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Creative Corner => Play By Post => Topic started by: oslecamo on April 19, 2013, 01:13:33 PM

Title: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 19, 2013, 01:13:33 PM
Today I was suposed to have a session with my real-life D&D group.

It got delayed. Again. For the third time in a row. This time "until we can figure out a day at least 3 players can show up".

And checking my PbP log, well, action is advancing at an average rate of an update per month.

Now I'm not blaming any of my DMs or players. D&D is just a game at the end of the day, with real life taking priority over it, and sometimes the snail-pace of D&D is quite an advantage so everybody can take it easy.

Still, I would like to be in an at least one game to be significantly faster paced than that. 
So I propose the start of a PbP game with the following couple rules agreed between all participants:

-Each round takes 1 week tops. Whetever in combat or deciding which passage on the dungeon to take, whoever didn't specify an action whitin 7 days of the latest DM post skips their actions. You can provide an "auto-script" for your character's actions beforehand, and active players can also take control of your character if you're not around. If you think you could handle an even faster pace, let me know.
-Also 1 week for character creation. You can flesh out the details as the campaign starts, but I expect race, levels, HP, skills and 90% of your gear and feats to be decided whitin 1 week of the campaign's basics having been consolidated.

So, would anyone be interested in a campaign with those two rules?

Heck, would any of my current groups be interested in applying those rules to one of the campaigns I'm currenlty running? :P

Fluff/Setting/Level would be decided when enough people show interest.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 19, 2013, 01:34:33 PM
Yeah, I'm interested. Nothing to get in the way.

Also interested in trying out Pure Crafting and Saint, so... :p
Title: Re: Faster Paced PbP Campaign interest check
Post by: Nytemare3701 on April 19, 2013, 01:45:05 PM
I'm in. And by "I'm in", I mean "I'm chomping at the bit for a good game, on or offline, and I have 6/7 days a week free or able to become free."

I'll play whatever's needed, and if there isn't an obvious gap I'll probably play the Primalexicon, since High Arcana seems to be slow to start.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Nanshork on April 19, 2013, 02:38:26 PM
I'm interested and would love that rule to be applied to every game I'm in ever.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Harald on April 19, 2013, 03:43:53 PM
I'm interested in this as well.
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 19, 2013, 05:03:52 PM
Ok, four players already expressing interest, let's start kicking around some campaign ideas:

1-Phantasy Star
(click to show/hide)

2-Into the Abyss
(click to show/hide)

Elder Evils
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Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 19, 2013, 05:11:19 PM
Ooh, tough choice...

-Starts looking for ideas for all of them.-

Would probably try and find something with an overtly scientific flavour (if I could get at it, I wonder if something cyberpunk themed would work? Failing that... well, isn't there a Samus Aran based class? That or use Doll Judgement) for the first one.

Could easily use the Saint idea for the other two (which would be amusing for the second.

Hmm.

2/1 are tied for my vote (and now I want to play PSO again). 3 sounds too generic.
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 19, 2013, 05:13:31 PM
In case I didn't make it clear enough, Phantasy Star option doesn't demand you actually bring any kind of sci-fi class to the table, you can refluff all you want. You can perfectly bring a fighter and just refluff all his gear as high-tech stuff, or bring a caster and refluff his magic as Tecquniques.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 19, 2013, 05:15:35 PM
I'm aware of that. It just gives me an excuse to break out the sci-fi themed stuff without having to explain it away. XD
Title: Re: Faster Paced PbP Campaign interest check
Post by: Nanshork on April 19, 2013, 05:17:11 PM
1 - Mechas make this interesting.  I never played the Phantasy Star games but I have some ideas that could be refluffed appropriately.

2 - Hmm, sounds very high op.  Could be interesting.

3 - I've never played in a game involving an Elder Evil, also could be interesting.


I think I've made it clear enough that I enjoy your DM style.  Given the short blubs #2 seems least interesting but none of them are super fleshed out.


Edit: Raineh, your avatar change made me wonder who you were for about five minutes.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Nytemare3701 on April 19, 2013, 05:28:09 PM
If we play the first one, I have a ton of ideas
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Title: Re: Faster Paced PbP Campaign interest check
Post by: Harald on April 19, 2013, 05:37:17 PM
All of them are tempting . I'm less interested in n°1 as it is somehow similar to my current Rogue Trader campaign, I'd rather have a bit of change, but that's not a bother.
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 19, 2013, 06:18:51 PM
So Nanshork finds #2 least interesting, Raineh Daze thinks #3 is too generic, Harald is less interested in #1, but then Nytemare expresses more interest in #1, which had also received thumbs up from the other posters.

I would say that make s#1 the current favorite. Phantasy Star campaign is a go!

Base Crunch
(click to show/hide)

Since people also aproved of the giant robots, one of your gestalt sides must be some pilot class, while the other will be a non-pilot class.

It would be helpful if one of the players can be a Ship Captain to give the party their own mobile base, altough that role can be filled by an NPC if needed.


More refined fluff to come over the weekend.  Ask away any doubts you may have!

Basic plan is you making the sheets in one week, so we start the campaign itself next weekend.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 19, 2013, 06:22:58 PM
Level 12? :huh

Um... define 'pilot class'. ^^;
Title: Re: Faster Paced PbP Campaign interest check
Post by: Nanshork on April 19, 2013, 06:26:17 PM
Level 12? :huh

Um... define 'pilot class'. ^^;

What's wrong with Level 12?

Also, he linked the pilot classes (http://www.minmaxboards.com/index.php?board=138.0) in his campaign options post.
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 19, 2013, 06:26:28 PM
Level 12? :huh
The starting level for the players. High enough to have plenty of room to get cool stuff, with still some way to go until reaching epic levels.


Um... define 'pilot class'. ^^;
Real Pilot (http://www.minmaxboards.com/index.php?topic=7161.0)
Super Pilot (http://www.minmaxboards.com/index.php?topic=7165.0)
Ship Captain (http://www.minmaxboards.com/index.php?topic=7167.0)
Divine Pilot (http://www.minmaxboards.com/index.php?topic=7171.0)
Arcane Pilot (http://www.minmaxboards.com/index.php?topic=7199.0)
Title: Re: Faster Paced PbP Campaign interest check
Post by: Nytemare3701 on April 19, 2013, 06:30:03 PM

It would be helpful if one of the players can be a Ship Captain to give the party their own mobile base, altough that role can be filled by an NPC if needed.
I can grab landlord, that'll fit directly into the whole mechanic thing, making me more like Hannah (the navigator/mechanic from the weatherlight MTG books)
Ask away any doubts you may have!
When you say Multiclassing as normal, you mean the penalties are in effect?
Also, does planet hopping also mean we get to have "adventure of the month" as the default?
Title: Re: Faster Paced PbP Campaign interest check
Post by: SorO_Lost on April 19, 2013, 06:30:27 PM
Level 12? Sweet!
Fast paced? Awesome!

Is there a sign up sheet somewhere?
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 19, 2013, 06:32:52 PM
Ah.

...

This is no contest at all.

Super Pilot for one side of the gestalt. :D

Now for the other... hmm... do I want to abuse attack drones, or something else... decisions, decisions...

Anthropomorphic Animal 6/Monster of Legend 2/Warblade 4 (Divine Flame school)//Super Pilot 12?
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 19, 2013, 06:40:23 PM

It would be helpful if one of the players can be a Ship Captain to give the party their own mobile base, altough that role can be filled by an NPC if needed.
I can grab landlord, that'll fit directly into the whole mechanic thing, making me more like Hannah (the navigator/mechanic from the weatherlight MTG books)
I was talking more about the part where the party needs a place to recharge mecha's ammo, as well as the means to carry them to repairs should any get destroyed.

Ask away any doubts you may have!
When you say Multiclassing as normal, you mean the penalties are in effect?
Also, does planet hopping also mean we get to have "adventure of the month" as the default?
Know what? Multiclass at your heart's contents whitout penalties. Monster classes still demand the hybrid/blood feats tough.

"Adventure of the month" will be how you start, but a bigger plot may eventually reveal itself. Anyone who played Phantasy Star will know what I mean. :p

Level 12? Sweet!
Fast paced? Awesome!

Is there a sign up sheet somewhere?
No need, just start cranking up your character and get it mostly done by the next Friday.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Nytemare3701 on April 19, 2013, 06:55:16 PM

It would be helpful if one of the players can be a Ship Captain to give the party their own mobile base, altough that role can be filled by an NPC if needed.
I can grab landlord, that'll fit directly into the whole mechanic thing, making me more like Hannah (the navigator/mechanic from the weatherlight MTG books)
I was talking more about the part where the party needs a place to recharge mecha's ammo, as well as the means to carry them to repairs should any get destroyed.

Actually, so was I. The capitol ship would be our home base, where we store our mechas/ammo/loot, hang out between missions, and we can upgrade it to suit our needs. If the campaign leans more towards the space, then I'll invest more into the capitol ship. If it leans more towards planets and mechs, then the ship will be a fancy thing in orbit where we keep our stuff, and I'll spend my money on upgrading mechs. (Note: When I say Upgrade, I mean adding random-ass features (http://4.bp.blogspot.com/_SlkfB3sZ25Y/TKxvOhOSr6I/AAAAAAAAAzs/YjmA6-Kj3IA/s1600/star+driver+02.jpg))

EDIT: I see that the pilot stuff already includes a ship. That would make the stronghold business just features of the ship instead of building one from scratch.

EDIT2: Ship Captain is a sexy addition to this concept. Build Incoming.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 19, 2013, 06:57:30 PM
So, is any of the stuff in the above unacceptable? :p

... I feel I am going to be basing a lot on the pilot side off of Gunbuster.
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 19, 2013, 07:14:18 PM
Nuclear Raven Girl Gunbuster sounds awesome, go ahead with her.

Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 19, 2013, 07:16:34 PM
Hmm... now I just need to work out how to neatly format it... -_-'

Quote
The mecha uses the pilot's base saves, BAB, skill bonuses, feats, and class abilities for fighting, plus the pilot's Str and Dex scores (it takes a strong pilot to handle a mecha under stress, and it takes good reflexes to make it react in time). Remember that they're amplified to the mecha's size, with every foot involved increasing to one mu (for example, a pilot in a mecha takes a -1 penalty on spot checks for every 10 mu of distance, instead of for every 10 feet).

... does this mean my mecha would get speed bonuses and flight because I gain them through AA? XD
Title: Re: Faster Paced PbP Campaign interest check
Post by: sirpercival on April 19, 2013, 07:30:20 PM
I don't have time for this campaign, sadly (given that I'm a big reason a bunch of other games are so slow), but I thought I'd drop in to suggest Magipunk as a resource for magi-sci-fi classes and material.
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 19, 2013, 07:37:05 PM
Hmm... now I just need to work out how to neatly format it... -_-'

Quote
The mecha uses the pilot's base saves, BAB, skill bonuses, feats, and class abilities for fighting, plus the pilot's Str and Dex scores (it takes a strong pilot to handle a mecha under stress, and it takes good reflexes to make it react in time). Remember that they're amplified to the mecha's size, with every foot involved increasing to one mu (for example, a pilot in a mecha takes a -1 penalty on spot checks for every 10 mu of distance, instead of for every 10 feet).

... does this mean my mecha would get speed bonuses and flight because I gain them through AA? XD

Hmm, let's say yes for now. Only a fast AA could handle such high-speed acelerations or something like that.

I didn't really have much chances to experiment with my SRW material, so this campaign will also work as some playtesting. :P
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 19, 2013, 07:42:08 PM
Hmm.

... I am inclined to seek as many size bonuses as possible, but trying to get colossal size (starting with Huge by level 5) as a monster would severely cut into maneuver progression. Hmm. Decisions, decisions...

For some reason, I find the idea of a monster huge enough to fight mecha on its own terms then getting a mecha awesome.
Title: Re: Faster Paced PbP Campaign interest check
Post by: SorO_Lost on April 19, 2013, 07:46:14 PM
Level 12? Sweet!
Fast paced? Awesome!

Is there a sign up sheet somewhere?
No need, just start cranking up your character and get it mostly done by the next Friday.
Which means I need some what's allowed & what's not information from you.
PB? Content? Dragon Mag? Dragonlance? Homebrew?

A balance prospective from everyone else.
Like Savage Progression Ghost / StP Erduite / Incarnate Dustform Quintuple Half-Dragon wtfhexadoplies jaw droppingly omg or prompts "which dragons again"?

Also roles covered so far? I'm pretty flexible. Playing something someone else is already prime to do kind of detracts from things.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Nytemare3701 on April 19, 2013, 07:49:21 PM
Also roles covered so far? I'm pretty flexible. Playing something someone else is already prime to do kind of detracts from things.

I'm taking the "dude with the really big support ship, and a lot of prototype gear" route. It sounds like we have a gigantic brawler mech as well.


Rules Question: Can I use antifeats? If so, I'm just going to be taking "Leader" an extra 10 times over the course of 20 levels.
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 19, 2013, 07:50:56 PM
D&D books are usually ok, altough I reserve myself the right to ban specific things (like tought bottles and power links shards).

Homebrew on a case by case basis, my own is automatically aproved of course.

Drag magazine is not, unless it's something very specific you really really want.

I would also prefer you stay away from regular LA. In particular savage progression ghost dip is an automatic no.

Where's sirp Erudite again?
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 19, 2013, 08:09:26 PM
Hmm... so, revised question: AA 6/Titanic Creature 2/Monster Of Legend 2/Warblade 2//Super Pilot 12.


Anthromorphic Animal
Pounce, Fast, Ferocity, Endurance (What Has Magic Done)
Size Change, Flight (Animal Power)
Size Change, Air Superiority (Animal Apotheosis) + Using a feat for Extra Choice to use Animal Apotheosis to gain Faster and Superior (probably using another feat to then gain Fastest, because I SUCK at feats)


Titanic Creature:
Growth, Growth (Bigger is Better)
This Isn't Even My Final Form (with DIF as a feat) (Size Matters)


Monster of Legend:
Fire Immunity, Wings, Fast Healing (Legendary Skill) Can't I fluff the wings as two more pairs? Seraphim style raven!
Gifted for War (Saga)


... if it has not already become obvious, I am working on the principle that smashing = good. XD
Title: Re: Faster Paced PbP Campaign interest check
Post by: Nytemare3701 on April 19, 2013, 08:15:04 PM
Tossing out the skeleton build
Ship Captain12/Artificer12
Focused on creating unmanned mecha (character motivation is to create safe unmanned mecha, and we already know where that's going to go...dammit evangelion) as well as prototype artillery shells (scrolls that are read by the officers to load and fire them)
(click to show/hide)
Title: Re: Faster Paced PbP Campaign interest check
Post by: SorO_Lost on April 19, 2013, 09:10:35 PM
Quick thought.

Hellfire Wyrm (http://www.minmaxboards.com/index.php?topic=956.0) 12 // Warlock 10 / Hellfire Warlock 2
Fit in all right?

1. Can I still use (and benefit thereof) +0 LA Templates? Thinking refluffed Lesser Seelie Fey (http://www.minmaxboards.com/index.php?topic=6348.0) or something.
2. Can I do a few Invocation changes? Mostly towards flavor (like elemental damage is half fire half hellfire).
But I gotta admit I'm after a useful version of Fire Shield so I'm on fire all the time.
3. Lawful Evil work out? (no I don't murder for sport, but I do have a twisted sense of humor).
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 19, 2013, 09:15:39 PM
I'm going for Chaotic Good. This should be... interesting. Very much so.

Hellfire + Nuclear Fire. Excellent.

We shall see the world burn! :smirk
Title: Re: Faster Paced PbP Campaign interest check
Post by: Nanshork on April 19, 2013, 10:29:22 PM
@Soro: Your build stub won't work.  You have to take levels in one of the pilot classes that have been linked.

