Where did I dismiss objective standards? I told you that I totally optimize my own PCs when I play; I just don't punish my players for not doing the same. That's not a dismissal of objective standards at all.
By saying that it's just fine to do things any kind of way you dismissive objective standards. Among other remarks. Also, punishment is never a factor. You're not deliberately setting out to kill the weak characters, it's happening naturally. Sure you could throw Wyrmlord Koth at an 8th level weak party and watch as they never get to even move before everyone dies, and have a 95%-100% chance their action doesn't work if they do somehow manage to get an action but given that even stock CR 8 stuff would do the same thing (kill all of them) it's neither necessary nor desired.
And why is that a bad thing? I understand where you're going with this, but I don't see why it's empirically wrong. Find a group to game with that has similar tastes in gaming and have fun.
Because it makes it almost impossible to find a quality group. Know the whole reason I'm here? It's because Sunic encountered the exact same problem... the hard way, and had to build his own group by individually teaching and training players one at a time (of which I'm one, obviously), a process that has taken literally thousands of hours by him alone and the rest of us aren't just receiving either. And sure it developed into so much more than a group of competent players, it became a
community, and I'd certainly say it was worth it but are you honestly arguing that other competent players should have to put in even a tenth that time and effort in order to get a quality group for themselves? That's. Not. Fucking. Reasonable. At. All. Anyone who isn't already adamantly determined towards working towards that goal is going to say screw that and go play a game in which they don't have to go grind for hundreds of hours to even begin having fun. And I mean real fun and actual enjoyment, not the caricature used by people playing the fun card in a serious argument.
So... what then? Should they all be driven our way? I'm happy for that, and many of the weak players have already taken to alienating anyone who actually knows what they're talking about... even on a board in which everyone should know what they are talking about. Perhaps you should take a step back and consider you're on a forum about optimization in which subforums are given names such as "Play like you have to". The very names suggest a high degree of seriousness and skill. I think everyone here would agree driving the talent somewhere else is a bad thing. Hell, even I agree with it (more because I don't want to see good players abused even if it ends well but still).
No True Scotsman. You don't get to choose who optimizers are.
That's just it though. I'm not choosing, I'm observing. I post things such as better not equating to good. Three years ago, before I was playing D&D at all and before Sunic was thinking in those terms such a post if anything would have resulted in a circle jerk of everyone agreeing and that's the only problem that'd possibly arise from it. You've seen what actually happened when the same was made more recently.
I post things such as the results of what happens when my students humor the weak players by playing down to them and running a low tier party vs a single day's worth of low tier encounters. Despite there not being a tier system at all at the time and the usual disclaimers about it being beyond both my own and Sunic's level of system mastery at the time, most people then would have realized and accepted that the party needed some more powerful classes in order to succeed... even when they were being played down to as they were there. You've seen what actually happened when the same was made more recently.
And in all manner of different threads people are hiding behind subjectivity, defending non viable things as viable, spreading false information... all things that are all the exact opposite of what an optimizer would do. And even regarding the people that are optimizers, much of the things I've said have been too advanced for them.
What the heck does "average play quality" even mean, anyway, and how does one "drag it down?" As far as I know, "winning" D&D still means that A Good Time Was Had By All, not that someone came up with the mathematically optimal result of every encounter (the two aren't mutually exclusive, to be clear, but they're not necessarily dependent upon each other, either).
I have a hard time imagining that the DM who consistently out-optimizes his players is going to have much fun in the long haul, unless standing over his miniatures at an otherwise empty gaming table shouting "YEAH! I FRELLING SHOWED THEM! I WON!" qualifies as his idea of a fun evening.
It means exactly what it says. Take the play quality of everyone and average it. The higher it is the more likely any given player is a good player and vice versa. When you have a bunch of people doing nothing but spreading false information and misleading the masses, good luck finding anyone that understands anything.
Winning D&D is a factor of optimization as whatever your character goals, you have to do stuff to accomplish them and what makes you good at doing stuff? Exactly.
Nice strawman, but that isn't what this is about and never has been.
Agreed, that is a false dichotomy. Disagreed, that I am suggesting it in any way, shape or form. In fact, I didn't say anything that spoke to it either way, so I'll make a clear statement: serious and casual players enjoy the game in different ways.
Your post implies it. Regardless, if you're not moving on. Though one thing first. It's hard to enjoy a game you cannot play at all.
Could I quote you to my girlfriend? She pretty much talks about volleyball the way you talk about D&D, and uses many of the same arguments!
Volleyball is competitive. D&D
isn't.
That's the problem. Pokemon, as much as I talk about it can be approached casually. Someone just wants to play in game or battle randoms, whatever. I don't want to see it but I otherwise don't care. As long as they don't interfere with the good players neither does anyone else.
The reason why those things are viable is because everyone sucks equally, and the enemies are not
over there. That, and they usually do shut up and leave the serious players alone. I've been voluntarily refraining from using this phrase but I will use it once here. The Basket Weavers not only refuse to acknowledge and accept there are objective standards that they are not currently living up to but they
don't shut up. They deliberately enter topics/threads/etc about quality play and then spam non arguments about nothingness, dragging average play quality down over time.
If casual volleyball players or martial artists were that consistently annoying you'd see many more elitist jerks among them.
