So I have a question for you all, if you had to be a D&D Class what one would you be?That's one of those rare situations where doing the sorts of things that earn XP would actually be rather acceptable.
The simple answer is the one you like right? Well feel free to mention that...
But what if I told you you'll be on Earth, and a Jew, in Germany, and it's February 1933.
...Oh, and the Druid is banned.Goddamn it.
So I have a question for you all, if you had to be a D&D Class what one would you be?That's one of those rare situations where doing the sorts of things that earn XP would actually be rather acceptable.
The simple answer is the one you like right? Well feel free to mention that...
But what if I told you you'll be on Earth, and a Jew, in Germany, and it's February 1933.
I mean, under most circumstances I'd feel reluctant to start murdering my way through an army of humans, but those people......Oh, and the Druid is banned.Goddamn it.
Druid was absolutely my first choice.
The plan would have been: escape to Russia, create an elite bear cavalry unit, and then lead them for honor, duty to humanity, freeing the hell out of Europe, and earning XP.
Also: Stalin would get some mental adjustments and/or bears to the face. Let's see how the world fares with Trotsky in power.
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Second Choice: Binder 1 / Easy Bake Wizard / Anima Mage
Starting out with at-will Disguise Self is a good way to get away from my former identity, and escape pursuit in an urban area. At-will Command is pretty spiffy as a surprise tactic to put people in a worse position, and taking 10 on Bluff checks is absolutely key to lying about my identity over the long term.
Then, after that, add on the perks of being a Wizard.
Finally, the perks of being a Wizard with a free rotating item creation feat.
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Gestalt Choice: Warblade // Egoist (with the ACF that grants the Changeling's shape-change power)
As above, the key is face-changing to escape attention.
same w/ spell to power eruditeYeah learning Discipline Powers (aka spells) requires a world full of casters.
Druid was absolutely my first choice.Yeah but it's too obvious of a pick to your inner optimizer.
Gestalt: Psion(Telepath) 20 // Monk 2/ Marshal 1/ Ardent 2/ Thrallherd 10/ Cognition Thief 5Genius.
Why do the work when you can have others do it for you?
same w/ spell to power eruditeYeah learning Discipline Powers (aka spells) requires a world full of casters.
Warlock would be pretty helpful. But would you gestalt and what would you later employment? An army of undead Nazi's? :o
I know your secret! Do you like war? No, Alt, do you love war?
Artificer.
Self-explanatory.
Defect to the US to work on the atomic bomb and the space program?Nah, probably end up as a Hydra scientist that uses the Ark to open a hole to Cthulhu and bring his red stone handed son to our world shortly before inventing the Pretender whom will later dress in a Guy Fawkes mask. But it all comes crumbling down as a British 007 agent, a transforming car, and a guy with a phone booth all show up to protest the over usage of this trope.
Artificer.How would you obtain tools? The raw materials? A safe place that'll last weeks by avoiding detection or be secure enough to withstand siege from modern-ish weapons? What would you eat since you'll take days to months to make anything?
Self-explanatory.
Defect to the US to work on the atomic bomb and the space program?Nah, probably end up as a Hydra scientist that uses the Ark to open a hole to Cthulhu and bring his red stone handed son to our world shortly before inventing the Pretender whom will later dress in a Guy Fawkes mask. But it all comes crumbling down as a British 007 agent, a transforming car, and a guy with a phone booth all show up to protest the over usage of this trope.
:lmaoDefect to the US to work on the atomic bomb and the space program?Nah, probably end up as a Hydra scientist that uses the Ark to open a hole to Cthulhu and bring his red stone handed son to our world shortly before inventing the Pretender whom will later dress in a Guy Fawkes mask. But it all comes crumbling down as a British 007 agent, a transforming car, and a guy with a phone booth all show up to protest the over usage of this trope.
In the realm of Earth, even a 1st lvl artificer would have enough knowledge and applicable ability to make themselves valuable to some one who'll keep them alive.fify.
So I have a question for you all, if you had to be a D&D Class what one would you be?
The simple answer is the one you like right? Well feel free to mention that...
But what if I told you you'll be on Earth, and a Jew, in Germany, and it's February 1933.
You can pretty much replace the flavor with whatever but the point is most people around you won't be helpful and quite a few will even go so far as being harmful.
