Author Topic: [Classes] Changes to base classes outside core - Divine spellcasters  (Read 870 times)

Offline Skyrock

  • Honorary Mod
  • *****
  • Posts: 1790
    • View Profile
Archivist
Archivists are found within all churches of at least some scholastic bent, especially among the Church of Ezra, the Eternal Order and the Hazlan branch of Bane the Lawgiver.
Oddly enough atheistic science-minded Lamordia is home to some archivists, although they view themselves more as secular anthropologists collecting and catalogueing the superstitious rites of less developed domains in order to research the scientific truth behind them.

- unchanged -

Favored Soul
With divine spellcasters feeling distant from their deities compared to other campaign settings, Favored Souls with their deep intuitive connection to divinity are a rarity.

Existing ACF: Favored of Bahamut/TiamatDrM: This ACF is unavailable in Ravenloft.

Existing ACF: Favored of FiendsEoE: This ACF is explicitely available to followers of Kali and the Wolf God.

Healer
As forces of unquestionable good and healing, healers have a difficult standing in such a land overrun and ruled by evil. They are most commonly found in the hospitals of the Church of Hala.

Ex-Healers: Healers don't lose their abilities if they violate their ethos, commit evil acts or fail their alignment on the moral axis.

Unicorn Companion: A healer's companion is a dread companion. (See the Dread Companions in the Ravenloft 3.5 Campaign Setting.)

Disruption: See Paladin entry.

Shaman (OA)
Shamans are mostly found in the oriental lands of Sri Raj, Rokushima Taiyou and I'Cath.

Spontaneous Casting: Like neutral clerics of neutral deities, shamans can freely choose between spontaneously casting Cure or Inflict spells. This choice still determines whether the shaman turns or rebukes undead.

Animal Companion: Many Darklords have influence over certain or all animals within their Domain. This supercedes the Shaman's command over his companion, but not to the point that the companion would directly attack the Shaman or her companions. If an animal companion receives such commands, it instead becomes Panicked and flees the scene.

Shugenja
Shugenja, with their elemental-based divine spellcasting, are affected by the dread elements composing the Demiplane of Dread.

Sense Elements: This also covers dread elements (blood, graves, mists and pyres).

Shugenja Orders: In addition to the existing orders, there are number of setting-specific orders dealing with the dread elements and the Dark Powers:

Order of the Sanguine Well (Blood/Water)
0 - Bloodletting
1 - Blade of Blood
2 - Blood Frenzy
3 - Vampiric Touch
4 - Bloodstar
5 - Unicorn Blood
6 - Demonic Blood Infusion
7 - Avasculate
8 - Horrid Wilting
9 - Energy Drain

Order of the Sobering Cemetery (Grave/Earth)
0 - Deathwatch
1 - Hail of Stone
2 - Earthen Grasp
3 - Animate Undead
4 - Runic Marker
5 - Wall of Stone
6 - Create Undead
7 - Control Undead
8 - Create Greater Undead
9 - Wail of the Banshee

Order of the Damp Shroud (Mist/Air)
0 - Scarecrow
1 - Obscuring Mist
2 - Kelgore's Grave Mist
3 - Stinking Cloud
4 - Confusion
5 - Cloudwalkers
6 - Plane Shift
7 - Control Weather
8 - Maze
9 - Plane Shift, Greater

Order of Her Bones' Bonfire (Pyre/Fire)
0 - Flare
1 - Burning Hands
2 - Produce Flame
3 - Fireball
4 - Wall of Fire
5 - Fire Shield
6 - Fire Seeds
7 - Fire Storm
8 - Incendiary Cloud
9 - Meteor Swarm

Order of the Murky Loom (Dark Powers/Void)
0 - No Light
1 - Doom
2 - Darkness
3 - Anyspell
4 - Bestow Curse
5 - Mark of Justice
6 - Anyspell, Greater
7 - Limited Wish
8 - Nightmare
9 - Weird

Spirit Shaman
Spirit Shamans prosper in the wild and savage domains, especially in tribal lands such as those of the Abber nomads.

- unchanged -