Level 12? :huh
Um... define 'pilot class'. ^^;
Level 12? :huhThe starting level for the players. High enough to have plenty of room to get cool stuff, with still some way to go until reaching epic levels.
Real Pilot (http://www.minmaxboards.com/index.php?topic=7161.0)
Um... define 'pilot class'. ^^;
It would be helpful if one of the players can be a Ship Captain to give the party their own mobile base, altough that role can be filled by an NPC if needed.I can grab landlord, that'll fit directly into the whole mechanic thing, making me more like Hannah (the navigator/mechanic from the weatherlight MTG books)
Ask away any doubts you may have!When you say Multiclassing as normal, you mean the penalties are in effect?
I was talking more about the part where the party needs a place to recharge mecha's ammo, as well as the means to carry them to repairs should any get destroyed.It would be helpful if one of the players can be a Ship Captain to give the party their own mobile base, altough that role can be filled by an NPC if needed.I can grab landlord, that'll fit directly into the whole mechanic thing, making me more like Hannah (the navigator/mechanic from the weatherlight MTG books)
Know what? Multiclass at your heart's contents whitout penalties. Monster classes still demand the hybrid/blood feats tough.Ask away any doubts you may have!When you say Multiclassing as normal, you mean the penalties are in effect?
Also, does planet hopping also mean we get to have "adventure of the month" as the default?
Level 12? Sweet!No need, just start cranking up your character and get it mostly done by the next Friday.
Fast paced? Awesome!
Is there a sign up sheet somewhere?
I was talking more about the part where the party needs a place to recharge mecha's ammo, as well as the means to carry them to repairs should any get destroyed.It would be helpful if one of the players can be a Ship Captain to give the party their own mobile base, altough that role can be filled by an NPC if needed.I can grab landlord, that'll fit directly into the whole mechanic thing, making me more like Hannah (the navigator/mechanic from the weatherlight MTG books)
The mecha uses the pilot's base saves, BAB, skill bonuses, feats, and class abilities for fighting, plus the pilot's Str and Dex scores (it takes a strong pilot to handle a mecha under stress, and it takes good reflexes to make it react in time). Remember that they're amplified to the mecha's size, with every foot involved increasing to one mu (for example, a pilot in a mecha takes a -1 penalty on spot checks for every 10 mu of distance, instead of for every 10 feet).
Hmm... now I just need to work out how to neatly format it... -_-'QuoteThe mecha uses the pilot's base saves, BAB, skill bonuses, feats, and class abilities for fighting, plus the pilot's Str and Dex scores (it takes a strong pilot to handle a mecha under stress, and it takes good reflexes to make it react in time). Remember that they're amplified to the mecha's size, with every foot involved increasing to one mu (for example, a pilot in a mecha takes a -1 penalty on spot checks for every 10 mu of distance, instead of for every 10 feet).
... does this mean my mecha would get speed bonuses and flight because I gain them through AA? XD
Which means I need some what's allowed & what's not information from you.Level 12? Sweet!No need, just start cranking up your character and get it mostly done by the next Friday.
Fast paced? Awesome!
Is there a sign up sheet somewhere?
Also roles covered so far? I'm pretty flexible. Playing something someone else is already prime to do kind of detracts from things.
Monster of Legend:
Fire Immunity, Wings, Fast Healing (Legendary Skill) Can't I fluff the wings as two more pairs? Seraphim style raven!
Quick thought.As already pointed out, one of your gestalt halves must be a Pilot class.
Hellfire Wyrm (http://www.minmaxboards.com/index.php?topic=956.0) 12 // Warlock 10 / Hellfire Warlock 2
Fit in all right?
1. Can I still use (and benefit thereof) +0 LA Templates? Thinking refluffed Lesser Seelie Fey (http://www.minmaxboards.com/index.php?topic=6348.0) or something.1-No to LA 0 templates that give you a bunch of free stuff for almost nothing. I don't want everybody and their mother that isn't based on Wis to be Magic-Blooded Lesser Seelie Feys.
2. Can I do a few Invocation changes? Mostly towards flavor (like elemental damage is half fire half hellfire).
But I gotta admit I'm after a useful version of Fire Shield so I'm on fire all the time.
3. Lawful Evil work out? (no I don't murder for sport, but I do have a twisted sense of humor).
I don't want to edit again.I'm trying to aim at 50% of the time for each.
Roughly how much will we be spending in non-mecha/ships, walking (flying/whatevering) around like normal "people"?
Edit: Yeah, I'm editing again. Anyways, since we have a Ship Caption and a Super Pilot I'm going to be a Real Pilot and a ranged weapon specialist. I'm currently trying to decide what to gestalt with.Yes, the number of shots in weapons with ammo is how much you can shoot before reloading.
