What about Tenser's?All it has is a niche optimization.
Haven't gotten (to) mine yet.
How much of Xanathar's is basically a previous edition style Dragon Mag Annual?
It seems like most of this stuff (not just spells) has appeared elsewhere.
Xanathar is like the old Dragon Compendium, a gathering of many UA subclasses and feats instead of Dragon articles, with the options tweaked quite a bit.Some of them are semi-hard to miss too. Like the Warlock's "The Celestial" appears to be the finalized version of the UA Underdark's Warlock Patron the "Undying Light".
(time pressed to go line by line)Yeah and there is quite a bit to find too.
David Hirtle: Can magic missile or scorched ray be twinned if caster only targets a single creature? Lots of confusion here.
Jeremy Crawford: The Twinned Spell feature is intended to work on spells that can normally target only one creature.
Mike Mearls: I'd say it's ok, but be leery for any other spells that it might cause issues with.
BrailSaysCould: we please get an official RAW ruling on +damage to Magic Missile/etc? Very heated debate about it on the reddits >_>
Jeremy Crawford: If you summarize the issue, I'll tackle it.
BrailSays: say you have +3 to spell damage from feature. Magic missile 3 bolts. +3 per bolt or flat +3?
Jeremy Crawford: Depends on the feature's wording
BrailSays: evo wizards lvl 10 feature? don’t know exact words
Jeremy Crawford: Empowered Evocation does benefit magic missile's damage roll.
BrailSays: +x per bolt,even on same target?
Jeremy Crawford: Yep. It's one damage roll, just like fireball, but that roll can damage the same target more than once.
Marc Sharma: Do you roll the same d4 for all darts, or one d4 per dart?So Twinned is kind of subjective if you hate Mearls but potentially a Wizard 14 / Warlock 1 / Sorcerer 3 / Fighter 2 can deal a maximized 1d4+1, plus his +5 for Intelligence, plus his +6 Proficiency Bonus, plus Hex's 1d6, for up to 22 damage which further multiplied by nine missiles for up to 198 damage. With Twin, which only costs 1 point for a 1st level Spell, that is almost four hundred damage and you can't even fail your Attack Roll. ...And then you use Action Boost and spend your Sorcerer Slot and last Sorcery Point.
Jeremy Crawford: RAW: You roll 1 damage die (see "Damage Rolls," PH, 196). RAI: It doesn't matter; you choose.
Tenser's feels a little bit better in combination with Find Greater Steed, Bards will surely love this combo.That's a nice one and Bards can list dip to pick it up too. And I just realized Oath of Conquest can use it's Channel Divinity for a +10 bonus to Attack Rolls just in case you were holding Slots back out of the fear of missing.
Tenser's feels a little bit better in combination with Find Greater Steed, Bards will surely love this combo.That's a nice one and Bards can list dip to pick it up too. And I just realized Oath of Conquest can use it's Channel Divinity for a +10 bonus to Attack Rolls just in case you were holding Slots back out of the fear of missing.
Do you remember back when 5th started and WotC was like we're going to take it slow and break things less so we were looting Adventures, UAs, whatever Sword Coast is supposed to be? Xanathar are our first real player-oriented splat book and look at how the paradigm of balance has increased because of them just so they could get people to buy the new product line.
The CoffeLock rechargeWith a name that stupid there can only be one thing you're talking about, but no abusing Flexible Casting has been around since the Edition was even officially released. And the Warlock's Pact Magic has always been a part of it for the acceleration factor.Soro references,
Can you link Caelic's post? (is it allowed?)Why would it not be allowed? Also who needs a ruling because I have one from last month. >.>
Willabunch: Talking about Eldritch Smite; can you only use Warlock spell slots to power it, or can you use any slot (à la Divine Smite)? The RAW on it specifies Warlock slots.And to better understand why it's asinine, Divine Smite uses a Paladin's Slot and Eldritch Smite uses a Warlock Slot. Jeremy is still enforcing his previous rulings (see spoiler) but has now created a double standard.
Jeremy Crawford: Eldritch Smite works with warlock spell slots only—the ones you get from Pact Magic.
calebrus44: Why the disparity between smite mechanics? Pally can use any slot, but Lock can’t? I mean, every single other caster can use warlock slots to play with their own toys, but warlocks can't use anyone else's? That's asinine.
Jeremy Crawford: That’s exactly it, @armando_doval. In our asymmetrical, exceptions-based game, things are designed according to their own purpose, not in order to achieve arbitrary symmetries.
Jeremy Crawford: Or can you explain why your previous ruling(s) that spell slots are shared, which is explained on PHB 164, is being changed now? Eldritch Smite’s functionality has no bearing on how multiclass spellcasting works.
Also Jeremy already trying to nerf Healing Spirit already (https://twitter.com/JeremyECrawford/status/935992604080013312).
... I'll have my eye on it to see if it causes disruption in actual play, rather than in theoretical situations. If it does, we'll change it ...
Looks like Eld Smite can use 5th level slots, while Pally can't.You're not thinking large enough, a Sorlock can't burn his 9th level Slots on Eldritch Smite with this nerf. He could have nerfed it by saying it's supposed to be capped at 5d8 and the upcoming Errata will correct it but, specially given Oath of Conquest's deal, he must really like the idea of Paladins being a nova dip.
