Teleportation Seeds General Rules- If you only target one creature use single-target options.
- If you target multiple creatures use multiple-target options. All creature targeted are teleported to the same location.
- If you target an area, all creature affected are teleported to the same location.
- If you use a continuous targeting option, at the time of casting you must designate a point to which all creatures who enter the effect are teleported.
- Teleport spells can not be used to place a target into a harmful location (such as in the air, lava, inside a wall, etc.)
- All teleportation not denominated in feet uses the mishap table and rules, below.
When teleporting, you must have some clear idea of the location and layout of the destination. The clearer your mental image, the more likely the teleportation works. Areas of strong physical or magical energy may make teleportation more hazardous or even impossible. To see how well the teleportation works, roll d% and consult the Mishap table. Refer to the following information for definitions of the terms on the table.
Familiarity: “Very familiar” is a place where you have been very often and where you feel at home. “Studied carefully” is a place you know well, either because you can currently see it, you’ve been there often, or you have used other means (such as scrying) to study the place for at least one hour. “Seen casually” is a place that you have seen more than once but with which you are not very familiar. “Viewed once” is a place that you have seen once, possibly using magic. “False destination” is a place that does not truly exist or if you are teleporting to an otherwise familiar location that no longer exists as such or has been so completely altered as to no longer be familiar to you. When traveling to a false destination, roll 1d20+80 to obtain results on the table, rather than rolling d%, since there is no real destination for you to hope to arrive at or even be off target from.
On Target: You appear where you want to be.
Off Target: You appear safely a random distance away from the destination in a random direction. Distance off target is 1d10x1d10% of the distance that was to be traveled. The direction off target is determined randomly
Similar Area: You wind up in an area that’s visually or thematically similar to the target area. Generally, you appear in the closest similar place within range. If no such area exists within the spell’s range, the spell simply fails instead.
Mishap: You and anyone else teleporting with you have gotten “scrambled.” You each take 1d10 points of damage, and you reroll on the chart to see where you wind up. For these rerolls, roll 1d20+80. Each time “Mishap” comes up, the characters take more damage and must reroll.
Mishap Table
Familiarity On Target Off Target Similar Area Mishap
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Very familiar 01–97 98–99 100 —
Studied carefully 01–94 95–97 98–99 100
Seen casually 01–88 89–94 95–98 99–100
Viewed once 01–76 77–88 89–96 97–100
False destination (1d20+80) — — 81–92 93–100
Distance Stride: Flavour
- Seed Type: Arcane
- Descriptor: Teleportation
- Range: Any including Unlimited
- Targeting: All
- Duration: Instantaneous
- Save: Will negates
- Seed Effect: The target(s) are teleported up to 10 ft. per spell point.
- Extra Effect: For an extra six spell points, the target(s) are teleported up to 100 ft. per spell point (not including the extra effect cost). For an extra ten spell points, the target(s) are teleported up to 100 miles per spell point.