Question about the mecha weapons. When it gives an ammo number is that how many shots I can make before having to reload? Do I ever have to worry about running out of ammo in general? Also I'm assuming I can make a full-attack with mecha weapons, and if so can I switch between multiple weapons during the same full-attack action?
Tossing out the skeleton buildJust to make it clear, pilots/officers cannot channel abilities that affect people outside the mecha whitout some special kind of system (clarified it under Mecha Basics), except for martial maneuvers. If you want to be able to shoot out spells and scrolls to others from inside your battleship, you would need at least one level of Arcane Pilot (use the Ship Captain-Super Pilot multiclassing rules, apply the stat changes from Arcane Pilot).
Ship Captain12/Artificer12
Focused on creating unmanned mecha (character motivation is to create safe unmanned mecha, and we already know where that's going to go...dammit evangelion) as well as prototype artillery shells (scrolls that are read by the officers to load and fire them)
Heck, would any of my current groups be interested in applying those rules to one of the campaigns I'm currenlty running? :P
Just to make it clear, pilots/officers cannot channel abilities that affect people outside the mecha whitout some special kind of system (clarified it under Mecha Basics), except for martial maneuvers. If you want to be able to shoot out spells and scrolls to others from inside your battleship, you would need at least one level of Arcane Pilot (use the Ship Captain-Super Pilot multiclassing rules, apply the stat changes from Arcane Pilot).
Just to make it clear, pilots/officers cannot channel abilities that affect people outside the mecha whitout some special kind of system (clarified it under Mecha Basics), except for martial maneuvers. If you want to be able to shoot out spells and scrolls to others from inside your battleship, you would need at least one level of Arcane Pilot (use the Ship Captain-Super Pilot multiclassing rules, apply the stat changes from Arcane Pilot).
Hrm...after reading my 2nd officer ability, that makes a lot more sense. I missed the part where the only input an officer can have is using Spirits. In that case, can I read scrolls/cast infusions directly on my battleship? If so, I can still handle the support role, I just can't shoot giant prototype lasers of doom beyond the normal "bane" infusion.
Does Craft count as a physical skill? It involves using your hands.
I have no idea if being a Dragon is even worth while seeing how I just got tossed a book on mechs I'm supposed to read. Actually wondering if being a Rust Monster and sundering everything in sight is a better option at this point.
That would fall into the "Mechas ignore all non-damage effects produced by non-mecha sources unless they affect an area bigger than the mecha itself." So unless you take the arcane pilot dip, a simple scroll cannot buff a whole battleship (altough you can still buff yourself).Just to make it clear, pilots/officers cannot channel abilities that affect people outside the mecha whitout some special kind of system (clarified it under Mecha Basics), except for martial maneuvers. If you want to be able to shoot out spells and scrolls to others from inside your battleship, you would need at least one level of Arcane Pilot (use the Ship Captain-Super Pilot multiclassing rules, apply the stat changes from Arcane Pilot).
Hrm...after reading my 2nd officer ability, that makes a lot more sense. I missed the part where the only input an officer can have is using Spirits. In that case, can I read scrolls/cast infusions directly on my battleship? If so, I can still handle the support role, I just can't shoot giant prototype lasers of doom beyond the normal "bane" infusion.
Also: Do I gain the benefit of my own Leader feats?No.
Ah. Initially, I was thinking something about a pseudo-dragon 1 (http://www.minmaxboards.com/index.php?topic=2216.0) Sniper 19 (http://www.minmaxboards.com/index.php?topic=2759.0)// Soulknife 5- Paragon 15, but if we are going mechas, very well !Mind Arrow feat sounds good.
I'll give a look to all that.
EDIT :
so, the battleship is already taken.
Concerning the non-mecha side, I'm thinking about Pseudo-dragon 1- Soulknife (with the Mind arrow feat (http://www.minmaxboards.com/index.php?topic=2136.msg23165#msg23165) 4- Parangon 7. Yes, a flying glorified Lizard that think he is a dragon, and even the best one ever : after all, he does not even need a breath to kill you, he will throw bullets with HIS MIND. :smirk
I am going for range. I don't know yet if I'm going Super or Real pilot.
question : is the divine pilot can be adapted to get a "Soulbow" mecha : no spells, but basically manifesting ammo like a Soulbow ?
How about alternative magic systems? Specifically Incarnum/Power of Cybernetics (http://www.minmaxboards.com/index.php?board=71.0).I wouldn't really call Incarnum/Power of Cybernetics "magic system". From what I've seen of it so far, I would say it's ok to allow them to apply to your mechas.
Anyway, tenatively leaning towards a Divine Pilot for the SRW side with a few ideas flying about for the other side.Both sound interesting character concepts.
