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Messages - Prime32

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1
Board Business / New feature: Stickied posts within threads
« on: June 30, 2017, 03:46:50 PM »
Within a thread you've started, post a reply and put (Continued) at the start of the Subject field - it will be stickied underneath the OP. This works everywhere on the boards, but you can't sticky a post in someone else's thread. Should be useful for Handbooks and similar threads.

This feature was available on the temporary boards, but it might not have got a lot of attention.

2
Board Business / Re: Welcome Back!
« on: June 30, 2017, 03:08:21 PM »
That fix is now implemented - all minmaxboards links on the site are now redirected to minmaxforum. Via Javascript, so the original posts haven't changed. If we get the old domain back, I can put it in reverse.

Any broken links to the 3.x web articles on wizards.com should also be fixed now.

3
Board Business / Re: Discussion about board migration
« on: April 21, 2017, 11:32:27 AM »
I'm not a 100% sure if he got it all debugged out and working, he could have just gotten busy in real.
...yeah, mostly everyone on both ends has just been busy.

I worked on a test site for a little while, but that was mainly to see how well Strat's server supports it and whether all the plugins we're using will work. And to test out possible new features.

4
Board Business / Re: Discussion about board migration
« on: February 22, 2017, 02:14:21 PM »
Regarding someone with the trustworthiness and the know-how to grab the files, there's veekie and Prime, who are both computer people and longstanding mods. In veekie's case, I even talk to him regularly still.

Should a more real-time platform to discuss the issue on seem useful, the #mmxgeneral IRC channel still exists.
I am indeed a computer people, though I think veekie has more back-end experience than me. I could do maintenance, upgrades and new features, though I would trust him more to handle the actual migration.

I still lurk on #mmxgeneral, even if I don't often post there.

5
Homebrew and House Rules (D&D) / Re: Homebrew and House Rules
« on: December 04, 2016, 06:27:07 PM »

6
Min/Max 3.x / Re: Prime's random build collection
« on: October 14, 2016, 07:02:57 AM »
Quantum Berserker (Lv14)
Quote
Venerable Half-orc, Half-orc ParagonUA 2/Barbarian (Berserker StrengthPHB2) 1/Sorcerer 4/Dread WitchHoH 4/Nightmare SpinnerCM 3
Feats: 1: Endurance, 3: Intimidating RageCW, 6: Ettercap BerserkerUE, 9: Diehard, 12: Practiced Spellcaster (sorcerer)
Spells: Cause Fear, Scare, one mind-affecting illusion

Berserker Strength is a barbarian ACF from PHB2. Instead of rage, they gain bonuses when their HP is below (5 x barbarian level). While not typically very useful, it's notable in that it doesn't require an action, has no limit on daily uses, and "any effect that would normally apply only during your rage applies whenever your berserker strength is active". It doesn't count as rage for prereqs, but that's easily solved by picking up rage from another source (half-orc paragon being the most accessible).

Ettercap Berserker is a feat from Unapproachable East which grants you a +6 bonus to Constitution while raging. This has an unusual interaction with Berserker Strength - the extra Con increases your hit points above the 5x level threshold, thereby causing it to turn off. But as soon as it turns off, your hit points drop and cause Berserker Strength to turn on again. You've created an infinite loop.

But what can we do with this? The Intimidating Rage feat lets you pick an opponent whenever you enter rage, and make an Intimidate check to demoralize them for as long as your rage lasts (though you can only affect one opponent per encounter). Nightmare Spinner's Spirit Chill class feature inflicts 1d6 points of nonlethal damage whenever you render an opponent shaken. You are now dealing an infinite amount of nonlethal damage to anything that's not immune to fear.

Dread Witch adds some extra utility with its Delay Fear class feature, which lets you delay the onset of fear effects by up to (Cha modifier) minutes. Imperious CommandDotU could also be useful, allowing you to potentially stun-lock enemies even if they're immune to nonlethal damage.

7
Play By Post / Re: Board Requests
« on: June 25, 2016, 10:00:32 PM »

8
Play By Post / Re: Board Requests
« on: June 16, 2016, 09:58:49 AM »
Game: Red Hand of Doom x2
System: D&D 3.5
DM: geniussavant
Players:altpersona, linklord231, oslecamo, garryl, stratovarius, risada, venndygrem
Up and
Game: Hail Basileus
System: D&D 3.5
DM: Dr_emperor
Players: oslecamo, Rekmond, risada, SorO_lost
Up

9
Board Business / Re: How to contact a mod?
« on: March 15, 2016, 09:59:07 PM »
I've sent you a PM.

Also
(click to show/hide)

10
Min/Max 3.x / Re: Interesting stuff in Pathfinder
« on: November 26, 2015, 03:27:10 PM »
WMH is cram-packed with goodies for martial characters, fighters in particular, and even combines easily with DSP's Path of War. It's surprising.
I'm particularly fond of the feat chain that lets you use AoOs to parry ranged attacks, then use AoOs to parry spells and siege weapons, then 1/round use your BAB in place of your saving throw bonus. Or the fighter option that lets them give up one of their extra Weapon Training groups (or take a feat with Weapon Training 1 as a prereq) in exchange for using their BAB in place of their skill ranks for four skills.

