Author Topic: Combat Stats thread  (Read 4528 times)

Offline MetroMagic

  • Honorary Mod
  • *****
  • Posts: 1178
  • Organizations are imaginary.
    • View Profile
Combat Stats thread
« on: March 19, 2012, 02:50:56 PM »
First draft of The Template; I might need other info as things develop.

If you post in your character color the thread will be more readable.

(click to show/hide)


I'm posting Star's Combat Stats into 3.5, since we're all likely to be in combat soon:

Star Feather
Base Stats: Str 14 Dex 25 Con 16 Int 31 Wis 26 Cha 30
HP: 269/269, Regenerate 20d6; Buffed: 740/740
Buffed Stats for These Encounters: Str 120 Dex 33 Con 23 Int 32 Wis 26 Cha 30
AC: 57, touch 49, flatfooted --, 75% miss chance, same AC vs incorporeal; +1 weapon to hit, 1/2 damage, no Crit; Ward vs. non-magical projectiles
Init: +46
Speed: 170
Saves: Fort +42 Ref +53 Will +53, no fail on N1; 30%MR, SR25 vs Evil; attract Lightning; reflect/redirect Magic, reflect Curses
Wards: Fire/Heat/Radiation (heals), Cold, Vacuum, absorb Electricity, Psi/Magic Jar/Loss-of-Will Effects, Alignment Change, Death ward, Curses, Poison, Disease, Planar Adaptation, Level & Ability Drain/Negative Energy; Undead attracted 10 yd or line of sight, and hedged 1 foot; Free Action; Invisible/Inaudible at will; Contingencies
Attacks: Aurora Sunblade +110/+110 (10d4+580,17-20/x2), 15 reach; double damage on 1st charge; double damage to Undead, Negative, Lower Plane, Drow; attack=melee touch; ignore total concealment; sneak attack constructs and undead
Attacks: Frakaggan Whip +118/+118 (5d4+470,18-20/x2), Alignment damage 15/step from LG, DC25 FORT vs Petrification, 25 reach; attack=melee touch; ignore total concealment; sneak attack constructs and undead; Move 15 and strike on its own; DC21 STR vs constrict +2D8+5+3/step Alignment per Round+Save vs Petrification
Attacks: Enspelled Throwing Stars +118/+118/+118/+118 (5d4+435,18-20/x2)+Spell Effect, Knockback 10; attack=touch; range line of sight; ignore total concealment; sneak attack any range incl. constructs and undead
Senses (Natural or Trained): SpectrumSight, EnergySight, TimeSight, AuraSight, Alignment & Lie line of sight, Invisible 75% line of sight, See in Magical Darkness, Negative 6.5 mile radius or line of sight; Listen, Spot, Search only miss on N1, +26 Spot +8 WIS for opposed check
Senses (Buffed): See/Reveal Magic line of sight, Detect Undead 240, Psi 240, Life 120, Good 120, Evil 120, True Seeing 120, Invisibility 60, Enemies 60, Charm 60, Sense Motivation 60, Lie 30

« Last Edit: June 11, 2014, 04:17:13 AM by MetroMagic »

Offline Debatra

  • Sr. Member
  • ***
  • Posts: 409
  • Kaedanis Pyran
    • View Profile
« Last Edit: March 19, 2012, 03:34:44 PM by Debatra »
Kaedanis Pyran, tai faernae.

Offline Sneaky_Sable

  • Legendary Member
  • ****
  • Posts: 1361
  • Watching Ponies
    • View Profile
    • DOUBLE EXPOSURE
Re: Combat Stats thread
« Reply #2 on: March 19, 2012, 04:04:37 PM »
Character Name: Sable
Stats: Str 16 Dex 40 Con 28 Int 23 Wis 15 Cha 16
AC: 44, touch 34, flatfooted 29
HP: total 265 /current 265 - Fast Healing 1
Init: +15
Senses: Scent, X-Ray Vision, Darkvision 60, Listen +26, Spot +26
Speed: 30 feet, Swim 30
Saves: Fort +19 Ref +30 Will +12
Skills: Bluff +24, Concentration +15, Hide +36, Focus +N/A, Intimidate +24, Move Silently +36, Sense Motive +23, Tumble +36