Edit: This gestalt mecha stuff is more complicated than I'm used to.  It will take me a bit to come up with a good concept.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Nanshork on April 19, 2013, 11:12:33 PM
I don't want to edit again.

Roughly how much will we be spending in non-mecha/ships, walking (flying/whatevering) around like normal "people"?

Edit: Yeah, I'm editing again.  Anyways, since we have a Ship Caption and a Super Pilot I'm going to be a Real Pilot and a ranged weapon specialist.  I'm currently trying to decide what to gestalt with.

Question about the mecha weapons.  When it gives an ammo number is that how many shots I can make before having to reload?  Do I ever have to worry about running out of ammo in general?  Also I'm assuming I can make a full-attack with mecha weapons, and if so can I switch between multiple weapons during the same full-attack action?
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 20, 2013, 03:53:28 AM
Monster of Legend:
Fire Immunity, Wings, Fast Healing (Legendary Skill) Can't I fluff the wings as two more pairs? Seraphim style raven!

Sure!

Quick thought.

Hellfire Wyrm (http://www.minmaxboards.com/index.php?topic=956.0) 12 // Warlock 10 / Hellfire Warlock 2
Fit in all right?
As already pointed out, one of your gestalt halves must be a Pilot class.

1. Can I still use (and benefit thereof) +0 LA Templates? Thinking refluffed Lesser Seelie Fey (http://www.minmaxboards.com/index.php?topic=6348.0) or something.
2. Can I do a few Invocation changes? Mostly towards flavor (like elemental damage is half fire half hellfire).
But I gotta admit I'm after a useful version of Fire Shield so I'm on fire all the time.
3. Lawful Evil work out? (no I don't murder for sport, but I do have a twisted sense of humor).
1-No to LA 0 templates that give you a bunch of free stuff for almost nothing. I don't want everybody and their mother that isn't based on Wis to be Magic-Blooded Lesser Seelie Feys.
2-Sure you can reflavor some stuff.
3-Any alignment ok as long as you're willing to work as a group.

I don't want to edit again.

Roughly how much will we be spending in non-mecha/ships, walking (flying/whatevering) around like normal "people"?
I'm trying to aim at 50% of the time for each.

In a little preview of the fluff, massive monsters, out of control machines and psycopath pilots are all dangers that roam space and land outside of the limited hubs of civilization. You use your mechas to fight past them until you reach an objective, which will usually be either an human-size facility or another population center where mechas don't fit, so you have to continue on foot/floating.

Edit: Yeah, I'm editing again.  Anyways, since we have a Ship Caption and a Super Pilot I'm going to be a Real Pilot and a ranged weapon specialist.  I'm currently trying to decide what to gestalt with.

Question about the mecha weapons.  When it gives an ammo number is that how many shots I can make before having to reload?  Do I ever have to worry about running out of ammo in general?  Also I'm assuming I can make a full-attack with mecha weapons, and if so can I switch between multiple weapons during the same full-attack action?
Yes, the number of shots in weapons with ammo is how much you can shoot before reloading.

Right now the only way of reloading ammo is geting back inside an allied battleship. I'll probably be doing a Cartridge item.

Yes, you get iteratives normally with mecha weapons, and also switch trough multiple weapons during the same full-attack action.

Tossing out the skeleton build
Ship Captain12/Artificer12
Focused on creating unmanned mecha (character motivation is to create safe unmanned mecha, and we already know where that's going to go...dammit evangelion) as well as prototype artillery shells (scrolls that are read by the officers to load and fire them)
Just to make it clear, pilots/officers cannot channel abilities that affect people outside the mecha whitout some special kind of system (clarified it under Mecha Basics), except for martial maneuvers. If you want to be able to shoot out spells and scrolls to others from inside your battleship, you would need at least one level of Arcane Pilot (use the Ship Captain-Super Pilot multiclassing rules, apply the stat changes from Arcane Pilot).
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 20, 2013, 04:16:38 AM
Expressing much interest. Will edit when I've read the thread.

EDIT: HOLY CRAP, OSLECAMO WROTE HUMUNGOUS MECHA FOR D&D! WHY DID I NOT KNOW ABOUT THIS?

So yeah, that sounds really awesome. Kicking around character ideas (assuming there's room, of course. I count 5 so far.)

EDIT the second:
Heck, would any of my current groups be interested in applying those rules to one of the campaigns I'm currenlty running? :P

I'd be up for having the Nintendo Spin Off run under those rules (poor old Regideus has been sitting in the char profiles thread, fully built, for nearly a month now.)
Title: Re: Faster Paced PbP Campaign interest check
Post by: Nytemare3701 on April 20, 2013, 05:03:34 AM
Just to make it clear, pilots/officers cannot channel abilities that affect people outside the mecha whitout some special kind of system (clarified it under Mecha Basics), except for martial maneuvers. If you want to be able to shoot out spells and scrolls to others from inside your battleship, you would need at least one level of Arcane Pilot (use the Ship Captain-Super Pilot multiclassing rules, apply the stat changes from Arcane Pilot).

Hrm...after reading my 2nd officer ability, that makes a lot more sense. I missed the part where the only input an officer can have is using Spirits. In that case, can I read scrolls/cast infusions directly on my battleship? If so, I can still handle the support role, I just can't shoot giant prototype lasers of doom beyond the normal "bane" infusion.

Also: Do I gain the benefit of my own Leader feats?
Title: Re: Faster Paced PbP Campaign interest check
Post by: Harald on April 20, 2013, 05:31:19 AM
Ah. Initially, I was thinking something about a pseudo-dragon 1 (http://www.minmaxboards.com/index.php?topic=2216.0) Sniper 19 (http://www.minmaxboards.com/index.php?topic=2759.0)// Soulknife 5- Paragon 15, but if we are going mechas, very well !
I'll give a look to all that.

EDIT :
so, the battleship is already taken.
Concerning the non-mecha side, I'm thinking about Pseudo-dragon 1- Soulknife (with the Mind arrow feat (http://www.minmaxboards.com/index.php?topic=2136.msg23165#msg23165)  4- Parangon 7. Yes, a flying glorified Lizard that think he is a dragon, and even the best one ever : after all, he does not even need a breath to kill you, he will throw bullets with HIS MIND. :smirk
I am going for range. I don't know yet if I'm going Super or Real pilot.
question : is the divine pilot can be adapted to get a "Soulbow" mecha : no spells, but basically manifesting ammo like a Soulbow ?
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 20, 2013, 06:17:20 AM
To clarify: Spells, powers, SLAs, and breath weapons used by a pilot cannot affect anything outside that pilot's mecha/ship unless it is an arcane/divine mecha/ship?

How about alternative magic systems? Specifically Incarnum/Power of Cybernetics (http://www.minmaxboards.com/index.php?board=71.0).

Anyway, tenatively leaning towards a Divine Pilot for the SRW side with a few ideas flying about for the other side.

Mercane (http://www.minmaxboards.com/index.php?topic=7695.msg119669#msg119669) fluffed as entrepreneurial aliens seems like fun, or possibly the Undying Court Progression (http://www.minmaxboards.com/index.php?topic=5131.0) as... undead alien priest dudes.

Just to make it clear, pilots/officers cannot channel abilities that affect people outside the mecha whitout some special kind of system (clarified it under Mecha Basics), except for martial maneuvers. If you want to be able to shoot out spells and scrolls to others from inside your battleship, you would need at least one level of Arcane Pilot (use the Ship Captain-Super Pilot multiclassing rules, apply the stat changes from Arcane Pilot).

Hrm...after reading my 2nd officer ability, that makes a lot more sense. I missed the part where the only input an officer can have is using Spirits. In that case, can I read scrolls/cast infusions directly on my battleship? If so, I can still handle the support role, I just can't shoot giant prototype lasers of doom beyond the normal "bane" infusion.

Since Maneuvers can be channeled without difficulty, Warcrafter (http://www.minmaxboards.com/index.php?topic=7527.0) might allow you to do the artificer thing and fire scrolls/wands without running afoul of the restrictions.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 20, 2013, 06:28:44 AM

Does Craft count as a physical skill? It involves using your hands.


Also, if Maneuvers can be used outside  the ship, is there some way I can utilise Divine Flame? I know I'm giving the Mecha all the Sentient upgrades. :smirk

WIP


(click to show/hide)


(click to show/hide)


HD, which will shortly start screaming about being tampered with:

Rolled 11d12+12 : 11, 5, 9, 5, 6, 2, 1, 4, 11, 6, 4 + 12, total 76
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 20, 2013, 06:36:02 AM
Does Craft count as a physical skill? It involves using your hands.

I believe a physical skill is a skill governed by a physical ability (str,dex,con.) Craft is governed by int.
Title: Re: Faster Paced PbP Campaign interest check
Post by: SorO_Lost on April 20, 2013, 07:27:22 AM
Next random "guess" as they are defined at this point.
Doesn't-Matter-Race Nuclear Dragon (http://www.minmaxboards.com/index.php?topic=6660.0) 12 // Arcane Pilot (http://www.minmaxboards.com/index.php?topic=7199.0) 12

I have no idea if being a Dragon is even worth while seeing how I just got tossed a book on mechs I'm supposed to read. Actually wondering if being a Rust Monster and sundering everything in sight is a better option at this point.
Title: Re: Faster Paced PbP Campaign interest check
Post by: ShadowViper on April 20, 2013, 07:34:39 AM
Think I'm a bit late to the party, but definitely interested.

My vote is Elder Evils, when playing D&D, I'm fan of traditional high fantasy, rather than sci-fi.

Edit: And after further thread reading it seems the sci-fi options have already won, which is a shame.

Don't suppose anyone would be up for running a high-paced "traditional" or "normal" D&D(or better yet, Pathfinder) game?
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 20, 2013, 07:35:59 AM
I have no idea if being a Dragon is even worth while seeing how I just got tossed a book on mechs I'm supposed to read. Actually wondering if being a Rust Monster and sundering everything in sight is a better option at this point.

That just sounds depressing to include. :(

EDIT: Depends on the restrictions imposed. See, when it comes to fantasy, I'm trying to find an opportunity to use some more of Os's stuff to create someone that can tank anything with minimal damage, which involves two PrC's and a crafting mechanic. XD
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 20, 2013, 08:04:57 AM
A build begins to take shape:

Divine Pilot 12 // Mercane 5, Monster of Legend 2, Scholar 5 (http://www.minmaxboards.com/index.php?topic=149.0)

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Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 20, 2013, 08:22:34 AM
... above, I meant to ask if Maneuvers normally used on foot can be useable with the mecha.

Reposting stuff here so I can edit. XD

WIP

Anthromorphic Animal 6/Titanic Creature 2/Monster of Legend 2/Warblade 2//Super Pilot 12

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Title: Re: Faster Paced PbP Campaign interest check
Post by: ketaro on April 20, 2013, 08:28:59 AM
I'm still kinda new here, but I was wondering if I could maybe join too?

I've been really itching for a fast paced game as I currently have a horrible amount of free time and I've read through all the stuff related to the pilot material that apparently would be getting used here; probably still have a question or two about some of it though. I don't know if I could keep up from an optimization standpoint compared to some of you, but I have a build already thought of... >.>
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 20, 2013, 08:40:37 AM
Added Amplifier acessory to the robot Arsenal, for those that just want to use a few SLAs/breath weapons/gazes/etc.

Just to make it clear, pilots/officers cannot channel abilities that affect people outside the mecha whitout some special kind of system (clarified it under Mecha Basics), except for martial maneuvers. If you want to be able to shoot out spells and scrolls to others from inside your battleship, you would need at least one level of Arcane Pilot (use the Ship Captain-Super Pilot multiclassing rules, apply the stat changes from Arcane Pilot).

Hrm...after reading my 2nd officer ability, that makes a lot more sense. I missed the part where the only input an officer can have is using Spirits. In that case, can I read scrolls/cast infusions directly on my battleship? If so, I can still handle the support role, I just can't shoot giant prototype lasers of doom beyond the normal "bane" infusion.
That would fall into the "Mechas ignore all non-damage effects produced by non-mecha sources unless they affect an area bigger than the mecha itself." So unless you take the arcane pilot dip, a simple scroll cannot buff a whole battleship (altough you can still buff yourself).

Also: Do I gain the benefit of my own Leader feats?
No.

Ah. Initially, I was thinking something about a pseudo-dragon 1 (http://www.minmaxboards.com/index.php?topic=2216.0) Sniper 19 (http://www.minmaxboards.com/index.php?topic=2759.0)// Soulknife 5- Paragon 15, but if we are going mechas, very well !
I'll give a look to all that.

EDIT :
so, the battleship is already taken.
Concerning the non-mecha side, I'm thinking about Pseudo-dragon 1- Soulknife (with the Mind arrow feat (http://www.minmaxboards.com/index.php?topic=2136.msg23165#msg23165)  4- Parangon 7. Yes, a flying glorified Lizard that think he is a dragon, and even the best one ever : after all, he does not even need a breath to kill you, he will throw bullets with HIS MIND. :smirk
I am going for range. I don't know yet if I'm going Super or Real pilot.
question : is the divine pilot can be adapted to get a "Soulbow" mecha : no spells, but basically manifesting ammo like a Soulbow ?
Mind Arrow feat sounds good.

A divine pilot that gets soulbow ammo instead of spells sounds good as well.

How about alternative magic systems? Specifically Incarnum/Power of Cybernetics (http://www.minmaxboards.com/index.php?board=71.0).
I wouldn't really call Incarnum/Power of Cybernetics "magic system". From what I've seen of it so far, I would say it's ok to allow them to apply to your mechas.


Anyway, tenatively leaning towards a Divine Pilot for the SRW side with a few ideas flying about for the other side.

Mercane (http://www.minmaxboards.com/index.php?topic=7695.msg119669#msg119669) fluffed as entrepreneurial aliens seems like fun, or possibly the Undying Court Progression (http://www.minmaxboards.com/index.php?topic=5131.0) as... undead alien priest dudes.
Both sound interesting character concepts.


Since Maneuvers can be channeled without difficulty, Warcrafter (http://www.minmaxboards.com/index.php?topic=7527.0) might allow you to do the artificer thing and fire scrolls/wands without running afoul of the restrictions.
Ahahaha... No. Warcrafter and its "Throw spells faster than anybody else" schools are not allowed.

Next random "guess" as they are defined at this point.
Doesn't-Matter-Race Nuclear Dragon (http://www.minmaxboards.com/index.php?topic=6660.0) 12 // Arcane Pilot (http://www.minmaxboards.com/index.php?topic=7199.0) 12
Sounds good.

I have no idea if being a Dragon is even worth while seeing how I just got tossed a book on mechs I'm supposed to read. Actually wondering if being a Rust Monster and sundering everything in sight is a better option at this point.
Pfft, metal stuff is so barbaric. Most constructions on the setting are refined plastics/ceramics/composite carbon. :p

Don't suppose anyone would be up for running a high-paced "traditional" or "normal" D&D(or better yet, Pathfinder) game?
See below.

EDIT: Depends on the restrictions imposed. See, when it comes to fantasy, I'm trying to find an opportunity to use some more of Os's stuff to create someone that can tank anything with minimal damage, which involves two PrC's and a crafting mechanic. XD
My Nintendo spin-off (http://www.minmaxboards.com/index.php?topic=8874.0) currently just needs one more 8th level character to get started (and one extra on top of that wouldn't hurt either, since only 2 players are ready to go right now). It will be strongly based on the Fire Emblem series, that's as close as "traditional" fantasy as you can get (guys and gals with swords and spears and axes and magic fighting bandits and monsters and exploring the land while taking everything that's not nailed down).

