So, just to confirm, littha is playing a Deathjack?I'm okay with Corpsecrafter stance if the party are, with the obvious caveats (i.e. be sensible about when and when not to use it).
If so, I'm going to be a neutral evil Death Knight (http://www.minmaxboards.com/index.php?topic=5841.0). As long as we don't have a paladin in the group I should be able to get along with whoever.
Question for the DM: Will there be an issue with me running around with an undead companion? That's one of my stance options.
Also, is there anyone in the party that will have a legitimate issue with that?
How do you want Point buy stat generation to work with Non-abilities (Con in this case)32*(5/6)=~=27 points for the other five, I guess. It's rounded up by about a half-point, and being undead has plenty of other benefits.
How do you want Point buy stat generation to work with Non-abilities (Con in this case)32*(5/6)=~=27 points for the other five, I guess. It's rounded up by about a half-point, and being undead has plenty of other benefits.
Anyone have any suggestions on what to buy as a 2nd-level squishy spellcaster type?
I can't remember, is there a ruling somewhere about the devoted spirit healing maneuvers (besides the one that casts the heal spell) being/not being positive energy?
Are you specifically prohibited from armor, or just not proficient?
I can't remember, is there a ruling somewhere about the devoted spirit healing maneuvers (besides the one that casts the heal spell) being/not being positive energy?
There isn't anything in them about being positive energy. They're not Conjuration (healing). They're not even supernatural.
Edit: Nanshork, if you're going for Corpsecrafter, remember that the stance requires another Restless Bones maneuver as a prerequisite, so you'll need Calcifying Blow, Dislocating Blow, or the Nimble Bones stance in addition.
Masterwork tools are affordable, I think. From the PHB, you could get a high-quality lock (might be useful, I guess?) a carriage, a fleet of rowboats. Alchemist's fire, if you want to go that route. Rust cubes from Complete Scoundrel can be handy. If you're a spellcaster, buying a scroll of a second level spell from PHBII or CArc will be allowed now and save you some trouble learning the spell later, given the houserules.Anyone have any suggestions on what to buy as a 2nd-level squishy spellcaster type?
I never have any idea of what to buy at level 2. Currently I have nothing at all because I cant use weapons/armor, have no use for food or camping supplies and can't afford any useful magic. I am sure I can find something novel to spend it on...
Quill, how are you handling languages for this game?
Aye.I can't remember, is there a ruling somewhere about the devoted spirit healing maneuvers (besides the one that casts the heal spell) being/not being positive energy?
There isn't anything in them about being positive energy. They're not Conjuration (healing). They're not even supernatural.
Edit: Amusingly enough, Lesser Aasimar is the only race besides human that is good for my character.Why is that?
Anyone have any suggestions on what to buy as a 2nd-level squishy spellcaster type?
I never have any idea of what to buy at level 2. Currently I have nothing at all because I cant use weapons/armor, have no use for food or camping supplies and can't afford any useful magic. I am sure I can find something novel to spend it on...
Masterwork tools are affordable, I think. From the PHB, you could get a high-quality lock (might be useful, I guess?) a carriage, a fleet of rowboats. Alchemist's fire, if you want to go that route. Rust cubes from Complete Scoundrel can be handy. If you're a spellcaster, buying a scroll of a second level spell from PHBII or CArc will be allowed now and save you some trouble learning the spell later, given the houserules.
Replace Lesser Aasimar with Lesser Cansin and my earlier race statement applies (I switched from Wis to Int focus with my save requiring maneuvers). It's just hard to find a race that doesn't screw me over, and starting at low level means I can't avoid taking maneuvers that require a saving throw.
If there is a way to change what stat a discipline uses for saving throws this would be much easier...
The race discussion is tabled while Garryl and I discuss this in the proper thread.
The race discussion is tabled while Garryl and I discuss this in the proper thread.
U still MAD, bro?
