« Reply #8 on: December 08, 2011, 05:04:19 PM »
Ritualist Spell Ritual, Lesser- Abyssal Might -- +2 Enh. to Str, Con, Dex, Spell Resistance (requires heart of a dwarf child) [BoVD 84]
- Adoration of the Frightful -- Shaken, Frightened, or Panicked creatures are now Friendly (Will negates), Dragonblood: +1 Competence to Diplomacy [DM 64]
- Alter Self -- Assume form of creature of your type with Hitdice=CL (max 5), gain Physical benefits of creature, +10 to Disguise [SRD]
- Avoid Planar Effects -- 1 creature/level gains protection from 1 plane [SpC 19]
- Balancing Lorecall -- +4 Insight to Balance, 5 Balance Ranks - Balance on Vertical Surfaces and move as if climbing but retain Dex to AC. no penalty to sloped or angled surfaces. 10 Ranks, Balance on liquids, mud, snow, etc. [SpC 23]
- Balor Nimbus -- Any creature in a grapple with you take 6d6 Fire Damage [SpC 24]
- Battle Hymn -- All allies may reroll a will save/round before success or failure is known [SpC 25]
- Bigby's Helping Hand -- Hand holds items up to 20 lbs for you, gain +2 competence to Craft, Disable Device, Open Lock [SRD]
- Bite of the Wererat -- +6 enh. to Dex, +2 En. to Con, +3 En. to Natural Armor, Bite attack for 1d4*1.5 Str, Weapon Finesse feat [SpC 28]
- Blade of Pain and Fear -- Gain weapon that deals 1d6+1/2 CL (max +10) touch attack, no Str damage, Will save or become frightened [SpC 30]
- Bladeweave -- 1/round if you attack with a melee weapon, you may make an additional touch attack with that weapon as a free action, creature hit takes no damage but must make Will save or be dazed 1 round [SpC 31]
- Body Blades -- Deal 1d6+ 1/CL (Max +5) with a grapple or regular attack. +4 Escape Artist Check to escape from net, rope, grappler, or entangling spell [SpC 35]
- Body of the Sun -- 5 ft radius emanation deals 1d4 Fire/2 CL (max 5d4) (Ref Half) starting on caster's turn [SpC 35]
- Bottomless Hate -- +1 atk/dmg per 3 CL against favored enemies, countered by calm emotions [GhW 49]
- Caterwaul -- Creatures in cone must save or be nauseated, successful save=Sickened [CM 98]
- Circle of Nausea -- 20 ft radius circle around a 2 ft radius prepared circle. All in area must make fort save or be nauseated (-2 attacks, saving throws, skill checks). Those who successfully save, must make new saving throws each round. Nausea lasts spell duration. [BoVD 88]
- Claws of Darkness -- Can make unarmed attacks as if natural weapons as melee touch attacks dealing 1d4 cold. Deal claw damage during grapple, grappled targets are slowed if Fail Fort save, extend claws to give natural reach of 10 feet, can only cast spells with verbal components, cannot carry items with hands [SpC 47]
- Cloak of Bravery -- Morale bonus to fear saves = CL (Max +10) [SpC 47]
- Cloud of Bewilderment -- Breath out a 10 ft. cone shaped cloud, creatures in area make fort save or are blinded and stunned 6 rounds [SpC 48]
- Cloud of Knives -- As free action attack target with flying magic knife within 30 ft, Attack =CL+Ability mod; Damage= 1d6+1/3CL (Max +5) 19-20 Crit; [PH2 107]
- Conjure Ice Object -- Make any object made of ice (5 lb/level max 50) (moving parts don't function; must make craft check) [Frost 91]
- Consecrate -- +3 Sacred to Turn Undead, Undead -1 Attack, Damage, Saves; no summoned or created undead in the area; double bonuses if altar, shrine, or other permanent structure present [SRD]
- Daggerspell Stance -- +2 Insight bonus to attack and damage using Full Attack with daggers, gain SR5+CL while fighting defensively with 2 daggers in hand [SpC 57]
- Death Armor -- Creatures with natural or handheld weapons (but not reach weapons) take 1d4+1/2CL (max +10) damage if they hit you [SpC 60]
- Decastave -- Conjure a quarterstaff of force, can use for melee touch to do 1d6 damage, 1d8 sonic damage on crit and subject must save Fort DC14 or be deafened permanently [UE 49]
- Decomposition -- All enemies within 50 ft radius take 1 damage/round if wounded [SpC 61]
- Deflect -- Gain Deflection Bonus to AC +1/3CL (max +5) against one attack and a shield to AC (1/2 CL) against next attack [PH2 109]
