1=4, 1d6=3 hit/crit (E7)
1d20+1=7, 1d6+1=2, 1d6=2 not confirmed (http://invisiblecastle.com/roller/view/2986556/)
1d20+1=4, 1d6+1=5, 1d6=5 miss (http://invisiblecastle.com/roller/view/2986557/)
1d20-1=13, 1d8=6, 1d6=1 miss (http://invisiblecastle.com/roller/view/2986560/)
1d20+3=21, 1d6+1=3 hit
1d20+3=15, 1d6+1=3 hit
1d20+3=21, 1d6+1=5 hit
1d20+3=8, 1d6+1=3 miss (http://invisiblecastle.com/roller/view/2986555/)
1d20+7=10, 1d6+1=5 miss
1d20+7=12, 1d6+1=3 hit (http://invisiblecastle.com/roller/view/2986563/)
omg...so many rolls...
The levies, with the commander pushing them on, continue their pathetic attacks, one of which manages to scorch a nearby elf.
Meanwhile the elves hop about, maneuvering to better surround the quickly dwindling group, all the while slashing away with their blades.
Attacking C10 again, Leading the Attack: 1d20+4=6, 1d10+5=7 (http://invisiblecastle.com/roller/view/2986580/). *sigh* This just isn't my day, between tax filing bullshit and these bad rolls...
Kargos blinked as his axe whiffed open air, staring in shock. Oh no! Their incompetence is infectious! I must resist!. He growled a low growl as he tried to fight off whatever superstition was making him miss.
NGM: Charging Minotaur
GMS:Charging Minotaur, Vanguard Strike.
Fileing so late?
1d20+1=14, 1d6+1=5, 1d6=2, 1d20+1=2, 1d6+1=3, 1d6=4, 1d20+1=5, 1d6+1=4, 1d6=5, 1d20+1=7, 1d6+1=4, 1d6=2, 1d20+1=14, 1d6+1=3, 1d6=3, 1d20+1=11, 1d6+1=6, 1d6=2, 1d20+1=13, 1d6+1=2, 1d6=3, 1d20+1=14, 1d6+1=5, 1d6=6 (http://invisiblecastle.com/roller/view/2992183/) misses
1d20-1=17, 1d8=4, 1d6=6 (http://invisiblecastle.com/roller/view/2992186/) miss
1d20+5=10, 1d6+1=2 miss
1d20+5=18, 1d6+1=2 hit
1d20+5=24, 1d6+1=4 hit/crit
1d20+5=21, 1d6+1=3 confirm/kill (C8)
1d20+5=25, 1d6+1=7 hit/crit
1d20+5=21, 1d6+1=5 confirm/kill (C4) (http://invisiblecastle.com/roller/view/2992188/)
1d20+5=21, 1d6+1=7 hit
1d20+5=19, 1d6+1=6 hit/kill (C10) (http://invisiblecastle.com/roller/view/2992189/)
The levies attacks looks like wheat blowing in the wind, waving about and hitting nothing, meanwhile the elves look like a scythe harvesting the crop, felling three of the levies in but a heartbeat; the leadership of their commander shows though, as the levies appears ready to hold their ground at all costs.
yeah, didn't get a corrected W2 or 1099 until last Friday from my wife's former employers, and I was entirely too busy at work to get it done prior to the deadline. I've let the IRS know about that one now, since the incorrect originals didn't show up until March 5th.
Attacking C10 again, Vanguard strike:1d20+5=17, 1d10+4=9 (http://invisiblecastle.com/roller/view/2992550/). Heal 2 from martial spirit, all allies gain +4 to hit C10.
Current HP: 9/20
Realizing he had only one way to fight the infectious incompetance, Kargos let out a mighty battle yell, knocking his opponent's club wide before slashing with his axe a vicious wound, catching that same club on the return and pulling it farther out of line and leaving a giant gaping hole in his doomed foe's defenses.
Resetting maneuvers.
NGM: Leading The Attack, Vanguard Strike
Map has been updated, forgot to do it, change as needed.
5 foot step "north" and do that against C9 instead
Mk, hit.