Mercane (http://www.minmaxboards.com/index.php?topic=7695.msg119669#msg119669) fluffed as entrepreneurial aliens seems like fun, or possibly the Undying Court Progression (http://www.minmaxboards.com/index.php?topic=5131.0) as... undead alien priest dudes.
Since Maneuvers can be channeled without difficulty, Warcrafter (http://www.minmaxboards.com/index.php?topic=7527.0) might allow you to do the artificer thing and fire scrolls/wands without running afoul of the restrictions.Ahahaha... No. Warcrafter and its "Throw spells faster than anybody else" schools are not allowed.
Next random "guess" as they are defined at this point.Sounds good.
Doesn't-Matter-Race Nuclear Dragon (http://www.minmaxboards.com/index.php?topic=6660.0) 12 // Arcane Pilot (http://www.minmaxboards.com/index.php?topic=7199.0) 12
I have no idea if being a Dragon is even worth while seeing how I just got tossed a book on mechs I'm supposed to read. Actually wondering if being a Rust Monster and sundering everything in sight is a better option at this point.Pfft, metal stuff is so barbaric. Most constructions on the setting are refined plastics/ceramics/composite carbon. :p
Don't suppose anyone would be up for running a high-paced "traditional" or "normal" D&D(or better yet, Pathfinder) game?See below.
EDIT: Depends on the restrictions imposed. See, when it comes to fantasy, I'm trying to find an opportunity to use some more of Os's stuff to create someone that can tank anything with minimal damage, which involves two PrC's and a crafting mechanic. XDMy Nintendo spin-off (http://www.minmaxboards.com/index.php?topic=8874.0) currently just needs one more 8th level character to get started (and one extra on top of that wouldn't hurt either, since only 2 players are ready to go right now). It will be strongly based on the Fire Emblem series, that's as close as "traditional" fantasy as you can get (guys and gals with swords and spears and axes and magic fighting bandits and monsters and exploring the land while taking everything that's not nailed down).
... above, I meant to ask if Maneuvers normally used on foot can be useable with the mecha.
I'm still kinda new here, but I was wondering if I could maybe join too?Go ahead. If there's big enough interest and enough characters ready until next Friday, I may just make two parties!
I've been really itching for a fast paced game as I currently have a horrible amount of free time and I've read through all the stuff related to the pilot material that apparently would be getting used here; probably still have a question or two about some of it though. I don't know if I could keep up from an optimization standpoint compared to some of you, but I have a build already thought of... >.>
Go ahead. If there's big enough interest and enough characters ready until next Friday, I may just make two parties!
I can't remember if an increase in size = increase in natural armour by one. Hm.
Matrioska Mecha? :psyduckGo ahead. If there's big enough interest and enough characters ready until next Friday, I may just make two parties!
Thanks! :D
So I was thinking Real Pilot (http://www.minmaxboards.com/index.php?topic=7161.msg109867#msg109867) 12//Moon Vanguard (http://www.minmaxboards.com/index.php?topic=7993.0) 12. Would that work?
Could the bonus pilot feats from either class count for both (when in the nano armor for the latter) ?Yes.
Would the Spirit point gain be cumulative between both or simply the one that grants the higher number per level only?Higher number per level.
Edit: If the Moon Vanguard's Nano Armor is emulating a Super Robot, does it also get the upgrade points to apply Upgrades?Of course.
The FAQ says that if you go above colossal, you get the natural armour bonus regardless of the class. Strange.Depends on the creature, in particular when stuff like the Titanic creature is already gaining bonus to Con that will usually apply to your Nat armor.
Oh, right: how is enchanting being done? +'s and effects seperately, or rolled together?
-May have missed that.-
I just noticed that there is no Maneuvers Readied column for the pilot classes. So how do maneuvers work for them? Are all maneuvers known always ready and thus your only real limit is until your mech runs out of energy?Yes.
Also, I saw that you are allowing Traits & Flaws, but which ones/where? The ones from Unearthed Arcana?One Trait (http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm) and two Flaws (http://)
And the limit on those is two each, right?
Edit: And as cheesy as may be aside; I'm wanting Ancient Temple off Moon Vanguard. The youkai-forged blades thus get considered as built in to the Nano Armor and I'm considered proficient with them regardless. So, I can count something like a bastard sword as a one handed weapon since I'm technically proficient with it due to it being built into the Nano Armor, yes? If I also have Oversized Two-Weapon Fighting, making a one-handed weapon in my off-hand count as a light weapon for TWF, couldn't I then effectively be dual-wielding my cheesy katanas/bastard swords as if I were doing a normal one-handed+light weapon combo? <.<That can hardly be considered cheese, it's just a bit more damage. Go ahead dual-wielding oversized swords. Just remember you can't pick an immortal base race if you go Ancient Temple.
