Author Topic: Chapter Two: Adventures Beyond Crydee  (Read 59962 times)

Offline ShadowViper

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Re: Chapter Two: Adventures Beyond Crydee
« Reply #20 on: November 14, 2011, 03:03:29 AM »
Bobbynock simply nods. "I agree as well, no need to fight the wolf if it can be avoided. I'd rather not catch a nasty disease any way."
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Offline Hallack

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Re: Chapter Two: Adventures Beyond Crydee
« Reply #21 on: November 14, 2011, 07:51:19 AM »
Jax listens to the warning and then to the others.  "We were contracted to deal with such threats I believe in our ranging of the region.  Mialgru, at what range from the Moathouse to you guess we'd encounter the beast on our present course?  If the distance is sufficient the terrain is likely to deal with any noise concerns."

« Last Edit: November 14, 2011, 07:55:09 AM by Hallack »

Offline DrHorrible

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Re: Chapter Two: Adventures Beyond Crydee
« Reply #22 on: November 14, 2011, 08:53:33 AM »
Mizar listens carefully as his brother shares the lay of the land with the party, then after the others have spoken he says his opinion:

"I'd like to avoid it too if possible, but Jax may be right. In case we decide to fight it, we should face it with a good tactic in mind. We need to use our advantage to try to dispose of it without letting him harm us. That way we'll be sure he won't give us some disease."
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Offline Flay Crimsonwind

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Re: Chapter Two: Adventures Beyond Crydee
« Reply #23 on: November 14, 2011, 08:14:19 PM »
"I'm less worried about disease than death. Death is not a merciful god. If we can get a high ground or surround on it, pelt it with arrows first, and kill it before it can call out, that would be best. I don't know of any wolves that hunt alone, but if you heroes are all hell-bound to do this, let's get it done smart. I'd rather have you all alive at the moathouse.

"Is there high ground to abuse?"
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Offline Hallack

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Re: Chapter Two: Adventures Beyond Crydee
« Reply #24 on: November 15, 2011, 11:16:31 AM »
"If nothing else... there are trees.  And if it must be I will draw the beast to its death as you all await.  I fear we must deal with it.  I understand wanting to leave it but can we give it the chance to slay other travelers?  Or catch us by surprise at a later date when we are injured or less aware?  I have said my piece though I'll not push further if you all wish to avoid the beast. " 

Offline Flay Crimsonwind

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Re: Chapter Two: Adventures Beyond Crydee
« Reply #25 on: November 15, 2011, 03:11:08 PM »
"Fine then, we should get within 40 ft to 60 ft and then pelt it's pelt."
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Offline DrHorrible

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Re: Chapter Two: Adventures Beyond Crydee
« Reply #26 on: November 15, 2011, 03:50:24 PM »
"Jax is right, we better slay this beast now... Finally, some action"
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Offline Mixster

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Re: Chapter Two: Adventures Beyond Crydee
« Reply #27 on: November 15, 2011, 04:46:48 PM »
Well if I can anger it, you guys could climb into some trees, or hide under the ground as I lure it back towards you and then fly up. I'm fairly certain it wont be able to catch me while I'm flying but whether it would give chase I'm uncertain of.

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Offline vilenatas

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Re: Chapter Two: Adventures Beyond Crydee
« Reply #28 on: November 15, 2011, 10:22:49 PM »
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Offline phaedrusxy

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Re: Chapter Two: Adventures Beyond Crydee
« Reply #29 on: November 15, 2011, 11:28:57 PM »
Kalal protests "I would be near useless in a tree. I am a creature of stone, not wood, and am no good with ranged weapons. I doubt its teeth can pierce my flesh, anyway. I will lure it into range where the rest of you can pelt it with arrows and spells. If I am too injured, I can flee beneath the soil. Lead the way, Mialgru."
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Offline LordBlades

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Re: Chapter Two: Adventures Beyond Crydee
« Reply #30 on: November 16, 2011, 02:08:19 AM »
Beorn shrugs 100 yards is a bit too close for my liking. We might alert somebody if they're watching. You think you can draw it further out or behind some obstacles?

Offline Flay Crimsonwind

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Re: Chapter Two: Adventures Beyond Crydee
« Reply #31 on: November 20, 2011, 12:31:32 AM »
"We could lure it in, if it'll take the bait... I'll give someone else that honor..." The swaggering mercenary has already started to look for a suitably tall tree, and takes his careful time to climb it.
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Offline Mixster

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Re: Chapter Two: Adventures Beyond Crydee
« Reply #32 on: November 20, 2011, 05:33:18 AM »
I think going around it would be the soundest solution, that would also prevent anyone watching the direct route to the moathouse from seeing us, I can fly ahead and scout out a path were the beast will not smell us unless we close in on it, as it is 700 yards ahead, going 100 yards around it will only be a slight detour.
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Offline DrHorrible

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Re: Chapter Two: Adventures Beyond Crydee
« Reply #33 on: November 20, 2011, 10:54:21 AM »
"Well, in that case then it might be best to avoid it... Anyway I'm ok with both solutions."
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Offline vilenatas

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Re: Chapter Two: Adventures Beyond Crydee
« Reply #34 on: November 20, 2011, 10:24:50 PM »
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Offline Mixster

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Re: Chapter Two: Adventures Beyond Crydee
« Reply #35 on: November 21, 2011, 12:25:55 AM »
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Offline ShadowViper

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Re: Chapter Two: Adventures Beyond Crydee
« Reply #36 on: November 21, 2011, 12:38:57 AM »
"If taking out any corrupted animals we encounter is part of the contract, we might want to do it then. Getting paid as much as possible is always a good thing after all!" The gnome pipes up cheerfully.
I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-Kiri rock! I need scissors! 61!

" 'Giving up' kills people. When a person refuses to give up, he earns the right to walk down the road of humanity." - Alucard

Offline Hallack

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Re: Chapter Two: Adventures Beyond Crydee
« Reply #37 on: November 21, 2011, 10:39:26 AM »
Jax listens calmly to the discussion as the party is deciding their course of action.  He had said his piece.

Offline LordBlades

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Re: Chapter Two: Adventures Beyond Crydee
« Reply #38 on: November 22, 2011, 01:47:14 AM »
I was not suggesting avoiding it altogether, given the amount of trouble corrupted animals have given this region. However, assuming it's not smarter than the average wolf it's unlikely to come running to the sounds of a fight, which it's less than I'd dare to say about eventual smarter occupants of the moathouse. I stand by my initial assessment: drawing it to a safe distance or avoiding it until we've scouted the inside of the keep seem the wisest courses of action.

Offline Mixster

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Re: Chapter Two: Adventures Beyond Crydee
« Reply #39 on: November 22, 2011, 05:51:02 AM »
I don't know of any surefire way to draw it closer. If it is as smart as a normal wolf, which I reckon it is, it wouldn't go chasing after me in bird form.
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