On an unrelated note:
http://www.d20pfsrd.com/feats/general-feats/wasp-familiar
Besides being the easiest way to get a familiar in the game (alternatives being a 1~2-level dip, Variant Multiclassing, or the Improved Familiar Bond feat chain), a greensting scorpion grants its master +4 initiative. It's particularly good if you want to take familiar archetypes.

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Min/Max 3.x / Re: Fun Finds v7.0 - Now with +15% more reposts!
« on: November 26, 2015, 12:24:57 PM »
From Forge of War p120 is the intercepting weapon property (+1 equivalent, melee only). Once per round when someone attempts to charge, bull rush, overrun or grapple you, you can attack them first as a free action which doesn't count as an AoO. If you hit then you deal double damage, and a charging opponent loses their normal +2 bonus to attack rolls.

Combine with steadfast boots to attack charging enemies twice.

12
Min/Max 3.x / Re: Geometer and the Spell Glyph
« on: November 05, 2015, 09:30:20 AM »
There is a lot you can do with geometer.

"Inscribing runes and glyphs into peoples' armor" sounds like artificer though.

13
Play By Post / Re: Board Requests
« on: October 26, 2015, 07:15:03 PM »
Hey prime, good to see you back. Did you miss my board request?
Apparently, yes.

14
Min/Max 3.x / Re: Interesting stuff in Pathfinder
« on: October 24, 2015, 05:33:47 PM »
(click to show/hide)

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Play By Post / Re: Board Requests
« on: October 24, 2015, 05:16:55 PM »
It's back.

16
Min/Max 3.x / Re: Fun Finds v6.0
« on: October 10, 2015, 09:51:44 AM »
Darn it - if they had worded that slightly differently, there could be some... interesting builds involving Magelord.
It still helps to expand your options though.

Hmm... the magewright NPC class from the Eberron Campaign Setting prepares all its spells via Spell Mastery instead of a spellbook. Does that mean if they dipped Sand Shaper...
Quote
Desert Insight: As a member of this class, you gain knowledge of additional spells (see the list below). If you were a caster who previously prepared spells (such as a wizard), you can prepare these spells like any other spell to which you have access. If you are a spontaneous caster (such as a sorcerer), these spells are available to you like any other spell you know. You cannot cast a spell of higher level than the maximum spell level you can cast. These spells become options for you when you gain access to the appropriate spell level.
...then they would gain the benefits of Spell Mastery for all those spells?

18
Min/Max 3.x / Re: Interesting stuff in Pathfinder
« on: August 01, 2015, 07:34:35 PM »
Summon Slave Crystal
You can theoretically apply the effects of that item to trap the soul.

Is the crystal used as the receptacle for the creature's mind? Can you return to the receptacle and use it to possess other creatures, like a normal casting of magic jar? I doubt that was the intent, but it's unclear where exactly the creature's mind goes; if you can, then this would let you keep up a magic jar effect permanently.

EDIT: Also, what happens if you have the Tattoo Attunement feat?

EDIT2: Speaking of the Monster Summoner's Handbook...
The usual PF ruling is that if you would gain the same kind of companion from multiple sources, you only gain one but your levels stack. Does this mean that if an Elemental Ally dips Synthesist, they can choose to fuse with their elemental eidolon? Note that each of the eidolons has separate HP pools.

19
Min/Max 3.x / Re: Interesting stuff in Pathfinder
« on: July 10, 2015, 04:22:01 PM »
Those are nice finds.  Now I feel bad....  I've kind of stopped keeping up w/ Pathfinder the past year or so, because I've been fortunate enough to find 3E games and PF is a plainly worse 3E, so I was only keeping up w/ it on the bleak prospects of it being the only 3E-like system I could find games for (for quite a while, it really was like that).  So I doubt I'll be updating my Witch handbook again.

Kinda sad you can't combine the orc scarred witch doctor archetype (which uses Con for casting) with the familiar stuff since the witch's familiar gets replaced by a mask.

Arguably, since it's a different name from the typical familiar class feature, an Alchemist's Tumor Familiar can be combined w/ Scarred Witch Doctor.  A two level dip is harsh, though.  Might be other avenues...
Just get a regular familiar. Dip wizard, sorcerer (Arcane bloodline), arcanist or fighter (eldritch guardian), or use the Bloodline Familiar option (available to sorcerer, bloodrager, dragon disciple, and characters with Eldritch Heritage or a Variant Multiclass), or take the Familiar Bond feat.

Maybe a level of Spirit Whisperer wizard, picking the Life spirit to grant your familiar fast healing 1?

For a minute I thought the Protector archetype could actually provide a use for the Companion Figurine feat, but you can't transfer damage to the familiar while it's in item form.


As an aside, Synergist is kind of cool.

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Min/Max 3.x / Re: Interesting stuff in Pathfinder
« on: June 05, 2015, 04:56:25 PM »
Add a Rod of Balance while you're at it.

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