The race discussion is tabled while Garryl and I discuss this in the proper thread.
U still MAD, bro?
I already made that joke. :P
Okay, this changes things, I'll have to reconsider my stats and maneuver choices.
Anyone have any suggestions on what to buy as a 2nd-level squishy spellcaster type?
I never have any idea of what to buy at level 2. Currently I have nothing at all because I cant use weapons/armor, have no use for food or camping supplies and can't afford any useful magic. I am sure I can find something novel to spend it on...
How does the whole rare spells thing interact with classes that have access to their whole spell list (like divine spellcasters in core)? I'm playing a Thaumaturge (http://www.giantitp.com/forums/showthread.php?86550-Thaumaturge-Base-Class), which works identically to the Spirit Shaman except for the oddity of how it was written such that instead of knowing all the spells and choosing which ones are retrieved each day, it chooses which ones to know (which act just like retrieved spells, including "knowing" them as metamagic-enhanced versions) and doesn't actually know the rest (no actual requirement to find and learn the spells or anything, just pick form the spell list). Among other oddities, this means the Thaumaturge can change whether or not it qualifies for certain feats and PrCs that require knowing a spell (such as the Archmage) on a day-to-day basis.
How does the whole rare spells thing interact with classes that have access to their whole spell list (like divine spellcasters in core)? I'm playing a Thaumaturge (http://www.giantitp.com/forums/showthread.php?86550-Thaumaturge-Base-Class), which works identically to the Spirit Shaman except for the oddity of how it was written such that instead of knowing all the spells and choosing which ones are retrieved each day, it chooses which ones to know (which act just like retrieved spells, including "knowing" them as metamagic-enhanced versions) and doesn't actually know the rest (no actual requirement to find and learn the spells or anything, just pick form the spell list). Among other oddities, this means the Thaumaturge can change whether or not it qualifies for certain feats and PrCs that require knowing a spell (such as the Archmage) on a day-to-day basis.
That's quite a tricky question. My thought is: you treat your class spell list as including only core thaumaturge spells by default. You can add non-core thaumaturge spells to your effective class spell list if you have encountered them and studied them briefly (with a difficult spellcraft check, or a scroll/spellbook and a fairly easy spellcraft check).
It's a more complicated answer than I'd like, but I can't think of a way to simplify it without breaking things. If anyone has a better idea, I'm open to suggestions.
Okay, done except for gear. Never expect me to notice anything. :p
I made a note to myself about Sundark Goggles so that is definitely happening. Six weapons are not happening. :PLet's say an animal corpse costs a fifth as much as the animal. A human corpse costs, I don't know, 150 gp? You can assume it was a Human Warrior.
That reminds me. Hey Mr. DM, how would you like me to do my starting undead companion? Basic Human Warrior skeleton (without gear unless I gear it)? Buy an animal and make it undead? Something else?
Maybe take the Weapon Finesse you're not looking for (http://www.minmaxboards.com/index.php?topic=2140) for Cha instead of Str to damage?
Maybe take the Weapon Finesse you're not looking for (http://www.minmaxboards.com/index.php?topic=2140) for Cha instead of Str to damage?
BAB +0
What if I want a junky 1 HD humanoid skeleton that I can get for free? Is that a thing I can do? What would you allow for free?
What if I want a junky 1 HD humanoid skeleton that I can get for free? Is that a thing I can do? What would you allow for free?
I am sure we can source a humanoid corpse pretty sharpish.
What if I want a junky 1 HD humanoid skeleton that I can get for free? Is that a thing I can do? What would you allow for free?
I am sure we can source a humanoid corpse pretty sharpish.
I want to start with one, not for strategic purposes but for a joke that will develop over time. That's why I'm asking about getting a piece of junk skeleton for free.
What if I want a junky 1 HD humanoid skeleton that I can get for free? Is that a thing I can do? What would you allow for free?
I am sure we can source a humanoid corpse pretty sharpish.
