Tokunnir DroversMedium DwarfHit Dice: 2d10 (11 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 16 (+4 hide armor, +2 shield), touch 10, flat-footed 16
Base Attack/Grapple: +2/+2
Attack: Handaxe +2 melee (1d6)
Full Attack: Handaxe +2 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Fusillades
Special Qualities: Saves: Fort +4, Ref +0, Will +3
Abilities: Str 10, Dex 10, Con 12, Int 10, Wis 10, Cha 8
Skills: Animal Affinity 7, Athletics 5, Heal 5, Knowledge (Local) 5
Feats: Skill Focus (Animal Affinity) (1st), Razor-Edged Shield (b)
Environment: Underground
Organization: TBD
Challenge Rating: 1
Treasure: None
Alignment: Neutral
Advancement: By class
A Tokunnir drover, somewhat hardy
CombatThey prefer to avoid fighting where possible, and will only do so when forced to it
Fusillades: The Basics, 5 martial points, max 2 per fusillade.
Razor-Edged Shield
As part of a full attack action, you may make a single attack with a heavy or larger shield that you wield, treating it as a short sword with an enhancement bonus equal to the shield's enhancement bonus. You retain your shield bonus to AC, but suffer a -2 penalty on all attack rolls made during the round.