Author Topic: Hyperdriven Cantina [OOC Thread] (Part 2)  (Read 121655 times)

Offline Nanshork

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #60 on: December 11, 2014, 01:48:23 PM »
Silten should start working on triggering his second wind with his spare actions.

I'd somehow missed that I'd gotten shot, thank you for pointing that out.

Offline McPoyo

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #61 on: December 12, 2014, 10:26:13 AM »
Kel needs to murdershoot that imperial scum technician.

Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #62 on: December 12, 2014, 11:35:38 AM »
Yup.
Wisdom has two parts; having a lot to say, and not saying it.

Offline LordBlades

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #63 on: December 12, 2014, 01:39:34 PM »
Kel needs to murdershoot that imperial scum technician.

Done  :P

Offline Shadowhunter

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #64 on: December 14, 2014, 07:39:39 AM »
Considering his elevated position, can I see the last stormtrooper on the tower from where I'm standing?

Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #65 on: December 15, 2014, 07:50:34 AM »
I allowed it still. Yes it would likely be difficult to get a good shot in but the stormtrooper was benefiting from cover to represent this in part. Also, I know that Tuokool's turn is after yours in the order, but he was successful in killing the last one up there (yes the map does not show it yet). Do you want to still try before his turn truly takes effect?

 
Wisdom has two parts; having a lot to say, and not saying it.

Offline Shadowhunter

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #66 on: December 17, 2014, 12:17:58 PM »
Ah, no, I'll probably just end up wasting another Force Point to equal his AC and not do anything anyway. I'll figure something out and post it asap.

Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #67 on: December 23, 2014, 08:03:23 AM »
I'll have a post up this evening with what you find in the outpost.
Wisdom has two parts; having a lot to say, and not saying it.

Offline LordBlades

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #68 on: December 24, 2014, 10:29:33 AM »
Kel hides nothing so feel free to check up my spoiler for loot list.

Should be 3 medpacks and 4 carbines, right?

Offline Nanshork

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #69 on: December 24, 2014, 12:26:59 PM »
Is there any difference between that tool kit and my tool kit?

Also, how much do I need to worry about carrying capacity / how strictly do you adhere to that rule?

Offline McPoyo

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #70 on: December 26, 2014, 09:06:50 AM »
Rald will make sure everyone has a med pack for their use on their person before restocking his used supplies from the remaining packs not needed to be handed out.

Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #71 on: December 26, 2014, 10:33:21 AM »
Hope everyone who celebrated it had a very merry Christmas. Mine was very busy, only got about 4 hours sleep each night for the past few nights.

You are correct LB, 3 med packs and 4 carbines. The carbines have enough charge in their power packs for about 40 more shots (I did not keep track but the fight lasted 10 rounds so just rounding it off).

The tool kit is exactly the same as the one Silten has currently. As for encumbrance, I do follow the book pretty closely. So Silten's STR is an 8 which means his heavy load is 16kg (half of the STR score squared). Doing a quick total up of the items listed in the character sheet, he is at like 3.5kg. Adding in a medpac (0.1kg) and possibly the portable computer (2kg). So carrying around another tool kit would not put you over, but would not be necessary nor give you any additional bonus. His total carrying capacity (meaning the what he can carry beyond the 16kg) would be 32kg (8*8*0.5). And the maximum he can lift is 64kg (8*8).
Wisdom has two parts; having a lot to say, and not saying it.

Offline Nanshork

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #72 on: December 26, 2014, 01:55:08 PM »
*looks at the rulebook again*

Oh, it's either a heavy load or not enough weight to grant penalties.  That's refreshing.  I somehow missed that and thought it was like D&D with light/medium/heavy.

Time to pick up more stuff!

Edit: Is the small holo a personal holoprojector as listed in the core rulebook or just a fancy futuristic picture frame?

Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #73 on: December 27, 2014, 01:26:18 AM »
Fancy futuristic picture frame.  :D
Wisdom has two parts; having a lot to say, and not saying it.

Offline Xerael

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #74 on: December 29, 2014, 04:26:01 AM »
I know i haven't posed in a while, was a bit caught up with irl stuff, i think it would be better if i withdrew my character from your campaign, it was fun, but during the next few month's i'll have a lot on my plate and i'dd rather withdraw than hold you guys up.
There is no sanity just different degree of madnes

Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #75 on: December 29, 2014, 07:39:11 AM »
No problem. I will keep your character running for a while as an NPC. Perhaps you will be back sooner than you realize.
Wisdom has two parts; having a lot to say, and not saying it.

Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #76 on: December 29, 2014, 08:10:51 AM »
Nan, your post has the name Jeremy instead of Silten.  :D
Wisdom has two parts; having a lot to say, and not saying it.

Offline Nanshork

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #77 on: December 29, 2014, 12:51:57 PM »
Nan, your post has the name Jeremy instead of Silten.  :D

...fixed.  That's what I get for posting in two PbP games, one right after the other.

Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #78 on: January 01, 2015, 10:41:29 AM »
Sounds like the decision was to broadcast white noise over the Imperial communications network on Felucia. Go ahead and give me a Use Computer check and since Rald cant fail and is available add his plus four aid check. 
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Offline Melblen_Cairn

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Re: Hyperdriven Cantina [OOC Thread] (Part 2)
« Reply #79 on: January 06, 2015, 11:44:08 PM »
Since IC seems to be down again and has been for a while. I have been using The Unseen Servant. The Campaign ID for this one is 228 for thos ethat would like to use it. For those that want to use this forums dice roller, I will create a dice rolling thread to accommodate it for ease of posting (a request made in my other game).

TUS allows you to create a character using the campaign ID and then you can create macros of your most common rolls so all you need do is click the dice icon next to a particular macro and it will roll it and create a link similar to how IC used to. Very helpful for players in my opinion.
« Last Edit: January 06, 2015, 11:47:52 PM by Melblen_Cairn »
Wisdom has two parts; having a lot to say, and not saying it.