And of course it would follow this "1 week tops" rule.

... above, I meant to ask if Maneuvers normally used on foot can be useable with the mecha.

Yes. Mecha are made for physical combat!

I'm still kinda new here, but I was wondering if I could maybe join too?

I've been really itching for a fast paced game as I currently have a horrible amount of free time and I've read through all the stuff related to the pilot material that apparently would be getting used here; probably still have a question or two about some of it though. I don't know if I could keep up from an optimization standpoint compared to some of you, but I have a build already thought of... >.>
Go ahead. If there's big enough interest and enough characters ready until next Friday, I may just make two parties!
Title: Re: Faster Paced PbP Campaign interest check
Post by: ketaro on April 20, 2013, 08:50:04 AM
Go ahead. If there's big enough interest and enough characters ready until next Friday, I may just make two parties!

Thanks! :D

So I was thinking Real Pilot (http://www.minmaxboards.com/index.php?topic=7161.msg109867#msg109867) 12//Moon Vanguard (http://www.minmaxboards.com/index.php?topic=7993.0) 12. Would that work? Could the bonus pilot feats from either class count for both (when in the nano armor for the latter) ? Would the Spirit point gain be cumulative between both or simply the one that grants the higher number per level only?

Edit: If the Moon Vanguard's Nano Armor is emulating a Super Robot, does it also get the upgrade points to apply Upgrades?
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 20, 2013, 08:51:18 AM
Hmm. If Divine Flame maneuvers are used within a mecha, is it the mecha or the pilot that takes Heat (since I don't think the Mecha have any way to get a CON score... unless Sentient + Imprint pulls it off)?

I can't remember if an increase in size = increase in natural armour by one. Hm.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 20, 2013, 09:23:13 AM
I can't remember if an increase in size = increase in natural armour by one. Hm.

Not unless the class specifies that it does.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 20, 2013, 09:25:05 AM
The FAQ says that if you go above colossal, you get the natural armour bonus regardless of the class. Strange.
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 20, 2013, 09:41:25 AM
As a general reminder, you can still benefit from your Pilot feats and spirits when outside your mecha.

Go ahead. If there's big enough interest and enough characters ready until next Friday, I may just make two parties!

Thanks! :D

So I was thinking Real Pilot (http://www.minmaxboards.com/index.php?topic=7161.msg109867#msg109867) 12//Moon Vanguard (http://www.minmaxboards.com/index.php?topic=7993.0) 12. Would that work?
Matrioska Mecha? :psyduck

Do it! :D

Could the bonus pilot feats from either class count for both (when in the nano armor for the latter) ?
Yes.


Would the Spirit point gain be cumulative between both or simply the one that grants the higher number per level only?
Higher number per level.

Edit: If the Moon Vanguard's Nano Armor is emulating a Super Robot, does it also get the upgrade points to apply Upgrades?
Of course.

The FAQ says that if you go above colossal, you get the natural armour bonus regardless of the class. Strange.
Depends on the creature, in particular when stuff like the Titanic creature is already gaining bonus to Con that will usually apply to your Nat armor.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 20, 2013, 09:51:06 AM
Oh, right: how is enchanting being done? +'s and effects seperately, or rolled together?

-May have missed that.-
Title: Re: Faster Paced PbP Campaign interest check
Post by: ketaro on April 20, 2013, 10:09:36 AM
I just noticed that there is no Maneuvers Readied column for the pilot classes. So how do maneuvers work for them? Are all maneuvers known always ready and thus your only real limit is until your mech runs out of energy?

Also, I saw that you are allowing Traits & Flaws, but which ones/where? The ones from Unearthed Arcana?
And the limit on those is two each, right?

Edit: And as cheesy as may be aside; I'm wanting Ancient Temple off Moon Vanguard. The youkai-forged blades thus get considered as built in to the Nano Armor and I'm considered proficient with them regardless. So, I can count something like a bastard sword as a one handed weapon since I'm technically proficient with it due to it being built into the Nano Armor, yes? If I also have Oversized Two-Weapon Fighting, making a one-handed weapon in my off-hand count as a light weapon for TWF, couldn't I then effectively be dual-wielding my cheesy katanas/bastard swords as if I were doing a normal one-handed+light weapon combo (i.e. -2/-2 ) ? <.<
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 20, 2013, 10:47:10 AM
Oh, right: how is enchanting being done? +'s and effects seperately, or rolled together?

-May have missed that.-

Let's go with rolled togheter.

I just noticed that there is no Maneuvers Readied column for the pilot classes. So how do maneuvers work for them? Are all maneuvers known always ready and thus your only real limit is until your mech runs out of energy?
Yes.

Also, I saw that you are allowing Traits & Flaws, but which ones/where? The ones from Unearthed Arcana?
And the limit on those is two each, right?
One Trait (http://www.d20srd.org/srd/variant/buildingCharacters/characterTraits.htm) and two Flaws (http://)

Edit: And as cheesy as may be aside; I'm wanting Ancient Temple off Moon Vanguard. The youkai-forged blades thus get considered as built in to the Nano Armor and I'm considered proficient with them regardless. So, I can count something like a bastard sword as a one handed weapon since I'm technically proficient with it due to it being built into the Nano Armor, yes? If I also have Oversized Two-Weapon Fighting, making a one-handed weapon in my off-hand count as a light weapon for TWF, couldn't I then effectively be dual-wielding my cheesy katanas/bastard swords as if I were doing a normal one-handed+light weapon combo? <.<
That can hardly be considered cheese, it's just a bit more damage. Go ahead dual-wielding oversized swords. Just remember you can't pick an immortal base race if you go Ancient Temple.
Title: Re: Faster Paced PbP Campaign interest check
Post by: ketaro on April 20, 2013, 10:56:00 AM
Maybe I've just not seen enough cheese then, haha.
Thanks for clearing that up.

I was just going to do a standard human. I do like my bonus feat.

Edit: For the Spirit stuff, Real Pilot grants more spirit points than Moon Vanguard so I'd be gaining points at the Pilots rate, but if I emulate Super Pilot with Moon Vanguard can I pick Super Pilot Spirits when I normally get to for that class and would they or would they not have the +20% spirit point cost applied?

And to add to that, could I use Super Pilot Spirits granted from Moon Vanguard on the Real Pilot's mecha and vice-versa?

Edit2: Sorry, seems I am having more questions than I thought....
For Nano Armor, what does it mean that "Damage dealt to you is first absorbed by your armor and only then to your HP". Does it mean that if I take 10 damage, both the Armor and myself take 10 damage (minus DR) ? Or that I take no damage until I remove the Armor or it is destroyed?

Edit3:  :???
The mech special properties like Regeneration or Reactor, does "X/10" mean if I have, say, Reactor 1, I regen 1/10 or 10% of my max energy each round? What then if I have Reactor 10? Isn't that 100% of my max energy regened every round?
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 20, 2013, 12:43:31 PM
... oh, hey, we're starting at a high enough level I can start throwing miniaturised-but-still-large stars around.

From a mecha.

Awesome.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Nanshork on April 20, 2013, 01:04:11 PM
This game seems to be becoming more high powered than I have time to build for, I'm going to bow out.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Harald on April 20, 2013, 01:35:18 PM
NOT CHOSEN YET
Real Pilot (http://www.minmaxboards.com/index.php?topic=7161.0) 10- Super Pilot (http://www.minmaxboards.com/index.php?topic=7165.0) 2// Pseudodragon  (http://www.minmaxboards.com/index.php?topic=2216.0)1 Soulknife (combat training variant) (http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife) 4 Parangon  (http://www.minmaxboards.com/index.php?topic=4204.0)7

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HD:12 2d10+10d12+ 12*5 (X hp)
Saves: F +13 (8+5), R +18 (15+3), W +22 (15+7)
AC: 18 (5 Natural Armor, 3 Dex), touch 10, flat-footed 10.
DR6/ magic. Sonic & Fire Resistance 6. Fast Healing 6. SR 25.
Initiative: +3
Speed:80 ft fly speed (Good), 22 ft foot. (+50% all speed, already included).
Senses: Blindsense, Low-light Vision, Darkvision, Mindsight. Telepathy 120 ft.
BAB/Grapple:
+12/+7/+2.
Attacks:

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Question, concerning how Divine Pilot & the Soulknife mingle : as I sacrifice spell, can I just consider that Soulknife & Divine Pilot overlap ? basically, instead of trhowing spells through the mecha, I'm manifesting a soulblade or soulbow like a level 12 SK. (that is, a +5 Weapon, with a max +4 bonus on it).
EDIT : a simpler method could be a Real or a Super Pilot, with his including an Amplifier, tuned on his mindblad ability. Can it works ?

EDIT 2 : WiP.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 20, 2013, 01:50:58 PM
... I just realised I've forgotten to include ability bonuses from levelling.  :banghead


Currently stalled whilst I try to work out what armour and weapon (since I get to turn it into a nuclear cannon/club/lightsaber) to get, and how to fill out feats. Hmm.
Title: Re: Faster Paced PbP Campaign interest check
Post by: ShadowViper on April 20, 2013, 03:01:54 PM
The only problem with the nintendo game is that I'm totally unfamiliar with the Fire Emblem series, and weren't there other characters from Mario universe, Kirby, etc?

I just hope this starts a trend and more people begin adopting the face paced rules.

For the the sci-fi campaign, what types/styles of mechas are we talking about?

Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 20, 2013, 03:23:45 PM
There's rules for all types of Mecha.

I've got a Super Robot that's probably going to be styled after Gunbuster. It's certainly big enough. XD
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 20, 2013, 03:42:18 PM
Question, concerning how Divine Pilot & the Soulknife mingle : as I sacrifice spell, can I just consider that Soulknife & Divine Pilot overlap ? basically, instead of trhowing spells through the mecha, I'm manifesting a soulblade or soulbow like a level 12 SK. (that is, a +5 Weapon, with a max +4 bonus on it).
EDIT : a simpler method could be a Real or a Super Pilot, with his including an Amplifier, tuned on his mindblad ability. Can it works ?
If all you want to throw is the mindblade, then yes it would work.

The only problem with the nintendo game is that I'm totally unfamiliar with the Fire Emblem series, and weren't there other characters from Mario universe, Kirby, etc?
It's perfectly fine if you're completely unfamiliar. I would even say that's an advantage on its own right as you explore an unknown setting.

Characters from other series may show up indeed, but again you don't need to be familiar with them before game.

Isn't one of the main staples of D&D finding and interacting with new races? :)

I just hope this starts a trend and more people begin adopting the face paced rules.

For the the sci-fi campaign, what types/styles of mechas are we talking about?

Whatever each player prefers, as the base rules are made generic in purpose. There's the super robots for big, customized machines, and the real robots for more military-style mecha. You can multiclass between them. Refluff at leisure.
Title: Re: Faster Paced PbP Campaign interest check
Post by: SorO_Lost on April 20, 2013, 04:18:54 PM
Bahamut
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Nuclear Dragon (http://www.minmaxboards.com/index.php?topic=6660.0) 12 // Arcane Pilot (http://www.minmaxboards.com/index.php?topic=7199.0) 12

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Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 20, 2013, 04:56:34 PM
Just to point out you can't pick the same Super Robot upgrade more times than your Pilot Level+1.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 20, 2013, 05:11:17 PM
Hm, I ought to work out how tall a Colossal +++ mecha is.
Title: Re: Faster Paced PbP Campaign interest check
Post by: ShadowViper on April 20, 2013, 05:18:07 PM
Is there anything I need to know about the Fire Emblem/Nintendo campaign before jumping in? Any specific differences to keep in mind, or just make a regular D&D character as I would for most any other campaign?

If I were to join the Sci-Fi Campaign I'd be more interested in military styled mechs(Older Gundams, Armored Core). Though the Sci-Fi campaign seems a bit full.
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 20, 2013, 05:48:38 PM
Is there anything I need to know about the Fire Emblem/Nintendo campaign before jumping in? Any specific differences to keep in mind, or just make a regular D&D character as I would for most any other campaign?
Read the intro fluff at the start of the thread. From there, yes, make a regular D&D character like for your usual adventuring campaign.

Altough I must point out the other two current players are a medium-sized dragon and a divine sentient chunk of rock, while Raineh Daze is making a winged humanoid good outsider that is not an angel. So the party itself will be more exotic than your average band of humanoid adventurers.

If I were to join the Sci-Fi Campaign I'd be more interested in military styled mechs(Older Gundams, Armored Core). Though the Sci-Fi campaign seems a bit full.
-Raineh Daze
-Soro
-Ninja
-Ketaro
-Nytemare3701
-Harald

Hmm, yes, does sound like a bit full. If you're still interested however keep up an eye on this thread to check if someone drops during recruitment.

SorO_Lost:
Some comments to your current build
-Reactor/Regeneration 1 are in the Real Robot list (http://www.minmaxboards.com/index.php?topic=7162.0), mecha special property section.
-extra in-built basic weapon gives you another 1d6+Str mod damage attack.
-Arsenal-At 12th level and as a Super Pilot, you can only acess level III Arsenal stuff. And since you're also an Arcane Pilot, you lose the base 50 Arsenal space of a regular Super Robot, meaning you only have 75 from your upgrades.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 20, 2013, 05:58:34 PM
Question: if Sentient + Imprint is taken, does that mean this mecha would get the same +144 to HP from constitution as I do?

Also, if, for some reason, I end up fighting a mecha on foot, does my damage scale downwards, or do I still hit ridiculously hard (because mecha weaponry damage seems quite low compared with all the extra damage dice gained by my upwards size)?

... I really wish there was a table for beyond-colossal damage dice progression.
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 20, 2013, 06:10:29 PM
Mechas don't have HD, so they cannot gain bonus HP from Con.

You deal your regular damage on foot to mechas. As Prime32 pointed out:
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Mind you, an Huckbein MK III Boxer has an attack dealing 4d10 before you start factoring in other bonus. And the mecha isn't taking massive size penalties to attack and AC, while a super big creature is.
Title: Re: Faster Paced PbP Campaign interest check
Post by: ketaro on April 20, 2013, 06:15:35 PM
Just to point out you can't pick the same Super Robot upgrade more times than your Pilot Level+1.

13 levels of an upgrade is still quite nice.

I had some questions sitting on the bottom of page 3 I kinda need clarified before I can finish the last few things of my character. Really all I need to do is deal with Spirits, pick readied maneuvers, and buy equipment. Oh, and roll HP.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 20, 2013, 06:19:05 PM
Looking through that spoiler, I'm glad G Gundam managed an appearance. No Lordgenome, though? :p

I was looking at the Super Robots.

Something seems really strange here. Super Robots seem to have difficulty hitting as hard as Real Robots (since they don't get the best Arsenal stuff, and their basic weapon is 1d6) :huh
Title: Re: Faster Paced PbP Campaign interest check
Post by: ketaro on April 20, 2013, 06:23:30 PM
Looking through that spoiler, I'm glad G Gundam managed an appearance. No Lordgenome, though? :p

I was looking at the Super Robots.

Something seems really strange here. Super Robots seem to have difficulty hitting as hard as Real Robots (since they don't get the best Arsenal stuff, and their basic weapon is 1d6) :huh

The Burning Justice School seems to be a very hard hitting set of maneuvers for Super Robots though. Compared to the Schools for Real Robot anyways, imo.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 20, 2013, 06:33:34 PM
... hmm. Also Growth. Growth might be able to do it.

I suppose it's thematically fitting if its school is full of wrecking stuff. XD
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 20, 2013, 06:33:49 PM
Looking through that spoiler, I'm glad G Gundam managed an appearance. No Lordgenome, though? :p

I was looking at the Super Robots.

