Author Topic: A Player's Guide to 3.5 Healing Discussion  (Read 2306 times)

Offline Libertad

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A Player's Guide to 3.5 Healing Discussion
« on: January 12, 2012, 08:19:15 PM »
« Last Edit: January 12, 2012, 08:23:00 PM by Libertad »

Offline dman11235

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Re: A Player's Guide to 3.5 Healing Discussion
« Reply #1 on: January 18, 2012, 11:13:58 PM »
I mention in my monk handbook a way for monks (Sun Soul Monk, ToB) to effectively offer infinite healing.  Combine with Tomb Tainted Soul to make it go twice as fast/half as cheesy.  Might be worth putting in.
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Offline Libertad

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Re: A Player's Guide to 3.5 Healing Discussion
« Reply #2 on: January 26, 2012, 07:10:11 PM »
Shadow Sun Ninja requires the user to be of Good Alignment.  Tomb-Tainted Soul requires the user to be any non-good alignment.  Can a person change alignment without losing the PrC/feat abilities?

Offline snakeman830

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Re: A Player's Guide to 3.5 Healing Discussion
« Reply #3 on: January 27, 2012, 10:18:00 AM »
No, but it's perfectly reasonable to either become a Necropolitan or have someone else in the party that is healed by negative energy.  Heck, talk the Wizard into making a toad skeleton that you keep in your pocket and unload the negative energy onto it instead of a party member.
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