I want to start with one, not for strategic purposes but for a joke that will develop over time. That's why I'm asking about getting a piece of junk skeleton for free.
What if I want a junky 1 HD humanoid skeleton that I can get for free? Is that a thing I can do? What would you allow for free?You seem to have money to spare, but if it has to be free, pick an animal common enough that you could just have gone and killed one for the necromancy without too much trouble. You're right that a skeleton should be much cheaper than an intact corpse, though; maybe 1/3 as much?
Sigh. For some reason my brain skipped over that one. And the reason feats are listed as TBD is there don't seem to be that many good choices for the Commander, since it's a homebrew Marshal class. So time to invent some. Quill, please note that I don't meet the prereqs for all of these feats (I do for some), I just had fun inventing them.This is much better on some focuses than others, enough so to be maybe a problem. Also, it should clarify that it, for example, increases the combat focus's +3 hp per level to (+3 per level and +2 once), not (+5 per level).
Focused Choice
Prerequisites: Aptitude Focus ability
Benefit: You increase the bonuses granted by a single aptitude focus by +2.
Special: You can take this feat multiple times. Each time it applies to a different aptitude focus.
Commander's WillThese look reasonable.
Prerequisites: Commander, Marshal, Dragon Shaman, Overlord, or similar aura ability
Benefit: You increase your aura bonus for your auras by +1
By My Guiding Hand
Prerequisites: Commander, Marshal, Dragon Shaman, Overlord, or similar aura ability
Benefit: Allies who are adjacent to one another and under the effect of an aura you have created gain a +1 bonus to AC. Should you be adjacent to an ally, you do not gain the bonus, but they do. Allies who are flat-footed do not gain the benefits, and do not count as adjacent. Alternately, as a swift action you may choose to change the benefits from this to a +1 bonus to attack, losing the +1 bonus to AC for one round. All conditions still apply.
For Quill, is the Warcraft (http://www.minmaxboards.com/index.php?topic=16857.0) skill acceptable? The Commander would have it as a class skill if so.I'd rather not.
I totally didn't steal Nanshork's character sheet layout. Not one bit.You can do that. Also, the party has some Devoted Spirit healing, which isn't positive energy based, and thus will work on a construct.
On a side note, I was hoping that I could use Craft checks to heal myself (the way warforged do)
I totally didn't steal Nanshork's character sheet layout. Not one bit.
On a side note, I was hoping that I could use Craft checks to heal myself (the way warforged do) because if not I will be unable to regain HP without someone bringing repair spells until level 3. I may just invest in a wand of light repair (provided someone can use it)
Speaking of repair from skills, doesn't a total lack of class skills mean you're limited to 1/2 the normal maximum ranks, too, in addition to spending double points? I can never remember what global rules Oslecamo-style monster classes get, and if there's something in there that changes it.
Edit: Oh, hey, on an unrelated topic, does anybody know of any nocturnal mounts I might be able to make use of?
Sigh. For some reason my brain skipped over that one. And the reason feats are listed as TBD is there don't seem to be that many good choices for the Commander, since it's a homebrew Marshal class. So time to invent some. Quill, please note that I don't meet the prereqs for all of these feats (I do for some), I just had fun inventing them.This is much better on some focuses than others, enough so to be maybe a problem. Also, it should clarify that it, for example, increases the combat focus's +3 hp per level to (+3 per level and +2 once), not (+5 per level).
Focused Choice
Prerequisites: Aptitude Focus ability
Benefit: You increase the bonuses granted by a single aptitude focus by +2.
Special: You can take this feat multiple times. Each time it applies to a different aptitude focus.
Commander's WillThese look reasonable.
