Author Topic: Ritual Binder [PrC]  (Read 1952 times)

Offline sirpercival

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Ritual Binder [PrC]
« on: November 30, 2011, 09:19:01 AM »
Ritual Binder

Requirements
Alignment: Any nongood
Skills: Knowledge (The Planes) 6 ranks, Intimidate 4 ranks
Feats: Any metaritual feat
Ritual Casting: Ability to cast a least ritual from a class list
Special: Ability to bind a 2nd-level vestige

HD: d4

Level   BAB   Fort   Ref   Will   SpecialRitual casting
1+0+0+0+2Soul binding +1+1 level of existing class
2+1+0+0+3Exploit vestige, soul binding +2+1 level of existing class
3+1+1+1+3Soul binding +3, vestigial awareness+1 level of existing class
4+2+1+1+4Ritual casting (lesser), soul binding +4+1 level of existing class
5+2+1+1+4Soul binding +5, vestige metaritual 1/day   +1 level of existing class
6+3+2+2+5Soul binding +6+1 level of existing class
7+3+2+2+5Soul binding +7, vestige metaritual 2/day+1 level of existing class
8+4+2+2+6Ritual casting (greater), soul binding +8+1 level of existing class
9+4+3+3+6Soul binding +9, vestige metaritual 3/day+1 level of existing class
10+5+3+3+7Soul binding +10, vestige casting+1 level of existing class

Skills: The Ritual Binder's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Intimidate (Int) Knowledge (all skills, taken individually) (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Skill points per level: 4 + Int

Class Features

   Weapon and Armor Proficiency: You gain no new proficiency in weapons, armor, or shields.

   Ritual casting:  At each level, you gain an increase in caster level, number of simultaneous charged rituals, and rituals known as if you gained a level in a ritual casting class you had levels in before entering this prestige class.  You do not, however, gain any other benefit a character of that class would have gained, such as access to new ritual strengths or other class features.  If you have levels in more than one ritual-casting class, you must choose which class to apply these levels to for the increases described above.
   At 4th level, you gain access to lesser rituals, and at 8th level you gain access to greater rituals, if you did not already; this access functions exactly as if you had gained the ability from your original ritual casting class, including which class rituals you learn.

   Soul Binding Bonus:  At each ritual binder level, your soul binding ability improves as if you had also gained a level in the binder class. Your ritual binder levels and binder levels stack for the purpose of determining your bonus on binding checks, the effectiveness of your vestige-granted abilities, your ability to bind higher-level vestiges, and the number of vestiges you can bind. You do not, however, gain any other benefit a binder would have gained.

   Exploit vestige (Su): At 2nd level, you learn how to use a bound vestige to boost your ritual casting. With this ability, you can choose to forego gaining one of the vestige’s granted abilities in order to gain one additional simultaneous charge slot.  You decide which ability to give up before you make the binding check, and you can forego only one ability per day in this manner, even if you can bind multiple vestiges.  Vestiges react poorly to your use of this ability, so you take a –5 penalty on your binding check. If you make a good pact despite this penalty, you gain a charge slot in exchange for the ability you gave up. If you make a poor pact (that is, you fail your binding check), you do not gain the extra charge slot, and you still give up the designated ability for the day. When you use this ability and make a good pact, you sever a portion of the bound vestige’s awareness of the world that it would normally receive through you. Essentially, your binding amounts to a certain amount of trickery. The vestige being bound expects to be able to experience life through its binder, but when you make a good pact, you partially suppresses the benefit the vestige receives, making it uncomfortable and angry.

   Vestigial awareness (Su): Beginning at 3rd level, you can force your bound vestige to focus on alerting you to danger rather than letting it revel in the sensations that it perceives through your pact. Whenever you make a good pact with a vestige, you gain a +2 bonus on initiative checks for the duration of the pact.

   Vestige metaritual (Su): At 5th level, you can use a bound vestige to augment your rituals by temporarily giving up access to its powers. Using vestige metaritual is a swift action that does not provoke attacks of opportunity.  Choose one of the vestiges to which you are bound whenever you activate this ability. You can then apply the effects of any metaritual feat that you possess to a ritual you cast that round, without increasing the casting time or the number of charge slots it takes up.  However, when you discharge the augmented ritual, you lose access to all the abilities and powers granted by the chosen vestige upon activation and do not regain them for 5 rounds.  You cannot use this ability if you do not have a vestige bound, or if you do not currently have access to its abilities (through the use of this ability, an antimagic field, or some other effect).  Vestige metaritual is usable once per day at 5th level, two times per day at 7th level, and three times per day at 9th level.

   Vestige casting (Su): At 10th level, you can use a bound vestige’s power to cast a ritual outside the normal limits of time and magic. Once per day, you can cast any ritual that you know as a standard action.  You need not meet any of the normal conditions for casting the ritual (solid surface, free movement, vocalizing, or 1 damage) as the vestige supplies the requirements for you; however, you may not augment the ritual using items, feats, or other class features in any way.
« Last Edit: April 17, 2013, 01:44:51 PM by FireInTheSky »
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