- Desecrate -- -3 Profane to Turn Undead, Undead +1 Attack, Damage, Saves; Undead created +1 HP/Die; double bonuses if altar, shrine, or other permanent structure present [SRD]
- Detect Aberration -- Detect Aberrations within Cone Emanation [LoM 210]
- Detect Thoughts -- Detect thoughts of creatures within 60ft cone emanation, 1st round detect presence or absence of thoughts, 2nd round determine # of thinking minds and intelligence scores of each, 3rd round read surface thoughts of creatures in the area as long as they fail a Will save, must cast spell again for it to work against the same creature if it made the save, spell ends during 2nd round if any creature has Int 26 or higher [SRD]
- Divine Presence -- Gain +5 Sacred or Profane bonus to Intimidate (+10 if one alignment opposed, +15 if opposite alignment) [CC 119]
- Ectoplasmic Feedback -- Creatures hitting you with incorporeal touch attacks take 1d6+1/CL (max 10) Force damage [SpC 78]
- Elation -- Allies within 80 ft. gain +2 Morale to Str and Dex, +5 Speed [BoED 98]
- Expose the Dead -- Gain +1 Insight/CL to Listen and Spot against undead, on Survival checks to track undead and can follow undead tracks as if held the Track Feat, Gain the the Investigate feat (Eberron Campaign Setting pg. 55) when looking at a dead body, save DC of any speak with the dead spell cast is +2 [MoE 96]
- Extend Tentacles -- Tentacle reach increases with 5 feet [SpC 86]
- False Life -- Gain 1d10+1/CL (max 10) Temporary HP [SRD]
- Fearsome Grapple -- Grow two tentacles that grant +4 circumstance to grapple, +8 if CL 9 [SpC 90]
- Find Traps -- Use Search to Find Traps as a Rogue, +1 Search/2 CL (max +10) for search skill to find traps [SRD]
- Flame Blade -- Gain Scimitar of Flame 1d8 Fire +1/2caster levels (max 10) Touch Attack no Str Damage [SRD]
- Flame Dagger -- Gain flame dagger dealing 1d4+1/CL (max +10) fire damage, no Str Bonus, touch attack [SpC 94]
- Fly, Swift -- Fly with 60 ft. speed or 40 ft with medium or heavy armor [SpC 96]
- Fortify Dragonmark -- Critical hits and sneak attacks have a % chance to be negated according to strength of dragonmark (requires dragonmark) [Drm 151]
- Grace -- Silver Illumination out to 60 feet, -20 Circumstance to Hide, +2 Sacred to Dexterity, +10 Land speed, weapons considered Good-aligned [SpC 107]
- Graz'zt's Long Grasp -- Detach one hand, it can fly at 20 ft (perfect), move hand by thought as normal, can use hand to deliver touch attacks with +2, hand can flank opponents, punch (+2 attack), or grapple (tiny), and has 2d4 hp and improved evasion and AC22+IntMod, if caster can no longer see or is no longer directing hand, it returns to caster, caster loses 2d4 hp when cast and gains 2d4 hp when hand reattaches. [BoVD 96]
- Gust of Wind -- 60 ft line of wind knocks creatures down [SRD]
- Halo of Sand -- Twirling Sand grants +1 Deflection AC/3 caster levels (max +4) [Sand 117]
- Harmonize -- Starting Bardic Music only requires a move action [RoS 162]
- Haste, Swift -- Gain Extra attack on Full attack, +1 Attack, +1 Dodge to AC, +1 Reflex Saves, +30 Enhancement to Speed [SpC 110]
- Heart of Air -- Gain +10 Enhancement to Jump Checks, +10 Enhancement to Fly, expend as Feather Fall [CM 106]
- Horse's Nose -- Gain scent special ability [OA 105]
- Hunter's Eye -- Gain 1d6 Sneak Attack/3 CL Stacks with current sneak attack [PH2 114]
- Inky Cloud -- Cloud provides concealment 5 feet away, and total concealment farther away (only works underwater) [SpC 123]
- Invisibility -- Become Invisible, lose invisibility if you purposefully attack another creature [SRD]
- Karmic Backlash -- A creature within 20ft emanation that deals damage to you with an attack, spell, or effect must make Will save or become exhausted for 2 rounds, a successful save means immunity to this spell for the rest of this round only, special effects if karmic aura and/or Karmic Retribution is active [CM 109]
- Know Motivation -- Learn the motivations and driving forces for nearby creatures [OA 107]
- Know the Shadows -- Hide in plain sight, +20 to Hide while within 10 feet of shadows [OA 107]
