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Messages - RedWarlock

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21
Other Games / Re: Ascension?
« on: September 04, 2017, 10:21:43 PM »
Arrgh. Alright, well, start up a new one anyway. Make sure to cap the timer.

22
Other Games / Re: Ascension?
« on: September 04, 2017, 04:53:37 AM »
Not so sure about until the last turn. In raw points I had you until the last, but in other cards you had me beat, despite my grabbing every Mechana construct I could manage. (One of my locals has his preferred strategy of grabbing every Mechana he can, since they have such a good cost-to-value ratio, let alone their cooperative effects.)

It's also a big shift when I'm used to 3p or 4p games. Maybe next time we throw in some AIs for competition?

23
Other Games / Re: Ascension?
« on: September 04, 2017, 04:17:54 AM »
Bah. You start the next one, use whatever sets you feel like.

I'm either in bad luck or just out of practice. Been a couple years since I actively played.

24
Homebrew and House Rules (D&D) / Re: Berserker (3.5)
« on: September 01, 2017, 09:05:27 PM »
I just want to say I love this class! If I ever get a chance to run another 3e/PF heavy-nodded game, I may replace the Barb with this. (Just need something to fill in the PF barb shapeshifty-rage stuff..)

For my homebrew system/d20 rewrite, I had a similar ideas for about a third of these mechanics (rage points as a core mechanic, and the intercede-for-an-ally ability is foundational to one of my class paths, for instance), and I may take inspiration/creatively borrow from the other third that is compatible with my action-economy rework and power system.

25
Other Games / Re: Ascension?
« on: September 01, 2017, 01:20:57 PM »
I claim victory via luck and Mechana constructs! :P
Yep, good one there. You hit end-game rounds where I was still playing mid-game.

Let's try another, shall we? 28 day timer, first 4 sets this time. :D

26
Other Games / Re: Ascension?
« on: September 01, 2017, 04:50:36 AM »
Gah. Okay, figured it out. Somehow it only connects when I'm on wifi, not from my phone's own internet. No idea why. (I was heading to this gym earlier this evening, turned it off when I left the house.)

Also, the game timer is a countdown for the total end-of-game, not turns? Explanation would've been nice. So, we've got like 5 hours to end of game? THAT'S not  gonna work. (Next time, remember to set it a 28 day game just for safety's sake...) They must do that to keep old in-progress games from littering the server memory. Annoying as hell, tho.

27
Other Games / Re: Ascension?
« on: September 01, 2017, 03:54:17 AM »
I don't know if it's just me, but I got a notif of it being my turn around 7pm Eastern, but when I tried to go on to play, it couldn't connect to server. Same thing now. Is the server is just down, or is my game bugged?

28
Other Games / Re: Ascension?
« on: August 30, 2017, 09:24:08 PM »
You probably just saw me add you, it's Stratovarius (what a shock  :o )
Didn't see it when I checked, but I did add you back (did you get the capitalization right? Not sure if it affects it..) and I started a game to see how it plays. 1 day timer for pass-play? (I wonder if it uses notifications for turns played.. I could easily slip on it otherwise.)

29
D&D 3.5 and Pathfinder / Re: A "Powerful" Race Rant
« on: August 30, 2017, 09:16:20 PM »
I agree with the sentiment of 90% of this thread, except one thing: I don't think Water Orcs are a good LA 0, at least not in 3.x as it exists now, the scores don't have broad-enough importance across the board. While they get a net 0 modifier, it's too easy to ditch the penalized mental scores in a way that makes the penalty toothless. (I especially hate Cha penalties, because it has *no* effect on anything if you don't want it, cha-derived skills can be entirely superfluous to gameplay, and it doesn't affect any other checks.)

30
Other Games / Re: Ascension?
« on: August 30, 2017, 08:19:03 PM »
Semi-free. You can buy the later expansions as unlocks. I actually started with the physical game itself, got like 8-9ish boxes on my gaming shelf (all but the most-recent, I think?).

We eventually made up a custom dice roller for serving out monster/faction cards and treasure because the single pile became too unwieldy. Eventually decided that the later expansions' new resource mechanics made a big all-expansions-at-once game too thin-stretched.

I have it on iOS, as do a couple of my local gamer buddies. ID RedWarlock

31
Off Topic Fun / Re: The Small Rants Thread XII: The Folly of Life
« on: August 27, 2017, 12:03:05 AM »
Started my new job last night. Whooo!

Except not. It's graveyard shift hotel security, which is more janitorial than security. I'm not really built for it, there's way too much walking for my prosthetic-legged low-endurance used-to-do-graphic-design regretting-this-job but-sick-of-corporate-bullshit ass.

Also, I'm having to work 11pm-7am for the next 4 days straight. It's a huge adjustment, and I was dozing off and on for the last 2 hours.

33
I'm building a system because no game I've seen does what I want with character progression systems, and I want to encapsulate my goals and ideas in a new system that matches it.
Ahh, ok. Ambiguous through.
I'm ambiguous because it's off-topic from what we're discussing.

(click to show/hide)

34
Because I'm not just fixing SoDs, the system I'm building isn't about that. This is about character power-source/power-usage distribution. The SoD analysis is more of a side-point.

I'm building a system because no game I've seen does what I want with character progression systems, and I want to encapsulate my goals and ideas in a new system that matches it. Since my homebrew system has some commonalities with 3e/4e/5e, I'm using that metagame structure as a point of analysis for what benchmarks/pitfalls I can shoot for or avoid, with my own defense/condition structures.