Question, concerning how Divine Pilot & the Soulknife mingle : as I sacrifice spell, can I just consider that Soulknife & Divine Pilot overlap ? basically, instead of trhowing spells through the mecha, I'm manifesting a soulblade or soulbow like a level 12 SK. (that is, a +5 Weapon, with a max +4 bonus on it).If all you want to throw is the mindblade, then yes it would work.
EDIT : a simpler method could be a Real or a Super Pilot, with his including an Amplifier, tuned on his mindblad ability. Can it works ?
The only problem with the nintendo game is that I'm totally unfamiliar with the Fire Emblem series, and weren't there other characters from Mario universe, Kirby, etc?It's perfectly fine if you're completely unfamiliar. I would even say that's an advantage on its own right as you explore an unknown setting.
I just hope this starts a trend and more people begin adopting the face paced rules.
For the the sci-fi campaign, what types/styles of mechas are we talking about?
Is there anything I need to know about the Fire Emblem/Nintendo campaign before jumping in? Any specific differences to keep in mind, or just make a regular D&D character as I would for most any other campaign?Read the intro fluff at the start of the thread. From there, yes, make a regular D&D character like for your usual adventuring campaign.
If I were to join the Sci-Fi Campaign I'd be more interested in military styled mechs(Older Gundams, Armored Core). Though the Sci-Fi campaign seems a bit full.-Raineh Daze
Just to point out you can't pick the same Super Robot upgrade more times than your Pilot Level+1.
Looking through that spoiler, I'm glad G Gundam managed an appearance. No Lordgenome, though? :p
I was looking at the Super Robots.
Something seems really strange here. Super Robots seem to have difficulty hitting as hard as Real Robots (since they don't get the best Arsenal stuff, and their basic weapon is 1d6) :huh
Looking through that spoiler, I'm glad G Gundam managed an appearance. No Lordgenome, though? :pGrab Main Weapon and then Mighty Multiple times. Pump out your super robot's Energy.
I was looking at the Super Robots.
Something seems really strange here. Super Robots seem to have difficulty hitting as hard as Real Robots (since they don't get the best Arsenal stuff, and their basic weapon is 1d6) :huh
Edit: For the Spirit stuff, Real Pilot grants more spirit points than Moon Vanguard so I'd be gaining points at the Pilots rate, but if I emulate Super Pilot with Moon Vanguard can I pick Super Pilot Spirits when I normally get to for that class and would they or would they not have the +20% spirit point cost applied?Yes, you could use spirits from the Moon Vanguard with your Real Pilot.
And to add to that, could I use Super Pilot Spirits granted from Moon Vanguard on the Real Pilot's mecha and vice-versa?
Edit2: Sorry, seems I am having more questions than I thought....You take no damage until you remove the Armor or it is destroyed.
For Nano Armor, what does it mean that "Damage dealt to you is first absorbed by your armor and only then to your HP". Does it mean that if I take 10 damage, both the Armor and myself take 10 damage (minus DR) ? Or that I take no damage until I remove the Armor or it is destroyed?
Edit3: :???Yes, Reactor 10 would be 100% of of your max energy regened every round.
The mech special properties like Regeneration or Reactor, does "X/10" mean if I have, say, Reactor 1, I regen 1/10 or 10% of my max energy each round? What then if I have Reactor 10? Isn't that 100% of my max energy regened every round?
Yes, Reactor 10 would be 100% of of your max energy regened every round.
EDIT: Actually that sounds a bit too good, increased the costs of those two upgrades.
Soo... Trying to figure out damage.That seems correct. The main weapon stll has better crit and adds more Str to damage, has Rending and Power.
Built-In Attack is 1d6+StrMod & 20/x2 Crit melee attack?
By spending 3 Upgrade points it becomes 3d6+[StrMod*1.5] 19/x3.
By Spending 5 Upgrade points the Mech gains Power & Rending with one attack.
And it consumes 3/3 my HD or -12 Energy.
Or I could spend 2 Upgrade points and pick up a Chakram Caster and have 20 Arsenal points left over.
It's a ranged weapon, +5 to Attack Rolls, 3d6+StrMod damage, 20/x3 Crit, and only costs -2 Energy per use.
I'm thinking all my built-in weapons are hands capable of shooting a gun...You still need the guns to shoot mind you. :p
Also, still have no clue what Dodge is for.Dodge bonus to AC, as detailed on the Real Robot list (I need to work on better content organization it seems).
Listing upgrades here to make sure they're valid before I port them back into the character sheet.Ok, I'll be drawing a line here. Mechas don't care about the pilot's size, as long as it fits inside them. All of those growths were never suposed to be stacked up like that.
Super Robot Upgrades, Go!