Something seems really strange here. Super Robots seem to have difficulty hitting as hard as Real Robots (since they don't get the best Arsenal stuff, and their basic weapon is 1d6) :huh
Grab Main Weapon and then Mighty Multiple times. Pump out your super robot's Energy.

Edit: For the Spirit stuff, Real Pilot grants more spirit points than Moon Vanguard so I'd be gaining points at the Pilots rate, but if I emulate Super Pilot with Moon Vanguard can I pick Super Pilot Spirits when I normally get to for that class and would they or would they not have the +20% spirit point cost applied?

And to add to that, could I use Super Pilot Spirits granted from Moon Vanguard on the Real Pilot's mecha and vice-versa?
Yes, you could use spirits from the Moon Vanguard with your Real Pilot.

However you cannot count simultaneously as a Real and Super for spirit prices. I'll let you pick which one you count as.


Edit2: Sorry, seems I am having more questions than I thought....
For Nano Armor, what does it mean that "Damage dealt to you is first absorbed by your armor and only then to your HP". Does it mean that if I take 10 damage, both the Armor and myself take 10 damage (minus DR) ? Or that I take no damage until I remove the Armor or it is destroyed?
You take no damage until you remove the Armor or it is destroyed.


Edit3:  :???
The mech special properties like Regeneration or Reactor, does "X/10" mean if I have, say, Reactor 1, I regen 1/10 or 10% of my max energy each round? What then if I have Reactor 10? Isn't that 100% of my max energy regened every round?
Yes, Reactor 10 would be 100% of of your max energy regened every round.

EDIT: Actually that sounds a bit too good, increased the costs of those two upgrades.
Title: Re: Faster Paced PbP Campaign interest check
Post by: SorO_Lost on April 20, 2013, 06:43:20 PM
Soo... Trying to figure out damage.

Built-In Attack is 1d6+StrMod & 20/x2 Crit melee attack?
By spending 3 Upgrade points it becomes 3d6+[StrMod*1.5] 19/x3.
By Spending 5 Upgrade points the Mech gains Power & Rending with one attack.
And it consumes 3/3 my HD or -12 Energy.

Or I could spend 2 Upgrade points and pick up a Chakram Caster and have 20 Arsenal points left over.
It's a ranged weapon, +5 to Attack Rolls, 3d6+StrMod damage, 20/x3 Crit, and only costs -2 Energy per use.

I'm thinking all my built-in weapons are hands capable of shooting a gun...

Also, still have no clue what Dodge is for.
Title: Re: Faster Paced PbP Campaign interest check
Post by: ketaro on April 20, 2013, 06:44:22 PM
Yes, Reactor 10 would be 100% of of your max energy regened every round.

EDIT: Actually that sounds a bit too good, increased the costs of those two upgrades.

Yeah I had enough points still unspent to max that and the regen hp one depending on how that worked before you clarified xD
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 20, 2013, 06:56:29 PM
Listing upgrades here to make sure they're valid before I port them back into the character sheet.

Super Robot Upgrades, Go!

48/48 Points Spent

3 x Growth (+ 4 Size Categories due to class features. I think this puts it somewhere in the vicinity of 1.2 km, but I'm too lazy to check) [3]
All Sentient Upgrades [5]
Transform: Fighter [1]
3 x Extra (Kung-fu Robot? Four limbs!) [3]
13 x Plating [13]
13 x Agility [13]
10 x Targeter [10]

I think I might be fast enough to cause a sonic boom now. :lmao
Title: Re: Faster Paced PbP Campaign interest check
Post by: ketaro on April 20, 2013, 07:02:34 PM
I'm done. I now can sit around and figure out backstory and pick a personality for the next 5 days  :D

Now what did I do wrong?

http://www.myth-weavers.com/sheetview.php?sheetid=556320

And I shall go look up how to roll dice here so I can do my HP >.>

(I really liked the comment you made earlier, oslecamo, about what I was doing being like a Matryoshka Mecha so I ended up using that as part of the name when I got stumped on what to name it, heheh)

Edit: Forgot I didn't buy equipment but it can wait. Mechanic check first :P
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 20, 2013, 07:04:53 PM
Soo... Trying to figure out damage.

Built-In Attack is 1d6+StrMod & 20/x2 Crit melee attack?
By spending 3 Upgrade points it becomes 3d6+[StrMod*1.5] 19/x3.
By Spending 5 Upgrade points the Mech gains Power & Rending with one attack.
And it consumes 3/3 my HD or -12 Energy.

Or I could spend 2 Upgrade points and pick up a Chakram Caster and have 20 Arsenal points left over.
It's a ranged weapon, +5 to Attack Rolls, 3d6+StrMod damage, 20/x3 Crit, and only costs -2 Energy per use.
That seems correct. The main weapon stll has better crit and adds more Str to damage, has Rending and Power.



I'm thinking all my built-in weapons are hands capable of shooting a gun...
You still need the guns to shoot mind you. :p

Also, still have no clue what Dodge is for.
Dodge bonus to AC, as detailed on the Real Robot list (I need to work on better content organization it seems).

Listing upgrades here to make sure they're valid before I port them back into the character sheet.

Super Robot Upgrades, Go!

48/48 Points Spent

3 x Growth (+ 4 Size Categories due to class features. I think this puts it somewhere in the vicinity of 1.2 km, but I'm too lazy to check) [3]
All Sentient Upgrades [5]
Transform: Fighter [1]
3 x Extra (Kung-fu Robot? Four limbs!) [3]
13 x Plating [13]
13 x Agility [13]
10 x Targeter [10]

I think I might be fast enough to cause a sonic boom now. :lmao
Ok, I'll be drawing a line here. Mechas don't care about the pilot's size, as long as it fits inside them. All of those growths were never suposed to be stacked up like that.

I'm done. I now can sit around and figure out backstory and pick a personality for the next 5 days  :D

Now what did I do wrong?

http://www.myth-weavers.com/sheetview.php?sheetid=556320

And I shall go look up how to roll dice here so I can do my HP >.>

(I really liked the comment you made earlier, oslecamo, about what I was doing being like a Matryoshka Mecha so I ended up using that as part of the name when I got stumped on what to name it, heheh)

Edit: Forgot I didn't buy equipment but it can wait. Mechanic check first :P
Ok, gonna check that now.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 20, 2013, 07:06:50 PM
Code: [Select]
[_roll]11d10+10[/_roll]
That should give you the HD rolls.


Delete underscores.

Probably for the best that Growth doesn't stack like that (I'll save that for if I ever play a giant spider). Besides, even if Colossal wouldn't fit, I can shrink to fit. XD
Title: Re: Faster Paced PbP Campaign interest check
Post by: ketaro on April 20, 2013, 07:08:26 PM
Thanks Raineh Daze.

Rolled 11d10+11 : 8, 2, 6, 5, 2, 9, 7, 5, 8, 2, 7 + 11, total 72
Title: Re: Faster Paced PbP Campaign interest check
Post by: Nytemare3701 on April 20, 2013, 07:09:40 PM
This is starting to get more complicated than I can handle right now. I can't learn a new system, much less playtest it. Someone else wanted the battleship, right?

Have fun everyone!
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 20, 2013, 09:37:27 PM
Some questions:

What skill is used to identify a mecha? Knowledge (Arcana) since it's a construct?

Can I take a Mecha combat school as my extra school for Scholar and/or my Gifted for War school for Monster of Legend?
Title: Re: Faster Paced PbP Campaign interest check
Post by: ketaro on April 20, 2013, 10:10:14 PM
Oh, I did have one last question.

I could not find anywhere the kind of action it took for a mecha to transform if it had the ability to. What is that action?
Title: Re: Faster Paced PbP Campaign interest check
Post by: SorO_Lost on April 20, 2013, 10:23:26 PM
What Maneuvers does the Mech gain anyway? Or does it use the Pilot's?

Does The Mech's Spellchannel also channel Breath Weapons or other SLAs & Su abilities?
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 20, 2013, 10:35:02 PM
Also, a way to add arsenal space to a Divine/Arcane Robot would be nice.

Maybe a pilot feat that grants extra arsenal, and/or rules allowing exchanging inherent weapons/features for arsenal space.

Oh, I did have one last question.

I could not find anywhere the kind of action it took for a mecha to transform if it had the ability to. What is that action?

Swift action. It's in the Real Robots List post. Under the Mecha Special Properties spoiler.
Title: Re: Faster Paced PbP Campaign interest check
Post by: ketaro on April 20, 2013, 10:46:29 PM
Swift action. It's in the Real Robots List post. Under the Mecha Special Properties spoiler.

Ah, thank you.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 21, 2013, 06:10:15 AM
Don't Divine/Arcane Robots get to take the arsenal upgrade from the super robot list? :huh

Is the 'extra physical ability on level up' benefit from Exemplar specimen retroactive?
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 21, 2013, 06:27:29 AM
Divine pilot now only halves the mecha's Arsenal capacity.

Some questions:

What skill is used to identify a mecha? Knowledge (Arcana) since it's a construct?
If it's an arcane super robot, sure.

If it's another model and/or has another power source, it will demand other knowledge skills.

Can I take a Mecha combat school as my extra school for Scholar and/or my Gifted for War school for Monster of Legend?
Yes, altough since mecha schools demand Energy to be used, you will not able to use them while outside your machine.

What Maneuvers does the Mech gain anyway? Or does it use the Pilot's?
Pilot's.

Does The Mech's Spellchannel also channel Breath Weapons or other SLAs & Su abilities?
Take the Amplifier acessory from the Arsenal for that.

Also, a way to add arsenal space to a Divine/Arcane Robot would be nice.
Arcane Pilot can take the extra Arsenal upgrade.

Divine pilots changed as detailed at the start of the post.

Maybe a pilot feat that grants extra arsenal, and/or rules allowing exchanging inherent weapons/features for arsenal space.
No. Arsenal options were based on the fact that pilots can't just go increasing their Arsenal space willy-nilly.

Title: Re: Faster Paced PbP Campaign interest check
Post by: Harald on April 21, 2013, 07:07:24 AM
If there is no one anymore for a battleship, i'll do it. : :D
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 21, 2013, 07:31:44 AM
What skill is used to identify a mecha? Knowledge (Arcana) since it's a construct?
If it's an arcane super robot, sure.

If it's another model and/or has another power source, it will demand other knowledge skills.

Which ones?
Title: Re: Faster Paced PbP Campaign interest check
Post by: Harald on April 21, 2013, 07:33:47 AM
NOT CHOSEN YET

Super Pilot (http://www.minmaxboards.com/index.php?topic=7165.0) 2 Ship Captain (http://www.minmaxboards.com/index.php?topic=7167.0)10// Pseudodragon  (http://www.minmaxboards.com/index.php?topic=2216.0)1
Soulknife (combat training variant) (http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife) 3 Feat rogue 1 Parangon  (http://www.minmaxboards.com/index.php?topic=4204.0)7

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HD:12 2d10+10d12+ 12*5 (X hp)
Saves: F +13 (8+5), R +21 (17+2+2), W +22 (15+7)
AC: 17 (5 Natural Armor, 2 Dex), touch 10, flat-footed 10.
DR6/ magic. Sonic & Fire Resistance 6. Fast Healing 6. SR 25.
Initiative: +2
Speed:80 ft fly speed (Good), 22 ft foot. (+50% all speed, already included).
Senses: Blindsense, Low-light Vision, Darkvision, Mindsight. Telepathy 120 ft.
BAB/Grapple:
+12/+7/+2.
Attacks:

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Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 21, 2013, 08:12:37 AM
What skill is used to identify a mecha? Knowledge (Arcana) since it's a construct?
If it's an arcane super robot, sure.

If it's another model and/or has another power source, it will demand other knowledge skills.

Which ones?

Knowledge(Religion) for Divine Real Robots
Knowledge (Nobility and Royalty) for Real Robots.
Knowledge (The Planes) for Super Robots.
Knowledge (History) for battleships.

If it's an hybrid, any of the relevant knowledges will give you some useful intel, but you'll need all of the relevant knowledges to fully recognize it.

I'm done. I now can sit around and figure out backstory and pick a personality for the next 5 days  :D

Now what did I do wrong?

http://www.myth-weavers.com/sheetview.php?sheetid=556320

And I shall go look up how to roll dice here so I can do my HP >.>

(I really liked the comment you made earlier, oslecamo, about what I was doing being like a Matryoshka Mecha so I ended up using that as part of the name when I got stumped on what to name it, heheh)

Edit: Forgot I didn't buy equipment but it can wait. Mechanic check first :P
Now that I had time to have a closer look everything looks fine. Go ahead and do the gear and backstory!
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 21, 2013, 08:24:41 AM
Reading through the Super Pilot stuff... are they supposed to be able to have 9th level maneuvers at level 10? :huh
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 21, 2013, 08:28:31 AM
Typo, fixed.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 21, 2013, 08:32:28 AM
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Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 21, 2013, 08:34:20 AM
Only one question left before I finish off the mechanical stuff (picking maneuvers, skills, and working out total mecha stats):

Quote
Is the 'extra physical ability on level up' benefit from Exemplar Specimen retroactive?

AKA, if I get it at level six, do I get the extra from level 4?
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 21, 2013, 08:49:03 AM
No. You would start gaining it at 8 HD at best.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 21, 2013, 09:43:38 AM
Okay, complete aside from one feat and working out the mecha's full stats.

Probably taking a relationship feat, but I'm waiting for all the characters first. XD



Anthropomorphic Animal 6/Titanic Creature 2/Monster of Legend 2/Warblade 2//Super Pilot 12

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Title: Re: Faster Paced PbP Campaign interest check
Post by: ShadowViper on April 21, 2013, 04:06:34 PM

Read the intro fluff at the start of the thread. From there, yes, make a regular D&D character like for your usual adventuring campaign.

Altough I must point out the other two current players are a medium-sized dragon and a divine sentient chunk of rock, while Raineh Daze is making a winged humanoid good outsider that is not an angel. So the party itself will be more exotic than your average band of humanoid adventurers.


I'll definitely give it a look and try to make a quick decision. On these forums I'm used to "odd" races being in the parties.

-Raineh Daze
-Soro
-Ninja
-Ketaro
-Nytemare3701
-Harald

Hmm, yes, does sound like a bit full. If you're still interested however keep up an eye on this thread to check if someone drops during recruitment.

While the possibilities sound cool, my preference still lies with Medieval Fantasy for D&D. I'll keep an eye on it though, might even give me time to think of things and come up with something heh. Jumping into a genre you're not used to playing can take some time to fully get around head around it.
Title: Re: Faster Paced PbP Campaign interest check
Post by: ketaro on April 21, 2013, 06:09:03 PM
Now that I had time to have a closer look everything looks fine. Go ahead and do the gear and backstory!

Woo, awesome ^^

Edit: Well I finished my gear and dropped a blurb in the Personality box. Honestly though, I'm rather stumped on what to do for backstory...
Katherine Matr Yoshka (http://www.myth-weavers.com/sheetview.php?sheetid=556320)
Title: Re: Faster Paced PbP Campaign interest check
Post by: ShadowViper on April 21, 2013, 07:46:52 PM
For the Fire Emblem campaign, will the characters still be the leaders of the kingdom?

At this point I'm not sure if I'll join, I'm in quite a few 3.5 campaigns already, and one of those campaigns is mixing things from different worlds/genres. If it was Pathfinder I'd be more interested in it,  And not even sure what type of character I'd make for the campaign. If it was say Forgotten Realms, Greyhawk, Eberron, etc, it'd be easier for me to come up an idea/get inspired. I think I may just be getting too hung up on the joining of Nintendo worlds.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 22, 2013, 02:34:56 AM
Now that I had time to have a closer look everything looks fine. Go ahead and do the gear and backstory!