1d20+5=21, 1d6+1=4 hit
1d20+5=7, 1d6+1=2 miss
1d20+5=21, 1d6+1=2 hit
1d20+5=17, 1d6+1=5 hit/kill (C9)
1d20+5=21, 1d6+1=2 hit
1d20+5=10, 1d6+1=5 miss (http://invisiblecastle.com/roller/view/2996204/)
1d20+1=4, 1d6+1=3, 1d6=5 miss
1d20+1=21, 1d6+1=7, 1d6=2 hit/crit
1d20+1=7, 1d6+1=2, 1d6=6 not confirmed (http://invisiblecastle.com/roller/view/2996216/)
1d20+1=5, 1d6+1=3, 1d6=5 miss
1d20+3=9, 1d8=3, 1d6=3 miss (http://invisiblecastle.com/roller/view/2996221/)
Kargos's attack, followed up by the slash from an elvish blade is enough to bring down the levy.
The leader appears to start wavering, but has enough sense to take a step back and launch a bolt in your direction, but ultimately misses.
One of the remaining levies does score a hit on an elf, but it shrugs it off and replies with a biting attack of its own.
Step to B9, attack Ma, Vanguard Strike:1d20+4=18, 1d10+5=8 (http://invisiblecastle.com/roller/view/2996804/). If it hits, heal self 2 via martial Spirit, all allies gain +4 to hit for 1 round against him.
Feeling his momentum building again, Kargos eyes the leader. Stepping forward, he delivers his axe blow with a mighty cry.
NGM: Crusader's Strike
GMS:LTA, CS
That is a hit
1d20+5=11, 1d6+1=6 hit
1d20+5=16, 1d6+1=3 hit/kill (C3)
1d20+5=10, 1d6+1=3 miss
1d20+5=7, 1d6+1=6 miss (http://invisiblecastle.com/roller/view/3023674/)
1d20+7=26, 1d6+1=2 hit/crit
1d20+9=25, 1d6+1=6 hit (http://invisiblecastle.com/roller/view/3023677/)
1d20+7=15, 1d6+1=6 (http://invisiblecastle.com/roller/view/3023680/) confirmed
1d20+1=21, 1d6+1=6, 1d6=5 hit/crit/kill (E2)
1d20+1=4, 1d6+1=2, 1d6=3 miss (http://invisiblecastle.com/roller/view/3024528/)
C3 and E2 died.
Kargos's attack strikes the leader, who is quickly struck again from an elven blade. It amazing feat the man is still standing, but he fails to do anything as he screams out in pain.
Meanwhile the rest of the elves continue their dance of death, bringing down another levy, but tragically lose one of their own.
Move to A9, Crusader's Strike against Ma. All healing to me: 1d20+4=11, 1d10+5=10 (http://invisiblecastle.com/roller/view/3024825/). Ehh, action point: 1d6=6 (http://invisiblecastle.com/roller/view/3024826/). Total attack roll is 17!
If it hits, I'll roll healing and edit it in. Current HP before potential healing: 11/20
Edit: and the CS healing because I hit: 1d6+1=6 (http://invisiblecastle.com/roller/view/3027285/). Total HP after healing: 19/20
Feeling his morale rising from the turn of the fight, Kargos pressed the retreating commander will a mighty bellow with each attack, relentlessly battering at the commander trying to press until his defenses broke.
The dwarf's axe blow knocks the crossbow totting human to the ground, silencing him.
The elves make quick work of the remaining humans with precise, coordinated slashes.
With the last of their immediate foes slain, the elves hurried about the field, making sure none would be getting up without divine aid, and checking on their fallen. Meanwhile Tahllia approached you, while keeping a watchful eye on the surrounding conflict. "Well fought dwarf, your axe wa-" She is interrupted as a cry came up from the commander's body. The elf kneeling over the body was holding up a belt with three vials marked with the Seal of Jorasco. Tahllia gave a reply in elvish and quickly went to check on her fallen comrades, while stating, "They are potions of healing, if my brethren yet live, they may save them." There was another elf already kneeling over one of the fallen elves, and he only shook his head when questioned by Tahllia. Moving on to the last one, she puts her ear to his mouth, hope seems to light up her face as she gestures for a vial, "He still breaths, but it is faint." Even with that statement she administers only one vial.
Having finished their grisly work, the other elves return, Tahllia gives them a few quick orders before they pick up the bodies, a pair carrying the still living elf, while the slain one is slung over another shoulder. The last one takes up a guard position as they head back through the lines. "They are taking them to the druids; such brave warriors should be cared for, even in death. But enough talk of dying, shall we go aid another part of our forces?"
The lateness of the map update is my fault, but there is an elf where you want to go. Luckly the commander didn't go anywhere so the attack is still good and all that. By the way, you hit and kill him.
