Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Calchexxis

Pages: [1]
1
[Dark Heresy] Fear the Witch / Purgation (Combat)
« on: November 14, 2011, 02:12:37 PM »
Here is where combat will take place. This way we can keep combat separate from the storyline so we don't have to sift through a klom and a half of posts to figure out where someone accidentally shot their foot off or something :)

2
[Dark Heresy] Fear the Witch / Acolytes
« on: November 14, 2011, 02:11:04 PM »
Put the links to your character sheets here. For convenience sake I will also record all xp gains in this by editing.


Starting: 2500xp and 2000 thrones

don't spend it all in one place.

Also a warning: Do not min/max. Dark Heresy is incredibly unforgiving and if you botch a roll its carrots to credits that you'll end up with your face wedged firmly up Slaanesh's fundament or something even less pleasant.


3
[Dark Heresy] Fear the Witch / Vox Chatter (OOC)
« on: November 14, 2011, 02:08:29 PM »
If you have any questions about setting or such, ask'em here and one of us will answer. Hopefully.

4
[Dark Heresy] Fear the Witch / Fear the Witch
« on: November 14, 2011, 02:07:47 PM »
Fear the Witch, it is a maxim indoctrinated into the depths of the imperial psyche. No where is it more prevalent than amongst the acolytes and Inquisitors of the Ordo Hereticus. From the mind of the Witch can spring forth uncounted heresies and untold danger for the Witch traffics with the foulest of mutants and the most heinous of daemons. Inquisitor Erasmus Korvan has brought you, his acolytes, to the ancient space station of Waymeet where he suspects a Witch of particular interest has fled seeking sanctuary. Waymeet sits within a massive asteroid belt rich in heavy metals, from here mining crews make forays out into the dangerous sections of the belt to extract the valuable minerals then bring them to the refinery in the bowels of the station. Some 500 years ago Waymeet was subject to a vicious purge by the Hereticus in order to root out a violent cult of warp dabblers and the people are still resentful. The inquisitor has few friends here but you, as acolytes, are unknown, you can move more freely and it is you whom Inquistor Korvan has charged with hunting down this latest threat to the dominion of Him on Earth.

Waymeet

People


Governor Ju'lein Rhodes: Governor of Waymeet and friend to Inquisitor Korvan, he has provided the Inquisitor with clandestine arrival and place to stay without exciting notice however if he attempts to overtly supports him he will lose a great deal of face and power with his rivals. It might even be enough to incite a riot against. As governor's go Rhodes is reasonably competent and free of corruption, as he should be since he was chosen by the Ordo Hereticus specifically for the job. He's a tall and angular man with graying hair and a perpetually weary voice, despite his appearance of age he is an ex-guardsman and military man who has fought against Ork's and Tyranids for almost a century.

Administratis Yasta Gember: Ms. Gember is the voice of the administratum here on Waymeet, she makes sure the station fills it's quota's of ore refinement. She is a singularly unpleasant women and, though attractive, her perpetual demeanor of condescending sneering tends to detract from her comeliness somewhat. She makes no secret that she believes Waymeet would be better off under the direct control and supervision of the Administratum, in this case her.

Lord Kulein: A supporter of Administratis Gember and sycophantic in the extreme, Lord Kulein of the esteemed House Kulein, one of the two noble houses here on Waymeet, controls a great deal of the void traffic, his family owns a number of merchantmen that bring many of the necessities to Waymeet. It is from this that Kulein and Gember became acquainted, his house having to regularly deal with the Administratum and it's myriad rules and regulations. Supposedly Gember greases the wheels for Kulein in exchange for his support.

Lord Timarin: Of House Timarin, the Lord Timarin is a personal friend of the Governor and backs him with the support of his house. House Timarin controls almost 80% if the indentured labor on Waymeet meaning that without the servants of the House the mining operations would grind to a halt. House Timarin and House Kulein have been at odds practically since they both arrived on Waymeet, both having indispensable services, both jockeying for power. There were originally a number of lesser Noble houses but over the years they have all been absorbed into either House Kulein or House Timarin.

Inquisitor Erasmus Korvan: An Inquisitor of the Ordo Hereticus, Korvan is a former witch-hunter under the late Inquisitor Sumei Iko who was sent to support the war effort being waged around the Eye of Terror, she is considered KIA after the Blade-class cruiser Son of Terra was destroyed with her still aboard. It was her death that drove Inquistor Korvan to the Calixis sector in Segmentum Obscurus, he keeps his ear to the ground for any mention of his mentor. In appearance he is unassuming, rarely the image projected by an Inquisitor, he stands just below six feet with drab blonde hair, an almost unhealthily pale complexion, no facial hair, and clear blue eyes. He possesses no obvious external augmetics though most of his insides have been replaced. Despite his appearance the Inquisitor is a talented swordsman, wielding an ancient power sword called Ethereal handed down to him by his mentor. Korvan is just past his first century, only having been raised to the Rosette a decade ago. A staunch advocate of the Amalathian faction Inquisitor Korvan prefers to work within the laws of the world he and his acolytes are working within solely to avoid notice. On the other hand he has no issue flexing his inquisitorial muscle if it comes to it. The Inquisitor does keep much to himself however, no one but his master knew very much about him, even his origins are a mystery.

