Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - thecajunone

Pages: [1]
1
[d20 Modern] Dead Earth: The Beginning / Underground Bunker (OoC)
« on: November 12, 2011, 03:21:56 PM »
The new Out of Game Chatter board. Chatter away chitlins and welcome back to the game.  :)

To answer your question Nate: I picked up Skyrim at the 12AM premier. I've probably put about 12 hours into it already. Waiting for it to become night time so I can play again. The glare on my TV during the day is just too intense and honestly I'm trying to pace myself so I don't burn out like I did with Fallout 3.

Remember: Characters who've gotten a good night's rest receives their character level +2 in HP back. A good nights rest in my book is a straight 7 hours sleep or a broken 9 hours of sleep. (Warning I may have low standards of sleep, I hardly ever get any in real life). Getting neither of these but only several hours gets you Fatigued* and only half HP recovered. Getting little to no sleep makes you Exhausted*.

(*see Game Notes)

2
[d20 Modern] Dead Earth: The Beginning / Dead Earth: A New Beginning
« on: November 09, 2011, 12:16:20 AM »
An epic recap if you need to catch up-
(click to show/hide)


3
Here is a great character generator. http://www.pathguy.com/d20modern.htm

Here is where we will post our character sheets for viewing. http://www.myth-weavers.com/forumhome.php

PC Guidelines

Characters are level four at character creation.
No rolling for attributes, character attributes are as follows: 18, 16, 14, 12, 10, 10, in wherever you desire them.
Characters get average HP. Which is to say, you get half your hit die plus your constitution modifier for each level. First level you get max HP though.
I want this to be a more realistic, this could happen to you scenario. If you desire a character with a military background, you must roll for it.
Experience is awarded for detailed role playing, smart playing, using skills intelligently, and kicking royal ass in combat.

4
[d20 Modern] Dead Earth: The Beginning / Game Notes and Home Brew
« on: November 08, 2011, 03:56:35 PM »
Hunger: When a PC becomes hungry he must eat before 12 hours are up or he is dealt nonlethal damage of 2d4. An additional 2d4 is added for every 8 hours the PC does not eat. After the fourth session of hunger the character begins losing a CON point every 8 hours as well. If PC passes out due to nonlethal damage involving hunger they begin to starve, taking 1d6 lethal damage every two hours. They also become Exhausted.

Fatigue: -2 STR and DEX based checks. -5 feet speed. -1 to attack rolls. If 12 hours pass without sleep the penalties double.
After 24 hours without sleep Exhaustion sets in.

Exhaustion: Exhausted characters must make a fortitude save every two hours or two rounds of combat to avoid passing out. They receive a -6 to all STR and DEX based checks. Move Speed is halved. -3 to attack rolls. -2 to all Saves. -1 DEX bonus to AC. If sleep doesn't occur soon the characters pass out for prolonged periods of time and won't wake for several hours. When they awake they are fatigued until they really rest up.

Massive Damage Threshold is in effect. Your threshold is your constitution score (not modifier) plus three. Because I feel sorry for ya'll nigga's if ya'll nigga's get shot. If an enemy overcomes your massive damage threshold you have one more chance to survive by succeeding in a saving throw determined by the enemy's strength. If you fail the saving throw you automatically revert to -1 hp regardless of your current hp. If the blow would have taken you further than -1hp then you lose that hp as well.
On the bright side you guys can use massive damage on enemies as well, as long as they are not immune to critical hits.

I allow you to add your dex bonus to your gun damage. I believe guns should do more than a random 2d4, their should be solid damage behind getting shot. No matter where you get shot.

Armor Check Penalty- Any armor heavier than leather hurts a character’s ability to use some skills. An armor check penalty number is the penalty that applies to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks by a character wearing a certain kind of armor. Double the normal armor check penalty is applied to Swim checks. A character’s encumbrance (the amount of gear carried, including armor) may also apply an armor check penalty.

Holding someone at gun point. If your character readies an action to fire on an opponent that makes in sudden movements while held under gun point then the opponent AC is treated as helpless until the following initiative roll. The damage of the weapon is also treated as critical damage. However the opponent may attempt a disarm to prevent this.

5
Introduce Yourself / I hope my Dead Earth players make the move over.
« on: November 07, 2011, 04:40:51 PM »
It's good to be back. To all the players in my game, I hope you find your way over here and we can continue. I was just about to start awarding XP : (

Pages: [1]