48/48 Points Spent
3 x Growth (+ 4 Size Categories due to class features. I think this puts it somewhere in the vicinity of 1.2 km, but I'm too lazy to check) [3]
All Sentient Upgrades [5]
Transform: Fighter [1]
3 x Extra (Kung-fu Robot? Four limbs!) [3]
13 x Plating [13]
13 x Agility [13]
10 x Targeter [10]
I think I might be fast enough to cause a sonic boom now. :lmao
I'm done. I now can sit around and figure out backstory and pick a personality for the next 5 days :DOk, gonna check that now.
Now what did I do wrong?
http://www.myth-weavers.com/sheetview.php?sheetid=556320
And I shall go look up how to roll dice here so I can do my HP >.>
(I really liked the comment you made earlier, oslecamo, about what I was doing being like a Matryoshka Mecha so I ended up using that as part of the name when I got stumped on what to name it, heheh)
Edit: Forgot I didn't buy equipment but it can wait. Mechanic check first :P
[_roll]11d10+10[/_roll]
Oh, I did have one last question.
I could not find anywhere the kind of action it took for a mecha to transform if it had the ability to. What is that action?
Swift action. It's in the Real Robots List post. Under the Mecha Special Properties spoiler.
Some questions:If it's an arcane super robot, sure.
What skill is used to identify a mecha? Knowledge (Arcana) since it's a construct?
Can I take a Mecha combat school as my extra school for Scholar and/or my Gifted for War school for Monster of Legend?Yes, altough since mecha schools demand Energy to be used, you will not able to use them while outside your machine.
What Maneuvers does the Mech gain anyway? Or does it use the Pilot's?Pilot's.
Does The Mech's Spellchannel also channel Breath Weapons or other SLAs & Su abilities?Take the Amplifier acessory from the Arsenal for that.
Also, a way to add arsenal space to a Divine/Arcane Robot would be nice.Arcane Pilot can take the extra Arsenal upgrade.
Maybe a pilot feat that grants extra arsenal, and/or rules allowing exchanging inherent weapons/features for arsenal space.No. Arsenal options were based on the fact that pilots can't just go increasing their Arsenal space willy-nilly.
What skill is used to identify a mecha? Knowledge (Arcana) since it's a construct?If it's an arcane super robot, sure.
If it's another model and/or has another power source, it will demand other knowledge skills.
NOT CHOSEN YET
Super Pilot (http://www.minmaxboards.com/index.php?topic=7165.0) 2 Ship Captain (http://www.minmaxboards.com/index.php?topic=7167.0)10// Pseudodragon (http://www.minmaxboards.com/index.php?topic=2216.0)1 Soulknife (combat training variant) (http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife) 3 Feat rogue 1 Parangon (http://www.minmaxboards.com/index.php?topic=4204.0)7(click to show/hide)
HD:12 2d10+10d12+ 12*5 (X hp)
Saves: F +13 (8+5), R +21 (17+2+2), W +22 (15+7)
AC: 17 (5 Natural Armor, 2 Dex), touch 10, flat-footed 10.
DR6/ magic. Sonic & Fire Resistance 6. Fast Healing 6. SR 25.
Initiative: +2
Speed:80 ft fly speed (Good), 22 ft foot. (+50% all speed, already included).
Senses: Blindsense, Low-light Vision, Darkvision, Mindsight. Telepathy 120 ft.
BAB/Grapple:
+12/+7/+2.
Attacks:(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)(click to show/hide)
What skill is used to identify a mecha? Knowledge (Arcana) since it's a construct?If it's an arcane super robot, sure.
If it's another model and/or has another power source, it will demand other knowledge skills.
Which ones?
I'm done. I now can sit around and figure out backstory and pick a personality for the next 5 days :DNow that I had time to have a closer look everything looks fine. Go ahead and do the gear and backstory!
Now what did I do wrong?
http://www.myth-weavers.com/sheetview.php?sheetid=556320
And I shall go look up how to roll dice here so I can do my HP >.>
(I really liked the comment you made earlier, oslecamo, about what I was doing being like a Matryoshka Mecha so I ended up using that as part of the name when I got stumped on what to name it, heheh)
Edit: Forgot I didn't buy equipment but it can wait. Mechanic check first :P
Is the 'extra physical ability on level up' benefit from Exemplar Specimen retroactive?
Read the intro fluff at the start of the thread. From there, yes, make a regular D&D character like for your usual adventuring campaign.
Altough I must point out the other two current players are a medium-sized dragon and a divine sentient chunk of rock, while Raineh Daze is making a winged humanoid good outsider that is not an angel. So the party itself will be more exotic than your average band of humanoid adventurers.
