Starting to see some stuff floating around for stats
Bugbear:
+2 Str +1 Dex
30 ft. Speed
60 ft. darkvision
Long-Limbed: When you make a melee attack on your turn, your reach for the attack is 5 ft. greater than normal. *note on your turn, no opportunity attack shenanigans
Powerful Build
Stealth proficiency
Surprise Attack: similar to Monster Manual ability, once per combat limitation
Goblin:
+2 Dex +1 Con
30 ft. speed
60 ft. darkvision
Fury of the Small: 1/short rest - when you deal damage to a creature larger than you with an attack or spell, you can deal extra damage equal to your level
Nimble Escape: similar to Monster Manual ability
Hobgoblin:
+2 Con +1 Int
30 ft. speed
60 ft. darkvision
Proficient with 2 martial weapons and light armor
Saving Face: 1/short rest - If you miss with an attack roll, fail an ability check, or fail a saving throw, you can gain a bonus on the roll equal to the number of allies you can see within 30 ft. (max 5) *Presumably can make failure into success but does not mention it in the entry
Kobold:
+2 Dex -2 Str
30 ft. speed.
60 ft. darkvision
1/short rest action to beg for your life, granting allies advantage on attack rolls to enemies within 10 ft. of you
Pack Tactics: as Monster Manual
Sunlight Sensitivity: as Monster Manual
Aasimar:
+2 Cha
60 ft. darkvision
necrotic and radiant resistance
Healing Hands 1/long rest: 1 action to heal a target HP equal to level
Light cantrip
Subraces:
Protector
+1 Wis
Radiant Soul 1/long rest: At 3rd level, 1 action to transform for 1 minute. Gain 30 ft. fly speed and 1/turn deal extra radiant damage on one target of an attack or spell equal to level.
Scourge
+1 Con
Radiant Consumption 1/long rest: At 3rd level, 1 action to transform for 1 minute. Shed bright light for 10 ft. and dim light another 10 ft. and all creatures (self-included) within 10 ft. take radiant damage equal to half your level rounded up and 1/turn deal extra radiant damage on one target of an attack or spell equal to level.
Fallen
+1 Str
Necrotic Shroud 1/long rest: At 3rd level, 1 action to transform for 1 minute. When you transform, creatures within 10 ft. make a Cha saving throw (Cha-based DC) or become frightened and 1/turn deal extra necrotic damage on one target of an attack or spell equal to level.
Kenku:
+2 Dex +1 Wis
30 ft. speed
Advantage to ability checks to create forgeries
Pick 2 proficiencies: Acrobatics, Deception, Sleight of Hand, or Stealth
Mimicry: Imitate sounds you've heard (this is how they talk apparently)
Lizardfolk:
+2 Con +1 Wis
30 ft. speed with 30 ft. swim speed
Bite: can be used to make unarmed strikes that start at 1d6 and deal piercing damage *works with monk stuff then
Cunning Artisan: 1/short rest make crude shields, clubs, javelins, 1d4 darts or blowgun needles
Hold Breath: 15 minutes at a time
Pick 2 proficiencies: Animal Handling, Nature, Perception, Stealth, or Survival
Natural Armor: AC is 13+Dexterity if armor you're wearing would be lower than that total
Tabaxi:
+2 Dex +1 Cha
30 ft. speed
60 ft. darkvision
Feline Agility: Double your movement speed on your turn. You can't use this again until you spend a turn moving 0 ft.
Claws: 20 ft. climb speed and you can use them to make 1d4 unarmed strikes that deal slashing instead of bludgeoning
Perception and Stealth proficiency
Triton:
+1 Str +1 Con +1 Cha
30 ft. speed with 30 ft. swim speed
Amphibious
Control Air and Water: Fog Cloud 1/long rest, at 3rd level Gust 1/long rest, at 5th Wall of Water 1/long rest, Cha for DCs
Talk to aquatic beasts
Cold resistance and ignore effects of deep underwater environment
Orc:
+2 Str +1 Con -2 Int
30 ft. speed
60 ft. darkvision
Aggressive: as Monster Manual trait for orcs (bonus action dash, only into enemies)
Intimidation proficiency
Powerful Build
Yuan-Ti Pureblood:
+2 Cha +1 Int
30 ft. speed
60 ft. darkvision
Spellcasting: Poison Spray, Animal Friendship at-will (snakes only), at 3rd level Suggestion 1/long rest, Charisma-based
Magic Resistance: advantage on saving throws vs. spells and magical effects *not as ridiculous as it sounds when 5e doesn't consider stuff like dragon breath magical, mostly applies to spells and magic items that replicate spells
Poison Immunity