Prerequisites: Commander, Marshal, Dragon Shaman, Overlord, or similar aura ability
Benefit: You increase your aura bonus for your auras by +1
By My Guiding Hand
Prerequisites: Commander, Marshal, Dragon Shaman, Overlord, or similar aura ability
Benefit: Allies who are adjacent to one another and under the effect of an aura you have created gain a +1 bonus to AC. Should you be adjacent to an ally, you do not gain the bonus, but they do. Allies who are flat-footed do not gain the benefits, and do not count as adjacent. Alternately, as a swift action you may choose to change the benefits from this to a +1 bonus to attack, losing the +1 bonus to AC for one round. All conditions still apply.
I give up, I'll spend 50gp on a skeleton. Default Orc Warrior listed in the SRD turned into a skeleton (I'm an orc so it seemed most appropriate.)Average, yes.
Edit: Minion hp, average?
I give up, I'll spend 50gp on a skeleton. Default Orc Warrior listed in the SRD turned into a skeleton (I'm an orc so it seemed most appropriate.)Average, yes.
Edit: Minion hp, average?
I wasn't going to tell you this, but I suppose I may as well: even before you decided to play a death knight, I had an adventure planned involving a graveyard; if you decide not to buy a skeleton, you probably won't have to wait too long to find one, for what it's worth. Really, y'all's character concepts are remarkably well suited to certain aspects of this campaign.
Tr'Bon's (I can't pronounce that!) HP doesn't reflect the maximized level 1 HD, by the way.
I'm fairly confident Welsh names can be pronounced, in theory. Tr'bon, however... As an English speaker, I have a hard time not turning [tɹ] into [tʃɹ], but I can do it if I try, but I'm not sure that [ɹ?b] is even possible.Tr'Bon's (I can't pronounce that!) HP doesn't reflect the maximized level 1 HD, by the way.
Just be thankful I didn't use Welsh. Ymerawdwyr is the first name of one of my characters who did. Don't ask me how to pronounce it either :P
I'm fairly confident Welsh names can be pronounced, in theory. Tr'bon, however... As an English speaker, I have a hard time not turning [tɹ] into [tʃɹ], but I can do it if I try, but I'm not sure that [ɹ?b] is even possible.Tr'Bon's (I can't pronounce that!) HP doesn't reflect the maximized level 1 HD, by the way.
Just be thankful I didn't use Welsh. Ymerawdwyr is the first name of one of my characters who did. Don't ask me how to pronounce it either :P
Presumably the spelling doesn't actually match the pronunciation.
I'm fairly confident Welsh names can be pronounced, in theory. Tr'bon, however... As an English speaker, I have a hard time not turning [tɹ] into [tʃɹ], but I can do it if I try, but I'm not sure that [ɹ?b] is even possible.Tr'Bon's (I can't pronounce that!) HP doesn't reflect the maximized level 1 HD, by the way.
Just be thankful I didn't use Welsh. Ymerawdwyr is the first name of one of my characters who did. Don't ask me how to pronounce it either :P
Presumably the spelling doesn't actually match the pronunciation.
So, background (while I try to figure out how to spend the rest of my money). I feel like the deathbot and I should be traveling companions pre-campaign.
So, background (while I try to figure out how to spend the rest of my money). I feel like the deathbot and I should be traveling companions pre-campaign.
So, background (while I try to figure out how to spend the rest of my money). I feel like the deathbot and I should be traveling companions pre-campaign.
Sounds like a plan. :D
So, background (while I try to figure out how to spend the rest of my money). I feel like the deathbot and I should be traveling companions pre-campaign.
Sounds like a plan. :D
So, do you have any ideas as to your background? :p
Huh, looks like I'm the only person in the party who didn't take Inattentive. Go go +17 Spot/Listen... and darkvision, and low-light vision, and blindsense. Sensory powers ahoy!
I'm fairly confident Welsh names can be pronounced, in theory. Tr'bon, however... As an English speaker, I have a hard time not turning [tɹ] into [tʃɹ], but I can do it if I try, but I'm not sure that [ɹ?b] is even possible.Tr'Bon's (I can't pronounce that!) HP doesn't reflect the maximized level 1 HD, by the way.
