Author Topic: Arhosa Discussion and Notes  (Read 76981 times)

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #80 on: July 13, 2014, 02:37:43 PM »
On another, slightly more frustrating note for me, after reading through a lot of the flavour text, a fair bit of it doesn't really supply the appropriate ruined situation that the continent is actually in. The Setras Ra campaign also has a little bit of this issue. Which means I need to go through and reflavour and rewrite a fair amount of text to iron everything out. Oh yay.  :banghead

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #81 on: July 13, 2014, 09:19:46 PM »
Changes for tonight:
Hanians created as a playable race.
Altered initial Daylight/Nightlight feats to grant Spot/Hide as class skills.
Wrote up Character Creation in Arhosa as a guide.
Altered Spellbond to clean up minor errors.


Edit: Added in Cyfnewid as a playable race. They're hopefully useful to players outside of those who are going for Totem Masters. They'd make good Historians, I'd think.
« Last Edit: July 13, 2014, 10:03:38 PM by Stratovarius »

Offline VennDygrem

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Re: Arhosa Discussion and Notes
« Reply #82 on: July 13, 2014, 10:36:00 PM »
Cyfnewid should also make pretty good Savages, as Totem charge/Grapple and Animalism can more than easily make for a good tribal warrior.

Offline sirpercival

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Re: Arhosa Discussion and Notes
« Reply #83 on: July 13, 2014, 10:37:28 PM »
The char creation guide is missing Spellsong as a new skill.
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Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #84 on: July 13, 2014, 10:40:29 PM »
The char creation guide is missing Spellsong as a new skill.

How the fuck did I do that?  :banghead

Cyfnewid should also make pretty good Savages, as Totem charge/Grapple and Animalism can more than easily make for a good tribal warrior.

True. It's just an approach that loses steam the further on the game goes, unless they snag a bunch of the Totem feats.

Edit: Realized I'd also forgotten to list Craft, Heal, Knowledge, and Spellcraft as being used by various magic system. Now sorted.
« Last Edit: July 13, 2014, 10:45:47 PM by Stratovarius »

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #85 on: July 18, 2014, 04:27:25 PM »
Updated the character creation guide with all the prestige classes that are currently available to Arhosan classes. I've also put up the first draft of Craft as a skill, which will replace all item creation feats as well as all variants of the Craft skill.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #86 on: July 22, 2014, 07:21:24 AM »
Any requests for what needs to be built next for Arhosa?

Offline Gazzien

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Re: Arhosa Discussion and Notes
« Reply #87 on: September 03, 2014, 12:01:54 PM »
Could a Heginyn (or any other sundering build) use the feat "A Hundred Broken Fingers"? (From the feat/day thread.) The other two feats are... somewhat less useful, due to the focused forte available to One Single Cut.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #88 on: September 03, 2014, 12:07:03 PM »
I prefer not to allow non-Arhosan content into the campaign setting.

Offline Nanshork

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Re: Arhosa Discussion and Notes
« Reply #89 on: September 03, 2014, 12:13:00 PM »
You could roll it into your campaign setting if you wanted.   :P

Offline Gazzien

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Re: Arhosa Discussion and Notes
« Reply #90 on: September 03, 2014, 01:08:43 PM »
You could roll it into your campaign setting if you wanted.   :P
This is more what I was asking. .w."

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #91 on: September 04, 2014, 12:54:43 PM »
Added a couple new feats to the Arhosan list. Mostly to make sneak attacking better. Reproduced below for ease of finding.

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« Last Edit: September 04, 2014, 01:07:39 PM by Stratovarius »

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #92 on: May 22, 2015, 09:51:42 AM »
So.... yeah. I'm backish. Slowly noodling around bits of the campaign setting at the moment, in large part because I've been writing stories set here. Going to see if I can avoid burnout this time around. For once. Maybe.  :banghead

On another note, Ecclesiast ACF. It more or less replaces the Druid, and gives a full Nature caster, which had been missing.

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Offline skydragonknight

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Re: Arhosa Discussion and Notes
« Reply #93 on: May 22, 2015, 11:01:32 AM »
So you finally got the police off of your trail. :P
Hmm.

Offline phaedrusxy

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Re: Arhosa Discussion and Notes
« Reply #94 on: May 22, 2015, 11:49:43 AM »
So you finally got the police off of your trail. :P
For the moment... *goes to dial 911*
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Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #95 on: May 22, 2015, 11:51:49 AM »
So you finally got the police off of your trail. :P
For the moment... *goes to dial 911*

You're too kind :bash

More seriously, somewhat. There was a long period that's only just ended where all my creative energy... wasn't.  :(

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #96 on: May 23, 2015, 07:40:40 AM »
Just updated the Heginyn Scourge to boost Study Opponent. Also cleaned up various editing issues in it and other posts.

Offline Nanshork

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Re: Arhosa Discussion and Notes
« Reply #97 on: May 23, 2015, 12:17:09 PM »
I kept telling you not to pile too much stuff on your plate.   :p

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #98 on: May 24, 2015, 07:52:15 AM »
I kept telling you not to pile too much stuff on your plate.   :p

Eh... I've been doing the boom bust creative cycle for a long time now. Seems to be how I work.

Offline Stratovarius

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Re: Arhosa Discussion and Notes
« Reply #99 on: May 27, 2015, 04:20:46 PM »
Updated the Pybyr Fluctator so that it can now store and retrieve energy in one round increments. It's also definitely my favourite of the little 3 level racial classes.