Hi all,
So I'm making a new campaign setting for my 6-8 players where they're the "Destined" (read chosen ones). As the Destined they need to gather a relic each to prove their status. I was originally going to just go with Light Orbs a la Final Fantasy, but then my stupid over-achieving brain thought that hey, I have almost the perfect number of players for it, why don't I make the relics the Digimentals from the second season of Digimon....So here I am. I have some basic ideas that I'm proud of but brainstorming help is 100% appreciated. So without further ado let's get this started! Oh, and one more thing. I really like Exalted as well so I'll be taking the Intimacies system as morale bonuses from that.
First of all the basics. Essentially each Digimental/whateverthe****idecidetocallthem will retain it's trait from the show, (ie. courage, friendship, hope etc.). And each player will receive on of the digimentals based on which trait fits them the best. Furthermore each digimental will become a weapon for that player to use, it will give them bonuses, earn experience and level with them, and can be called upon whenever the character wishes as long as they still have possession of it. Each Digimental has it's own weapon form and abilities/feats it gives the player that I will list my ideas on here:
Courage: Sword, Fire damage, luck feats possibly bonus against fear effects or straight up immunity since honestly it's not hard to get
Friendship: Spear, Electricity damage, Teamwork based feats
Knowledge: Punching Spike (like a big bee sting), Stunning/paralyzing/sleep/etc. effects, Knowledge based feats (duh)
Reliability: Harpoon (TORPEDO...I'm sorry), Swimming effects or other water stuff or maybe cold damage, Commander or Strategy feats?
Love: Axe, Air based effects...possibly ranged knockback or the like, custom feats that work with intimacies
Sincerity: Shuriken? Bow? Twin Swords?, Poison like ability damage but lasting rounds and scales, Diplomancy Feats
Hope: Shield, not too sure maybe turn attempts or holy burst when struck..., Buffing feat as hopeful or like Last Bastion type feats for being the last hope...i dunno
Light: ?????Spellbook?????, Healing buff, How in the nine hells do you do light feats? Oh...Exalted feats...those'll work.
Kindness: Wat?, I dunno?, HOW?!
Now the Digimental weapons have one other function. They unlock per story needs/when the character meets certain conditions kinda like Legacy Weapons but not ****. Essentially these functions are...digivolution...kinda. There's a "Champion", "Ultimate", and "Mega" forms which I have the names for already because, once again, NERD.
Champion/Energize: Limited use per day for a set amount of time lasting, Aura of Element, gives some protection from relevant element, access to spell-like "Special Moves", bonus to certain skills
Ultimate/Full Energize: Same as above but also gives armor for heighten protection, special ability that fits armor design and element, bonus to relevant ability, better "Special Moves", immunity to relevant element.
Mega/Energize OVERDRIVE: Same as above but essentially power armor, absorption of relevant element, more specialized to character style so...not much to plan now, Stupid ridiculous.
I think that's all I have. I just for now want to get the weapons down before the game starts but if anyone has questions or want to pitch ideas feel free. I'm really kinda proud of this but hitting ideas back and forth is fun so...let's have fun with this.