Author Topic: Black Crusade - The Nurgling and The Commissar  (Read 40772 times)

Offline AbbadonTheDespoiler

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Re: Black Crusade - The Nurgling and The Commissar
« Reply #140 on: May 12, 2014, 10:19:04 PM »
[27+30=57. Roll under 57]

Offline Maximillian

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Re: Black Crusade - The Nurgling and The Commissar
« Reply #141 on: May 13, 2014, 03:06:33 PM »
[Ahhh okay]

"What despicable works! Everything living, free of blight and decay, oh how they mock the Plague Father. I will help you find Jeremiah, and bring ruin to this place in the name of Nurgle."

Offline AbbadonTheDespoiler

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Re: Black Crusade - The Nurgling and The Commissar
« Reply #142 on: May 13, 2014, 04:37:24 PM »
[If you would like you can make a current affairs test (default IQ-4) to see if you know anything about what has been going on in the area]


Offline Maximillian

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Re: Black Crusade - The Nurgling and The Commissar
« Reply #143 on: May 14, 2014, 01:02:11 PM »
[Lol how the hell would I know, I've been in stasis for 200 years!]

Int-4 = 8
Rolled 3d6 : 1, 2, 6, total 9

Offline AbbadonTheDespoiler

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Re: Black Crusade - The Nurgling and The Commissar
« Reply #144 on: May 14, 2014, 02:56:52 PM »
[Whisperings of the slave crew and overhearing conversations. And time is entirely relative in the screaming vortex]

As the ship descends from orbit you notice that the planet is devoid of civilization, one meagre city stands on the edge of a continent. As you stare from the main control deck Gresh gives instructions for the pilot to set down in the city's space port. Upon landing you are away of the poor state of the port, half built buildings surround the port and to the south side the coast can be seen.

Offline AbbadonTheDespoiler

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Re: Black Crusade - The Nurgling and The Commissar
« Reply #145 on: May 15, 2014, 02:01:47 PM »
The door of the craft whines open you step out into the warm day. A warm and lazy breeze caresses you sluggishly. A thick, sweet scent hangs in the heavy air, wafting from the sumptuous flowers of the weeds that seem to creep everywhere. A stillness lies on the landscape and it feels like an effort to push it aside.

A couple of Beimini Home Guardsmen saunter over to their shuttle from a group listening to tinny music under an awning. The men wear bits and pieces of uniform but have stripped off their tunics and look dishevelled and lack luster. Only one of the men is armed, with a stub automatic at his belt.

On the northern edge of the landing field stand long rows of fighters, Imperial Navy shuttles, guarded by fully uniformed and armed guardsmen. These shuttles are part of an Imperial force and beyond them lies a camp, properly secured and regularly ordered into neat blocks of more prefabricated buildings.

Offline Maximillian

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Re: Black Crusade - The Nurgling and The Commissar
« Reply #146 on: May 26, 2014, 03:43:16 PM »
Ah, this looks to be quite the problem. How do you think we should go about finding this Jeremiah?

Offline AbbadonTheDespoiler

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Re: Black Crusade - The Nurgling and The Commissar
« Reply #147 on: May 26, 2014, 06:22:58 PM »
The Guardsman speaks in a drone as he approaches you "Oi. Landing Fee."

Offline Maximillian

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Re: Black Crusade - The Nurgling and The Commissar
« Reply #148 on: June 05, 2014, 11:08:37 AM »
"Oh, hello there good sir. What would this fee be?" I'll ask poignantly, placing my hand on my power sword (not sure how you want to rule intimidation attempts).

Offline AbbadonTheDespoiler

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Re: Black Crusade - The Nurgling and The Commissar
« Reply #149 on: June 06, 2014, 01:30:20 PM »
[Intimidate is a skill @will -4 if not trained, quick contest, then the NPC makes a reaction roll modified by who won the intimidate. You will have a +1 because of your size (take account for any other modifiers]
« Last Edit: June 06, 2014, 01:33:24 PM by AbbadonTheDespoiler »

Offline Maximillian

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Re: Black Crusade - The Nurgling and The Commissar
« Reply #150 on: June 19, 2014, 01:01:11 PM »
[My reaction rolls are penalized retardedly because of my bad appearance, odor, etc. do those play into the intimidate attempt? I know others won't like me right away but for intimidate I didn't realize I'd have a huge penalty]

Offline AbbadonTheDespoiler

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Re: Black Crusade - The Nurgling and The Commissar
« Reply #151 on: June 19, 2014, 04:03:50 PM »
[First is a skill roll for intimidate. Roll that @ will -4 if you aren't trained]

Offline Maximillian

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Re: Black Crusade - The Nurgling and The Commissar
« Reply #152 on: June 19, 2014, 10:18:23 PM »
Rolled 3d6 : 4, 3, 3, total 10
Against  12 - 4 = 0

Offline Maximillian

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Re: Black Crusade - The Nurgling and The Commissar
« Reply #153 on: June 19, 2014, 10:18:42 PM »
Sorry 8* But I failed the intimidate none the less!

Offline AbbadonTheDespoiler

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Re: Black Crusade - The Nurgling and The Commissar
« Reply #154 on: June 27, 2014, 08:31:07 AM »
[What is your modifier to reaction rolls?]

Offline Maximillian

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Re: Black Crusade - The Nurgling and The Commissar
« Reply #155 on: July 06, 2014, 12:10:14 PM »
[I believe -8]

Offline AbbadonTheDespoiler

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Re: Black Crusade - The Nurgling and The Commissar
« Reply #156 on: July 06, 2014, 01:46:40 PM »
"Okay you freak, landing fees just doubled."

[What do you have on yourself to pay him?]


Offline Maximillian

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Re: Black Crusade - The Nurgling and The Commissar
« Reply #157 on: July 06, 2014, 05:54:31 PM »
"Ah right. Let me see what I have in my satchel here..."

As I feign for my belt or pockets or whatever the body armor has I will draw my sword and aim for his neck.

Offline AbbadonTheDespoiler

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Re: Black Crusade - The Nurgling and The Commissar
« Reply #158 on: July 07, 2014, 11:01:47 PM »
As you search through your fat flaps and pockets the guard moves closer, itching to see what wonders you will pay him with.
[Lets see that attack roll!]
« Last Edit: July 08, 2014, 05:59:01 PM by AbbadonTheDespoiler »

Offline Maximillian

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Re: Black Crusade - The Nurgling and The Commissar
« Reply #159 on: July 13, 2014, 04:08:09 PM »
Rolled 3d6 : 6, 3, 4, total 13
I'll also spend a fatigue point to make it a "Strong" attack.

"Ah here it is!"

If hit, damage:

Rolled 3d6+3 : 2, 4, 4 + 3, total 13
Armor divisor 5.