Attacks:
Weapon 1 (Claws)  +14/+12/+9/+9/+4  all 2d8+3 Crit: 19-20 x2 (Sneak Attack +8d6)
Weapon 2 (Dagger) +12/+10/+7/+7/+2 all 1d4+3 Crit: 19-20 x2 (Sneak Attack +8d6)
Weapon 2 (Thrown Dagger) +24/+22/+19/+19/+16 all 1d4+3 Crit: 19-20 x2 (Sneak Attack +8d6)

Ritual Stats (Includes alterations due to Size change)
(click to show/hide)


Bonuses, Buffs, Benefits – Personal:
- Make up to 15 Attacks of Opportunity per round
- The first Attack of Opportunity each round is a Sneak Attack
- Every confirmed critical hit is resolved as a Sneak Attack as well
- Sable can deduct 4d6 from his Sneak attack. If he does, the next attack he lands against that target is a full sneak attack
- Disable devices in 1/2 the time (Minimum 1 Round)
- Move at full speed while Stealth
- Improved Evasion
- Skill Mastery (Take 10 in the following skills no matter the circumstances: Acrobatics 46, Climb 34, Disable Device 37, Escape Artist 46, Linguistics 37, Perception 33, Sleight of Hand 46, Stealth 46, and Swim 34. Numbers reflect skill after having taken 10)

Innate:
- Reduce Self (Minimum of 'Fine' size) at will
- Mind Blank at will
- Spider Climb at will
- Shadow Grasp: Sable can reach through a shadow and retrieve or recover objects
- Alcohol Control: Sable can vary the potency of alcoholic beverages from person to person in a drinking group

Chosen Rituals:

(Total of all effects. New totals appear above in spoilers and bold)

(click to show/hide)

Bonuses, Buffs, Benefits – Party:

Aside from potential fame / infamy from being seen in public with a member of Hell's most extreme heavy metal band,
"Ifrit and the Motherfucking Facemelters", Sable contributes no bonuses, buffs, or other benefits to the party.

I imagine I should also post some things that change when Sable is 'Fine' sized:

Strength drops by 10
Dexterity increases by 8
Constitution drops by 2
Stealth rolls increase by 16
Grapple checks drop by 16
« Last Edit: March 21, 2012, 02:48:43 PM by Sneaky_Sable »
Link to my homebrews

(Offsite server may be unstable. Report broken / unresponsive link with Post Upvote button)

Offline ieatfood7

  • Sr. Member
  • ***
  • Posts: 427
    • View Profile
Re: Combat Stats thread
« Reply #3 on: March 19, 2012, 04:12:23 PM »
Too many things to track in one post.  Splitting them up.  Characater stats and status is below.

(click to show/hide)
« Last Edit: March 22, 2012, 10:37:55 AM by ieatfood7 »

Offline FireInTheSky

  • Epic Member
  • ****
  • Posts: 3870
  • "Insight is the sudden cessation of stupidity."
    • View Profile
Re: Combat Stats thread
« Reply #4 on: March 20, 2012, 04:40:35 PM »
***This is no longer up to date.  I'm in the process of updating.  See also: Character thread: Ror Fatefist

(click to show/hide)
(click to show/hide)
« Last Edit: December 21, 2012, 01:41:40 AM by FireInTheSky »

