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Messages - Waldham

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1
Min/Max 3.x / [Pathfinder] Fleshwarped Raktavarna
« on: October 15, 2020, 07:20:07 AM »
Hello, I have a question about Raktavarna and fleshwarped creature template.

Raktavarna

Quote
Creating a Fleshwarped Creature

“Fleshwarped” is an acquired template that can be added to any corporeal creature. The resulting creature retains all of the base creature’s statistics and special abilities except as noted here.

CR: +1, unless the fleshwarping weakens the creature’s primary means of attacking and defending.

Special Abilities: A fleshwarped creature gains a single special attack, defense, or quality chosen by its creator—typically a physical ability, such as +2 to natural armor, a new natural attack like a bite or a tentacle attack, a new movement mode, a new sense, or an ability such as a breath weapon, ferocity, or grab. The new ability should be comparable to those of other monsters of the base creature’s CR.

Abilities: A fleshwarped creature gains a +4 bonus on one ability score and a –4 penalty on two other ability scores, as chosen by its creator.

Skills: The fleshwarped creature gains a +4 racial bonus on any one Strength– or Dexterity-based skill, as chosen by its creator.

I use Tear of Nuruu'gal to add Symbiosis (Ex) and telepathy 100 ft.

So, the host gains with symbiosis :
- A willing host ceases aging, is sustained as if wearing a ring of sustenance, and becomes sterile.
-He or she also gains the fire rakshasa subtype, spell resistance (SR 17 from raktavarna), and telepathic abilities of the tear of Nuruu’gal.
A host can use the creature’s spell-like abilities (from raktavarna), with save DCs calculated using the host’s Hit Dice and Charisma score, although daily limits of powers still apply.

Is it right ?

So, if the character gains rakshasa subtype, it gains :
Quote
Rakshasa
Source Bestiary 3 pg. 307
A rakshasa is a lawful evil spirit born into the Material Plane. A shapechanger that can walk with ease among humanoids, a rakshasa’s true form has animalistic features and strangely jointed limbs. All rakshasas are native to the Material Plane, and have the following traits unless otherwise noted in a creature’s entry.

    Darkvision 60 feet.
    Change Shape (Su) All rakshasas have the ability to change shape into any humanoid, as if using alter self. can take the shape of a handheld object, is it right ?
    Detect Thoughts (Su) A rakshasa can detect thoughts as per the spell of the same name. This effect functions at CL 18th. A rakshasa can suppress or resume this ability as a free action. When a rakshasa uses this ability, it always functions as if it had spent 3 rounds concentrating and thus gains the maximum amount of information possible. The Will save DC to resist this effect is equal to 10 + 1/2 the rakshasa’s HD + the rakshasa’s Charisma modifier.
    Enhanced Defenses (Ex) All rakshasas have DR that can be penetrated by good and piercing weapons only. The amount of damage reduction varies according to the specific rakshasa. In addition, rakshasas are exceptionally resistant to magic, and possess SR equal to their CR + 15. DR 5/good or piercing, is it right ?
    Master of Deception (Ex) All rakshasas gain a +4 racial bonus on Bluff checks and a +8 racial bonus on Disguise checks.
    Spellcasting: All but the least of rakshasas have some level of spellcasting ability, and can cast spells as sorcerers. The rakshasa’s effective caster level as a sorcerer depends on its type, but is generally equal to its CR – 3.

Is it right ?

Hit Dice for the level caster and score Charisma as modifier for the DC 10+ spell level ?
Quote
Spell-Like Abilities (CL 6th; concentration +8)
Constant—comprehend languages
1/day—charm person (DC 13), suggestion (DC 15)
1/week—commune (CL 12th, 6 questions)

Thanks for your future answer.

2
D&D 3.5 and Pathfinder / Voidmind
« on: October 09, 2020, 05:03:00 PM »
Hello, I have some questions about voidmind template.

Quote
As much as mind flayers enjoy devouring the brains of lesser creatures, they remain interested in finding new ways to create minions. Many creatures are preserved in mind flayer cities and communities for research, or to serve as the basis for a new monstrous creation suitable as a servant for the illithids.