- Leomud's Tiny Igloo -- Create a 5 ft. radius igloo that can house 1 large, 3 medium, or 12 small creatures, temp 50 F, sleeping platform and lamp for cooking [Frost 101]
- Levitate -- Target of spell (Personal or Touch) can use a move action to move up or down 20 ft, each attack applies a -1 cumulative penalty (max -5), can use a full-round action to restabilize and reset penalty to -1 [SRD]
- Lion’s Charge -- Gain Pounce Ability [SpC 133]
- Listening Lorecall -- +4 Insight to Listen, 5 ranks listen gain 30 ft. Blindsense, 10 ranks listen 30 ft blindsight [SpC 133]
- Lively Step -- Allies within 30 feet emanation move +10 feet, if any creature does something other than move, spell ends [SpC 133]
- Local Tremor -- cause CL tremors (max 5) that start from your location and extend in any direction you indicate, creatures within 30ft line must make ref save or fall prone, spells cast during tremor must make Concentration = 20+level to succeed, can make new tremors after first round by using a standard action [RDr 114]
- Lore of the Gods -- +5 Insight to Knowledge Checks; can choose to make Knowledge check with which you have no ranks but duration reduced; double bonuses if Knowledge Deity worshipped [CC 124]
- Magic of the Dragonheart -- Count as having 2 more draconic feats than you currently have, count this spell as having a spell level = 1/2 CL for purposes of draconic feats, gain +1/2 CL (max 10) competence bonus to skill checks made with the skill granted by your Draconic Heritage feat [DM 70]
- Magic Savant -- +4 Insight to Use Magic Device, with 10 ranks can take 10 in Use Magic Device in all situations [CM 110]
- Manifestation of the Deity -- Illusion of Deity overlaid with form, enemies who see it must make Will save or be shaken 1 round [CS 101]
- Mask of the Ideal -- +4 competence to Bluff, Diplomacy, Disguise, Charisma checks to influence enchanted or conjured creature [CM 110]
- Masochism -- Every 10 points of damage/round taken gives +1 Luck to Attack, Saves, Skill Checks for the next round [BoVD 99]
- Master Air -- Gain Wings and fly Speed 90 (60 with medium or heavy armor) [SpC 139]
- Master Cavalier -- +10 to all ride checks (+20 on Special mount) [CC 124]
- Mirror Image -- Create 1d4+1/3CL (Max 8) Illusory Duplicates with AC=10+Dex+Size, successful hit destroys it [SRD]
- Near Horizon -- No Ranged penalties for weapons [CM 111]
- Obscuring Snow -- 30 ft Radius Cloud of Snow obscures all vision. Creatures 5 ft. away give 20% concealment. Farther away Total Concealment 50% miss chance [Frost 103]
- One Mind -- Benefits from One Mind, Lesser and +2 to attack rolls while on special mount [SpC 149]
- One with the Land -- +2 Competence to Handle Animal, Hide, Move Silently, Search, Survival, Wild Empathy [SpC 149]
- Palarandusk's Fire Breath -- Gain ability to spit out a 10ft cone, dealing 1d6 fire/CL (max 5d6) Reflex half [CoSW 156]
- Primal Hunter -- Gain +5 Competence on Climb, Jump, Swim [DM 71]
- Primal Instinct -- +5 Competence to Initiative, Survival. +5 Competence to one knowledge skill with Dragonblood subtype. Gain Uncanny dodge if other Primal spell active [DM 72]
- Razorfangs -- Choose one natural weapon that deals slashing or piercing, it's threat range doubles [SpC 168]
- Razorscales -- Nonlethal Damage from grapples is lethal (must be a Scaled One) [SK 157]
- Reachwalker's Wariness -- 30 ft. Blindsense only toward abberations [RoE 189]
- Reflective Disguise -- Creatures viewing you perceive you as the same species and gender as themselves [SpC 171]
- Sadism -- Every 10 points of damage dealt/round grants +1 Luck to Attack, Saves, Skill Checks in the following round [BoVD 103]
- Scimitar of Sand -- Sand Scimitar in Hand deals 1d6+1 damage/CL (Max +10), Touch Attack, no Str Damage. Hit creatures save vs. Fort or are dehydrated (fatigued and nonlethal damage from heat and lack of water is lethal) [Sand 120]
- Scintillating Scales -- Transform Natural Armor bonus to AC into Deflection bonus to AC [SpC 181]
- See Invisibility -- See any objects or beings within your range of vision that are invisible and/or ethereal and can distinguish between them and regular creatures [SRD]
