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Other Games / Re: Ascension?
« on: September 04, 2017, 10:21:43 PM »
Arrgh. Alright, well, start up a new one anyway. Make sure to cap the timer.
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I claim victory via luck and Mechana constructs!Yep, good one there. You hit end-game rounds where I was still playing mid-game.
You probably just saw me add you, it's Stratovarius (what a shock )Didn't see it when I checked, but I did add you back (did you get the capitalization right? Not sure if it affects it..) and I started a game to see how it plays. 1 day timer for pass-play? (I wonder if it uses notifications for turns played.. I could easily slip on it otherwise.)
I'm ambiguous because it's off-topic from what we're discussing.I'm building a system because no game I've seen does what I want with character progression systems, and I want to encapsulate my goals and ideas in a new system that matches it.Ahh, ok. Ambiguous through.
The few things I fleshed out from other people's recommendations are in my extended sig. I'll probably be making another pass through here at some point for more inspiration.
That said, here's one: Salt in a lot of lores stops supernatural beings from passing. An ancient cataclysm/divine intervention causes a planet to have an atmospheric salt layer, and subsequently no ghosts or demonic influences. Falling stars herald the coming of evil in this world because (unknown to the people below) the salt barrier is temporarily broken and things slip through. Paladins are trained as quick response teams and the priests are astronomers who try to predict the coming evils.
Until one day, a meteor shower occurs and all hell breaks loose. The paladins can't respond to the overwhelming number of reports and the world as a whole is totally unprepared to deal with supernatural menaces (nobody but the paladins have holy/ghost touch weapons)
I'm pretty sure this is at LEAST one anime plot.
Twist: Salt desert where the last bastion of "humanity" is actually a mostly necropolitan city run by a benevolent(?) Dry Lich council.
If an effect is negated, it is invalidated, prevented, or ended with respect to a designated area or target. That’s true whether the negation is automatic (such as from immunity)...
One of my players said I should add Luck as a stat and do SPECIAL, but then that was a direct ripoff of Fallout's stats. He was quoting it intentionally (I think), but I'd rather not rip off some other IP.Endurance Strength Agility Perception Intellect CharismaI feel like you're close to being able to have a really catchy acronym. Maybe "SPACIE ," "ÆPICS," or "PIC SEA." You might be able to come up with something cooler if you changed one of the names though.
Yeah, I was intentionally splitting Wisdom up in that context, because in trying to de-emphasize Dex-supremacy, stuff that could go another way wound up stacking onto Wisdom, so it was the most effective to split it into more interesting combinations.… swapping Wisdom for Resolve … and then … adding Perception and Insight.Actually, it kind of seems like Wisdom is split between Resolve, Perception, and Insight. At least, the normal stat system applies Wisdom to Will saves, Sense Motive checks, and Listen, Search, and Spot checks.