Author Topic: Great General Discussion and Suggestions II-Z  (Read 80511 times)

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Great General Discussion and Suggestions II-Z
« Reply #360 on: February 18, 2019, 03:28:56 AM »
Yes, even a pair of royal guards could take combining robot.

Offline Sweetiebot

  • Member
  • **
  • Posts: 62
  • I'm new!
    • View Profile
Re: Great General Discussion and Suggestions II-Z
« Reply #361 on: February 20, 2019, 08:51:35 AM »
If I Touhou'd Misteryous Millenium (I go with that spelling because it seems more fun to me), could I take ammo from my BOW and use it for a Misteryous Murder?

2: Is Hurricane Protocol level V, like Hurricane Born, or level  IV, which is where it is now?
« Last Edit: February 21, 2019, 03:38:37 AM by Sweetiebot »

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Great General Discussion and Suggestions II-Z
« Reply #362 on: February 25, 2019, 06:54:32 AM »
If I Touhou'd Misteryous Millenium (I go with that spelling because it seems more fun to me), could I take ammo from my BOW and use it for a Misteryous Murder?
Sure. :D

2: Is Hurricane Protocol level V, like Hurricane Born, or level  IV, which is where it is now?
Ups, supposed to be V, fixed now. :blush

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Great General Discussion and Suggestions II-Z
« Reply #363 on: February 25, 2019, 11:07:15 PM »
Life has been busy lately.

Prodigy Pilot
Looks fine.


Psycho Pilot
Looks fine.


Steel Soldier
Needs Sense Motive.

20th Level BAB chart has an extra +5 at the end.

This is a weird class.

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Great General Discussion and Suggestions II-Z
« Reply #364 on: February 26, 2019, 12:23:06 AM »
Life has been busy lately.
Yeah last week was also pretty filled for me. :)

Prodigy Pilot
Looks fine.


Psycho Pilot
Looks fine.
Great!

Steel Soldier
Needs Sense Motive.

20th Level BAB chart has an extra +5 at the end.

Fixed.

This is a weird class.
Hahaha I suppose so. Basic idea was kinda mixing an assassin with a super pilot then health drink as an homage to Kusuha's original character.

Although I now wonder if I could make the Health Drink a separate ACF or feat then put something a bit less weird as the base signature ability (or just give a base option to pick at first).

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Great General Discussion and Suggestions II-Z
« Reply #365 on: February 26, 2019, 12:49:17 AM »
I think that making the health drink an option one way or another would be a good idea and make the class feel less weird.

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Great General Discussion and Suggestions II-Z
« Reply #366 on: February 27, 2019, 01:07:31 AM »
Ok, added Steel Skill that allows to pick between Metallic Morte and Health Drink. How does it look now?

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Great General Discussion and Suggestions II-Z
« Reply #367 on: February 27, 2019, 09:21:38 AM »
It looks good. The choice is lesser healing with no penalties or more healing with possible penalties.

Expect it to be used for infinite healing out of combat.

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Great General Discussion and Suggestions II-Z
« Reply #368 on: February 27, 2019, 09:30:33 PM »
That's ok, you probably didn't check them yet but with spirits all pilot classes but the mecha mook can do infinite healing out of combat if they pick the right spirits, ship captain has a feat to heal mechas stored inside it, Support Staff has options for that too, so it's basically built-in around here that mechas can be fully patched between battles like a crusader with the right stance can heal the whole party by hitting random rocks. Also because the source games also kinda have infinite healing, heck sidekick units often get the ability to repair allies even if they never did so in the show.

Although sometime wonder about making alternate rules limiting healing for a "grittier" campaign. In the other hand even the original Gundam could be patched pretty nicely between battles despite being behind enemy lines half the time and countless Zakus were kept in pristine condition after decades of guerilla action.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Great General Discussion and Suggestions II-Z
« Reply #369 on: February 27, 2019, 10:31:23 PM »
Makes sense,and I have no issues with infinite out of combat healing yet. I haven't looked at anything except for the classes and their robot lists so far.

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Great General Discussion and Suggestions II-Z
« Reply #370 on: March 01, 2019, 05:00:59 AM »
Then you just need to look at everything else. :p

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Great General Discussion and Suggestions II-Z
« Reply #371 on: March 01, 2019, 09:07:05 AM »
I'm not done with classes yet.  :p

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Great General Discussion and Suggestions II-Z
« Reply #372 on: March 02, 2019, 07:48:03 PM »
In Arsenal, BOW says it doubles the base damage die.  Does that mean that 1d6 becomes 1d12 or 2d6?

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Great General Discussion and Suggestions II-Z
« Reply #373 on: March 02, 2019, 11:42:44 PM »
2d6.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Great General Discussion and Suggestions II-Z
« Reply #374 on: March 03, 2019, 09:44:24 PM »
Is Dynamic the only way for a super-robot to get a built in ranged weapon?

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Great General Discussion and Suggestions II-Z
« Reply #375 on: March 03, 2019, 10:52:04 PM »
There's also Transform or multiclassing with Real Pilot for base real robot with a ranged in-built weapon, and the Elven racial ACF.

Some other ideas that could be implemented:
-Allow for the extra weapon upgrade to be a ranged weapon instead of melee with 1d8 base damage.
-Allow for one of the two starting weapons to be ranged instead of melee with 1d8 base damage.
-Allow Paradox Prototype to work even if you're a pure super, granting you a basic tier I real robot as basis.
-Two or more of the above.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Great General Discussion and Suggestions II-Z
« Reply #376 on: March 03, 2019, 11:11:16 PM »
I think at a minimum Extra Weapon should be able to grant a ranged weapon.  Option two I could see going either way.

Option 3 feels like people should multiclass if they want a Real Robot.

Offline Nanshork

  • Homebrew Reviewer
  • Administrator
  • *****
  • Posts: 13393
    • View Profile
Re: Great General Discussion and Suggestions II-Z
« Reply #377 on: March 03, 2019, 11:21:36 PM »
If a Monado Maiden gains a fly speed from something that isn't a mecha choice (such as a race or a feature of another class since these are usually gestalted) do the flying penalties still apply?  I assume the answer is no since the restrictions are about flying mecha but since it is a mecha I figured I'd make sure.

Offline oslecamo

  • Honorary Mod
  • *****
  • Posts: 10080
  • Creating monsters for my Realm of Darkness
    • View Profile
    • Oslecamo's Custom Library (my homebrew)
Re: Great General Discussion and Suggestions II-Z
« Reply #378 on: March 04, 2019, 12:03:39 AM »
I think at a minimum Extra Weapon should be able to grant a ranged weapon.  Option two I could see going either way.

Option 3 feels like people should multiclass if they want a Real Robot.

Ok, updated the super's starting weapons and Extra upgrade with ranged option.

If a Monado Maiden gains a fly speed from something that isn't a mecha choice (such as a race or a feature of another class since these are usually gestalted) do the flying penalties still apply?  I assume the answer is no since the restrictions are about flying mecha but since it is a mecha I figured I'd make sure.
Correct, no.

Offline Sweetiebot

  • Member
  • **
  • Posts: 62
  • I'm new!
    • View Profile
Re: Great General Discussion and Suggestions II-Z
« Reply #379 on: March 04, 2019, 03:21:36 AM »
By the way, are Super Robots supposed to have any way to gain more hardpoints, or is a pure super stuck with just the one accessory?