- Shadow Mask -- +4 saving throw against light, dark, or brightness-like spells, 50% chance to avoid having to make saving throw vs. gaze attacks, get another chance to avert eyes [SpC 185]
- Shadow Shroud -- No penalties from light blindness or light vulnerability, +5 Competence to hide checks in darkness or shadow, effect surpressed in areas with a light spell of level 3 or higher [DotU 62]
- Shroud of Undeath -- Undead Consider you Undead, +5 Disguise to apear as undead, inflict spells heal and cure spells hurt, treated as undead with regard to spell effects, attack undead or suffer turn undead and spell ends [SpC 189]
- Silver Dragonmail -- Gain +1 Mithral Breast plate and proficiency with it, if sorceror gain Cold Res 5 [CV 57]
- Smoke Stairs -- Gain Ability to climb up a single cloud of smoke as if it were stairs [CS 103]
- Sonic Whip -- Create Sonic whip and you gain proficiency with it, free action to make regular animals at bay unless they save vs. Will, strike animals for them to become frightened, use whip as normal whip to attack [SpC 195]
- Sonorous Hum -- Next spell cast that requires Concentration is maintained by Sonorous Hum [SS 90]
- Soul of Anarchy -- +5 Competence to Escape Artist and to resist grapple, natural weapons are chaotic-aligned, Bonus if Soul of Light or Soul of Shadow is active (cancels soul of order) [DM 72]
- Soul of Light -- Healing spells cast by or on you heal 2xlevel spells that heal at least 10 hp the target loses fatigue, bonuses if soul of anarchy or soul of order active (cancels soul of shadow) [DM 73]
- Spectral Stag -- Conjures a phantom stag [MoF 120]
- Spider Legs -- Grow 4 spider legs from torso that can move at 30 feet, climb on vertical surfaces with speed of 15 feet [BoVD 105]
- Stone Fist -- Improved Unarmed Strike Effectively, unarmed attack deals 2d6 for medium [RoS 163]
- Strength of Stone -- +8 Enh. to Str as long as 1 foot touches the ground (no jump, tumble, charge, or run) (Paladin 2) (Spell Compendium) [SpC 211]
- Stretch Weapon -- 1 Melee Weapon wielded gains an additional 5 ft reach [PH2 126]
- Suffer the Flesh -- Take up to 2 Constitution damage/CL (max 10), for every 2 points of damage taken increase caster level by +1 (max +5) [MoE 103]
- Summon Weapon -- Conjure non-magical light weapon of your size [CM 118]
- Tail Slap -- When you first cast the spell (no standard action) and in future rounds Strike an adjacent target using a standard action melee touch attack dealing 1d6 Force/2CL (max 10d6), if subject is up to 1 size category larger, they make Str check DC=12+CL or be pushed back 5 ft+5ft/5 damage taken, if solid object prevents being pushed back, take 2d6 damage, cannot push back foe except in first round of spell unless you are dragonblooded or a Dragon [RDr 118]
- Toothed Tentacle -- Create tentacle 30 feet long with 3 mouths with 10 ft reach each, can attack with one mouth as standard or 3 mouths as a Full Round action, Attack = CL+Main Ability Score, 2d6 damage, mouth has AC 15 and HP 10+CL [LEoF 35]
- Touch of Restoration -- Can cure 1 Ability Damage/2 CL but subtracts 1 Effective level for total HP that can be healed for rest of day (requires lay on hands class feature) [CC 129]
- Tree Shape -- Turn into Tree. Gain +10 Natural Armor. Effective Dex 0 and speed 0. Immunity to Critical hits [SRD]
- Tremorsense -- Automatically Pinpoint location of creature or object on the ground within 30 feet [SpC 224]
- Turbidity -- Create a 20ft radius spread cloud swirling around you, obscures all vision and darkvision beyond 5 ft, have concealment to creatures up to 5 ft away and total concealment for creatures more than 5 ft away, Creatures other than you casting in the cloud must make a Concentration check DC15+Level or lose spell, ranged attacks going through turbidity automatically fail, vigorous and stronger currents can disperse the spell, functions only underwater [Storm 123]
- Turn Anathema -- Choose one aspect of your alignment and can use turn attempts to turn not rebuke or destroy that aspect [CC 129]
