Author Topic: Reflection Chambers  (Read 3053 times)

Offline oslecamo

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Reflection Chambers
« on: March 14, 2014, 07:49:39 AM »
Players with constant/renewable buffs that benefit their allies can post them here to help other players keep track.


Offline phaedrusxy

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Re: Reflection Chambers
« Reply #1 on: March 14, 2014, 09:24:30 AM »
Party benefits provided by Steyven
+2 luck to saves with reroll 1 attack/save/skill/ability (discharged with reroll, renewable)
Fly 60' (perfect) on up to 10 allies (renewable, range 30')
Bless (+1 morale to attacks/fear saves) + 10 Temporary Hit Points (renewable)
Allies within 30' may reroll natural 1s on saving throws

Aura Debuffs (for DM's quick reference)
30' radiance imposes 20% miss chance on enemies' attacks

Personal Effects worth noting (for DM's quick reference)
See Invisible, Darkvision
« Last Edit: May 01, 2014, 06:28:03 PM by phaedrusxy »
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.

Offline Nanshork

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Re: Reflection Chambers
« Reply #2 on: March 14, 2014, 10:43:23 AM »
Party benefits provided by Bulwark
n/a

Aura debuffs (for DM's quick reference)
Any creature Bulwark threatens takes -4 on attack rolls against allies (suppress/resume as a free action) (enemies are aware of this effect)

Personal Effects worth noting (for DM's quick reference)
10 foot reach
Under a constant air walk effect


Character retired.

Offline Gazzien

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Re: Reflection Chambers
« Reply #3 on: March 14, 2014, 10:51:18 AM »
Party Benefits from Imos
  • Telepathy, 50';
         Grants +8 (My INT) to Attack Rolls + Save DC's against things which fail the Read Thoughts save.
         You cannot be flanked or flat-footed.
  • Allies in 20' can't be feared, stunned, or confused.
  • Allies in 10' have a +7 Resistance on Saves and +7 Deflection on AC against evil creatures (Magic Circle v Evil)
  • Allies in 10' are in a Lesser Globe of Invunerability (3rd-level and below spell negated when targeting my allies)

Aura Debuffs (For DM's convenience)
  • Enemies in 60' take -3 on saves and non-STR based checks and skills.
  • Enemies in 30' are sickened for 10 rounds, FORT negates, DC 20
  • Enemies in 30' take -2 on saves, attacks, and AC; WILL negates, DC 26
  • Passive read thoughts, 60', WILL DC 26.
  • When I charge/attack, things in 50' must WILL DC 20, or be shaken. Fail by 4+ = frightened. Fail by 8+ = panicked.

Personal Effects worth Noting
  • Darkvision 60' + Low-Light Vision
  • 30' move, 60' fly (average)
  • DR 11/magic, 5/evil, Fast Healing 5
  • SR 23, heal 3 HP/spell level when resisted; get WILL v no-hit-no-save
  • Immune to Fire, Acid, Mind-Affecting, Polymorph (when unwilling)
  • Cannot be flanked, flat-footed, or blocked by concealment/ cover
  • Targeted greater dispel magic 10/day; Guidance, resistance, virtue, bless at-will.
« Last Edit: October 19, 2014, 11:59:11 PM by Gazzien »

Offline Raineh Daze

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Re: Reflection Chambers
« Reply #4 on: March 14, 2014, 10:59:27 AM »
Since none of my buffs are constant:

Personal Effects
  • Clearsight: I see whatever happens to be really there (the real form of transmutations, disguises, through illusions, etc.) if it's within 50'. Presumably unless against a god of higher DR.
  • Fast Healing 5, DR/Epic and Evil 10, SR 21, Miss Chance (against everything) 30%.
  • Always get to act in a surprise round. Also can't be flatfooted. Except against a god of higher DR.

Offline ketaro

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Re: Reflection Chambers
« Reply #5 on: March 14, 2014, 12:26:39 PM »
Debuffs
  • Any creature within my unarmed strike reach suffers a penalty to all skills equal to my BAB (Current: -9)

Personal Effects
  • Blindsense 20ft (5x1/2Gate Guard lvl)
  • 35ft Reach with Thunderlance
  • Construct Traits

Offline Raineh Daze

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Re: Reflection Chambers
« Reply #6 on: April 14, 2014, 06:12:40 PM »
Fight-Specific Buffs

Since mine change based on knowledge check results, on a per-fight basis... watch this post!

+6 to Damage
« Last Edit: July 14, 2017, 10:28:39 AM by Raineh Daze »

Offline phaedrusxy

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Re: Reflection Chambers
« Reply #7 on: November 02, 2014, 10:38:30 PM »
Fight-Specific Buffs

Since mine change based on knowledge check results, on a per-fight basis... watch this post!

VS Outsiders
+8 Damage
Crit Threat increased by +5, 50% chance to pierce immunity.
Does everyone benefit from these?
I don't pee messages into the snow often , but when I do , it's in Cyrillic with Fake Viagra.  Stay frosty my friends.