Woo, awesome ^^

Edit: Well I finished my gear and dropped a blurb in the Personality box. Honestly though, I'm rather stumped on what to do for backstory...
Katherine Matr Yoshka (http://www.myth-weavers.com/sheetview.php?sheetid=556320)

What's that picture meant to be?

And why have you taken Improved TWF and Greater TWF when you have Mystic Dream? :???
Title: Re: Faster Paced PbP Campaign interest check
Post by: ketaro on April 22, 2013, 03:52:45 AM

What's that picture meant to be?

And why have you taken Improved TWF and Greater TWF when you have Mystic Dream? :???

I just like to have an idea of what my character looks like, especially when I wouldn't quite know how to begin to describe what she might look like with the Nano Armor active >>
Prolly not wholly accurate but close enough that I liked it.

And did I miss something about Mystic Dream that says it counts as all 3 of the TWF feats instead of just the first? I guess I should double check that. I thought all it did was count as normal TWF and also fill as a prereq for TWF feats  :-\

Edit: Well dang, Mystic Dream does give me the iterative attacks that I would normall need Improved TWF & Greater TWF to get....
Guess I got 2 feats to re-pick xD
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 22, 2013, 04:16:24 AM
The requirement for Mystic Dream is staying in an Ancient Temple stance, though.

More, 'please link a larger version of the picture' than 'why have a picture'. XD
Title: Re: Faster Paced PbP Campaign interest check
Post by: ketaro on April 22, 2013, 04:19:19 AM
The requirement for Mystic Dream is staying in an Ancient Temple stance, though.

More, 'please link a larger version of the picture' than 'why have a picture'. XD

Oh, you can right click it and click "View Image" to see it full sized.

Yeah, I'd have to be in an AT Stance. Guess its fine, I only have 1 stance that isn't Ancient Temple. :)
Title: Re: Faster Paced PbP Campaign interest check
Post by: Scout89 on April 22, 2013, 08:34:41 AM
Damn! I take the weekend off the internet and I lose an opportunity like this! :shakefist
Or is there still room?  :huh
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 22, 2013, 11:04:11 AM
Damn! I take the weekend off the internet and I lose an opportunity like this! :shakefist
Or is there still room?  :huh
There's currently 5 players making characters. There's room for 1 more.

For the Fire Emblem campaign, will the characters still be the leaders of the kingdom?
Pretty much. The "official" ruler and all of the other main headfigures of the state went missing, so the  party has to take up reigns of the kingdom.

At this point I'm not sure if I'll join, I'm in quite a few 3.5 campaigns already, and one of those campaigns is mixing things from different worlds/genres. If it was Pathfinder I'd be more interested in it,  And not even sure what type of character I'd make for the campaign. If it was say Forgotten Realms, Greyhawk, Eberron, etc, it'd be easier for me to come up an idea/get inspired. I think I may just be getting too hung up on the joining of Nintendo worlds.
To be honest, I'm not really into any of the "big" D&D campaign settings. I'm running the City of the Spider Queen based mostly on what it's on the module itself, tried some Eberron campaigns but just couldn't get into it, barely know anything about Greyhawk, just had some glances at Dragonlance. Most of my D&D experience has always been custom settings.

Which reminds me, earlier on I forgot to mention this extra Fire Emblem camapaign fluff (http://www.minmaxboards.com/index.php?topic=3993.msg140860#msg140860) I wrote for that campaign, may help you get inspired.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 22, 2013, 11:30:59 AM
So, is there anything I need to fix in the above thing?

How do I go about working out my mecha's exact combat stats? (For a start, how many attacks does it get?)

And finally... how do I fluff a half human, half raven living nuclear reactor super pilot for this? XD

EDIT: Also, that link is broken.
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 22, 2013, 12:03:09 PM
So, is there anything I need to fix in the above thing?

How do I go about working out my mecha's exact combat stats? (For a start, how many attacks does it get?)

And finally... how do I fluff a half human, half raven living nuclear reactor super pilot for this? XD

EDIT: Also, that link is broken.

Don't have time for a full sheet check-up right now, but attacks work as regular attacks with manufactured weapons for a regular character. One attack normally, iteratives with a single weapon, you can attempt to attack with all your stuff in a full attack but then you take penalties as usual. Grab multiweapon fighting and friends or stick to a single weapon.

Fixed link.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 22, 2013, 12:08:34 PM
So what do extra basic weapons do? :???
Title: Re: Faster Paced PbP Campaign interest check
Post by: SorO_Lost on April 22, 2013, 12:36:13 PM
As my understanding goes...
You start with two "built-in" type weapons.
They are melee weapons and deal 1d6+StrMod with a Crit of 20/x2.

* The "Main" Upgrade increases one of these by Size and change the Str gain to +1.5 (as if THF). You can take "Main" twice more to improve Crit Range & Multiplier to a maximum of 19/x3.
* The "Extra" Upgrade adds an additional built-in (see above). At level 12 you can have 3 of these for a total of five attacks.
* The "Hyperdimensional storage" Upgrade adds 25 Arsenal points. At level 12 you can have 3 of these for a total of +75 on top of your base 50 (spellcasters have no base arsenal).
* Arsenal is capped at level 3, or (III) weapons. I make a joke about my Built-Ins wielding guns and oslecamo's only counter point would be that I'd have to own the guns. The Charka Caster has the highest damage, +3d6+Str (via Power), costs 30 Arsenal.
* Refined Armament(I) costs 5 Arsenal points and increases the damage of one of your weapons by +3.
* The Mighty Upgrade lets you Power Attack using Energy, Main weapons are doubled.

Massive Offensive Advice
Take Extra x3, Main x1, Mighty x13, Mysterious Power x2. Targeting x13, Hyperdimensional Storage x2. Costs 36 Upgrade points of the 48 points you have. Assuming you buy those Charka Casters you'll have:
Main Weapon +13Mod Ranged (4d6+Str+26) & 4 Built-Ins +13Mod Ranged (3d6+Str+13).
Costs 23 Energy but you regenerate +24 per round and draw off a 120 Energy Pool. So while honestly in short fights you don't even need that second Mysterious Power, taking it lets you freely bombard your opponents every single round.

You'll have 12 Upgrade points and 25 Arsenal points left. I'd pick up armor but if you want full Glass Cannon then pick up Refined Aramentx5 out of your Arsenal points and Progressive Edge x5. Leaves you with 2 Upgrade points left but now your weapons ignore 1/2 their DR. Which is kind of important, my mech is stated for pure defense and even with the 3/5 scale on base stats I have over 20 DR which is enough to negate most of the above damage if it lacks Rending.

***

@oslecamo can I get an ok on Easy Metamagic? It's Dragon Mag and does the same thing as RotD's Practice Metamagic, -1 Meta costs.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 22, 2013, 12:52:47 PM
If there is one thing I don't need, it's ranged weapons. Pretty much supersonic flight should cover 'ranged' pretty well. :eh

... also, I just wanted to know how attacks work, I don't want to be instructed in what I 'should' be taking, based on some non-existent reasoning that I should be using ranged weaponry. Basically deciding whether I ought to change the 'Extra' options to something else based on melee penalties as if TWF. Also, if I want ranged attacks, I've got plenty of maneuvers for that (including the non-mecha, ever-so-cheery 'toss a miniature sun at them'). :/

I am reminded that I forgot to pick stuff from Arsenal, though.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 22, 2013, 01:11:26 PM
Posted this yesterday but I think it got lost at the end of a page

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Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 22, 2013, 01:13:22 PM
My only comment is: 'that's a lot of skills'. @_@
Title: Re: Faster Paced PbP Campaign interest check
Post by: SorO_Lost on April 22, 2013, 01:20:00 PM
I got the images up for mine last night.

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Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 22, 2013, 01:36:36 PM
My only comment is: 'that's a lot of skills'. @_@

I'm jacking the hell out of Int and I've got 6/lv or 8/lv SP for all but 2 levels. Also, Scholar has some features that require IDing whatever we fight, so I wanted to have at least a few ranks in every relevant knowledge.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 22, 2013, 01:37:56 PM
First picture is broken, second picture is a Zerochan link... and you can't link to them directly (you'll have to find another one or everyone else has to clear their cache after seeing that image).
Title: Re: Faster Paced PbP Campaign interest check
Post by: Scout89 on April 22, 2013, 01:52:24 PM
Can we have a character sumary up until now so I know what role is available? Like, a one-line description of everyone's sheet? I'm still reading the material so I'm not sure what I'll cook up.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 22, 2013, 01:58:44 PM
Colossal Nuclear Raven Super Robot Pilot. Very fast, lots of HP.

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Mecha appearance is liable to be this (http://3.bp.blogspot.com/-6WU2BN40UOs/TZAOijDidbI/AAAAAAAAIVQ/wo91u4qIj2A/s1600/75b4b202c3855b3657b8d57001c01f6bbb343019.jpg) unless I find a nicer picture. >.>

I'm feeling lazy with appearances this time.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Harald on April 22, 2013, 03:33:11 PM
Can we have a character sumary up until now so I know what role is available? Like, a one-line description of everyone's sheet? I'm still reading the material so I'm not sure what I'll cook up.

Working on a ship captain, a range combat specialist. A Pseudo-dragon with an ego heavy as an aircraft carrier combat group.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 22, 2013, 03:46:47 PM
Also, have I mentioned yet that Utsuho has the single best cape ever? The star background scrolls.
Title: Re: Faster Paced PbP Campaign interest check
Post by: SorO_Lost on April 22, 2013, 04:16:43 PM
First picture is broken, second picture is a Zerochan link... and you can't link to them directly (you'll have to find another one or everyone else has to clear their cache after seeing that image).
No problem I hope?
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idk, Photobucket's layout changed and now instead of keeping the exact file name they have added random gibberish to the URL.

Let me know if it works for you now.

Can we have a character sumary up until now so I know what role is available? Like, a one-line description of everyone's sheet? I'm still reading the material so I'm not sure what I'll cook up.
I've got a Nuclear Dragon // Arcane Pilot. Mech is pure defense and intended Stealth (has HiPS, capped Hide, reduced size to Huge so other mechs have spot penalties). Offense comes from the mech channeling the breath weapon (12d6~16d6, 1d4-1 cooldown), Spells, and damage based Maneuvers. It should be pretty high op like the post wants since Energy damage ignore Damage Reduction. And I'm trying to get the OK on Easy Metamagic which will let him Persist Fire Shield(4th, +6, easy/practical/errata-based arcane thesis buy off) and w/e retributive buffs I can find.

Flavor aim is LE, and has the ulterior goal of reminding people how bad open conflict actually is. Like it wouldn't be surprising to either side (or various factions?) for him to make a side trip to provide a crop field it's own nuclear fall out and claim the farmers attacked him first. But if he is on your side, he's quick to offer you Faustian Pacts on behalf of his underworld allies. If you're a teammate, as a True Dragon he can offer you a Dragonpact as well. Of course, the fact he is a True Dragon isn't directly confirmed to the public. Any publicized appearance of him over the years is him in a humanoid form. The rumors that Bahamut is a dragon form those that have seen it are typically chalked up to to the fact his mech is dragon shaped and breaths fire. Silly PTSD people getting confused and all.

Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 22, 2013, 04:19:20 PM
Half of atomic damage is fire, and the other half is bludgeoning, by the way.

We have a Lawful Evil dragon that can utilise nuclear fusion, and a chaotic good half human half bird that uses the exact same stuff... and is bigger than said dragon. Well, this is going to be fun. :p

Opting for this image. (http://safebooru.org//images/988/7cce63e69d4f2b8042880516acb98a67e20fe1a0.jpg)
Title: Re: Faster Paced PbP Campaign interest check
Post by: SorO_Lost on April 22, 2013, 04:27:32 PM
Ouch I guess, I knew it'd be too good to be true.

Title: Re: Faster Paced PbP Campaign interest check
Post by: Harald on April 22, 2013, 04:34:50 PM
Almost done for me, working now on equipment, the Battleship herself, cleaning the skill list, and the background.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 22, 2013, 04:54:51 PM
I'm a Divine Pilot // Mercane (planar trader monster class), Scholar (Int based martial adept with a knowledge focus and some archivist dark knowledge esque party buffing abilities)

In mech combat I'm a dedicated buffer. I have a permanent sanctuary effect, and the Divine Pilot's robot ends up uber pathetic so I won't be doing any attacking. I will be giving the party extra attacks, bonuses, healing mechs, and possibly doing some battlefield control depending on what is ruled to count as an attack.

In non mech combat I do the same stuff + summoning (which is useless in mech combat since the summons work on regular scale, not mech scale.)

Out of combat I find out stuff (knowledge skills + at will arcane sight) and some social interaction. I could be the party face if we don't have someone with a Cha focus who wants the job. I can also be the party taxi service with 4/day dimension door or 2/day teleport/plane shift.

Alignment wise, he's neutral. He's a snake oil salesman type who found religion but can't quite shake the desire to screw people over every so often. Thinks he's the smartest guy in the room.
Title: Re: Faster Paced PbP Campaign interest check
Post by: ShadowViper on April 22, 2013, 05:05:44 PM
Oslecamo, thank you for the offer. But I do not think I'll be joining. Right now I'm really itching for some Pathfinder campaigns(rather than another 3.5 campaign).

I'll read through the extra fluff thought and if I do get inspired(hate lack of ideas), I'll let you know, but don't save a spot for me.
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 22, 2013, 05:49:01 PM
So what do extra basic weapons do? :???

More attacks of course, altough you'll need something else to help offset the penalties for multiweapon fighting.

SorO_Lost:You can pick either easy or practical metamagic, not both.

Loving the fluff development BTW. :D
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 22, 2013, 06:19:41 PM
Ah, time to change my Upgrades around, then, since I'm not getting much mileage out of extra basic attacks.

Extra for 2 x Arsenal Space it is, then. Need to get an awesome cape to chuck on this. :lmao

Odd that you can gain Reactor but not Nanomachines from Arsenal stuff.
Title: Re: Faster Paced PbP Campaign interest check
Post by: SorO_Lost on April 22, 2013, 07:18:37 PM
SorO_Lost:You can pick either easy or practical metamagic, not both.

Loving the fluff development BTW. :D
Drat.

Really really wanted Persisted Fire Shield. Partial Wands ok?

Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 22, 2013, 08:38:49 PM
Would the Plain History maneuver Ambition Crisis Conquest count as an attack for the purposes of sancturary? How about Ambition Crisis Treason?

EDIT: Also, the Sacred Treasure Land stance. Is that an attack?
Title: Re: Faster Paced PbP Campaign interest check
Post by: Anomander on April 22, 2013, 08:44:29 PM
Haha. I made a pretty strong character that would likely be a good fit for a campaign like this but it would be yet another Divine Flame user, so nevermind that.  :rolleyes
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 22, 2013, 08:49:17 PM
You should do it! Then I can pick Divine Flame as my second discipline for Scholar and we'll all be the Nuclear Anihilation buddies!
Title: Re: Faster Paced PbP Campaign interest check
Post by: ketaro on April 22, 2013, 09:01:16 PM
Can we have a character sumary up until now so I know what role is available? Like, a one-line description of everyone's sheet? I'm still reading the material so I'm not sure what I'll cook up.

Total speed freak. Hit & run in mech combat. Hit everything & run in non-mech combat. A very "can't touch this" kind of thing. Pretty much screwed if ever caught flat-footed.
Char pic (http://img818.imageshack.us/img818/7005/45dcf2c6e6fcd9089d93b2f.jpg)
For the mech, I just feel like the pic for the Astelion in the Real Robot list works.