Just be thankful I didn't use Welsh. Ymerawdwyr is the first name of one of my characters who did. Don't ask me how to pronounce it either :P
Presumably the spelling doesn't actually match the pronunciation.
I'm mentally pronouncing it like "tear bond" (minus the 'd'). Is this accurate at all? Probably not. Does it matter? Also probably not.
Huh, looks like I'm the only person in the party who didn't take Inattentive. Go go +17 Spot/Listen... and darkvision, and low-light vision, and blindsense. Sensory powers ahoy!
You're our eyes and ears. Because I'll be too busy politely chatting to people to notice anyone around me.
I'm fairly confident Welsh names can be pronounced, in theory. Tr'bon, however... As an English speaker, I have a hard time not turning [tɹ] into [tʃɹ], but I can do it if I try, but I'm not sure that [ɹ?b] is even possible.Tr'Bon's (I can't pronounce that!) HP doesn't reflect the maximized level 1 HD, by the way.
Just be thankful I didn't use Welsh. Ymerawdwyr is the first name of one of my characters who did. Don't ask me how to pronounce it either :P
Presumably the spelling doesn't actually match the pronunciation.
I'm mentally pronouncing it like "tear bond" (minus the 'd'). Is this accurate at all? Probably not. Does it matter? Also probably not.
I tend to think of him as "Treh" "Bonn", but I always end up anglicizing names I create.
This bat's going to start mocking people for "being blind as a human", won't I?
Sounds more like franicsization (or whatever the French equivalent of anglicization is). "Très bon" means "very good" in French.
This bat's going to start mocking people for "being blind as a human", won't I?
I'm not sure most of us are human, but I'm certainly a fairly blind one.
Human: Two legs, no wings, only have fur on your head.Deathjack: Two legs, no wings, no fur, covered in blades, green smoke.
Elf: Two legs, no wings, only have fur on your head.
Orc: Two legs, no wings, only have fur on your head.
Human: Two legs, no wings, only have fur on your head.Deathjack: Two legs, no wings, no fur, covered in blades, green smoke.
Elf: Two legs, no wings, only have fur on your head.
Orc: Two legs, no wings, only have fur on your head.
Just spitballing: Hrothgar grew up somewhere kind of like The Mournland (http://eberron.wikia.com/wiki/The_Mournland). Because of this he's always had an affinity for death but didn't have the mental ability to become a necromancer.
Sounds solid enough, somewhere like the Mournland is certainly where I would set up an unholy construct/steam/necromancy workshop if I was a maniacal wizard too.Some of the negative planes might work for that. (They all have a few less or non-negative aligned regions.) I'm working on descriptions of them.
- To Necra: "How would you describe the sizzle of that soul-burning engine? Is it more of a 'sizzle-pop' or a 'waagh eternalagonyandutlimatedespair'? My ears are excellent, but there's an entirely different acoustic situation for an outside observer compared to you yourself with it happening inside your own body. And be honest, this is for posterity."Think steam engine with the slightest hint of brief but unimaginable agony. Though only shortly after consuming a soul, most of the time its just a low rumble.
For backstory, would having Tr'bon be an ex-low level officer (lieutenant, sergeant) be appropriate? It'd make it easy to explain why he's a decent leader, and where Bob came from.
Quill, which negative plane would be most appropriate for a mad scientist/necromancer as well as having an orc tribe?I'm gradually editing descriptions of them into the World thread. Ukrolus, Yrst, Itanat, and Reyennon are up; see what you think.
I may end up just carrying around all my wealth as black onyx gems. Being a gemstone it should be a trade good and it seems more in flavour than art.I have a thought:
Looks good. Did you have a region in mind? Looking over the map, the only war I've written into the setting yet is between Eldheim and Langt, but that's not exclusive, of course. People fight everywhere, especially in a world like this.For backstory, would having Tr'bon be an ex-low level officer (lieutenant, sergeant) be appropriate? It'd make it easy to explain why he's a decent leader, and where Bob came from.