In the realm of Earth, even a 1st lvl artificer would have enough knowledge and applicable ability to make themselves valuable to some one who'll keep them alive.I'd suggest re-reading the first post in this thread.
So I have a question for you all, if you had to be a D&D Class what one would you be?
The simple answer is the one you like right? Well feel free to mention that...
But what if I told you you'll be on Earth, and a Jew, in Germany, and it's February 1933.
You can pretty much replace the flavor with whatever but the point is most people around you won't be helpful and quite a few will even go so far as being harmful.In the realm of Earth, even a 1st lvl artificer would have enough knowledge and applicable ability to make themselves valuable to some one who'll keep them alive.I'd suggest re-reading the first post in this thread.
You are playing someone who starts off with an army built up for the express purpose of murdering you (and taking your stuff), right at 1st level.
You're not starting play in a peaceful, modern nation -- that would be a very different thread.
same w/ spell to power eruditeYeah learning Discipline Powers (aka spells) requires a world full of casters.
Warlock would be pretty helpful. But would you gestalt and what would you later employment? An army of undead Nazi's? :o
I know your secret! Do you like war? No, Alt, do you love war?
in the OP scenario a necromancer could have a lot of fun.
that necro keeps scratching at the back of my brain
Guns cars, planes exist but pre-Internet so information isn't globally shared in a split second.
You're in a city under martial law that's declared it's hatred of your kind. Maybe your D&D powers violate laws, maybe a previous transplant raised an army of undead, who knows (or cares). The the vast majority of locals will turn you into the authorities who will imprison and study you assuming immediate off-the-record execution isn't an option.
But there is a win condition, if you take over a country with the military might and inbred hatred of your people like Nazi Germany, you can flip the local region back to friendly. In such a case you need to prove to them you're a productive member of society and not just built for war. So what would you offer to the job market?
In the specific setting you spelled out, I would very much not want to be the super special snowflake they could never be and flaunt it unless I was the diplomancer that takes over that shit. ;)
Expert with ranks in diplomacy
So then information "technology" is going to be at a premium.It also means a cheap hand held device isn't ten times better than most Divinations :p
I have to take over the country I am in? Why not just a neighboring country that is stronger?All counties are equal and if your plan is to rule the world then on a world scale your country must be able to compete with others. Specially considering you know there have been other D&D people, hiding in the center of the Earth using Scry and die as a Wizard may actually have been the last guy's plan and what happened to him hmm? On the global scale, you need followers and for that you need money.
It also means a cheap hand held device isn't ten times better than most Divinations :p
All counties are equal and if your plan is to rule the world then on a world scale your country must be able to compete with others.
Specially considering you know there have been other D&D people, hiding in the center of the Earth using Scry and die as a Wizard may actually have been the last guy's plan and what happened to him hmm? On the global scale, you need followers and for that you need money.
The replacement idea is a very nice way to quickly secure resources. :)
Further, I thought my plan was to survive, not to rule the world.Is that better?
Is that another change I need to account for?QuoteAll counties are equal and if your plan is to rule the world then on a world scale your country must be able to compete with others.
It sounds good, but indeed, what happened to the last guy?Who knows, maybe they developed a way to counter it, maybe he didn't live long enough to make it to a secure enough location, maybe he is still alive and feeding propaganda to ensure the entire world was against the next one that shows up.
Is that better?
And yeah they all hate you but luckily there are no nuclear weapons in this scenario. But if you wish to retire into the workforce once the country realizes you're a friend, or indispensable ally, or someone they cannot push around, you don't have to rule anything. You just need some kind of afterwards plan.
Who knows, maybe they developed a way to counter it, maybe he didn't live long enough to make it to a secure enough location, maybe he is still alive and feeding propaganda to ensure the entire world was against the next one that shows up.
linklord231: Cleric/Crusader/RVK.
I could go commoner-1 and provide enough food to feed a nation
QuoteI could go commoner-1 and provide enough food to feed a nation
Immediately thought you were going to say chicken-infested :lmao
ooooh , you mean like the Jupiter Ascending bees scene :(click to show/hide)
If you can't be a Changeling, you can still get unlimited disguises at level 1:
Changling Bard would be a decent solution, wouldn't it?
Shapeshift, diplomancy, a little mind control for grease.
If you can't get changeling, the I guess go gestalt (Xp is a river), with warlock//bard for the alter self.