I actually find it interesting that if I'm in mech combat and I ever get taken out, I can just bail out, go into Overdrive with my Nano Armor, and fight on mu scale with other mechs for like a minute. Assumedly.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Anomander on April 22, 2013, 10:09:06 PM
You should do it! Then I can pick Divine Flame as my second discipline for Scholar and we'll all be the Nuclear Anihilation buddies!
I'd be cool with it but you cannot pick Divine Flame as you second discipline. If you take it with Scholar, it has to be your only one.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 22, 2013, 11:05:57 PM
Yeah, that was a joke. I'm not actually taking any maneuvers from the second discipline anyway so it doesn't really matter what it is.

And now here's my current progress, so it won't be at the bottom of a page for once.

(click to show/hide)

Mostly just need feats at this point.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 23, 2013, 02:36:41 AM
Two Monster of Legend Mecha Pilots with Gifted For War.

Did they accidentally end a war or something? :lmao
Title: Re: Faster Paced PbP Campaign interest check
Post by: ketaro on April 23, 2013, 02:37:50 AM
Or they led opposite sides of a war that ended in a stalemate? :)
Cause they're both so gifted!
Title: Re: Faster Paced PbP Campaign interest check
Post by: Elevevated Beat on April 23, 2013, 03:01:05 AM
This seems very interesting  :)

But judging by the monsters Oslecamo makes and the statement that it will be high powered... I am going to just sit on the sidelines and eat popcorn. I mean, I have enough trouble getting the rules straight in my head (too much home brew at too young an age, not enough exposure to books) and not sucking at normal games :P  Let's not even think about the suck that could happen in the higher end of the spectrum.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 23, 2013, 03:05:09 AM
I'm gifted at tossing nuclear fire at things. No way have I been leading anything. :p

Maybe I dropkicked a highly important mecha into a volcano or something. XD

Really hope we get a few more setting details, I'm not sure how to do this in a vacuum. @_@
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 23, 2013, 03:16:30 AM
Even better, my character is gifted for war but never attacks anyone.

Figure out how that one works.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 23, 2013, 03:37:18 AM
Is this a research project gone horribly right? :lmao
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 23, 2013, 07:15:04 AM
Ah, time to change my Upgrades around, then, since I'm not getting much mileage out of extra basic attacks.

Extra for 2 x Arsenal Space it is, then. Need to get an awesome cape to chuck on this. :lmao

Odd that you can gain Reactor but not Nanomachines from Arsenal stuff.
More because the Arsenal was first designed for Real Robots, and well, self-regeneration isn't a very Real Robotish thing to do.

SorO_Lost:You can pick either easy or practical metamagic, not both.

Loving the fluff development BTW. :D
Drat.

Really really wanted Persisted Fire Shield. Partial Wands ok?
No to partial wands as well, altough you may find them as loot.

Why not quickened Fire Shield?

Would the Plain History maneuver Ambition Crisis Conquest count as an attack for the purposes of sancturary? How about Ambition Crisis Treason?

EDIT: Also, the Sacred Treasure Land stance. Is that an attack?
Yes to both Ambition Crisis, no to Sacred Treasure Land.

I'm gifted at tossing nuclear fire at things. No way have I been leading anything. :p

Maybe I dropkicked a highly important mecha into a volcano or something. XD

Really hope we get a few more setting details, I'm not sure how to do this in a vacuum. @_@
Still didn't time to get more setting details (need time to keep up with my other campaigns that suddenly saw bursts of activity).

However, by all means start throwing around some crazy ideas. I always believed D&D is about collaborative story-building, so if you want your characters to have started/ended wars on the past, I can work from that. There's even a precedent of sorts from the Phantasy Star games after all. :p


Title: Re: Faster Paced PbP Campaign interest check
Post by: Scout89 on April 23, 2013, 07:17:51 AM
Wasn't there a Soulbow around here?
Guys, I'm building a ranged specialist focusing in mass destruction. But since this campaign is highly optimized, I need help building it. I'll put up the sheet once I'm done.
Title: Re: Faster Paced PbP Campaign interest check
Post by: ketaro on April 23, 2013, 07:39:39 AM
I'm feeling like I may want to piggy-back with some one, if they're cool with it, because I'm feeling very generic all of a sudden..... :-\. Like, I just don't know what to do about the situation of my character in this supposed world.

I just really am getting no real ideas over here, myself. Sorry.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 23, 2013, 08:58:27 AM
Hmm... Mecha got damaged, had to resort to a spacesuit despite the absurdity of trying to move in space, dropkicked something into a star, thereby winning a major battle. Decapitation of the army and all. XD

Well, I have a spare feat I was going to use for Friend or Rival, if you want to be the target.
Title: Re: Faster Paced PbP Campaign interest check
Post by: ketaro on April 23, 2013, 09:05:20 AM
I was going about falling asleep and then I got hit with an idea.

Mind you I'm still going to sleep now, but when I wake up I will have one nice chunk of text of a backstory :D
Title: Re: Faster Paced PbP Campaign interest check
Post by: SorO_Lost on April 23, 2013, 09:54:10 AM
No to partial wands as well, altough you may find them as loot.

Why not quickened Fire Shield?
Why not Loredrake?

*cough* I mean, for 7,500gp you get 3 Charges per day and if you expend 3 you get +4d6 to any Spell that deals Fire Damage. In effect I'd have a 5d6+13ish (avg 30.5) Fire Shield running. The combo has been sitting in my head for months and needs an outlet. I know it's not the best way to do things. Fireball is technically superior to Fire Shield even if only the latter has the ring. Proactive>Reactive. Plus a gun toting mech game and melee-only guard? Right... (kinda why the ring is integral).

But at least cost wise the -2 Metamagic reduction for Fire Shield would have opened up other avenues. Partial Wands as well (waithstrike, hunter's eye, and guidance of the avatar!). But same cost and for even weaker version? Nah. Heart of Fire is a better pick if I went that route any way.

Some book digging later. Wreath of Flames, 3rd level & Dragon Magic, it's not an onhit guard but does augment my attacked directly. +5d6 Fire on every attack with an additional 5d6 damage for anyone near me on my turn. Significantly more power, specially given my number of Natural Weapons (6 of them). Could be a pretty deadly offensive augmentation when Channeled as well. Need to drop it's Meta cost by -3. And it's not quite as theme appropriate. :(
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 23, 2013, 05:15:34 PM
Wasn't there a Soulbow around here?
Guys, I'm building a ranged specialist focusing in mass destruction. But since this campaign is highly optimized, I need help building it. I'll put up the sheet once I'm done.

Harald's character is the soulbow. He's also the Ship Captain now that Nytemare has pulled out so there's probably room for a ranged focused Mecha as well as the ranged focused battleship.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 23, 2013, 05:16:29 PM
I volunteer this to be associated with the battleship. (http://www.youtube.com/watch?v=Q0BqKGnDR0M)
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 23, 2013, 05:21:07 PM
I still need feats.

Will take Leader as at least one of my pilot feats, possibly all of them.

What feats are good for a Divine caster off the cleric list who can't turn undead?
Title: Re: Faster Paced PbP Campaign interest check
Post by: Harald on April 23, 2013, 05:37:43 PM
I volunteer this to be associated with the battleship. (http://www.youtube.com/watch?v=Q0BqKGnDR0M)
I like this.
Though, I was thinking more about Invincible (http://www.youtube.com/watch?v=jjZACyYKGJ8), or even re-using the same anthem dedicated to my cruiser Ex Cathedra in Rogue Trader : Crimson Dei. (http://www.youtube.com/watch?v=-OBiIfzrYfc)

Items are done, manoeuvers & upgrades as well. I'll write that tomorrow, with the background. I've also started working on a portrait of the character, as well as doodling the battleship herself.
Still thinking about her name.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 23, 2013, 06:02:12 PM
At least let me volunteer mecha stuff. ;-;

(click to show/hide)

I have horribly perverted logic, dragged in the effects of constant acceleration in the vacuum of space (as regards planetary distances) for the sake of story, and created a rubbish ending. :lmao
Title: Re: Faster Paced PbP Campaign interest check
Post by: ketaro on April 23, 2013, 09:31:12 PM
I'm really bad at this sci-fi genre thing... Here's what I got.

(click to show/hide)
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 24, 2013, 01:59:11 AM
Can the Sacred Treasure Orb maneuver be used to provide the spell components for magic item crafting (those spells it can duplicate, of course)?
Title: Re: Faster Paced PbP Campaign interest check
Post by: Anomander on April 24, 2013, 02:30:58 AM
For the gestalt side, could Moon Vanguard be used?
I fancy the idea of an Android with at least one level in Super/Real pilot in order to have a mecha with a nanoarmor. It would use One With the Machine on the mecha, effectively becoming a mecha-size version of itself.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 24, 2013, 02:36:56 AM
Someone's beaten you to it.
Title: Re: Faster Paced PbP Campaign interest check
Post by: ketaro on April 24, 2013, 02:47:32 AM
For the gestalt side, could Moon Vanguard be used?
I fancy the idea of an Android with at least one level in Super/Real pilot in order to have a mecha with a nanoarmor. It would use One With the Machine on the mecha, effectively becoming a mecha-size version of itself.

I've got a Moon Vanguard off the joke of my char being a Matryoshka Mecha  :D
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 24, 2013, 02:59:40 AM
Now that most of us are in the background stage of character creation, any thoughts on a collective party origin?

Do we want to know each other prior to the start of the game?

As lv12 gestalt characters we're probably at least somewhat significant figures in whatever area we usually hang around (for reference, Oslecamo's SRW NPC stats put a pair of protagonists at lv7 and their commander at lv10.)
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 24, 2013, 03:08:14 AM
Well, I want to know someone, at least, so I can put Friend or Rival in there. :lmao

Collective origin I'm not so sure about. What could possibly call to assemble such a group of people? Hmm...

So, War Hero/Science Experiment is basically what I've gotten so far.
Title: Re: Faster Paced PbP Campaign interest check
Post by: ketaro on April 24, 2013, 03:13:39 AM
I think I wrote myself into being a pirate hunter with military?
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 24, 2013, 06:08:44 AM
Liking the fluff overall and giving me some ideas to flesh out the starting setting. It's been a busy RL week so still no time to write it out, but tommorrow is a national holyday so hopefully I'll have time to sit down and flesh it out.

No to partial wands as well, altough you may find them as loot.

Why not quickened Fire Shield?
Why not Loredrake?

*cough* I mean, for 7,500gp you get 3 Charges per day and if you expend 3 you get +4d6 to any Spell that deals Fire Damage. In effect I'd have a 5d6+13ish (avg 30.5) Fire Shield running. The combo has been sitting in my head for months and needs an outlet. I know it's not the best way to do things. Fireball is technically superior to Fire Shield even if only the latter has the ring. Proactive>Reactive. Plus a gun toting mech game and melee-only guard? Right... (kinda why the ring is integral).

But at least cost wise the -2 Metamagic reduction for Fire Shield would have opened up other avenues. Partial Wands as well (waithstrike, hunter's eye, and guidance of the avatar!). But same cost and for even weaker version? Nah. Heart of Fire is a better pick if I went that route any way.

Some book digging later. Wreath of Flames, 3rd level & Dragon Magic, it's not an onhit guard but does augment my attacked directly. +5d6 Fire on every attack with an additional 5d6 damage for anyone near me on my turn. Significantly more power, specially given my number of Natural Weapons (6 of them). Could be a pretty deadly offensive augmentation when Channeled as well. Need to drop it's Meta cost by -3. And it's not quite as theme appropriate. :(
Stop trying to squeeze in so much cost reductions! :p

Can the Sacred Treasure Orb maneuver be used to provide the spell components for magic item crafting (those spells it can duplicate, of course)?
I'll allow it, but remember there's o pregame crafting unless it's something critical to your character.

For the gestalt side, could Moon Vanguard be used?
I fancy the idea of an Android with at least one level in Super/Real pilot in order to have a mecha with a nanoarmor. It would use One With the Machine on the mecha, effectively becoming a mecha-size version of itself.
There's already one Moon Vanguard, but by all means feel free to stat up another, it's a class that can go a lot of diferent ways.

Title: Re: Faster Paced PbP Campaign interest check
Post by: Anomander on April 24, 2013, 08:40:27 AM
Sounds good then. I got most of it fleshed out but I'll have to adapt to mech combat and refresh my memory as to how it all works. Shouldn't take long but RL is so overwhelming that I'd rather keep the more creative parts for the weekend to get something decent done.

General lines are that the character is a half-golem/fusion golem android saint (sorta counterproductive, I know, but with a twist considering it doesn't get the Saint Body ability).
It is mostly inspired by In-Myung from the Doomsday Book south-Korean movie. Maybe also Blade Runner's replicants, I-Robot's Sonny, KOS-MOS, Aigis and Motoko Kusanagi.

A very old android built to protect humanity that has been redesigned times and times again. Searching the meaning of life and preserving life. Still follows the 3 laws of robotics to the best of its capacity.
It one day diverged from its core programming and began to learn from godly men, amazed them with its wisdom and eventually was revered as the possible latest reincarnation of an ancient messiah.
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 24, 2013, 09:26:30 AM
Ah, you mean moon vanguard instead of the pilot class. Well, all the other base pilot classes have been picked, with even a moon vanguard inside a full mecha, and that's a pretty awesome backstory, so go ahead!

As lv12 gestalt characters we're probably at least somewhat significant figures in whatever area we usually hang around (for reference, Oslecamo's SRW NPC stats put a pair of protagonists at lv7 and their commander at lv10.)

Don't take those as hard guidelines. I intended to make NPCs of all levels between 1-20, however time is limited and stuff.

Plus I had planned to make higher-level versions of those same protagonists.
(click to show/hide)

Anyway, at 12th level you definetely rank among the top elite/veteran pilots. As far as you know, only some other people out there could take you one on one, and then only a few of those would actually have a clear advantage against you. Alas, it's a big universe out there, who knows what may be lurking in the stars... :p

Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 24, 2013, 11:25:14 AM
Just noticed the Tohou classes and spellcasters interaction. Does that mean that Mercane (which has the psuedocaster ability) would grant full IL for a Tohou class?
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 24, 2013, 11:38:09 AM
Hmm.

I should probably not call her Amaterasu. :lmao
Title: Re: Faster Paced PbP Campaign interest check
Post by: Anomander on April 24, 2013, 03:04:55 PM
Wait. Machine Cell pilot prestige class?
Tell more.  :ninja
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 24, 2013, 05:51:43 PM
Basically, your mecha gets "doped" with super pseudo-nanomachines that increase its combat ability overall (more high-techish, not bigger/flashier like a super robot) plus also give it uber resilience and regeneration. The Pilot also isaffected by the Machine Cells.

However I want to finish Marisa for ToBhou first.  :P

Just noticed the Tohou classes and spellcasters interaction. Does that mean that Mercane (which has the psuedocaster ability) would grant full IL for a Tohou class?

No. That rule applies only to actual spellcasting prestige classes.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 24, 2013, 05:53:52 PM
Super Robots are the best robots anyway. Why don't we have a party of them? :p
Title: Re: Faster Paced PbP Campaign interest check
Post by: Anomander on April 24, 2013, 06:13:40 PM
Quote
Basically, your mecha gets "doped" with super pseudo-nanomachines that increase its combat ability overall (more high-techish, not bigger/flashier like a super robot) plus also give it uber resilience and regeneration. The Pilot also isaffected by the Machine Cells.
Do want!
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 24, 2013, 06:25:21 PM
Super Robots are the best robots anyway. Why don't we have a party of them? :p

Variety. That's pretty much the only reason from my end. Well, that and the Divine Pilot gets more extra spells known than the Arcane Pilot and fits better with the "does not attack" part of my build. That and the free Hyperjammer gives me a third "you must be this lucky to hit me" effect and the idea of stacking those until my enemies shoot themselves because it's easier than trying to shoot me amuses me.