No, they aren't. No more than if you are playing chess, the enemy is the black pieces. Whether you have chess pieces, miniatures, or encounter notes in the DM's notebook, the game pieces are over there. And frankly, casual D&D is less competitive than chess, because in most games, everyone is working towards the same or aligned goals, including the DM. The enemy is an illusion, designed to entertain and challenge the players. If they were enemies, they'd be designed to kill the players. In game, that is the goal of the monster, but it's not the goal of the DM. In real life, no one hires a level appropriate assassin to go after their enemy. In game, the assassin IS level appropriate (even in a "serious" game) because the assassin is only the enemy of the characters as part of the narrative. To the players, the assassin is an encounter in a game and is designed to be a appropriate challenge, where appropriate takes into account character power, player skill, and what the participants (DM & player) enjoy.
Wrong. In chess, both sides have the same pieces and resources.
In a competitive game if both players are weak they're still evenly matched.
When the enemies are
over there there is a sign saying that you must be this tall to play. And either you're tall enough and you play, or you are not tall enough and you do not play.
Because there
isn't a direct competition but still
is a competition (enemies trying to kill party, party trying to kill them and not die) that means you can't just say oh player x sucks, but that's fine. You can't say the only problem is if one player is better than the other. The only way to compare it to some sort of competitive game would be if you flat out could not beat the in game mode unless you were at least this good. To which I say fuck you Whitney. Fuck you and your fucking Miltank.
That was a joke, obviously. 2nd gen in game wasn't that hard.Okay. But even a skilled optimizer, or one desiring to acquire optimization skills may want to play in casual games from time to time and discuss them here. Is that right? Even Roger and Ebert had their list of "Guilty Pleasures" in movies. Communities can and do change over time. I can't fault you for wanting to move the community to a different tone and focus (though I do object to some of your tactics) and I won't argue that you shouldn't try to move them that way, but as you say: it doesn't work out that way anymore. The board operators and the mods could enforce a commitment to the serious only style, and it would be their right to do so. However, the boards currently act as a mix of casual and serious, and the mods aren't enforcing a single style. In light of that, denigrating casual players may be inappropriate.
Why? Serious question. Anyone that's already skilled is going to find them trite, boring, and constraining. Beneath their ability. Anyone learning is setting themselves back hard. It's easier to learn good habits than unlearn bad ones which is why 6 months in I was meeting or surpassing someone whose been at it for closer to 6 years by his own admission. His learning process was long and slow as he had to find out the hard way what not to do. He had to waste a ton of time. I didn't. And different tone? The forum originally came about because of a huge migration of optimization board posters (yes there were some people there before discussing some podcast, but the site admin did bring everyone over from a specific section with a specific goal). It stayed to its focus for a while. It's still named and described as if it should uphold its focus, but sadly it has turned to crystal.
As for mod actions...
Let's say I went to Smogon right now. I could talk seriously about the subject matter (competitive Pokemon) and as long as I knew my stuff and showed I knew my stuff no one would have any problem with me. If I didn't know my stuff, but showed I wanted to learn and didn't overstep my bounds by talking about things I had no idea about... no one would have any problem with me whatsoever. If I made threads with no practical value, non arguments about nothingness or any of that foolishness I'd get threads locked,
infracted, and even
banned if I didn't heed their warnings to knock it off.
And you know what? It remains both a high quality informational resource and a solid community due in large part to that. Those guys seriously go out and meet other board members in the real world and joke around and laugh with each other... it's amazing. And it would never happen if the mods let people ruin the focus of the forums.
But yes, I can understand you want this board to be more for serious players.
It isn't just that I want it, it's that it should be and used to be so why isn't it now?
My whole point is that behavior would be inappropriate in the context you give. The question becomes: is the whole of these boards an inappropriate place for the discussion of casual play? It seems to me that you think it is; others disagree. In which case, many of the posts in this thread may be inappropriate (in your opinion), but it still leaves you in the position of arguing apples to oranges when you respond as if they are.
When it comes down to it, it isn't competitively viable. Competitively meaning seriously in this instance. These threads should be about things that are seriously viable, and the place for people that don't know those things already is "new, but willing to learn". Whereas the sand and a net thing is something that most people are going to lose interest in as soon as they realize it's not a veiled sexual reference.
Ignoring the pejorative term "lazy", let me state my counter opinion: Playing "casually" in a serious campaign won't work, but you can try.
While it is an insulting term I was using it literally. The player just doing whatever, and expecting others (players/DM) to take up the slack for them IS being lazy. They're not doing what is expected of them, aka making an adventurer that can adventure. And sure, you can try. You'll die, and the slaughter will continue until play improves. Somehow I don't consider that viable.
At this point, I think I'll stop. This thread has been hijacked enough, and I've been more than guilty of that. If Basket Burner wants to start a new thread about this topic of the focus, tone, style, appropriate subject matters, etc., etc., of this board, then I'd be very interested in following it and perhaps even participating in it. It's a topic worthy of discussion.
I've already tried that. I've linked to it even. It didn't work, as you can see.
On the actual topic of this thread: without a home brew class, I don't think you can tank effectively in D&D past the low levels, and even in the low levels you need buffer support and some serious work and party support to divert the enemy to you. (Suggestion, Mass, "Attack the guy in blue armor"). Essentially, tanking is a specialized form of battlefield control, and no class in the game is designed to do it.
Mass Suggestion isn't low level. That said... Suggestion: "Run for your lives!"/"Stop attacking us!"/"Drop your weapons and surrender!" among many others have the enemies attacking no one instead of someone.