Offline GuyFawkes

  • Sr. Member
  • ***
  • Posts: 367
  • Remember, remember, the fifth of November
    • View Profile
Re: Combat Stats thread
« Reply #5 on: March 21, 2012, 02:25:56 PM »
Character Name: Ptolemaeus
Init +21, HP 198/198, Speed 30
AC 40, Touch 34, Flat-footed 33
Saves: Fort +18, Ref +26, Will +28
Senses (Natural): blindsense 30 ft, Time Sense 30 ft, detect any time magic 1 mi, Spot +24 (+37 using KoATB), Listen +6 (+37 using KoATB)
Senses (Buffed/Item): True Seeing, Lockdown, Silver Key
Skills: Bluff -1, Concentration +23, Hide +, Focus +N/A, Intimidate -1, Move Silently +15, Sense Motive +10, Tumble +6, [any +37 using KoATB]
Base Attack Bonus +15/+10/+5 
Attacks:
+1 Falcon's Eye Revolver Alpha (infinite/100) +42/+39/+36 (1d12 + 1d4 + 12, x3)
+1 Falcon's Eye Revolver Omega (infinite/100) +42/+39/+36 (1d12 + 1d4 + 4, x3)
+1 Falcon's Eye Rifle (scope, Truedeath) Terminus (infinite/100) +42/+39/+36 (2d6 + 1d4 + 12, x4)
+1 Sword, bastard Final Judgment +36/+31/+26 (1d10 + 17, 19-20/x2)
Bracers of Armor,   Ring of Protection  +2 (+6 Armor, +7 Dex, +2 Deflect, +15 Misc)
Abilities Str 10, Dex 24, Con 22, Int 11, Wis 32, Cha 11

Condition:
Resistances: 5 to fire, electricity, sonic
Fast healing 6
Mana Pool: 41/41
Ki Points:  15/15
Mana Surge: 3 mana/round

Abilities:
(click to show/hide)

Martial Maneuver Readied:
(click to show/hide)

Spell-like:
(click to show/hide)

Marksman Abilities:
(click to show/hide)

Mana Manipulation Techniques:
(click to show/hide)
[/color]
« Last Edit: April 06, 2013, 02:51:17 AM by GuyFawkes »

Offline ieatfood7

  • Sr. Member
  • ***
  • Posts: 427
    • View Profile
Re: Combat Stats thread
« Reply #6 on: March 21, 2012, 03:40:33 PM »
Sheerak
(click to show/hide)

« Last Edit: April 09, 2012, 09:30:51 AM by ieatfood7 »

Offline ieatfood7

  • Sr. Member
  • ***
  • Posts: 427
    • View Profile
Re: Combat Stats thread
« Reply #7 on: March 21, 2012, 03:40:58 PM »
Sheerak Copis
(click to show/hide)

« Last Edit: April 19, 2012, 10:48:37 AM by ieatfood7 »

Offline ieatfood7

  • Sr. Member
  • ***
  • Posts: 427
    • View Profile
Re: Combat Stats thread
« Reply #8 on: March 21, 2012, 03:41:39 PM »
Vir Quisque Vir
(click to show/hide)


« Last Edit: March 23, 2012, 08:07:13 PM by ieatfood7 »

Offline ieatfood7

  • Sr. Member
  • ***
  • Posts: 427
    • View Profile
Re: Combat Stats thread
« Reply #9 on: March 21, 2012, 03:43:08 PM »
Vir Quisque Vir Copies
(click to show/hide)


« Last Edit: April 19, 2012, 10:47:10 AM by ieatfood7 »

Offline ieatfood7

  • Sr. Member
  • ***
  • Posts: 427
    • View Profile
Re: Combat Stats thread
« Reply #10 on: March 21, 2012, 03:43:24 PM »
Stupid Bird
Same for all copies of the bird.
(click to show/hide)

« Last Edit: April 09, 2012, 09:29:56 AM by ieatfood7 »

Offline Scout89

  • Hero Member
  • ***
  • Posts: 598
  • I'm old!
    • View Profile
Re: Combat Stats thread
« Reply #11 on: April 10, 2012, 08:32:59 AM »