Still, if the Divine Pilot was allowed to have a super robot, I'd probably go for it.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 24, 2013, 06:29:48 PM
Real Robots seem to possibly get better music (http://www.youtube.com/watch?v=4GLvBLO-blY), though. :lmao
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 24, 2013, 06:35:47 PM
Incidentally, I should probably mention that I've got Magic Vestment and Greater Magic Weapon (+3 bonus) as spells known and plenty of slots to cast them with, if that affects anyone's equipment choices.

Can you Magic Weapon a Mecha Weapon and/or Magic Vestment a Mecha?
Title: Re: Faster Paced PbP Campaign interest check
Post by: Anomander on April 24, 2013, 06:43:30 PM
Would I get crucified if I said I didn't find that song particularly appealing?
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 24, 2013, 06:48:09 PM
Not by me, at least.

I should point out that the fictional band that produced said song has thirteen albums under that name.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Anomander on April 24, 2013, 06:52:23 PM
I should probably make a lil' research and figure out what is a real mecha and what's a super. I know little to nothing about that stuff.
Apparently robots found or that otherwise chooses you for some destiny are supers, and those made by organizations mostly for war are reals.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 24, 2013, 06:55:57 PM
Honestly, in practice? It's a matter of tone. Real Robots are, well, commonly produced. They're also generally (as the name suggests) more realistic. From a practical standpoint, they seem to go in for speed and finesse whilst supers go for raw power.

Meanwhile, Super Robots are the unique, one-of-a-kind creations that tend to treat physics as optional guidelines. XD
Title: Re: Faster Paced PbP Campaign interest check
Post by: Anomander on April 24, 2013, 07:00:22 PM
Haha! I see!

Then I guess I'm more of a real robot kinda guy.

Still getting a super robot, though. Not for the most honourable reasons, I'm afraid.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Scout89 on April 24, 2013, 07:01:27 PM
@Anomander: Gundam has both super and real robots. Watch any episode of any of its series and you'll soon see the difference.
Title: Re: Faster Paced PbP Campaign interest check
Post by: SorO_Lost on April 24, 2013, 07:05:31 PM
Or you could watch Code Geass instead. Amazing series. It does a better job with mechs and nations fighting each other than the Goddamn series as failed to do in the last forty years.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 24, 2013, 07:07:38 PM
... Gundam is the Real Robot series (well, there's also Macross); I'm not sure watching it for Super Robots is a good idea.

Neon Genesis Evangelion is Super Robot, hilariously.

And saying 'watch Code Geass for the robots' is possibly the worst advice I have ever seen (because the robots are not the main focus, for a start). Anyway, try and avoid turning this into a 'which series is better' thing, please?  :eh
Title: Re: Faster Paced PbP Campaign interest check
Post by: Anomander on April 24, 2013, 07:13:06 PM
I've actually watched the entirety of Gundam Seed + Destiny and Code Geas. Nice stuff. Probably why I prefer Reals. I don't recall seeing something that would qualify as supers in them though. Some were really uber but they were still reals, I think. Code Geas has a special merit in my heart for being a mecha centered series that my brother could actually bear. He hates the stuff but the whole harpoon thingie was awesome.
Watched some TTGL. That'll be another silly Supers that I actually enjoyed.
Don't recall seeing much else of the kind though.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 24, 2013, 07:19:03 PM
Gunbuster is six episodes and pretty much segues from Real to Super. For artistic reasons, the last episode is in black and white. It also seems to make everyone cry.

TTGL got up to universe sized mecha, it's definitely rather silly. Can't remember if Getter Emperor or Ideon or something decided to be bigger... Hmm...
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 24, 2013, 07:23:24 PM
Spinzaku's Lancelot, the red chick's clawbot and Lelouch's "ultimate" mecha that shoots graviton waves or whatever would count as supers, as in they're super prototypes that bring crazy new powers to the battle.

I'll recommend Getter HRobo myself as a super robot classic with some real robot elements, in particular if you see/read Shin Getter Robo.

Now in Touhou Style (http://www.youtube.com/watch?v=zS6IT9UMC8U)!

Incidentally, I should probably mention that I've got Magic Vestment and Greater Magic Weapon (+3 bonus) as spells known and plenty of slots to cast them with, if that affects anyone's equipment choices.

Can you Magic Weapon a Mecha Weapon and/or Magic Vestment a Mecha?

Yes if you channel trough it a divine pilot.

Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 24, 2013, 07:27:35 PM
Super Prototypes hardly equal Super Robots (and they all seem a bit on the small side, honestly... XD)

I think a friend of mine said the 70's stuff hasn't aged brilliantly, take it as you will (I think Mazinger got a remake
Don't know)
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 24, 2013, 07:35:04 PM
Super Prototypes hardly equal Super Robots (and they all seem a bit on the small side, honestly... XD)
They do when said prototypes go "Hey you know how you were being all tacticish with kinetic guns and stuff? Well I just charge in and roundkick/clawmelt/HUGELAZORS armies into oblivion!"

I think a friend of mine said the 70's stuff hasn't aged brilliantly, take it as you will (I think Mazinger got a remake
Don't know)

Getter Robo is considered a classic for a good reason, it has aged pretty well. I myself just watched it a couple years ago and loved it. And I had already watched Code Geas and TTGL before that.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 24, 2013, 07:43:21 PM
The main difference generally seems to be one of believability and replicability. The Code Geass stuff? Military equipment, none of it is fantastical. They're Super next to the mook robots, but that's because they're basically tanks on legs. Put them up against Mazinger or something. :p
Title: Re: Faster Paced PbP Campaign interest check
Post by: bobthe6th on April 24, 2013, 07:54:39 PM
would it be possible for me to get in on this? Thinking a Titan 12/ God 12, fluffed as Murphy, the god of mechanical failure. He lacks adherents, more acknowledged and feared by all mechanics(a massive population all of its own...).

Actually looking at the classes, they overlap scarcely well... especially for a chaotic god.
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 24, 2013, 08:30:27 PM
Check the rules more carefully. You need to be a mecha pilot of some sort in one of the halves.

The main difference generally seems to be one of believability and replicability. The Code Geass stuff? Military equipment, none of it is fantastical. They're Super next to the mook robots, but that's because they're basically tanks on legs. Put them up against Mazinger or something. :p
It's fantastical enough that there's only one prototype of each, when everything else is being mass-produced left and right.

Spinzaku shatters steel and dodges gatlings when on his own foot. I'm pretty sure he could give Mazinger a run for his money when on his last Lancelot. :P
Title: Re: Faster Paced PbP Campaign interest check
Post by: SorO_Lost on April 24, 2013, 09:33:49 PM
And saying 'watch Code Geass for the robots' is possibly the worst advice I have ever seen
Which means you understand the point I just made.  :cool

Also for someone bitching about comparisons. You sure jumped on board and took things 101%.
But let's think for a moment. "Military equipment, none of it is fantastical." on Code Geass? Wow. I guess they need to scream shining finger to impress you.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 25, 2013, 02:32:24 AM
Nope, it means I don't understand the point you were trying to make at all, because it makes no sense.

Nah, the robots aren't fantastical. Out there, but not mind-bendingly ridiculous. It's not like they have Geass. 'Fast with a fancy sword', 'boils things', and 'laser' are not,  on their own, that much. Also, rollerblades. >.>

It's fantastical enough that there's only one prototype of each, when everything else is being mass-produced left and right.

Isn't that the entire point of a prototype? They start making more copies of Lancelot later on, too. :???

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Spinzaku shatters steel and dodges gatlings when on his own foot. I'm pretty sure he could give Mazinger a run for his money when on his last Lancelot. :P

I think it'd be fun to just wait and watch him run out of power. :p

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Title: Re: Faster Paced PbP Campaign interest check
Post by: Harald on April 25, 2013, 07:38:39 AM
the background is coming, as well as the Second officer stats.

NAME NOT YET CHOSEN

Super Pilot (http://www.minmaxboards.com/index.php?topic=7165.0) 2 Ship Captain (http://www.minmaxboards.com/index.php?topic=7167.0)10// Pseudodragon  (http://www.minmaxboards.com/index.php?topic=2216.0)1
Soulknife (http://www.d20pfsrd.com/psionics-unleashed/classes/soulknife) 2 Feat rogue 2 Parangon  (http://www.minmaxboards.com/index.php?topic=4204.0)7

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HD:12 2d10+10d12+ 12*5 (X hp)
Saves: F +13 (8+5), R +21 (17+2+2), W +22 (15+7)
AC: 37 (5 Armor, 5 Natural Armor, 3 Dex, +11 monk belt +2 Size), touch 26, flat-footed 22.
DR6/ magic. Sonic & Fire Resistance 6. Fast Healing 6. SR 25.
Initiative: +3
Speed:80 ft fly speed (Good), 22 ft foot. (+50% all speed, already included).
Senses: Blindsense, Low-light Vision, Darkvision, Mindsight. Telepathy 120 ft.
BAB/Grapple:
+12/+7/+2.
Attacks:

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Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 25, 2013, 10:41:14 AM
Expanded Fluff
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Title: Re: Faster Paced PbP Campaign interest check
Post by: SorO_Lost on April 25, 2013, 10:54:54 AM
The point I was making is Code Grass isn't a mech show, and it handles mechs better than the so called mech shows. E.G. The eyecandy of one show is greater than the cental theme of another. It's an insult.

The Godamn Wing show expected us to swallow the Tallgeese prototype being more powerful than those god aweful Leo units. You remember those right? Stood around shooting a cannon and died. CG's "military" mechs drove around at high speed with machine guns and beat each other with batons. I wonder which is more of a tank compairsion there. Anyway, the Lancealot was a continually developed prototype. From 7th gen to 9th gen, highest series in the show. Two mass fabs are shown (7th gen) and thats it. Far more title worthy to dub one of the stongest mechs in CG than to dub even a Gundam in wing, only only three of them seen any sort of upgrade after the entire army was upgraded to doll with Funnel systems.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 25, 2013, 11:23:25 AM
... It handles mecha better than actual mecha shows? Err... no. The mecha weren't that well handled.

Not sure what that second paragraph is even about.

So... we're basically at the start of PSO Episode 1? Damn it, Dark Falz (love that mistranslation) is down there. :p

So, how old should I make this character? I'm a bit uncertain, given that the war noted in the fluff was a hundred years ago. XD

EDIT: Also, a friend of mine has instructed me to slap you for suggesting that Code Geass is better for mecha than Gundam Wing, just so you know.  :lmao
Title: Re: Faster Paced PbP Campaign interest check
Post by: SorO_Lost on April 25, 2013, 01:23:26 PM
I had a nice reply but an SMF error when I hit preview wiped it.
Simply put your friend is a moron and likes 4th edition D&D.

Also, tweak your Race if you don't want age penalties.

Edit - it's almost Friday. Do we have a sub-forum yet?
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 25, 2013, 01:43:29 PM
... actually, she doesn't play D&D at all, she just likes mecha. And honestly, I'm agreeing with her. Code Geass? Not that good for mecha (way too much else going on). Not that there's any point telling you that, since you feel compelled to come up with an appallingly stupid insult for an entire franchise. :eh

Umm... tweak my race? When that's six of my class levels? Just a liiiiittle on the impossible side. On the plus side, they don't have defined age categories, so it's entirely possible they've yet to get anywhere near middle age. :rolleyes
Title: Re: Faster Paced PbP Campaign interest check
Post by: SorO_Lost on April 25, 2013, 02:34:12 PM
Umm... tweak my race? When that's six of my class levels? Just a liiiiittle on the impossible side. On the plus side, they don't have defined age categories, so it's entirely possible they've yet to get anywhere near middle age. :rolleyes
Heh.

Also, Wing isn't a mech based story. It's about the human element. You've given extremists in every area, pilots that question their involvement in war, and like real life in the 80s it also gets bogged down and worries about humans being replaced by machines.

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Title: Re: Faster Paced PbP Campaign interest check
Post by: Harald on April 25, 2013, 02:47:53 PM
And here is the background !


"Surrender ? You pitiful excuse of space pirates. Filthy mongrels, Do you have any idea of WHO I AM ?
I am no mere merchantman, nor a scared shepard of a colonist armada, or a poor outnumbered, outgunned, escort corvette.
I am a dragon, a beast of legend born to fly accross the skies of a thousand worlds, the apex predator and  the righteous ruler of the infinite frozen expanses of the Void ! If my claws won't gut you or my jaw rip your sorry throats, I will down you with enough canons and missiles to shatter the very sky, AND WITH MY OWN MIND !
I am the Dread Wyrm-Admiral Abraxas, at the helm of the magnificient Battleship [Name to be chosen yet].
In fealty of the Hunter's Guild and by the grace of the Moltavia Government, I hereby sign the Death Warrant of your entire Fleet, and condamn you to oblivion. May the Gods have pity on your souls, for I will have none.
ON MY MARK, UNLEASH HELL !"

Lord Wyrm-Admiral Abraxas retort to the Black skull armada ultimatum, battle of the Heptagonic Nebula.

Even in times of peace, travelling through Space is a dangerous task.  Uncharted phenomenas, solar flares, space pirates, strange beasts roaming the void, mutineers.
For this reason - as well as cheaply transporting their Hunter where they are needed-, the Hunter's Guild has always kept a small military navy. Escort duty, search and rescue missions, counter-piracy, exploring the unknown and face tremendous dangers alone with just a starship, it is the job of quite colorful dangerously adrenalin-addicted men and women.
And amongst them, the Dread Wyrm-Admiral Abraxas -as he likes to be known off- is perhaps the strangest, if successfull, of all.

The first fact that should be known about him is that is not really a dragon like he claims to on almost every occasion, as any scholar can confirm : he undoubtedly is a pseudo-dragon, a little wyrm-like winged lizard, hardly bigger than a housecat. Delusions of Grandeur are usual among their kind, as well as inflated egos, though it tends to reduce the older they grew. Abraxas is a bit small among his kind, and is more obnoxious about his identity than many younglings, even though he is in his fifties.

The second fact is : you better agrees with him about his draconic nature, unless you want a tiny house-cat sized flying lizard with planet-sized ego issues to murder you with his mind.
For years, the young Abraxas has tried to  breathe fire or something, to proove once and for all that he was a true dragon indeed. Somehow, even if he failed in this regards, he managed to find a way to manifest some kind of weapon from his very soul, and soon after, to throw them with the strengh of laser bolts. From that day onward, Abraxas was convinced to be a True Dragon, and one of the most powerful ever : after all, he did not thing more than a thought to kill, unless his "lesser" kind. So, he wandered among the growing deserts of his homeworld, to create his own very lair, as a proper Dragon should do. For months he has searched, rushing himself forward in the unknown, throwing himself in troubles bigger than hmself and always managing to pull it off.
And then, one day, he found the right place.
A nice cavern, inside a very large mountain range, perfect for a glorious dragon like him.
And when he explored his future lair, he found her.
A stranded battleship, who has been there for years, forgotten from all, a remnant from the time when the world was once colonised and terra-formed, her gilded hull covered by an almost-concrete like sheet of dust.
THIS was far better than any lair.

Years passed. Patiently, Abraxas learned how to use his new toy, gathered untold riches and a crew -including a marching band always playing on the bridge-.
One day, a battleship soared again in the sky, taking off in  a cloud of dust and the echos of many avalanches she triggered in her awakening, her drive roaring once more. And soon, the Dread Wyrm-Admiral 's legend grew among the stars.