In ages past, mind flayers experimented to discover the proper method to create a new servitor race, consuming a great many creatures' brains in the process. Only when one illithid proposed leaving a portion of the brain intact - enough to preserve the motor functions of the body - was the first voidmind creature created. A voidmind creature hovers on death's door as a result of the process of its creation, drawing power from the psionic ritual used to infuse it with a semblance of life.

The creation of a voidmind creature requires the joint effort of three illithids, one of which must be the mind flayer that succeeded in attaching all four tentacles to the creature's skull. They begin by eating portions of the subject's brain until just the part is left that allows the creature to move. Into the near-empty skull, through the holes created by the tentacles, is poured a quantity of psionically charged, translucent green goo. When the voidmind creature's cranium is again full, the mind flayers fill the four holes in the skull with dabs of mucus that quickly solidify into loose-fitting plugs. At the end of the process, the creature is ready and willing to do the foul bidding of its masters.

A voidmind creature can think for itself. Although its brain is nearly gone, the psionic slime put in to replace the gray matter gives the creature the ability to function even better intellectually than it could before the transformation. The voidmind process also leaves a creature faster, stronger, tougher, and (most important to the mind flayers) unchanged in physical appearance. A voidmind creature looks in every way like the creature from which it was made, except for the four plugged holes in its head (which are evident upon close inspection, should the opportunity arise) that occasionally leak a small amount of the greenish fluid. A voidmind creature makes a near-perfect spy for the illithids, able to return to its home and its former life with little fear of detection while gathering information in preparation for the illithids' inevitable onslaught.

A voidmind creature is bound to its three mind flayer masters (see the mind flayer host special quality, below). However, some have won free of their masters. If all three of the illithids bonded to a voidmind creature are slain, the creature regains its free will, though it remains physically altered. In addition, a carefully worded wish or miracle spell can free a voidmind creature of its bond and even reverse the process, although the illithids bonded to the creature become aware of such an attempt and usually seek out their wayward servant for the purpose of recapturing it or killing it outright.

Quote
Extract (Ex): A mind flayer that begins its turn with all four tentacles attached and successfully maintains its hold automatically extracts the opponent's brain, instantly killing that creature.

Is it similar to a ritual from an unearthed arcana ?

Can an illithid extract portain of the brain from a creature with regeneration ?

Thanks for your future help.

3
Hello,
does the Immunity mind-affecting spells and abilities block the possession ?

4
D&D 3.5 and Pathfinder / Re: [3.5]Node and research
« on: October 07, 2020, 03:45:15 PM »
It is just to move the node for an other place to use the abilities from node.

5
D&D 3.5 and Pathfinder / [3.5]Hellfire wyrm
« on: October 06, 2020, 07:06:20 AM »
Hello, I have a question about the hellfire wyrm from Manuel Monster II.

The hellfire wyrm has a surnatural ability : fiendish form.

Quote
Fiendish Form (Su) : At will, a hellfire wyrm can produce an effect like that shapechange, except that only the normal form of any tiefling or devil may be assumed
.

So, is it any kind of devil ? It is not a unique form of devil. For example, erynie and not in gelugon.

Is it possible to create a similar dragon for the demon ? what will be the spell like abilities and summon Tanar ri ?

Thanks for your future help.

6
D&D 3.5 and Pathfinder / [3.5]Node and research
« on: September 22, 2020, 04:31:26 PM »
Hello, I have a question about the node and possession.

Quote
An earth node was a geological anomaly usually beneath the surface of Faerûn.

An earth node was a collection or stream of magic that existed mostly in the Underdark. As a general rule, the bigger the affected area of a node was, the stronger was the magic that could be harnessed from it. About half of them were very weak areas whose strength was more less the same within the area, but the other half was made like an onion. They had layers of magical power that was stronger as more one went to the origin of the node and as closer one went there, as more magical power could be harnessed. There was no rhyme or reason to where they sprung up. It was entirely possible for an earth node to exist within solid rock for example.