- Veil of Shadow -- Gain concealment (20% miss chance), not removed from see invisibility, dispelled with daylight or 3rd level light spell [SpC 228]
- War Cry -- Gain +4 Morale to Attack and Damage rolls as part of a charge, damaged foe must succeed on a Will save or become panicked for one round [SpC 236]
- Wave of Grief -- Enemies in Cone take -3 to Attacks, Saving throws, Ability Checks, Skill Checks [SpC 236]
- Whispercast -- The next spell you cast requires no somatic or material components [LoM 129]
- Wild Instincts -- Retain Dex to AC if flatfooted, +10 Insight to Listen and Spot [RoE 191]
- Wraithstrike -- Melee attacks are resolved as melee touch attacks [SpC 243]
- Zeal -- +4 Deflection to AC against attacks of opportunity for all foes except chosen foe, can move through enemy spaces as if they were allies if you move closer to your chosen foe (make your foe an ant in your hand, and while moving, bring your hand slowly closer to yourself) [SpC 244]
- Aiming at the Target -- Can cast this spell while concentrating on another spell, gain +10 circumstance on Concentration checks to maintain concentration on other spells [SpC 8]
- Allegro -- All Allies gain 30ft Enhancement to Landspeed [SpC 9]
- Anarchic Storm -- Rain falls in fixed area causing -4 Listen, Spot, Search, Ranged Attacks, extinguishes flames; 2d6 to lawful creatures in area or 4d6 to lawful outsiders, lightning strikes random Lawful creature for 5d6 [SpC 11]
- Arcane Sight -- See magical auras within 120 feet and know the strength and location of each aura, can spend a full-round action to determine whether the aura is divine or arcane, whether the creature has spellcasting or spell-like abilities and the strength of the most powerful ability the creature currently has [SRD]
- Arrow Storm -- Can make Full attack with bow within a ranged increment to a number of targets=char level [SpC 16]
- Aura of Cold, Lesser -- 5 ft. Aura deals 1d6 damage at start of turn [Frost 88]
- Axiomatic Storm -- Rain falls in fixed area causing -4 Listen, Spot, Search, Ranged Attacks, extinguishes flames; 2d6 to chaotic creatures in area or 4d6 to chaotic outsiders, Acid strikes random Chaotic creature for 5d6 [SpC 22]
- Backblast -- Turn 1d4+2 levels of fire spells targeted at you back at the original caster, gain fire resistance 10 [LEoF 30]
- Battlemagic Perception -- +5 Competence to Spellcraft to identify spells being cast, 5 ranks spellcraft sense the use of any spell within 100 feet and line of sight with spellcraft DC 15+Spell Level, can counter spell as a free action which ends the spell [HoB 125]
- Bite of the Werewolf -- +2 Enh. to Str, +4 Enh. to Dex, Con, natural armor. Gain bite attack for 1d6+1.5 Str. Gain Blind Fight Feat (Druid 3) (Spell Compendium) [SpC 29]
- Blade Storm -- Use Full Attack to make one attack with each held melee weapon against every foe within reach [SpC 30]
- Blessed Sight -- See Evil Auras within 120 feet as Detect evil but no concentration [BoED 92]
- Blessing of Bahamut -- Gain Damage Reduction 10/magic [SpC 31]
- Blink -- Blink back and forth betweeen the material and ethereal plane. Gain 50% miss chance against all attacks. If attacker can see invisible or strike ethereal creatures, chance is 20%, if attacker can both see invisible and strike ethereal creatures, miss chance is 0%. Strike as an invisible creature (+2 unless target can see invisible), targeted spells against you have a 50% chance to fail unless the attacker can see invisible ethereal creatures. Your attacks and spells have a 20% chance of affecting the ethereal rather than material plane (wouldn't normally continue to work unless force effect). Take half damage from area effects in material plane (full in ethereal plane). Move a 3/4 Speed. Can move through solid spaces in the material plane but for every 5 ft moved, 50% chance of being shunted to the nearest open space taking 1d6 damage/5ft moved. [SRD]
- Body Blaze -- When moving, leave a 20 ft high, 2 inch wide trail of flame on horizontal surfaces (not on air or vertical) creatures passing through blazing wall or squares you enter of creatures take 2d6+1/CL (max 20) fire damage, creatures do not take extra damage if you enter a square multiple times [Sand 112]