Done.(click to show/hide)
I may end up just carrying around all my wealth as black onyx gems. Being a gemstone it should be a trade good and it seems more in flavour than art.I have a thought:
Katadesmos Necra
This arcane tome discusses the theory of necromancy and the use of negative energy with a slightly disturbing degree of detail and enthusiasm, but it's author's scholarship was impeccable. It grants a bonus on knowledge checks related to its topic as a masterwork tool, and also contains detailed notes on two uncommon spells, although you aren't an arcanist yourself and have thus been unable to decipher their effects.
225 gp
I may end up just carrying around all my wealth as black onyx gems. Being a gemstone it should be a trade good and it seems more in flavour than art.I have a thought:
Katadesmos Necra
This arcane tome discusses the theory of necromancy and the use of negative energy with a slightly disturbing degree of detail and enthusiasm, but it's author's scholarship was impeccable. It grants a bonus on knowledge checks related to its topic as a masterwork tool, and also contains detailed notes on two uncommon spells, although you aren't an arcanist yourself and have thus been unable to decipher their effects.
225 gp
That looks like good fun and its probably better than carrying all that onyx around.
:D
hi sorry i disapeared can I still play?I don't see why not. I intend to start the campaign thread once the first four characters are ready, but it shouldn't be too much of a problem for you to to join slightly later once your character is done.
Cheap magic items (http://www.minmaxboards.com/index.php?topic=17298.0)! Get you cheap magic items! Guaranteed 100% quality at only 70% cost! Perfectly legitimate, they're store surplus that fell off the back of a cart. Take a gander at this one. Part hookah, part coffee maker, and it makes julienne fries. It will not break! *crash* It broke.
Cheap magic items (http://www.minmaxboards.com/index.php?topic=17298.0)! Get you cheap magic items! Guaranteed 100% quality at only 70% cost! Perfectly legitimate, they're store surplus that fell off the back of a cart. Take a gander at this one. Part hookah, part coffee maker, and it makes julienne fries. It will not break! *crash* It broke.
Really thinking about swapping out the Mwk Xbow and 30 bolts for that case of bolts you've got. It'd be handy and otherwise almost no change to my character sheet.
Cheap magic items (http://www.minmaxboards.com/index.php?topic=17298.0)! Get you cheap magic items! Guaranteed 100% quality at only 70% cost! Perfectly legitimate, they're store surplus that fell off the back of a cart. Take a gander at this one. Part hookah, part coffee maker, and it makes julienne fries. It will not break! *crash* It broke.
Really thinking about swapping out the Mwk Xbow and 30 bolts for that case of bolts you've got. It'd be handy and otherwise almost no change to my character sheet.
Speaking of bolts, you've got 54 gp more than you think you do. Crossbow bolts cost only 1 gp per 10, not each.
I think that I'm done except for backstory. No gear really excites me.
Oh, I assume that I need to buy clothes for my skeleton if I want him in more than rags?
A peasant's outfit costs a mere 1 sp., which you might as well round down to nothing, as far as I'm concerned. Otherwise, yes.I think that I'm done except for backstory. No gear really excites me.
Oh, I assume that I need to buy clothes for my skeleton if I want him in more than rags?
Hey Quill!
Done except for backstory, still haven't figured out which negative energy plane is most appropriate for deathbot and I.I'm having some trouble writing up the last three, but I think I'll recommend Itanat; the plane's trait (evaporating memory) has a certain conceptual similarity to the Deathjack's furnace (burning souls). It's not exactly easy for the living to settle there, but it's not unknown (as with all the negative planes, really).They have to be careful to keep their settlements in the fog, either staying near a well, or maybe keeping a lot of (int 2) livestock, and it's not perfect protection, but it works. On the upside, Itanat has less undead inhabitants than most of the negative planes, and is safer in that regard.