Ecclesiarch Sigmus Thorgaard: Sigmus was sent out to Waymeet to 'keep the Imperial truth well founded within the minds of the workers'. In truth he was sent here because his overseer, Cardinal Lyssus, simply did not like him very much. Standing at a starkly robust six feet and seven inches with a broad frame to match and a bright red beard of singular impressiveness. Thorgaard is a gregarious fellow and a massive idiosyncrasy for an Ecclesiarch, he only rose to the position he did because something about his powerful manner, booming voice, and stauch conviction sways crowds very easily. Essentially his track record made him valuable, so he was placed firmly out of the way in a place he could still do some good. What his superiors do not know is that he is a senior acolyte of Inquisitor Korvan who used his position in the Ordo Hereticus to have him stationed in various places to provide ecclesiarchical support to his acolytes. You will be staying in the dormitory of the Waymeet Chapel as 'pilgrims'. Sigmus has strong information network here and was the one who alerted the Inquisitor to the Witch's presence, there have been signs of cult activity though nothing particularly dangerous. If you need support, information, or a safe haven, Sigmus is the one to speak to.

The Witch: An heretic that has been connected to at least a half-dozen warp cults, specifics are incredibly foggy. The main link come from various heretics of the cults who were captured and subsequently interrogated by Hereticus sanctionites all showed identical signs of severe psychic tampering. Age and gender are unknown but it's clear the Witch is a potent warpcrafter, Inquisitor Korvan has been tracking this particular quarry for nearly six years across a number of worlds and can trace the witch's progress across a line of vulnerable worlds, stirring up riots and heresy wherever he or she goes. The Inquisitor has managed to piece together something of a goal, each of the warp-cults traced to the witch had a presence in the insidious Cold Trade, specifically xenos artifacts. Inquisitor Korvan believes the Witch is seeking warp-touched xenos lore and artifacts for some nefarious purpose, the Witch's presence here suggests that there may be more serious cult activity than was previously suspected assuming the pattern is holding.

**More to come**

Places

Waymeet is divided into three primary districts, the Inner Ring is where the affluent reside, it's mostly self-explanatory, the closer one gets to the center of the station the more wealthy the area. It's mostly dominated by the two ruling houses but a number of rich merchant houses and guilds maintain locations therein. The Outer Ring is where the working class and indentured servants are housed, due to Waymeet's location damage to the Outer Ring is fairly common-place as occasionally a rogue asteroid drift will come too close to the Station and the turret batteries designed to protect the Station will inevitably miss a few. The Omnissianic Refinery, or The Bowels to use Waymeet vernacular, is the third district, neither wealthy nor poor it is maintained by the Cult Mechanicus and the Priesthood of Mars. Very little is known about the depths of the Refinery since the Cult Mechanicus is not particular forthcoming concerning their holy mysteries. There is a fourth area though it is not an official district, the dead levels are areas that are unused in the lower portions of the station and areas of the Outer Ring. Abandoned for various reasons, usually they were areas that suffered decompression and were never repopulated for whatever reason.

The Gubernatorial Palace: Home of Governor Ju'lein the gubernatorial palace is a massive structure built directly over the refinery in the directional center of Waymeet Station. It is also the heart of the Administratum presence where Ms. Gember does all of her work though her own residence is in the inner district.

Astra Telepathica Relay: A large and archaic building adjacent to the Gubernatorial Palace, it is protected by the Governor, the Astropaths of Waymeet are entirely under the control of the governor though supposedly both noble houses have their own Astropaths for inter-house communication purposes.

The Praetor Offices: The law enforcement of Waymeet, the Praetors are not terribly numerous, enough so that they can police the Inner Ring and keep it relatively stable, they rarely venture out into the Outer Ring unless there's a specific reason, gangers, food riots, etc... The Praetor Offices are officially neutral but in reality much of their staff comes from the holdings of House Timarin.

**More to follow**

5
Introduce Yourself / Calchexxis
« on: November 09, 2011, 01:19:13 PM »
I'm a player and a DM

My favorite game settings are Warhammer 40k (for the emprah an' all that) and Dungeons and Dragons.

My favorite actual system is the Warhammer games, the D% is a nice and simple system that's easy to learn pick but still takes effort to fully master.

Also I write horror. That shouldn't surprise any of my players in the least.

My favorite moment in gaming is when I was DMing a horror theme'd campaign as legitimately drove a players character to grief and madness induced suicide.

It made me feel warm and fuzzy. Probably a sign that I should be sectioned but whatever ^_^

Pages: [1]