- Burrow -- Gain burrow 10 ft speed, gain claws on hands (usually 2) that do 1d6 damage, considered armed [RoF 189]
- Chanelled Divine Shield -- Gain Damage Reduction 5/Evil [PH2 106]
- Cone of Euphoria -- As standard action breathe a cone that causes euphoria, make Will Save or become dazed for 1d6 rounds (wait 1d4 rounds between uses) [DoF 114]
- Corona of Cold -- 10 ft radius deals 1d12 cold damage and -2 penalty to Str and Dex at beginning of turn. Save negates but must be repeated each round. Gain Fire Resistance 10 [SpC 52]
- Darkfire -- Touch or Ranged touch (120 Feet) attack for 1d6 Fire/2CL [SpC 59]
- Detect Metal and Minerals -- Determine presence, distance, direction, of metals and other minerals within 60 ft Cone even through solid stone and other barriers and approximate wealth by concentrating the appropriate amount of time [RoF 189]
- Devil's Eye -- Gain Darkvision and ability to see in Magical Darkness up to 30 Feet [BoVD 92]
- Divine Retaliation -- Create your deity's favored weapon that strikes back each time you get hit, attack roll = CL+Str or Wis, Damage=Weapon +1.5 Str or Wis [PH2 110]
- Dragonmark Whip -- Magic weapon, 10 ft reach, but does not threaten, cannot be sundered or disarmed, melee attacks deal 1d8+1/CL (max 10), can be used to deliver touch spells of 4th or lower [Drm 150]
- Dragonshape, Least -- Take the form of a Psuedodragon [DM 66]
- Dragonskin -- Choose a color, gain energy resistance 10 of the color, gain +1 Natural Armor/2 CL (max +5) [SpC 73]
- Enhanced Shifting -- Increase Ability bonus from +2 to +4. Shifted Natural weapon gains +1/4 CL max +5, shifter movement gains +10 enhancement, shifting duration increased by 1 round/4 CL max 5 rounds (requires shifter component) [RoE 184]
- Evard's Menacing Tentacles -- Gain 2 10 ft. Reach Tentacle attacks/round for free action that deal 1d8+Str Tentacles threaten area and can make 1 attack of opportunity/round [PH2 113]
- Fangs of the Vampire King -- Gain bite natural attack for 1d6+Str+1 Con Damage, can make bite as natural secondary attack [SpC 88]
- Favorable Wind -- Wind Blows in 60 ft. cone emnation with a strong windforce (30mph) directly behind you. Tiny or smaller creatures in area must make save or be knocked prone or if flying blown back 1d6x10 feet. Small creatures must save vs. fort or be unable to move forward or if airborn become blown back 1d6x5 feet. Medium and larger creatures can move normally. Creatures take -2 to Ranged Attacks and Listen if within the area. [Storm 117]
- Ferocity of Sanguine Rage -- 1/2CL Morale bonus to melee damage rolls (weapons or natural attacks), can expend spell to activate a true strike effect for one attack [DM 67]
- Find the Gap -- First Melee or Ranged Attack each round is a touch attack (Assassin 3, Paladin 3, Ranger 3) (Divination) (Spell Compendium) [SpC 91]
- Fire Shield -- Choose cold or fire, creatures using nonreach or natural weapons that strike you take 1d6+1/CL (max 15) cold or fire damage, take only half damage from cold or fire based attacks, if they allow a reflex save, take no damage on a successful save [SRD]
- Footsteps of the Divine -- Gain Fly, Climb, Burrow, or increased speed according to chart [CC 120]
- Forestfold -- Gain +10 Competence to Hide and Move Silently in 1 terrain. [SpC 98]
- Giant's Wrath -- Turn 1 pebble/3 CL into boulders. Throw up to 120 feet, deal 2d6+Str damage, +1 insight/CL (max 10) to attack and damage [SpC 105]
- Glibness -- +30 to Bluff checks to convince others you're speaking the truth, lie detection must make CL check = 15+your CL to detect a lie [SRD]
- Glimpse of Truth -- Ask a question that can be answered by a simple yes or no, answer is right 75% of the time, DM can decide not to give answer, misleading answers can be replaced with 5 words or less. [BoVD 96]
- Golden Dragonmail -- Gain +1 Mithral Full Plate and proficiency with the armor, if Sorceror gain fire resistance 10 [CV 55]
- Handfang -- Gain Touch attack for 1d8 damage, on Crit, start Grapple as free action without provoking AoO, if successful 1d6 damage/round until hold broken [SK 156]