Physical description :
Imagine a dragon, with gleaming deep purple scales and a butter-teinted belly. Now, downsize him at the size of a cat.
Then, dress him up in a custom made embroidered white and gold uniform, a purple silk sash covered with medals in precious metals - some of them truly earned-, an officer saber at his side too large for him, and cover his muzzle under a ginormous, cocard-and-plumet bearing, bicorn. Add a monocle and the smuggest, cockiest, overconfident smile ever seen on a lizard.
Here, you have him.

As for his character, he is an obnoxious large ham, a cocksure braggart  full of bravado and always ready to buckle some swash, to increase the size of his treasure vault and the riches of his starship with an other prize. He is not an idiot nor a fop : in fact, he is very perceptive, and has some sharp wit and good charms to back up his boastings. He can be inconspicuous if he thinks it will help him, but he does not like this.

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Global note : I know frickin' nothing about mechas, mecha shows and whatever. So don't be surprized if I don't catch references or ask stupid questions.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 25, 2013, 02:55:19 PM
So... Code Geass must be better than Gundam, because, in your opinion, one series is bad? Eh, not buying it. There's 32 different Gundam entries. Seriously. >_>

Not mentioned in your statement about Code Geass: the ridiculous arms race that got from one prototype, which was simply faster, to about a dozen in the space of about a year at most, only without the 'prototype' label (excluding the Gawain, which was destroyed before proper completion, you had the Chinese one, Mordred, Tristan, whatever Waldstein had, Shinkirou, the Gurren, Lancelot, Jeremiah's pumpkin... oh, and the Damocles, Avalon, FLEIJA warhead itself, and Jeremiah). Not to mention the way tactics became 'Napoleonic ship movements' for the later stages, and the hilarious design decision to make a mecha that has to drop all its defences to shoot.

Really, if anything is super about Code Geass, it's the research pace.

Before you start complaining I haven't addressed your point, it's because I haven't watched Gundam Wing, and there's no way I'm taking your word on this, since it's apparently wrong in every aspect yet did reasonably well in Japan (and MUCH better in the USA). And Code Geass is not flawless.

Also, the reason mecha tend to use feet? 'Cause a large part of the point is that they resemble people. Only giant, robots, and therefore with built in weaponry. No-one would ever actually build a war machine like that, so saying Code Geass is better because it does the more 'sensible' thing is kind of hilarious. :rolleyes


For Harald:

GÖTTERDÄMMERUNG is the best name. Especially if it has opera.

Expect the giant fusion birdgirl to point out he's not an actual dragon at some point. XD
Title: Re: Faster Paced PbP Campaign interest check
Post by: Harald on April 25, 2013, 03:58:14 PM
Ok. To add to the list of potential names : Orobouros.
Remarks and criticisms concerning the background itself ?
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 25, 2013, 04:04:00 PM
It's fun. XD
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 25, 2013, 04:22:32 PM
If people want to flame each other over anime, can they please go do it in off topic or BLYHT?

Anyway, here's my dude. Needs feats and to finish backstory (has lots of gold left over by design. Bag of tricks lets me buy/craft retroactively.)

Aden Ged

Mercane 5, (http://www.minmaxboards.com/index.php?topic=7695.msg119669#msg119669) Monster of Legend 2, (http://www.minmaxboards.com/index.php?topic=2723.0) Scholar 5, (http://www.minmaxboards.com/index.php?topic=149.0) // Divine Pilot 12 (http://www.minmaxboards.com/index.php?topic=7171.0)

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Title: Re: Faster Paced PbP Campaign interest check
Post by: Clanjos on April 25, 2013, 04:23:36 PM
So... uh... working on digging up Kaorti Gurren Lagann (Botharug the Mighty with his giant helmet, Crimson Face) and Warforged Shin Mazinger (The Priest of Zeus, Chogokin) for the low-level game.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 25, 2013, 04:25:39 PM
We have the same cape and the same prestige class, and two of the options on said class are the same. :lmao

Quote
Masterwork Tools x18

18 sets of tools? What for?  :???
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 25, 2013, 04:28:41 PM
The cloak is pretty much a staple item and we're doing significantly different things with the PrC so I think it's fine.

Masterwork tools give +2 circ bonus on a specific skill. I have ranks in 18 skills, so I have 18 tools. If someone wants me to, I can go through and fluff out exactly what all 18 of them are, but I'd just as soon not bother since that's a fair amount of effort for very little return.

EDIT: I'd like to take Shape Soulmeld for melds from the Extractor (http://www.minmaxboards.com/index.php?topic=8704.0) class. It's homebrew from someone who's not Oslecamo so I thought I'd ask first.

Nothing involving Extraction or the Lucid Dreaming skill.

Specifically:

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If those are acceptable, I'm ready to go besides finishing up my background.
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 25, 2013, 05:42:30 PM
So... we're basically at the start of PSO Episode 1? Damn it, Dark Falz (love that mistranslation) is down there. :p
Maybe. Maybe not.  :p

Umm... tweak my race? When that's six of my class levels? Just a liiiiittle on the impossible side. On the plus side, they don't have defined age categories, so it's entirely possible they've yet to get anywhere near middle age. :rolleyes

That would be correct.

Or you could've been put to cryogenic sleep.

Harald:
No time to fully check up your character, but loving what I'm seeing until now!


The cloak is pretty much a staple item and we're doing significantly different things with the PrC so I think it's fine.

Masterwork tools give +2 circ bonus on a specific skill. I have ranks in 18 skills, so I have 18 tools. If someone wants me to, I can go through and fluff out exactly what all 18 of them are, but I'd just as soon not bother since that's a fair amount of effort for very little return.

EDIT: I'd like to take Shape Soulmeld for melds from the Extractor (http://www.minmaxboards.com/index.php?topic=8704.0) class. It's homebrew from someone who's not Oslecamo so I thought I'd ask first.

Nothing involving Extraction or the Lucid Dreaming skill.

Specifically:

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If those are acceptable, I'm ready to go besides finishing up my background.
Yes to Thinking cap, no to Wandering Shoes.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Kuroimaken on April 25, 2013, 06:08:45 PM
Interested in this with extreme prejudice.  :p

If there's a PS you'd rather I use as a base for background, which one would it be? Classic series? Online?
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 25, 2013, 06:09:23 PM
There's a Hunter's Guild and we're headed for Ragol.

I think that indicates Online.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 25, 2013, 06:23:36 PM
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High Con + Genetically Engineered FUSION REACTOR + Fast Healing = Long, Long Life.

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Title: Re: Faster Paced PbP Campaign interest check
Post by: SorO_Lost on April 25, 2013, 06:43:52 PM
Before you start complaining I haven't addressed your point, it's because I haven't watched Gundam Wing, and there's no way I'm taking your word on this, since it's apparently wrong in every aspect yet did reasonably well in Japan (and MUCH better in the USA). And Code Geass is not flawless.
That is an extremely poor rebuttal. It'd be like me if I never seen Twilight saying the Movie was an epically good story about the sun going down and refusing any comments or views by people that have seen it.

Don't get me wrong, I liked Wing. And if your friend watched it on Toonamia they seriously need to go back and watch it with an adult level of understanding. But it's not about robots any more than CG is. However the difference between how they both handle the mech element is night and day.

Like wise. I don't think you understand what a "super robot" would be because your judgment is clouded by infinite drill summoning.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 25, 2013, 06:50:08 PM
If you read what I said again, I'm not taking your word for it, because your word seems to be excessively negative. Not really trusting this in general, because your evidence for Code Geass being better to watch than Gundam is... uh... this one Gundam show you've latched onto as the worst ever.

... also, they can't have watched it on that, because they're from the wrong continent entirely, so... yeah, adult level of understanding, here. :p

Uh... and why, exactly, do you think I can't understand what a super robot is because I know the plot of TTGL? A Super Robot is something of a failure if it has extreme difficulty destroying a building. If you have trouble destroying a concrete box, you are not piloting a Super Robot. :|
Title: Re: Faster Paced PbP Campaign interest check
Post by: SorO_Lost on April 25, 2013, 07:30:45 PM
If you read what I said again, I'm not taking your word for it, because your word seems to be excessively negative. Not really trusting this in general, because your evidence for Code Geass being better to watch than Gundam is... uh... this one Gundam show you've latched onto as the worst ever.

... also, they can't have watched it on that, because they're from the wrong continent entirely, so... yeah, adult level of understanding, here. :p

Uh... and why, exactly, do you think I can't understand what a super robot is because I know the plot of TTGL? A Super Robot is something of a failure if it has extreme difficulty destroying a building. If you have trouble destroying a concrete box, you are not piloting a Super Robot. :|
Really? Last time you took linked the title with critic reviews and crated some fallacy BS about it as a point. Now you're going so far to claim I've only seen one Gundam show and I'm not arguing Code Geass has better mechs but because I hate Wing so much I'd flame it no matter what.  :rolleyes

I can't name a single mook level mech incapable of destroying a building. I think with your earlier statements, you're trying to imply the Lancelot can't. Which leaves me wondering if you've even seen Code Geass? And so with that I think I hit my stupid limit this week.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 25, 2013, 07:42:00 PM
Uh... how the hell you've got me accusing you of only watching Gundam Wing, I don't know. What I said is that you have somehow latched onto Wing as evidence that Code Geass is better to watch than Gundam, despite the fact that you were the only one to specify Wing in the first place. You've taken a class of things and used a single example to justify ignoring the rest.

How about... all of them? Lancelot is less than 15 feet tall, it has a sword and a gun thing as weapons, and does not, in fact, cause any sort of huge collateral. Which Code Geass have you been watching? Because the only time mecha seem to present a serious threat to buildings in that is when they get handed what is effectively a nuke. Oh, and the time Kallen causes a landslide due to geology.

So no, the Lancelot can't. Jeremiah's thing? I expect that can, but it's not actually a mecha at that point. Mordred and Shinkirou can... and happen to be artillery, which is not a point in their favour. Otherwise, Knightmare Frames' demolition capability is at the same level as 'drive a tank through the wall'. >_>

And yes, I've seen Code Geass. Can't remember how the hell Rolo died, but that's about it for what I don't remember.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 25, 2013, 07:44:25 PM
New feat request: invigorating spellcaster is from Dragon Mag, but it was in the compendium so that sorta makes it in a book...

here's the text:

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In addition, can Mecha be healed with healing spells if said spells are channeled through a mecha?
Title: Re: Faster Paced PbP Campaign interest check
Post by: ketaro on April 25, 2013, 08:09:58 PM
And here is the background !

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That is quite an amazing dragon  :lmao
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 25, 2013, 08:11:34 PM
And here is the background !

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That is quite an amazing dragon  :lmao

Pseudodragon. :p
Title: Re: Faster Paced PbP Campaign interest check
Post by: ketaro on April 25, 2013, 08:17:18 PM
And here is the background !

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That is quite an amazing dragon  :lmao

Pseudodragon. :p

That is quite an amazing pseudodragon!  :lmao
Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 25, 2013, 08:18:15 PM
Guys, calm down with the robot series dicussion. As far as I care mechas are handled Super Robot Wars style and everybody gets to be awesome whetever they're real or super or an hybrid between.

Interested in this with extreme prejudice.  :p

If there's a PS you'd rather I use as a base for background, which one would it be? Classic series? Online?
As Raineh Daze pointed out, I have a preference for PSO, being the first Phantasy Star I played and stuff. :p

New feat request: invigorating spellcaster is from Dragon Mag, but it was in the compendium so that sorta makes it in a book...

here's the text:

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In addition, can Mecha be healed with healing spells if said spells are channeled through a mecha?
I'll allow that feat with a small nerf-you have to decide which condition to be removed when you prepare the spell, not when you cast it.

Mechas aren't alive, so they cannot be healed by spells unless they specifically work on the non-living. Channeled repair spells would work fine tough.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 25, 2013, 08:20:52 PM
Does this mean all our mecha are vertically squashed to the same size? :0

Hm, maybe I should use one of the Evangelions as a mecha appearance? Decisions, decisions...
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 25, 2013, 09:29:27 PM
I'll allow that feat with a small nerf-you have to decide which condition to be removed when you prepare the spell, not when you cast it.

I don't prepare spells, I cast them spontaneously.

And... since Invigorating spell is kinda metamagic, does that mean a spontaneous caster takes a full round action to cast a spell affected by it?

If that's the case, the thing I wanted to do with it (remove conditions as an immedaite action via invigorating close wounds) doesn't actually work.

EDIT: No need to worry about this, as I ended up going with a different feat.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Kuroimaken on April 25, 2013, 10:06:40 PM
Guys, calm down with the robot series dicussion. As far as I care mechas are handled Super Robot Wars style and everybody gets to be awesome whetever they're real or super or an hybrid between.

Interested in this with extreme prejudice.  :p

If there's a PS you'd rather I use as a base for background, which one would it be? Classic series? Online?
As Raineh Daze pointed out, I have a preference for PSO, being the first Phantasy Star I played and stuff. :p

New feat request: invigorating spellcaster is from Dragon Mag, but it was in the compendium so that sorta makes it in a book...

here's the text:

(click to show/hide)

In addition, can Mecha be healed with healing spells if said spells are channeled through a mecha?
I'll allow that feat with a small nerf-you have to decide which condition to be removed when you prepare the spell, not when you cast it.

Mechas aren't alive, so they cannot be healed by spells unless they specifically work on the non-living. Channeled repair spells would work fine tough.

As long as it's not PSU...  :p

I'm told this (http://www.minmaxboards.com/index.php?topic=9719.msg157764#msg157764) might be used to make a CAST. It's written by you. Plus it names CASTs specifically. AND repeatedly.  :D According to this one at least, Cure spells work just fine.
Title: Re: Faster Paced PbP Campaign interest check
Post by: Anomander on April 25, 2013, 10:21:44 PM
Quote
Hm, maybe I should use one of the Evangelions as a mecha appearance? Decisions, decisions...
Wait. You didn't select this (http://danbooru.donmai.us/data/sample/sample-ec81c75c846f442077a2fd96a413a072.jpg) yet?

Also. I'm not sure what exactly is included in "self-buff class abilities for fighting" as far as what a character's abilities transferring to the mech goes.
Self-buff means things that grant you temporary bonuses to a stat or does it include permanent benefits, like classes granting immunities to certain types of damage, fast healing, spell resistance, pounce and so on. Might also have missed the part about it but does a mecha benefits from the pilot's magic items?
Title: Re: Faster Paced PbP Campaign interest check
Post by: Concerned Ninja Citizen on April 25, 2013, 10:23:18 PM
Does the "mecha weapons always provoke attacks of opportunity for firing while threatened" rule mean that abilities which allow ranged attacks to not provoke do not function for such weapons?
Title: Re: Faster Paced PbP Campaign interest check
Post by: Harald on April 26, 2013, 03:21:59 AM
And here is the background !
[SNIP!]

That is quite an amazing dragon  :lmao

Pseudodragon. :p

That is quite an amazing pseudodragon!  :lmao

you'd better cut that out when he is around, that's his berzerk button. :D
Title: Re: Faster Paced PbP Campaign interest check
Post by: Raineh Daze on April 26, 2013, 04:41:28 AM
Nope, because that mecha looks too clunky. :<

Aww, but I want to drive the tiny dragon berserk. :<
Title: Re: Faster Paced PbP Campaign interest check
Post by: Anomander on April 26, 2013, 05:53:55 AM
How about that (http://i871.photobucket.com/albums/ab273/Aquolithe/Touhou%20Mecha/uthuhoreiuziRUZ-09DYHI-TD7.jpg) one?


Title: Re: Faster Paced PbP Campaign interest check
Post by: oslecamo on April 26, 2013, 06:06:15 AM
We have a new thread (http://www.minmaxboards.com/index.php?topic=9781.msg159137#msg159137) people!
Title: Re: Faster Paced PbP Campaign interest check
Post by: SorO_Lost on April 26, 2013, 10:17:11 AM
Cool.