*Warning: crafting does not bypass WBL*Class FocusedArtificer's Monocle(MiC 72): 1,500gp for infinite identify spells.
Cannith Googles(Eb:MoE): gains low-light/darkvision if infused.
Improved Homunculus(Eb:MoE): feat, name says it all.
Rapid Infusion(Eb:MoE): feat, 1/day ignore ap cost for hastening infusions. meh.
Ring of Master Artifice(Eb:MoE): like a ring of wizardery, doubles x level infusions per day.
Spare Hand(Eb:MoE): holds things for you, powers up if infused.
Wand Bracelet(Eb:MoE): like a glove of storing, but up to four wands instead.
Assisting Item DependencyAlchemical Tooth(CAd): drink alchemical substances as a swift action hands free, a must have for all.
Infinite Scrollcase(Eb:MoE): +4 competence to concentration checks to cast from a scroll.
Item Templates(DMGII): various cost reductions for weapon abilities.
Eilservs School(DotU): staffs with charges gain enhancement bonuses, hit twice to cast as a swift action.
Etch Schema(Eb:MoE): feat, lets you craft reusable scrolls, awesome.
Potion Bracer(EB:SCoT): holds three potions, standard action to drink with no AoO but 5% spell failure chance.
Rod of Many Wands(CM): item, three wands make a rod, one rod makes a big boom.
Spell Lens(FR:CoS): item, triple charge consumption to empower and enlarge.
Soul Charge (
Online): deal a negative level to add a temporary charge to a spell-trigger item.
The Cave of Gems(Moonsea): location, flat rate flaming/frost/shock for 2k.
Wand Hilt(DS): item addition, make any weapon double up as a wand.
Magic Item AugmentationEnhance Item(ELH): feat, use your ability score instead of the minimum for save DCs.
Double Wand Wielder(CAr): feat, you can activate two wands at once.
Prophecy's Artifex (Eb:MoE): feat, activate a standard action wand as a swift action.
Dorje Mastery(Eb:MoE): feat, augments manifested power by 4pp.
Wand Mastery(ECS): feat, improve a wand's save DC by +2.
Wand Surge(Eb:MoE): feat, spend an action point to reduce charge consumption by -1.
Magic Item Augmentation - HardnessObdurium: 30 hardness, 60 hp.
Matter Manipulation(
SRD): +5 hardness, +15 hp.
Hardening(SRD): up to +10 hardness at cl20.
Dwarvencraft(RoS): item template, +2 hardness, +10 hp & +2 saves.
Hellforged (DMGII): item template, +1 hardness.
Soulforged (DMGII): item template, +1 hardness.
+5 Enhancement(CorE): +10 hardness, +50 hp.
Greater Crystal Of Adamant Weaponry(MiC): +10 hardness.
Augment Object(Stronghold): doubles hardness and hp for cl/days.
Sovereign Sealant (SW): wood treatment, +2 hardness.
Blood Groove (Dragon 358:39): sword property, +2 hardness.
Folded Metal (Dragon 358:40): metal weapon property, +4 hardness.
Oerthblood (Dragon 351:45): metal additive, doubles hardness.
Pure Ore (Dragon 347:47): metal additive, doubles hardness.Cost Reduction - GoldApprentice[Craftsman](DMGII): feat, -10% gp costs.
Extraordinary Artisan(ECS): feat, -25% gp costs.
Hammer of the Magesmith(A&E): specific weapon, -5% gp costs.
Magical Artisan(PGF): feat, -25% xp/gp costs.
Planar Touchstone[The Blazing Forge](PH): feat, -50 gp costs, masterwork items only.
Sacrifice Reward[Dark Craft](BoVD): other, k-religion x 3 reduction in xp or gp costs.
Cost Reduction - XPLegendary Artisan(ECS): feat, -25% xp costs.
Magical Artisan(PGF): feat, -25% xp/gp costs.
Sacrifice Reward[Dark Craft](BoVD): k-religion x 3 reduction in xp or gp costs.
The Obelisk(
online): location, -20% xp costs if crafted there.
Cost Reduction - TimeExceptional Artisan(ECS): feat, -25% time.
Note - Anything that reduces gold costs can reduce time spent (1 day per 1,000gp).Buy AnythingMagic Item Compendium: purchase anything as long as it's within town gp limits.
Resourceful Buyer (RoD): +1 town category for the town's gp limits.
Wanderer's Diplomacy (PHBII): diplomacy check to ignore the town's gp limits, halfling only.