- Heart of Water -- Gain Swim speed equal to land speed, +8 Racial to Swim, Breathe Water, +5 Enhancement to Escape Artist. Expend to gain Freedom of Movement, gain benefits if Heart of air, earth, and/or fire active [CM 107]
- Hide from Dragons -- Dragons cannot see, hear, or smell you even with blindsense, blindsight, scent, and tremorsense, if you touch a dragon or attack any creature, the spell ends, even if the dragon knows where you are, you have total concealment against it (requires dragonmark) [Drm 152]
- Holy Storm -- Rain falls in fixed area causing -4 Listen, Spot, Search, Ranged Attacks, extinguishes flames; 2d6 to evil creatures in area or 4d6 to evil outsiders [SpC 115]
- Hymm of Praise -- +2 Caster level to each Good Divine Spellcaster in 50ft, +4 Sacred bonus to Turn undead for good divine spellcasters and -4 for Evil Divine Spellcasters [SpC 117]
- Ice Axe -- Use Ice axe for Touch attack dealing 2d12+1 Cold/2 CL (max +10) no Str to Damage [SpC 118]
- Inspired Aim -- All allies within 40 foot emanation get +2 Insight to Ranged Attacks [BoED 101]
- Invisibility Purge -- All invisibility negated within 5 ft/CL [SRD]
- Leomud's Tiny Hut -- Summon 20 foot radius sphere of colored force with controlled temperature that can house 10 med. creatures [SRD]
- Mantle of Chaos -- Gain SR 12+CL Against Lawful Spells [SpC 137]
- Mantle of Evil -- Gain SR 12+CL Against Good Spells [SpC 137]
- Mantle of Good -- Gain SR 12+CL Against Evil Spells [SpC 137]
- Mantle of Law -- Gain SR 12+CL Against Chaotic Spells [SpC 138]
- Meld into Ice -- Meld into Block of Ice that can fit caster [Frost 102]
- Meld Into Stone -- Meld into existing block of stone that can contain your shape [SRD]
- Moon Blade -- Conjure sword, touch attacks 1d8+ CL/2 (max 10, no Str to damage), any type of sword you're proficient with, for feat purposes [SpC 143]
- Mystic Lash -- Create auto-attacking electric whip, uses your BAB, 1d8+1/(2CL) max +5 [MoF 109]
- One Mind, Greater -- As One Mind, Lesser but while on special mount gain +2 to attacks and +2 to melee damage [SpC 149]
- Permeable Form -- Become incorporeal and gain all the benefits and disadvantages thereof [LoM 129]
- Prayer -- Allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, foes takes a -1 penalty on such rolls [SRD]
- Primal Form -- Gain 1 Elemental Subtype, +4 saves against mind affecting abilities, Light fortification and either Fly 20 ft., Damage reduction 5/-, 1d4 fire damage, Fire Resistance 10, or Swim 90 Feet drench ability, Cannot cast spells, lose abilities of base form [SpC 161]
- Quillfire -- Gain Quills for melee or ranged attacks (10 ft. thrown) 1d8 damage. Poison DC = Spell DC Deals 1d6 Str Damage [SpC 164]
- Repelling Shield -- Gain +4 Shield bonus (even against incorporeal attacks) and negate magic missile, melee attackers that strike you make Ref save or be pushed 5 feet in a direction of your choice [CM 115]
- Reverse Arrows -- Gain Damage Reduction 10/magic against projectiles, any projectile that hits but does not exceed your damage reduction returns to the original attacker using the same attack roll with damage rerolled, spell ends once 10 damage/CL (max 100) total is absorbed [SpC 175]
- Righteous Fury -- Gain 5 temp hp/level (max 50) that last 1 hour and +4 Sacred to Strength [SpC 177]
- Ring of Blades -- Swirling blades extend to each adjacent square from you. At end of turn, all creatures take 1d6+1/CL (max +10) damage [SpC 177]
- Shape of the Hellspawned Stalker -- Gain the form of a Hell Hound and 10 temp hp [CM 117]
- Smite Heretic -- Using Smite Evil against Evil Divine spellcasters gives +2 Sacred to attack roll and smite does an additional damage per paladin level (requires Smite Evil class ability) [BoED 107]
- Snakebite -- Transform arm into snake, it deals 1d3+Str +Fort save or suffer 2 Con Damage [SpC 193]
- Sonic Shield -- +4 Deflection, melee attackers suffer 1d8 sonic damage, save vs. Fort or be knocked 5 feet [PH2 125]
