So previously I could use my Natural Weapons just fine and Ols even claimed it was intended for larger creatures to do so, add to this we've faced natural creatures in our mechs before too.
#1 D&D-nerf, all none-mech weapons deal minimal damage to mechs.
So ummm.... Is this still a
thing? I mean before the point was creature/mech/arsenal melee had pros/cons but mech ranged sucked compared to all-melee & mundane/mech ranged so your patch was to banhammer creature weapons. Well since then you've added new mech built-in upgrades and quite a few arsenal ranged. Plus you've tweak the Size bonus too, if globally applied a Colossal+++ (mech gargantuan) Greatsword deals 12d6 instead of 24d6 but still has no props/attackbonus.
#2 Barrage Mode, you can fire everything once at-once.
How does this work with other weapons? Full on one of each, Natural Weapons kind of already do that and fit in just fine?
#3 The Interaction of Growth & "channeling" Natural Weapons
It really feels like there should be a "Amplify" Upgrade for Natural Weapon channeling, maybe a point each like Extra except the cap is based on how many you have. Then for damage, probably just taking it to Colossal + your size scale on top of that.
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