So they were... fighting a humanoid lobster? Okay.
She could do that.
The scroll Julianne was carrying the entire time was unfurled in a single dramatic moment into a ribbon of rainbow light, a trio of flowers of coloured energy appearing around her, black cores pulsing ominously within them. Simultaneously, she shifted into a far more combat ready position, visibly surprisingly prepared to fight for a wizard. Also, highly visible, violet flames flickering over her body.
And then a blinding column of light engulfed the lobster lady, a second spell cast.
Julianne was also now 200' in the air, looking down at everyone and wondering if the spell did anything. The flowers had arranged themselves in the air around the others, hovering over the battlefield.
Swift Action:
Stance- Devil's Recitation (increase forbidden price by 1
Buddha, the Enlightened, Awakened One- Cast Divine Power on entering the aforementioned stance (increase forbidden price by 4)
Standard Action:
Acid Storm (Altered to Light damage). DC 31 for half, no SR applies. The kobold is just outside of the affected area (it's targeted further down the map)
Cast faerie fire on self as part of this for +1 to spell DC.
If this deals any damage, compare 55 to her Challenge Rating and look at the last spoiler (Magus Night choices) for the debuff effects.
Move Action:
Just fly straight up.
Free Action: reposition flowers, they're all about 60' up over where we were lined up. Medium-sized.
Cantrips
- Who cares
Higher-Level
Greater Luminous Armour
Acid Storm (Spell Compendium)
Chain Lightning
Sandblast
Storm of Fire and Ice
True Seeing
Flaywind Burst
Force Cage
Bonded to Devil's Recitation: Chain Lightning, Flaywind Burst, Acid Storm, Storm of Fire and Ice
Bonded to Orreries Sun: Chain Lightning, Acid Storm
Bonded to Orreries Universe: Acid Storm
0th
- I don't care
1st
- Divine Favour
- Bless
- Divine Favour
- Bless
- Lesser Vigour
2nd
- Lore of the Gods
- Divine Insight
- Restoration, Lesser
- Divine Insight
- Restoration, Lesser
3rd
- Close Wounds
- Divine Retaliation
- Alter Fortune
- Alter Fortune
4th
- Divine Power †
- Divine Power
- Freedom of Movement
- Freedom of Movement
5th
- Revivify
- Righteous Might
- Surge of Fortune
Selene's Light-If at the start of your turn you're suffering from a non-instantaneous ill effect from a spell, SLA, or supernatural maneuver that was inflicted upon you last round, you can attempt a spellcraft check even if you can't take actions, with a DC equal to 10+spell/maneuver level+highest stat mod of the user.
If you succeed by less than 5, you shake off the effect but can't take any more actions for the round besides immediate actions.
If you succeed by between 5 and 15, you shake off the effect but can't take your standard action.
If you succeed by between 16 and 25, you shake off the effect but can't take your move action.
If you succeed by between 26 or more, you shake off the effect and can take your normal actions and heal one HP per point your spellcraft check beat the DC above 26, up to the HP you had before being affected by the ill magic. You can also heal negative levels, ability drain or ability damage inflicted by the magic at the rate of 5 HP per unit of those.
--
Himorogi, Burn in Violet-Once per round when you deal damage to an opponent, you can roll a Spellcraft check as a free action and compare it to their CR. The following benefit happens depending on the result:
Fail Spellcraft check-Opponent glows brightly in a color of your choice for 1 round, suffering a -40 penalty on hide checks.
Beat the target's CR by 1 or more: Target suffers a Faery Fire effect for 1 round.
Beat the target's CR by 11 or more: As above, plus target suffers a -2 penalty to AC and saves for 1 round.
Beat the target's CR by 21 or more: As above, plus target can't recover HP and all damage it takes is lethal for 1 round.
Beat the target's CR by 31 or more: As above, plus everybody looking at the target benefits from a True Sight effect for 1 round.
For each extra 10 points you beat the target's CR from there, the effects last one extra round.