Level | Combat Bonus | High Dice | Med Dice | Low Dice | High Save | Low Save | Martial Bonus |
1st | +0 | 1d20 | 0d20 | 0d20 | +2 | +0 | +1 |
2nd | +1 | 1d20 | 0d20 | 0d20 | +3 | +1 | +1 |
3rd | +1 | 1d20 | 0d20 | 0d20 | +4 | +1 | +2 |
4th | +2 | 2d20 | 1d20 | 0d20 | +5 | +2 | +2 |
5th | +2 | 2d20 | 1d20 | 1d20 | +5 | +2 | +3 |
6th | +3 | 2d20 | 1d20 | 1d20 | +6 | +3 | +3 |
7th | +3 | 3d20 | 2d20 | 1d20 | +7 | +3 | +4 |
8th | +4 | 3d20 | 2d20 | 1d20 | +8 | +4 | +4 |
9th | +4 | 3d20 | 2d20 | 1d20 | +8 | +4 | +5 |
10th | +5 | 4d20 | 3d20 | 2d20 | +9 | +5 | +5 |
Name | HP | Combat Dice | Fort | Ref | Perc | Will | Skill Pts |
Acolyte | d6 | Low | Low | Low | Low | High | 4 |
Adept | d8 | Medium | Low | Low | Low | High | 4 |
Alchemist | d6 | Low | Low | High | Low | Low | 4 |
Brawler | d10+Con | High | High | Low | Low | Low | 4 |
Conjurer | d4 | Low | Low | Low | Low | High | 2 |
Evoker | d4 | Medium | Low | High | Low | Low | 2 |
Expert | d4 | Low | Low | High | Low | Low | 8 |
Flyer | d8 | Low | Low | High | Low | Low | 2 |
Guardian | d12+Con | Medium | High | Low | Low | Low | 2 |
Healer | d6 | Low | Low | Low | Low | High | 4 |
Hunter | d8+Con | High | Low | Low | High | Low | 4 |
Lurker | d8 | Low | Low | Low | High | Low | 2 |
Rider | d10 | Low | High | Low | Low | Low | 2 |
Rogue | d8 | High | Low | High | Low | Low | 6 |
Scout | d6 | Medium | Low | Low | High | Low | 4 |
Shifter | d10+Con | High | Low | Low | High | Low | 4 |
Slayer | d10+Con | Low | Low | Low | Low | High | 2 |
Tinker | d6 | Low | Low | High | Low | Low | 6 |
Warrior | d12+Con | High | High | Low | Low | Low | 4 |
Name | Martial Bonus: Add this bonus to attack rolls made by your character. Each class that grants Martial Bonus also allows you to apply this bonus elsewhere, limited to the bonus granted by those levels in that class. |
Brawler | Mighty Fists: Add your Martial Bonus to damage with natural weapons, including unarmed strikes. This bonus is multiplied just like a Strength bonus, suiting the type of attack. |
Flyer | Powerful Flyer: Add your Martial Bonus to Armor Class, and to Reflex/Dodge while airborne. |
Guardian | Mighty Hide: Add your Martial Bonus to Armor Class, and to Reflex/Dodge as a deflection bonus. |
Hunter | Mighty Beast: Add your Martial Bonus to damage dealt by your Beast companion. This bonus is multiplied just like a Strength bonus, suiting the type of attack. |
Lurker | Silent Stalker: Add your Martial Bonus to Armor Class, and to damage dealt to unaware opponents. |
Rider | Powerful Charge: While mounted, add your Martial Bonus to attack rolls made by your mount. |
Rogue | Skilled Flanker: Add your Martial Bonus to the Piercing value of your melee and thrown weapons. |
Scout | Skillful Shot: Add your Martial Bonus to damage with ranged weapons. This bonus is doubled for two-handed weapons, and applied to both weapons when dual-wielding. |
Shifter | Powerful Beast: Add your Martial Bonus to damage dealt while shapeshifted. For melee attacks, this bonus is multiplied just like a Strength bonus, suiting the type of attack. |
Slayer | Deadly Blow: Add your Martial Bonus to Armor Class, and to damage with melee weapons. This bonus is multiplied just like a Strength bonus, suiting the type of attack. |
Warrior | Powerful Attack: Add your Martial Bonus to damage with melee weapons. This bonus is doubled for two-handed weapons, and applied to both weapons when dual-wielding. |