The way it works is that your memories evaporate faster when you're not in the fog, and slower when there's enough of it around, rather than vice-versa. Other than that, it all seems fine.
Its probably best if not everyone is using necromancy effects. We would be royally screwed if we had to fight constructs or something :D
Sorry about the delay; yesterday didn't go very well. IC thread should be up in a few hours.
And we begin.
I apologize in advance for playing a crazy person without warning anyone.
I apologize in advance for playing a crazy person without warning anyone.
And this is a problem because...?
I apologize in advance for playing a crazy person without warning anyone.
Going to get the stat block for Cwalu + Combat Focus up later today, since he's permanently under the effect unless otherwise stated. Unless anyone has a better idea, his lone maneuver will be Leading the Attack (https://dndtools.net/spells/tome-of-battle-the-book-of-nine-swords--88/leading-attack--3760/) from White Raven.
I apologize in advance for playing a crazy person without warning anyone.
To be fair I am going for Large Ham (http://tvtropes.org/pmwiki/pmwiki.php/Main/LargeHam)/Blue and Orange Morality (http://tvtropes.org/pmwiki/pmwiki.php/Main/BlueAndOrangeMorality) myself.
Necra doesn't really have a conscience as such but she does listen to Hrothgar and understands that a murderous rampage would endanger them both.
So something on the skill/divine side is probably the best bet to round it out?Divine side but not necessarily hp healing and...
@Soro Spellthief does seem like a better choice than warblade, in terms of party composition. Nobody's got stealth skills or search, so there's a fair bit of room in that regard.Stealth/Traps. I'd have to bump around the Spelltheif build to better cover traps but hmm.
Things you mentioned that I don't recognize: 10x10 Planning, Genre Savvy.I have some small text listing all of that already included in the post: Also, Human, Kobold Domain, Sleight of Hand, Cloistered's Lore, & Prestidigitation. Anyway, Most of the Spells I can drop, their all none-combative anyway and it'll probably end up biting me on the rear later on anyway, through I would like to keep Prestidigitation, can I keep it and call it "Thaumaturgy"? It also means I can pick up some offensive Feats. How are Undead looked at?
What pronouns should I use to refer to Necra? (’Necra’ is feminine in Greek, but ‘Librum’ is masculine in Latin, though I suppose the name wouldn’t have been a clue anyway under the circumstances.)
I'm drawing a blank on Feats, if a Cleric doesn't go DMM(persist) what do they normally pick up? I thought about Imbue Healing but there is no entry for Kobold & Tickery/Knowledge are just Skill boosts but Guidance of the Avatar and/or Divine Insight do that better anyway. We're too low in level for any Reserve Feats and no feedback on Undead being ok for Corpsecrafter and such being useful.Undead aren't an issue; there's already one with the party, even. Animate Dead and so forth are [Evil], but Evil chararcters (or non-evil characters who sometimes do evil things) are fine with me as long as they can still work with the party.
Unless I am misreading things, that character will be optimized to a greater extent than the rest of the party currently is. Although given my character's abilities, extra minions are greatly appreciated.I doubt it.
Can I go Necropoliton, and if so can I stack the normal undead buffs on it that apply?You can go Necropoliton, but corpsecrafter (and anything else that takes place during the creation of an undead) can't be used on yourself, if that's what you mean.
You can go Necropoliton, but corpsecrafter (and anything else that takes place during the creation of an undead) can't be used on yourself, if that's what you mean.Corpsecrafter doesn't work on Necropoliton anyway, I was thinking Desecrate (http://www.d20srd.org/srd/spells/desecrate.htm) but that's fine.
I get the feeling that at some point we are going to be controlling a whole lot of undead as a party.It's pretty much the theme you guys ended on before I showed up.
I get the feeling that at some point we are going to be controlling a whole lot of undead as a party.It's pretty much the theme you guys ended on before I showed up.