Forgot to add in my previous question, that I intend to use Falling Star with the Machinist's [Magitech] signature ranged weapon, the Tesseract.
I will paste it below for your reading pleasure.
Tesseract
This crystalline device is a four-dimensional latticework cube constrained to be stable within three dimensional space. By concentrating on the device’s non-Euclidian angles, the wielder can cause it to strike distant targets without leaving his hand. A tesseract is a one-handed ranged projectile weapon (which means you cannot apply your Strength bonus to damage when using it), but it does not require ammunition. Disciplining your mind to follow the device’s unnatural geometry is an alien process, thus it is an exotic weapon. A tesseract is a [magitech] weapon; creating one requires the Craft (alchemy) skill rather than Craft (weaponsmith), and machinists get special benefits when using it.
Cost: 100 gp; Dmg (M): 2d8; Critical x2; Weight: 2 lb.; Type: Piercing.
Tell me if there is a problem with Falling Star since it doesn't fire arrows.
Also, does it work with Machine Mistress's ranged weapon upgrades? For example:
Energy Gun (2)-The Machine Minion becomes able to fire rays of energy (fire, cold, electricity, acid or sonic chosen when this Upgrade is given) as an attack action with a range of 5 feet for each rank you have in Craft(construct). In the first range increment they count as touch attacks and ignore all adverse wind conditions, anything further than that they count as normal ranged attacks. Either way it deals 1d8 chosen energy damage per 2 HD (+1 damage per HD for fire or Cold, +1 attack roll for electricity, ignores half hardness for Acid -1 damage per HD for sonic). For every size category the Machine Minion is bigger than Medium, increase the base damage per 2 HD one size category.
Lastly, how do Martial Maneuvers that give extra damage dice to each arrow or a bonus to attack, interact with the splitting enchantment?
For example, this one.
Pilot Arrow
Falling Star (Strike) [Force]
Level: Crusader 4, Swordsage 4
Prerequisite: Two Falling Star maneuvers
Initiation Action: 1 full-round action
Range: Weapon range
Target: One opponent
Duration: 3 rounds
Your first arrow becomes charged with energy, drawing the rest of your arrows towards it. When you initiate this maneuver, you make a ranged full-attack on one enemy. Your first arrow receives a +10 to hit and deals an extra 4d6 points of damage. If the first arrow hits, the rest of your attacks this round and any attacks you make against that opponent for the next three rounds receive a +5 to hit and deal an additional 3d6 points of damage.
Does the first arrow's +10 to hit go only to one arrow, or since the arrows splits into two identical arrows they bot get +10?
Edit: How does crafting with special materials work? How do you calculate base material cost?