- Soul of Shadow -- Whenever you cast or are target of an inflict spell you can have it deal 2xlevel damage, if you cast a spell the target also removes fatigue. Bonus if Soul of Order or Soul of Anarchy is present. (cancels soul of light) [DM 73]
- Soul of the Waste -- Body melds into sand, dust, or loose earth that accomodates all dimensions. Can cast spells on self and hear the surrounding area but cannot communicate. Hard to damage [Sand 121]
- Speak with Plants -- Understand and Communicate with plants [SRD]
- Spectral Weapon -- Shadow weapon deals normal damage but as touch attacks, Will Save or enemy suffers 1/2 damage [SpC 197]
- Spellcaster's Bane -- +2 bonus on dispel checks and caster level checks to counterspell, 5 ranks spellcraft=automatically recognize any spell being cast, 15 ranks spellcraft = auto recognize any spell being cast and know level of spell being cast [CM 117]
- Spider Form -- Take the form of a Fiendish Large Monstrous Spider and 5 temp hp [DotU 63]
- Stunning Screech -- All creatures in 30 ft make Fort or be stunned [BoVD 106]
- Supress Glyph -- Magic writing such as explosive runes is covered in blue nimbus, can make Dispel Check to Supress Runes [SpC 216]
- Telepathic Bond, Lesser -- Can communicate telepathically with one creature within 30 ft [SpC 219]
- Thornskin -- Unarmed Strikes do Lethal Damage +1d6 piercing. Unarmed strike or natural weapon attackers suffer 5 piercing [SpC 219]
- Tongue Serpents -- Caster can use standard action to spit out a tiny viper up to 30 feet away, use caster's melee attack bonus, get 1 per 4 levels [BoVD 107]
- Toxic Tongue -- Can spit poison for ranged touch attack standard action for 1d3 Initial and Secondary Con damage, fort save or can use swift action to apply poison to natural or manufactured weapon, adding 1d6 initial and secondary Con damage fort save, each usage of poison shortens length of spell by 1 minute [CM 120]
- Treasure Scent -- Detect Coin types and gems within 30 feet. [SpC 223]
- True Prayer of the Chosen -- +3 Insight to Saving Throws and AC, must recite Truename [ToM 259]
- Unholy Storm -- Rain falls in fixed area causing -4 Listen, Spot, Search, Ranged Attacks, extinguishes flames; 2d6 to good creatures in area or 4d6 to good outsiders [SpC 227]
- Unicorn Horn -- Use Standard action to Gore for 1d8+1.5Str. Double Damage on Charge (Triple if Critical Hit) Expend to enhance attack and damage temporarily [CM 121]
- Verraketh's Shadow Crown -- Bardic music ability taps into the shadow weave (doesn't stack with Shadow Weave Magic), +4 competence to perform checks [RoF 191]
- Vigor, Mass Lesser -- 1 creature/ 2 CL within 20ft gains Fast Healing 1 [SpC 229]
- Visage of the Deity, Lesser -- +4 Enh. to Charisma, Resistance 10 Acid, Cold, and Electric if Good or Resistance 10 Cold and Fire if Evil [SpC 231]
- Vision of the Omniscient Eye -- +10 Insight to Spot, Immune to dazzling and blindness. If see invisibility-like spell active, use Faerie Fire at will as swift action on invisible creature within 60 ft. Gain +1 competence to Spot by knowing spell [DM 74]
- Vital Strike -- Attacks are sneak attacks even if target is not flat-footed or flanked, do not gain other benefits from effects that improve a sneak attack (such as ability damage from feats, etc.) [CM 122]
- When Two Become One -- Merge with your horse [OA 119]
- Whispering Sand -- Fix your mind on creatures whom you know, have met, or know the name of. If both you and them have at least 1 pound of sand, dust, or ash, you can speak back and forth through the material as long as you are on the same plane [Sand 128]
- Wingblast -- Gain Dragon Wings for 60 ft. Flight. End spell by tranforming wings into wind or fog [DM 74]
- Wounding Whispers -- Natural or non-reach melee weapon attackers suffer 1d6 Sonic+1/CL [SpC 242]
- Wreath of Flames -- At end of turn, adjacent enemies take 1d6 Fire Damage, Melee attacks deal 1d6 extra damage [DM 75]
« Last Edit: December 09, 2011, 08:05:00 PM by sirpercival »
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I am the assassin of productivity
(member in good standing of the troll-feeders guild)It's begun —
my things have overgrown the previous sig.