-Raineh Daze
-Soro
-Ninja
-Ketaro
-Nytemare3701
-Harald
Hmm, yes, does sound like a bit full. If you're still interested however keep up an eye on this thread to check if someone drops during recruitment.
Now that I had time to have a closer look everything looks fine. Go ahead and do the gear and backstory!
Now that I had time to have a closer look everything looks fine. Go ahead and do the gear and backstory!
Woo, awesome ^^
Edit: Well I finished my gear and dropped a blurb in the Personality box. Honestly though, I'm rather stumped on what to do for backstory...
Katherine Matr Yoshka (http://www.myth-weavers.com/sheetview.php?sheetid=556320)
What's that picture meant to be?
And why have you taken Improved TWF and Greater TWF when you have Mystic Dream? :???
The requirement for Mystic Dream is staying in an Ancient Temple stance, though.
More, 'please link a larger version of the picture' than 'why have a picture'. XD
Damn! I take the weekend off the internet and I lose an opportunity like this! :shakefistThere's currently 5 players making characters. There's room for 1 more.
Or is there still room? :huh
For the Fire Emblem campaign, will the characters still be the leaders of the kingdom?Pretty much. The "official" ruler and all of the other main headfigures of the state went missing, so the party has to take up reigns of the kingdom.
At this point I'm not sure if I'll join, I'm in quite a few 3.5 campaigns already, and one of those campaigns is mixing things from different worlds/genres. If it was Pathfinder I'd be more interested in it, And not even sure what type of character I'd make for the campaign. If it was say Forgotten Realms, Greyhawk, Eberron, etc, it'd be easier for me to come up an idea/get inspired. I think I may just be getting too hung up on the joining of Nintendo worlds.To be honest, I'm not really into any of the "big" D&D campaign settings. I'm running the City of the Spider Queen based mostly on what it's on the module itself, tried some Eberron campaigns but just couldn't get into it, barely know anything about Greyhawk, just had some glances at Dragonlance. Most of my D&D experience has always been custom settings.
So, is there anything I need to fix in the above thing?
How do I go about working out my mecha's exact combat stats? (For a start, how many attacks does it get?)
And finally... how do I fluff a half human, half raven living nuclear reactor super pilot for this? XD
EDIT: Also, that link is broken.
My only comment is: 'that's a lot of skills'. @_@
Can we have a character sumary up until now so I know what role is available? Like, a one-line description of everyone's sheet? I'm still reading the material so I'm not sure what I'll cook up.
First picture is broken, second picture is a Zerochan link... and you can't link to them directly (you'll have to find another one or everyone else has to clear their cache after seeing that image).No problem I hope?
Can we have a character sumary up until now so I know what role is available? Like, a one-line description of everyone's sheet? I'm still reading the material so I'm not sure what I'll cook up.I've got a Nuclear Dragon // Arcane Pilot. Mech is pure defense and intended Stealth (has HiPS, capped Hide, reduced size to Huge so other mechs have spot penalties). Offense comes from the mech channeling the breath weapon (12d6~16d6, 1d4-1 cooldown), Spells, and damage based Maneuvers. It should be pretty high op like the post wants since Energy damage ignore Damage Reduction. And I'm trying to get the OK on Easy Metamagic which will let him Persist Fire Shield(4th, +6, easy/practical/errata-based arcane thesis buy off) and w/e retributive buffs I can find.
So what do extra basic weapons do? :???
SorO_Lost:You can pick either easy or practical metamagic, not both.Drat.
Loving the fluff development BTW. :D
Can we have a character sumary up until now so I know what role is available? Like, a one-line description of everyone's sheet? I'm still reading the material so I'm not sure what I'll cook up.
Ah, time to change my Upgrades around, then, since I'm not getting much mileage out of extra basic attacks.More because the Arsenal was first designed for Real Robots, and well, self-regeneration isn't a very Real Robotish thing to do.
Extra for 2 x Arsenal Space it is, then. Need to get an awesome cape to chuck on this. :lmao
Odd that you can gain Reactor but not Nanomachines from Arsenal stuff.
No to partial wands as well, altough you may find them as loot.SorO_Lost:You can pick either easy or practical metamagic, not both.Drat.
Loving the fluff development BTW. :D
Really really wanted Persisted Fire Shield. Partial Wands ok?
Would the Plain History maneuver Ambition Crisis Conquest count as an attack for the purposes of sancturary? How about Ambition Crisis Treason?Yes to both Ambition Crisis, no to Sacred Treasure Land.
EDIT: Also, the Sacred Treasure Land stance. Is that an attack?
I'm gifted at tossing nuclear fire at things. No way have I been leading anything. :pStill didn't time to get more setting details (need time to keep up with my other campaigns that suddenly saw bursts of activity).