Work in progress

Character Name: Halfaz
Stats: Str 22 Dex 22 Con 22 Int 09 Wis 18 Cha 10
AC: 29, touch 20, flatfooted 23, DR 2/-, DR 5/blundgeoning
HP: total 226/current 226 fast healing 3
Init: +9
Senses: Blindsense 30ft, Listen +12, Spot +16
Speed: 30 feet (Burrow 10ft)
Saves: Fort +13 Ref +11 Will +8
SR 28
Skills: Bluff +0, Concentration +12, Hide +9, Focus +4, Intimidate +2, Move Silently +8, Sense Motive +10, Tumble +20
Attacks: (Base Attack Bonus - +16/+11/+6/+1)
Shimnack (+1/+1 double-bladed scimitar) +24/+24/+19/+19/+14/+14/+9 (damage 1d6+7 + 1d6 fire damage,15-20/x2)
+1 Ghost Strike Scimitar +23/+18/+13/+8 (damage 1d6+7,18-20/x2)
...and others)

Bonuses, Buffs, Benefits – Personal:
_______________________
_______________________
_______________________
_______________________
...and others)

Maneuvers Readied:
Original
Fan the Flames (SU, 3rd) - 30ft-long ranged touch attack that deals 6d6 fire damage to a foe
Flashing Sun (EX, 2nd) - Makes one additional melee attack with a -2 modifier to every melee attack in the round
Fire Snake (SU, 4th) - 60ft snake deals 4d6 fire damage to anyone in its free course
Ring of fire (SU, 6th) - Move twice your speed. If you close na area, everyone in it take 12d6 fire damage (Reflex 20 for half)
Searing Blade (SU, 4th) - 2d6+11 fire bonus damage to melee attacks for one turn
Searing Charge (SU, 4th) - Fly while charging, deal +5d6 fire damage
Shadow Stride (EX, 5th) - Teleport 50ft as a move action
Zephyr Dance (EX, 3rd) - Interrupt with+4 dodge bonus to AC before damage is rolled

Copies
Flashing Sun (EX, 2nd) - Makes one additional melee attack with a -2 modifier to every melee attack in the round
Wind Stride (EX, 1st) - +10ft bonus to speed
Zephyr Dance (EX, 3rd) - Interrupt with+4 dodge bonus to AC before damage is rolled
Shadow Stride (EX, 5th) - Teleport 50ft as a move action
Dancing Mongoose (EX, 5th) - Make one extra attack with each weapon


Martial Stances:
Step of the Wild (EX, 1st) - Ignores difficult terrain, gains bonus against foe in such terrain
Island of Blades (EX, 1st) - Flank enemies if you and ally are adjacent
Assassin Stance (EX, 3rd) - +2d6 bonus damage sneak attack
Dance of the Spider (SU, 3rd) - Spider Climb


Arcane Spells Prepared: 4/8/6/6/6/5/2 (an example; whatever yours are)
0th -
1st -
2nd -
3rd -
4th -
5th -
6th -

Divine Spells Prepared: 7/7/6/5/5/4/2 (an example; whatever yours are)
0th -
1st -
2nd -
3rd -
4th -
5th -
6th -

Bonuses, Buffs, Benefits – Party:
_______________________
_______________________
_______________________
_______________________
...and others)
« Last Edit: April 19, 2012, 07:39:37 AM by Scout89 »
Sneaky_Sable: "Keep the Omega Whatever, I'll take that Dagger. Nice to meet you *sneak attack* I hope everything's alright *sneak attack* how's your liver been *sneak attack*..."

Offline MetroMagic

  • Honorary Mod
  • *****
  • Posts: 1178
  • Organizations are imaginary.
    • View Profile
Re: Combat Stats thread
« Reply #12 on: April 19, 2012, 09:37:56 AM »
HP of Copies

For your convenience here is the list of HP of copies in each group, based on party discussions and as recapped by Janis in The PlanTM.

"Twice" is actually (2 times HP)-2, "Full" is actually (HP-1), and "Half" is actually (HP-1)/2 rounded up.

Group 1 is copies with half your Life Energy.
Group 2 is copies with half your Life Energy.
Group 3 is copies with half your Life Energy.
Group 4 is copies with half your Life Energy.
Group 5 is copies with your full Life Energy.
Group 6 is copies with half your Life Energy.
Group 7 is copies with your full Life Energy.
Group 8 is copies with half your Life Energy.
Group 9 is copies with your full Life Energy.
Group 10 is copies with your full Life Energy, and the originals with about twice their Life Energy.