I suppose a Life Cleric dip could get the #'s up quite tasty,I think you're better off imaging the full ramifications of the ability.
Disciple of LifeSo, does this ability apply once per Spell?
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Plaguescarred: Hola gents! Quick question, does Discipline of Life works on Goodberry granting every goodberry additional HP?No, a Life Domain Cleric with Magic Initiate can provide +3hp per Goodberry or up to +30hp/slot and that is all the better it gets.
Jeremy Crawford: I would allow it.
In addition. if you cast a spell using a spell slot that restores hit points to any creature inside or outside the aura, each creature of your choice in the aura also regains hit points equal to your druid level.So, does this ability apply once per Spell?
Looks like Eld Smite can use 5th level slots, while Pally can't.You're not thinking large enough, a Sorlock can't burn his 9th level Slots on Eldritch Smite with this nerf. He could have nerfed it by saying it's supposed to be capped at 5d8 and the upcoming Errata will correct it but, specially given Oath of Conquest's deal, he must really like the idea of Paladins being a nova dip.I suppose a Life Cleric dip could get the #'s up quite tasty,I think you're better off imaging the full ramifications of the ability.Quote from: PHBDisciple of LifeSo, does this ability apply once per Spell?
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.Quote from: https://www.sageadvice.eu/2014/09/11/discipline-of-goodberry/Plaguescarred: Hola gents! Quick question, does Discipline of Life works on Goodberry granting every goodberry additional HP?No, a Life Domain Cleric with Magic Initiate can provide +3hp per Goodberry or up to +30hp/slot and that is all the better it gets.
Jeremy Crawford: I would allow it.
Now then.Quote from: XanatharIn addition. if you cast a spell using a spell slot that restores hit points to any creature inside or outside the aura, each creature of your choice in the aura also regains hit points equal to your druid level.So, does this ability apply once per Spell?
If so, well... Given that the Adventurer's League uses 3~7 man parties a third level Druid can use his Aura and cast Goodberry, each member gains +3hp from the aura and they can still recover using the berries for a total of +31hp/slot. It will continue to get even higher than that, up to 150hp/slot. Even in small parties, Healing Word in the hands of a Life Cleric is 1d8+Mod+2 but a third level Druid gets 1d8+Mod+3 to one target and lots of +3s to everyone else making it unmatchable.
But what if it's supposed to apply like Jeremy says Disciple of Life does? Imagine if a Druid casts Healing Spirit using a 2nd level Slot to try to heal up to to 1d8+20hp, to each party member, for each round, for nine rounds, using nothing but his Bonus Actions. You'd wasting useful Druid progression to dip Cleric for a measly +3 bonus in my opinion.
Beautiful CharOp, its like I'm in 2003 again...I hope not. Maybe it'll be a little different this time and people won't get hung up on arguing their misinterpretation must be the only way to handle things.
TysonGlaser: Druid Healing Spirit out of combat? 1 min, people walk in a circle through it each “round”, 10d6 worth of healing at lvl2 ??? Surely not…what am I missing?Mearl's deal on out-of-combat makes sense and Jeremy semi-agrees but
mikemearls: Key is out of combat – burning level 2 spell for quasi-short rest is balanced, opportunity cost of not using 2nd level slot can be big; also, a lot of that healing will be overkill at low levels
We actually balance the game assuming player characters are at full health. We have to do that, since an encounter could happen at any point. An extra powerful healing spell doesn't unbalance the game. But it can disrupt what feels right to a group. That's what concerns us.Is something that shouldn't be a thing. Like anywhere, it's the problem with the US in a nutshell but that's a slightly larger tangent.
Quote from: https://twitter.com/JeremyECrawford/status/935995896637964290?ref_src=twsrc%5EtfwWe actually balance the game assuming player characters are at full health. We have to do that, since an encounter could happen at any point. An extra powerful healing spell doesn't unbalance the game. But it can disrupt what feels right to a group. That's what concerns us.Is something that shouldn't be a thing. Like anywhere, it's the problem with the US in a nutshell but that's a slightly larger tangent.
Quote from: https://twitter.com/JeremyECrawford/status/935995896637964290?ref_src=twsrc%5Etfw
... An extra powerful healing spell doesn't unbalance the game. ... But it can disrupt what feels right to a group. That's what concerns us.
T2238069576: In your opinion, would it be balanced to give the Shadow Monk the spell “Shadow Blade” from Xanathar’s Guide to Everything for 4 or 6 kiShadow Blade Monks would be pretty cool. Since a Shadow Blade counts as a simple weapon and lacks the Two-Handed/Heavy property you can still use your Flurry of Blows too and it should work with Kensei too making it an interesting take on a Soulknife.
Mike Mearls It should be – spells costed out in ki are basically spell slots. No books here, so exact cost is like
Spell Sniper requires an Attack Roll to double the range ...
... but yeah Zephyr is great. Specially if you don't bother to Concentrate on it, popping it as a Bonus Action gives you four benefits that roughly come out to move where you need to be and hurt what you need to hurt.