Maybe I dropkicked a highly important mecha into a volcano or something. XD
Really hope we get a few more setting details, I'm not sure how to do this in a vacuum. @_@
No to partial wands as well, altough you may find them as loot.Why not Loredrake?
Why not quickened Fire Shield?
Wasn't there a Soulbow around here?
Guys, I'm building a ranged specialist focusing in mass destruction. But since this campaign is highly optimized, I need help building it. I'll put up the sheet once I'm done.
I volunteer this to be associated with the battleship. (http://www.youtube.com/watch?v=Q0BqKGnDR0M)I like this.
For the gestalt side, could Moon Vanguard be used?
I fancy the idea of an Android with at least one level in Super/Real pilot in order to have a mecha with a nanoarmor. It would use One With the Machine on the mecha, effectively becoming a mecha-size version of itself.
Stop trying to squeeze in so much cost reductions! :pNo to partial wands as well, altough you may find them as loot.Why not Loredrake?
Why not quickened Fire Shield?
*cough* I mean, for 7,500gp you get 3 Charges per day and if you expend 3 you get +4d6 to any Spell that deals Fire Damage. In effect I'd have a 5d6+13ish (avg 30.5) Fire Shield running. The combo has been sitting in my head for months and needs an outlet. I know it's not the best way to do things. Fireball is technically superior to Fire Shield even if only the latter has the ring. Proactive>Reactive. Plus a gun toting mech game and melee-only guard? Right... (kinda why the ring is integral).
But at least cost wise the -2 Metamagic reduction for Fire Shield would have opened up other avenues. Partial Wands as well (waithstrike, hunter's eye, and guidance of the avatar!). But same cost and for even weaker version? Nah. Heart of Fire is a better pick if I went that route any way.
Some book digging later. Wreath of Flames, 3rd level & Dragon Magic, it's not an onhit guard but does augment my attacked directly. +5d6 Fire on every attack with an additional 5d6 damage for anyone near me on my turn. Significantly more power, specially given my number of Natural Weapons (6 of them). Could be a pretty deadly offensive augmentation when Channeled as well. Need to drop it's Meta cost by -3. And it's not quite as theme appropriate. :(
Can the Sacred Treasure Orb maneuver be used to provide the spell components for magic item crafting (those spells it can duplicate, of course)?I'll allow it, but remember there's o pregame crafting unless it's something critical to your character.
For the gestalt side, could Moon Vanguard be used?There's already one Moon Vanguard, but by all means feel free to stat up another, it's a class that can go a lot of diferent ways.
I fancy the idea of an Android with at least one level in Super/Real pilot in order to have a mecha with a nanoarmor. It would use One With the Machine on the mecha, effectively becoming a mecha-size version of itself.
As lv12 gestalt characters we're probably at least somewhat significant figures in whatever area we usually hang around (for reference, Oslecamo's SRW NPC stats put a pair of protagonists at lv7 and their commander at lv10.)
Just noticed the Tohou classes and spellcasters interaction. Does that mean that Mercane (which has the psuedocaster ability) would grant full IL for a Tohou class?
Basically, your mecha gets "doped" with super pseudo-nanomachines that increase its combat ability overall (more high-techish, not bigger/flashier like a super robot) plus also give it uber resilience and regeneration. The Pilot also isaffected by the Machine Cells.Do want!
Super Robots are the best robots anyway. Why don't we have a party of them? :p
Incidentally, I should probably mention that I've got Magic Vestment and Greater Magic Weapon (+3 bonus) as spells known and plenty of slots to cast them with, if that affects anyone's equipment choices.
Can you Magic Weapon a Mecha Weapon and/or Magic Vestment a Mecha?
Super Prototypes hardly equal Super Robots (and they all seem a bit on the small side, honestly... XD)They do when said prototypes go "Hey you know how you were being all tacticish with kinetic guns and stuff? Well I just charge in and roundkick/clawmelt/HUGELAZORS armies into oblivion!"
I think a friend of mine said the 70's stuff hasn't aged brilliantly, take it as you will (I think Mazinger got a remake
Don't know)
The main difference generally seems to be one of believability and replicability. The Code Geass stuff? Military equipment, none of it is fantastical. They're Super next to the mook robots, but that's because they're basically tanks on legs. Put them up against Mazinger or something. :pIt's fantastical enough that there's only one prototype of each, when everything else is being mass-produced left and right.
And saying 'watch Code Geass for the robots' is possibly the worst advice I have ever seenWhich means you understand the point I just made. :cool
It's fantastical enough that there's only one prototype of each, when everything else is being mass-produced left and right.
Spinzaku shatters steel and dodges gatlings when on his own foot. I'm pretty sure he could give Mazinger a run for his money when on his last Lancelot. :P
Umm... tweak my race? When that's six of my class levels? Just a liiiiittle on the impossible side. On the plus side, they don't have defined age categories, so it's entirely possible they've yet to get anywhere near middle age. :rolleyesHeh.