Those creatures in tune with arcane magic could sometimes sense the presence of a node. The power field of nodes varied from approximately 30 feet (9 meters) to 1/2 mile (0.8 km.)

These power fields were invisible, but the area these fields existed in were often beautiful and/or bizarre sights. For example, giant geodes or a strangely regularly shaped cavern were forms such an area could take

Is it possible to possess a node ?

Quote
Possess Noncontinuous Object (Su): At 5th level, a fiend of possession can use its possess object ability to take control of an "object" more loosely defined: a pool of water, a cloud of dust, or a section of wall or floor. At this level, a fiend of possession can also possess (and animate) Colossal objects.

Is it possible to move a node for an other location ?

Thanks for your future help.

7
Min/Max 3.x / Re: 3.5 Unholy water
« on: September 13, 2020, 05:21:06 AM »
Is it possible to create unholy water with negative energy ?

8
Min/Max 3.x / 3.5 Unholy water
« on: September 13, 2020, 04:26:50 AM »
Hello, I don't remember about this.

How do create unholy water in 3.5 ?

9
Min/Max 3.x / Re: Humanoïd shape invocation and any humanoid form
« on: September 12, 2020, 01:40:22 PM »
And not monstrous humanoid ?

10
Min/Max 3.x / Re: Corruption with healing
« on: September 08, 2020, 04:01:41 PM »
It's 3E.

Perhaps as Talonar Blightlord PrC.

11
Min/Max 3.x / Corruption with healing
« on: September 07, 2020, 05:04:44 PM »
Hello, is it possible to corrupt someone with healing spells for example ?

12
Min/Max 3.x / Humanoïd shape invocation and any humanoid form
« on: August 30, 2020, 04:45:13 AM »
Hello, I have a question about Humanoïd shape invocation from Dragon Magic.

Quote
Lesser; 3rd

You can assume any humanoid form, as the change shape special ability. You can remain in the form for up to 24 hours or until you take a standard a new form or return to your natural form.

Does Humanoid refer to having a human-like shape ?

There are WOTC rules about polymorph from articles. Does someone have it ?
Polymorph : Partie I
Polymorph : Partie II
Polymorph : Partie III
Polymorph : Partie IV

Humanoïd form :
Fey
Giant
Humanoïd
Monstrous Humanoïd
Outsiders*

* Many, but no all outsiders have humanoïd form.

So is it possible to take the shape of a geriviarh ?

Thanks for your future answer.

13
Gaming Advice / Slam with its wings
« on: April 26, 2013, 05:48:24 PM »
Quote
Wing

The dragon can slam opponents with its wings, even when flying. Wing attacks deal the indicated damage plus ½ the dragon’s Strength bonus (round down) and are treated as secondary attacks.

Are there other creatures that can slam with is wings other than the dragons ? If, yes, what creatures ? (with sourcebook, please)

Thanks for your future answer.

14
Min/Max 3.x / [3.5] More Invocations
« on: February 19, 2013, 09:46:40 AM »
Hello,
is it possible to obtain more invocations with the human paragon, uncanny trickster PrCs instead the only warlock class ?

If yes, what is the progression ?

Thanks for your future help.

15
Gaming Advice / Re: Living weapon
« on: February 17, 2013, 05:30:33 AM »
My first idea was a living weapon made in flesh but independent from the wearer.

The grafts are directly on the weapon, not on the wearer.

16
Gaming Advice / Living weapon
« on: February 16, 2013, 10:39:04 AM »
Hello,
are there in a official supplement DD the living weapon ?

I explain :
a weapon made the living flesh and that permit to use the graft item feat.

If yes, what book please ?

Thanks for your future help.

17
Nobody ?

18
Hello, I have a question about the shadow discorporation class ability at 5th level from telflammar shadowlord.

Do this ability permit to regain all hit points, severed limbs/heads ... ?

Thanks for your future help.

19
Introduce Yourself / New in the place
« on: May 30, 2012, 01:03:40 PM »
Hello, I'm french. Sorry for my english.

A male, 38 years old and roleplayer in D&D since 27 years.


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