the CT killers, combos which can take down anything short of a colossal space ship with one round of actions.
Among this myriad of atrocious loopholes and exploits I seek a far more tame approach that won't see my RL group throwing my character into the paper shredder. And then burning the scraps, before burying the ashes, and then forcing amnesia via blunt force trauma.....
I have never gotten to make use of it, but the Scoundrel's *Brigand* Talent tree possesses a nice little article called Easy Prey.
Upon successfully landing an attack upon a foe, I may half my damage from that blow to make said foe flat footed against all my attacks until the end of my next turn.
Unfortunately this Talent requires Cheap Trick as a prerequisite which is not nearly as nice in my eyes, but it can be used towards flavoring the character.
With Dastardly Strike this requires 5 levels of Scoundrel for a 2 turn -1 on the CT (-2 if the initial blow is a surprise attack)
However, turn the character into a dual wielder as either a double blaster or going into the Master Privateer prestige for Blaster and Blade and the CT will tick down faster.
2 turns potential -4 on the CT, not guaranteed, but likely.
I'm looking for advice on either good alternatives or ways to nicely augment this combo, like size large Master Priv. with Stunning Strike.
This game is starting with character level 5.
(and please, no ideas that create an infinite darkside score like the Shatterpoint/Memory Walk combination causes)