Masterwork Tools x18
So... we're basically at the start of PSO Episode 1? Damn it, Dark Falz (love that mistranslation) is down there. :pMaybe. Maybe not. :p
Umm... tweak my race? When that's six of my class levels? Just a liiiiittle on the impossible side. On the plus side, they don't have defined age categories, so it's entirely possible they've yet to get anywhere near middle age. :rolleyes
The cloak is pretty much a staple item and we're doing significantly different things with the PrC so I think it's fine.Yes to Thinking cap, no to Wandering Shoes.
Masterwork tools give +2 circ bonus on a specific skill. I have ranks in 18 skills, so I have 18 tools. If someone wants me to, I can go through and fluff out exactly what all 18 of them are, but I'd just as soon not bother since that's a fair amount of effort for very little return.
EDIT: I'd like to take Shape Soulmeld for melds from the Extractor (http://www.minmaxboards.com/index.php?topic=8704.0) class. It's homebrew from someone who's not Oslecamo so I thought I'd ask first.
Nothing involving Extraction or the Lucid Dreaming skill.
Specifically:(click to show/hide)
If those are acceptable, I'm ready to go besides finishing up my background.
Before you start complaining I haven't addressed your point, it's because I haven't watched Gundam Wing, and there's no way I'm taking your word on this, since it's apparently wrong in every aspect yet did reasonably well in Japan (and MUCH better in the USA). And Code Geass is not flawless.That is an extremely poor rebuttal. It'd be like me if I never seen Twilight saying the Movie was an epically good story about the sun going down and refusing any comments or views by people that have seen it.
If you read what I said again, I'm not taking your word for it, because your word seems to be excessively negative. Not really trusting this in general, because your evidence for Code Geass being better to watch than Gundam is... uh... this one Gundam show you've latched onto as the worst ever.Really? Last time you took linked the title with critic reviews and crated some fallacy BS about it as a point. Now you're going so far to claim I've only seen one Gundam show and I'm not arguing Code Geass has better mechs but because I hate Wing so much I'd flame it no matter what. :rolleyes
... also, they can't have watched it on that, because they're from the wrong continent entirely, so... yeah, adult level of understanding, here. :p
Uh... and why, exactly, do you think I can't understand what a super robot is because I know the plot of TTGL? A Super Robot is something of a failure if it has extreme difficulty destroying a building. If you have trouble destroying a concrete box, you are not piloting a Super Robot. :|
And here is the background !(click to show/hide)
And here is the background !(click to show/hide)
That is quite an amazing dragon :lmao
And here is the background !(click to show/hide)
That is quite an amazing dragon :lmao
Pseudodragon. :p
Interested in this with extreme prejudice. :pAs Raineh Daze pointed out, I have a preference for PSO, being the first Phantasy Star I played and stuff. :p
If there's a PS you'd rather I use as a base for background, which one would it be? Classic series? Online?
New feat request: invigorating spellcaster is from Dragon Mag, but it was in the compendium so that sorta makes it in a book...I'll allow that feat with a small nerf-you have to decide which condition to be removed when you prepare the spell, not when you cast it.
here's the text:(click to show/hide)
In addition, can Mecha be healed with healing spells if said spells are channeled through a mecha?
I'll allow that feat with a small nerf-you have to decide which condition to be removed when you prepare the spell, not when you cast it.
Guys, calm down with the robot series dicussion. As far as I care mechas are handled Super Robot Wars style and everybody gets to be awesome whetever they're real or super or an hybrid between.Interested in this with extreme prejudice. :pAs Raineh Daze pointed out, I have a preference for PSO, being the first Phantasy Star I played and stuff. :p
If there's a PS you'd rather I use as a base for background, which one would it be? Classic series? Online?New feat request: invigorating spellcaster is from Dragon Mag, but it was in the compendium so that sorta makes it in a book...I'll allow that feat with a small nerf-you have to decide which condition to be removed when you prepare the spell, not when you cast it.
here's the text:(click to show/hide)
In addition, can Mecha be healed with healing spells if said spells are channeled through a mecha?
Mechas aren't alive, so they cannot be healed by spells unless they specifically work on the non-living. Channeled repair spells would work fine tough.
Hm, maybe I should use one of the Evangelions as a mecha appearance? Decisions, decisions...Wait. You didn't select this (http://danbooru.donmai.us/data/sample/sample-ec81c75c846f442077a2fd96a413a072.jpg) yet?
And here is the background !
[SNIP!]
That is quite an amazing dragon :lmao
Pseudodragon. :p
That is quite an amazing pseudodragon! :lmao