Credit for Discovery (Instantaneous Metacreativity Powers)awaken DM golem
EffectAntimagic field is known as a caster-stopper, but even it has a variety of
exceptions. The biggest
exception is instantaneous Conjurations. (Due to
Magic-Psionics Transparency, instantaneous
Metacreativity powers also work.)
Instantaneous Conjurations and MetacreativitiesYou can cast instantaneous Conjurations and Metacreativities into an antimagic field from outside the field.Here's the deal: An
antimagic field normally prevents you from casting while inside. If you're outside, you can safely cast instantaneous Conjurations and Metacreativities that appear in or take you into an
antimagic field. Do you know
how many of those there are, even
in core?
Short answer: Lots!
Sample Instantaneous ConjurationsOther Instantaneous EffectsAll instantaneous effects remain in an areas where magic won't function. It's just part of their nature. That
simulacrum? Instantaneous. Creatures you got via
planar binding and
planar ally? Instantaneous. Golems you made? Instantaneous. Undead you animated or created? Instantaneous. A
gate with its interplanar transport abilities and the creatures it calls? Instantaneous. Seeing a trend here?
Dimensional Anchor & Dimensional LockRemember, dimensional anchor and dimensional lock are suppressed in an antimagic field. It's a niche tactic, but you can warp safely into an
antimagic field instead of being stuck wherever
dimensional lock would put you.
Other Noteworthy EffectsAntimagic field makes 3 notable exceptions for spells that can remain in it. Due to how
antimagic field is worded, these spells must be in effect before they enter the
antimagic field!
-
Wall of Force: Note how
forcecage debatably applies! (
Influential Pic)
-
Prismatic Sphere-
Prismatic WallAntimagic Field Full TextAbjuration
Level: Clr 8, Magic 6, Protection 6, Sor/Wiz 6
Components: V, S, M/DF
Casting Time: 1 standard action
Range: 10'
Area: 10' radius emanation, centered on you
Duration: 10 min/level (D)
Saving Throw: None
Spell Resistance: See Text
An invisible barrier surrounds you and moves with you. The space within this barrier is impervious to most magical effects, including spells, spell-like abilities, and supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines.
An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it. Time spent within an antimagic field counts against the suppressed spell’s duration.
Summoned creatures of any type and incorporeal undead wink out if they enter an antimagic field. They reappear in the same spot once the field goes away. Time spent winked out counts normally against the duration of the conjuration that is maintaining the creature. If you cast antimagic field in an area occupied by a summoned creature that has spell resistance, you must make a caster level check (1d20 + caster level) against the creature’s spell resistance to make it wink out. (The effects of instantaneous Conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its result.)
A normal creature can enter the area, as can normal missiles. Furthermore, while a magic sword does not function magically within the area, it is still a sword (and a masterwork sword at that). The spell has no effect on golems and other constructs that are imbued with magic during their creation process and are thereafter self-supporting (unless they have been summoned, in which case they are treated like any other summoned creatures). Elementals, corporeal undead, and outsiders are likewise unaffected unless summoned. These creatures’ spell-like or supernatural abilities, however, may be temporarily nullified by the field. Dispel magic does not remove the field, though Mage's Disjunction might.
Two or more antimagic fields sharing any of the same space have no effect on each other. Certain spells, such as wall of force, prismatic sphere, and prismatic wall, remain unaffected by antimagic field (see the individual spell descriptions). Artifacts and deities are unaffected by mortal magic such as this.
Should a creature be larger than the area enclosed by the barrier, any part of it that lies outside the barrier is unaffected by the field.
Arcane Material Component: A pinch of powdered iron or iron filings.
Rules Compendium Addendum
An antimagic field does not block line of effect.