I'm trying to figure out why the 3e structure (which had the most evolved structure for a complex system) worked as it did, and why the elements I disliked made me react that way, so I can find a solution that better matches my own intent and desires. If playing 5e was the answer, believe me, I would've dropped this long ago, but 5e is even worse than 3e in the things I want to be able to do.

35
No sarcasm, I'm serious.

I feel more engaged with the material by having high resistances, boons to saves, etc, but no "immune" status for fire, stun, or disease, with the exception of pure conceptual divorces, like constructs being immune to disease due to lack of biology. Fire Immunity is a high resistance, and/or a fractional reducer (like half-damage), but overwhelming it is possible. Freedom of Movement is out entirely, as is something like IHS. You might have a high save (or even an 'auto-success' buff) but even that can be overwhelmed given enough debuffs and conditional penalties.

Stun, grappling, etc, serve legit purpose as non-magical status conditions to inflict, and the access to easy immunities is part of what served to defang martials, which I'm avoiding.

36
Well, isn't this a blast from the past. (and a lovely reminder of why the blocklist exists...)

My original reasoning was, as one might guess, fishing for mechanical ideas for my own d20-descendant homebrew system. I've generally come to the conclusion that I really dislike immunities as a commonly-used mechanic, because they encourage immunity-stacking in the build-meta.

My own answer to the idea of immunities and the debuff/SoS/SoD penalty tiers is rolled into my shorthand bonus/penalty system in my system's dice mechanic. The basic roll is usually a 3d6 roll, losing 1 or more dice from circumstance penalties (called burdens), with 3 removals causing an automatic fail. On the other end, bonus dice (called boons) are added, with the best 3 rolls taken as the actual result (though without auto-success). Boons and burdens cancel each other out, to a max of three shifts in either direction.

Light debuffs either offer no save, or have an above-average/hard-to-resist DC, and I've got a condition track akin to SW Saga Edition for each of the 6 stats, with each condition adding boons or burdens to that stat's relevant roll.

Heavy debuffs (SoS/SoD) have a single weak DC, or compound from repeated applications of the light counterpart of that condition, and involve multiple burdens, or even an auto-fail (or auto-success by enemy) on the relevant check. Automatic successes and fails (which are as close as I get to immunities, and part of the high-level system) counter each other just like the boons and burdens, up to 3. If they even out, you're back to a roll on the dice.

37
The few things I fleshed out from other people's recommendations are in my extended sig. I'll probably be making another pass through here at some point for more inspiration.

That said, here's one: Salt in a lot of lores stops supernatural beings from passing. An ancient cataclysm/divine intervention causes a planet to have an atmospheric salt layer, and subsequently no ghosts or demonic influences. Falling stars herald the coming of evil in this world because (unknown to the people below) the salt barrier is temporarily broken and things slip through. Paladins are trained as quick response teams and the priests are astronomers who try to predict the coming evils.

Until one day, a meteor shower occurs and all hell breaks loose. The paladins can't respond to the overwhelming number of reports and the world as a whole is totally unprepared to deal with supernatural menaces (nobody but the paladins have holy/ghost touch weapons)

I'm pretty sure this is at LEAST one anime plot.

Twist: Salt desert where the last bastion of "humanity" is actually a mostly necropolitan city run by a benevolent(?) Dry Lich council.

Reminds me of Thread from Dragonriders of Pern. Sort of inverted in reasoning, but very similar concept.

38
With GitP's forum down since Monday, I'm realizing how dependent I was on it for my gaming-media-browsing casual satisfaction. I checked it 5ish+ times a day. Without it, I'm going stir-crazy.

39
Gaming Advice / Re: Immunities and saving throws
« on: May 11, 2017, 07:01:32 AM »
Yeah, seems like the crucial line is in that FAQ answer:

Quote
If an effect is negated, it is invalidated, prevented, or ended with respect to a designated area or target. That’s true whether the negation is automatic (such as from immunity)...

In the case of the spell and Magic-Eating, the immunity to healing negates the spell before the effect could touch Magic-Eating.

40
Homebrew and House Rules (D&D) / Re: Alternate Ability Scores?
« on: May 04, 2017, 03:06:47 AM »
Endurance Strength Agility Perception Intellect Charisma
I feel like you're close to being able to have a really catchy acronym.  Maybe "SPACIE ," "ÆPICS," or "PIC SEA."  You might be able to come up with something cooler if you changed one of the names though. 
One of my players said I should add Luck as a stat and do SPECIAL, but then that was a direct ripoff of Fallout's stats. He was quoting it intentionally (I think), but I'd rather not rip off some other IP.

My arrangement was more to do with the way I was arranging derived stats on the sheet, trying to keep associated stats close to their derived uses. Health/Tough is the big first element, so it goes first, then Str/Agl combines to make your movement, Agl/Per get used for melee/ranged Attack bonuses, respectively, and so on.

… swapping Wisdom for Resolve … and then … adding Perception and Insight.
Actually, it kind of seems like Wisdom is split between Resolve, Perception, and Insight.  At least, the normal stat system applies Wisdom to Will saves, Sense Motive checks, and Listen, Search, and Spot checks.
Yeah, I was intentionally splitting Wisdom up in that context, because in trying to de-emphasize Dex-supremacy, stuff that could go another way wound up stacking onto Wisdom, so it was the most effective to split it into more interesting combinations.

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