1d20+5=12, 1d6+1=7, 1d20+5=10, 1d6+1=2, 1d20+5=19, 1d6+1=7, 1d20+5=8, 1d6+1=5, 1d20+5=13, 1d6+1=4 (http://invisiblecastle.com/roller/view/3027233/) And that is enough to take out the rest.
Clashing his axe to his shield, Kargos unconciously gives that dead-in-the-eyes smile, "Yes, let's."
With a nod, she dashes off to the nearest group of tight fighting.
There is a gap between the parts of this battle. This is the first break.
You will be full healed at the start of the next one, which I still need to write up...but I need to wait for the others to finish. I know, why couldn't the problem wait until then right?
It was not long before the tide of the battle was shown.
The might of Aundair had crush and scattered the levies of Thrane. The Thrane cavalry, said to be the best troops on the continent and who had been held in reserve, scattered the Wardens of the Woods just as handily. To make matters worse Mishann had fallen in battle, bearly being saved by her brother. It was rumored that Wroann had fallen to an assassin during the battle, when in truth she had merely unsaddled by a stray crossbow bolt from one of her own troops.
With little other choice, the combined Audair-Cyre force retreated south over the Thrane river, having fared better than they could have hoped. Shortly after, the troops of Karrnath arrived, but too late, their quarry had made good time, crossing the sound north of Aruldusk. Once across they reformed at the fortress of Eston, where the queen, having recovered to enough lead again, order the bulk of her standing forces to hold the city, for its key location, the crucial iron and adamantine mines, along with House Cannith’s base of operations.
With these tasks taken care of, Mishann returned to Metrol to oversee the mustering of greater armies.
Fortress of Eston
The race to safety after retreating had been fraught with danger and exhausting, to say the least. The forces of Thrane and Berland had swift scouts, ambushing their foes whenever possible. Casualties were few, but injuries were high, and with each one their quarry slowed. It was too little, too late though; the Audair and Cyre soldiers had finally made it to the sanctuary of Eston.
You pass through the giant steel gates of Eston, all around you there are panting and sweating soldiers of all races and dress. Average citizens are either staring from beside the buildings or attempting to help the tired soldiers. Gnomes hustle about with wands drawn and wearing bloody robes, tending to the most grievous of wounds. One runs up to your recently met companion, Thallia, still by your side. She appears a little worse for wear, having lost her helmet during the Thrane cavalry charge; her hair is hanging loose but is matted with debris and blood. Her armor has numerous dents and a few of the plates are cracked. Still she waves him on, saying, “I will live, there are others who need it more than I.”
The gnome gives a nod and then shuffles over to you, but hesitates before trying to examine you.
As promised, a little RP.
Giving a grin, Kargos waves the gnome on. "Save your resources for the others. My spells and my shield kept me safe enough, what you see is nothing more than flesh-wounds. Most of them probably won't even scar," he finishes with a short bark of laughter as he flakes dried blood from his arms.
"Where are we garrisoned? I've never been to Eston before," Kargos asks, hoping Thallia knows the answer. He keeps his eyes roving, still in the habit of watching for foes sneaking about to ambush.
So, between myth-weavers being down, and my phone being dead, my ability to both update the rest of my character sheet, and post on a regular basis will be hindered for a bit. I can't post from work, at this point, so any posts I make will probably be in the evening hours mostly.
"Nor have I. My only other time in Cyre was as an escort to Metrol on the lightning rail." Her voice is full of exhaustion, the strength born of fear slowly ebbing from her. Noticing Kargos's attentive state she tries to reassure him, "There should be no need for that, we are in an allied settlement."
Taking a breath to calm himself slightly, Kargos finally manages to stop looking quite so paranoid. He does, however, take a moment to look around for others he recognizes, hoping to see someone who might have the right amount of rank and authority to provide directions to the two weary soldiers.
Spot check, if necessary: 1d20=15 (http://invisiblecastle.com/roller/view/3182622/)
You notice, what appears to be, a captain talking to a volunteer soldier, by the looks of his equipment and those behind him.
"I fear you misunderstood, Sir. My magic protected me, and I'm fairly hardy in the heat of the moment. What blows got passed my magic I was able to shrug off. Aside from my physical strength, I'm a fair hand at stonework, Sir. I received great praise after my apprenticeship had been completed before joining the army for it, Sir."
I blame the last part. :(
A slight frown takes to the captain's face. "Our supply of craftsmen is probably fine, the town being run by House Cannith. As to your question, they are setting something up in our wood." He points further into the city and then makes a gesture as if making a right turn.